Грядущие изменения (возможно не окончательный вариант), взятые с офф форума по инфе с ПТС сервера.
Skill Tree Changes:
Shield Tech:
Steely Resolve has been moved to the first tier. (Previously tier 2).
Combust - Flame Burst and Flame sweep combust the target, lowering its damage dealt by 5% (2/2 points) for 10 seconds. (Duration down from 15 seconds).
Hyper Fuel is now a tier 2 skill. (Previoulsy tier 1).
Ablative Upgrades no longer reduces the cooldown of Kolto Overload.
Flame Shield has been renamed to Hydraulic Shield. Increases the critical strike chance of Flame Sweep and Rocket Punch by 8%. (Down from 16%). In addition, shielding an attack has 100% chance (2/2 points) to finish the cooldown on Rocket Punch. This effect cannot occur more than once every 7.5 seconds. (Up from 4.5 seconds).
Jet Speed's 30% run speed increase for 4 seconds after Jet Charge now can be refreshed when attacked.
Deflect Plating (New Skill) - Increases melee and ranged defense by 4%.
Firestorm (New Skill) - Flame Sweep has a 100% (2/2 points) chance to snare the affected targets reducing their movement speed by 50% for 6 seconds.
Flame Engine (New Skill) - Direct damage attacks have a 15% (2/2 points) chance to trigger Flame Engine, which finishes the cooldown on Flame Thrower and causes your next Flame Thrower to be free and channel and tick twice as fast. This effect cannot occur more than once every 24 seconds, but each rank beyond the first reduces this rate limit by 6 seconds.
Coolant (New Skill) - Kolto Overload now heals you for 2% of your maximum health every second while above 30% of your maximum health. Additionally, Explosive Fuel now increases alacrity by 5% while active.
Shield Cannon (New Skill) - Increases the damage dealt and threat generated by Flame Sweep and Shoulder Cannon by 5%. In addition, damaging a target with your Shoulder Cannon missiles heals you for 5% of your total health.
Heat Screen has been redesigned, now a one point skill. Defending against, resisting, or shielding and attack generates a Heat Screen, increasing shield absorption by 1% for 20 seconds (Up from 15 seconds). Stacks up to 3 times (Down from 4 times). This effect cannot occur more than once every 1.5 seconds. In addition, each time you build a heat screen or refresh your Heat Screen stacks, the active cooldown of Heat Blast is reduced by 1 second.
Advanced Prototype:
Power Armor is now a Tier 1 Skill. (Previously Tier 2).
Prototype Electro Surge is now a Tier 2 Skill. (Previously Tier 1).
Puncture - Increases ranged and tech accuracy by 3% (3/3 points). Additionally, Rail Shot ignores 45% of your target's armor. (Down from 60%, 3/3 points).
Serrated Blades is now a one point skill that increases the damage of your Retractable Blade's bleed effect by 15%.
Blood Tracker (New Skill) - Increases the damage you deal to bleeding targets by 3%.
Torque Boosters (New Skill) - Increases the duration of your Hydraulic Overrides by 4 seconds.
Hamstring slow is now 50%. (Up from 30%).
Power Loaders (New Skill) - Increases ranged critical hit chance by 3% (3/3 points). Additionally increases the damage dealt by Shoulder Cannon by 15% (3/3 points), and immediately loads 3 additional missiles (3/3 points).
Energy Rebounder has been moved from the Pyrotech Tree to the Advanced Prototype Tree with an added effect. In addition, when taking damage you have a 20% chance to emit an Energy Redoubt, which absorbs a low amount of damage and lasts 6 seconds. This effect cannot occur more than once every 10 seconds.
Pyrotech:
Superheated Gas now increases your chance to trigger Combustible Gas Cylinder by another 3%. (9% total, up from 6%).
Incendiary Missile now costs 22 heat. (Down from 25).
Pyro Shield (New Skill) - When activated, your Energy Shield has a 50% chance to ignite in a blaze, lashing attackers for 603 elemental damage while it remains active. This effect cannot occur more than once each second.
Volatile Igniter (New Skill) - Reduces the cost of Flame Sweep by 4 (2/2 points) and gives Flame Sweep a 100% chance (2/2 points) to trigger your Combustible Gas Cylinder on all affected targets.
Flame Suit (New Skill) - Reduces the damage taken by all periodic effects by 15% (2/2 points).
Degauss now causes Chaff Flare to have a 100% chance to remove all movement-pairing effects. (Previously Energy Shield), Degauss is now a Tier 6 ability. (Previously Tier 2).
Power Bracer (New Skill) - Increases the damage dealt by Rocket Punch, Incendiary Missile, and Thermal Detonator by 6%.
Rapid Venting now increases alacrity by 2% (2/2 points) and reduces the cooldown of Vent Heat and Thermal
Sensor Override by 30 seconds. (Previously just Vent Heat.) Rapid Venting is now a Tier 7 Skill. (Previously Tier 4).
Automated Defenses only affects Kolto Overload and is now a Tier 7 Skill. (Previously Tier 4).
Other notes:
Sweltering Heat now only applies consecutively a maximum of 2 times no matter the combination of abilities. You must let the Combustible Gas Cylinder Dot fall off/be cleansed before it can apply its slow effect again. (Previously a Rail Shot on the target affected by the CGC dot would refresh the Sweltering Heat slow and allow you to apply the Sweltering Heat slow up to two more times before needing another Rail Shot to reset the CGC dot/Sweltering Heat slow.)
Источник -
http://www.swtor.com/community/showthread.php?t=600756
Добавлено через 14 минут
Первые выводы - добавили иммун к контролю всем на 6 сек (и меркам и поварам), забрав его из адванседа.
Увеличили шанс прока цилиндра с обычных атак до 9% (вместо 6).
Флейм свипу дали в талантах 100% шанс прока цилиндра (если дамаг цилиндра не порезали - флейм свип начинает быть полезен).
Урезали пробивание брони с рельсы на 15% с пунктура.
Добавили некий скилл - шолдер кеннон (пока не ясен эффект).
Забрали у пиро уменьшение кд щита при получении дамага.
Добавили уменьшение урона от дотов на 15% (пиротехи).
Заапгредили шилд, дав ему доту при получении дамага.
Добавлено через 30 минут
- внешний вид сетов на ПТС.