Пост на реддите обновился и появилась новая информация:
http://i.imgur.com/rv8dG.png
Seems that high level dungeons were being tested internally.
More rumors (take in with grain of salt):
The "Mystic Forge" (found inside Lion's Arch) is used to make some of the most rarest-high-level items. Many of it's recipes are a total mystery.
The game is pretty close to finishing, just some high level zones needing work.
Asura zones/quests are coming along pretty fast. Sylvari zones lag you like a mother----- (framerate issues)
So a list of 'big stuff' needing some work to make it readyish for release:
- Sylvari zones optimization
- Structured PvP being finished (still in development)
- Content (lot of quest logs etc missing and tagged with weird numbering like QEB82E and high level zones seem to miss some hearts and such.)
There's only 4 structured PvP maps in atm, the two you guys are familiar with and two more. The other two are called "Memories of the past", which is basically a conquest map mixed with some oldskool GvG elements mixed into it like killing guildlord wins you the game and "something something Capricorn", which is a coastal map with a huge pirate ship, water and beaches.
Obviously you can't just walk up to the guildlord and kill it easily. It takes time to get to him even, there's a castle gate and bodyguards and it's fairly close to the enemy teams spawn.
Pirate map
- narrow bayish coast with capture points on each side
- Pirate ship in the middle of the two capture points
- Capture point under the pirate ship, so in the water.
- Pirate ship has cannons.
- Caribbeanish setting.
Memories of the past
- 3 capture points, two near the spawn points and one in the middle.
- Each team has a fort, with a guild lord in it.
- Killing guild lord win you the game, but it´s not easy getting to him. He´s protected by fortification and bodyguards.
- Grassish setting.