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Re: League of Legends
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Jayce Gets Hammered
Jayce is proving a bit more formidable than wed intended. The combination of Acceleration Gate and Shock Blast provides him with too much low cost poke, particularly for how difficult it can be to dodge the combo. To make Jayce players choose their shots a bit more carefully, were increasing the Mana cost on Acceleration Gate to make him a bit less frustrating to fight against.
We also removed the flat base damage from Thundering Blow to make early exchanges with the Defender of Tomorrow a bit less heavy hitting. Wed always intended for this skill to be a disengage tool, and having it function as his hardest hitting nuke made it a bit too powerful. Even with just the percentage damage and Attack Damage ratio to carry it, it still hits pretty hard, but should make the idea of exchanging combos with Jayce a little less of an intimidating proposition.
На выходных уйду в запой, я в печали, лучше бы Ривен и Гагарина занерфили на лоу лвл-е     :banghead )
Добавлено через 1 минуту
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Robot Dancing
Sona and Blitzcrank are two supports who both bring a lot to the table, but both are actually too durable for the functions their currently serve. To make sure they pay the price for mistakes they might make in lane, well be dialing back the base stats on both of these popular support champions.
For Sona, we really want to preserve the awesome poke gameplay she has with Hymn of Valor and Power Chord, but we still want her to be vulnerable when she overextends. Shes so safe in lane right now that other supports are actually less viable options by comparison. By taking her down a peg, we think well actually open up the playing field in bottom lane to even more support characters.
While Blitz needs to be a great deal more durable than Sona to fill his role, right now hes so resilient that hes able to initiate with relatively little risk. While pulling an opponent is still definitely a viable way to initiate, Blitzcranks tanky attributes allow him to simply use Overdrive to run in and open with Power Fist, and then yank the opponent back into range with Rocket Grab as they start to run away. Were pleased to see these balls-out Power Fist charges, but wed like them to serve as more of a high-risk gambit than they currently are.
Я не понял у блитза будет такой же быстрый граб как у наутилуса или будет таргет граб?
Добавлено через 40 секунд
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Originally Posted by 2DieAlone
нифига не открывается ссылка.
хз у меня открывает оператор Ютел
Добавлено через 3 минуты
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Ezreals Essence Fluxes
Ezreals been a pretty consistently dominant force in the AD carry lineup since his induction into the League, albeit with a significant learning curve. Ezreal was always intended to be a slippery, long-range, high-skill champion who relied on his extreme mobility and long range poke to take down enemies. Unfortunately, right now, the Attack Speed debuff on Essence Flux is so powerful that it allows him to dominate 1 v 1 duels without doing any of that.
In the upcoming patch, were removing the Attack Speed debuff on Essence Flux to prevent the Prodigal Explorer from simply casting his W on an adversary and then finishing off his crippled opponent with repeated attacks. This should force Ezreal players to be quicker on their feet and win duels through superior positioning rather than a brutal debuff.
Phage and Trinity Force
On a related note, were also bringing the slow effect on both Phage and Trinity Force down a peg. While this isnt a direct nerf, both Ezreal and Corki (the two prime Trinity Force customers) can snowball pretty heavily through the added chasing potential that these items provide. To give injured opponents a better chance to escape from attackers both in top and bottom lane, we are reducing the slow effect applied by ranged attacks on both items, and reducing the slow duration on Phage.
В итоге ЭЗА не нерфанули, а тупо пасивку с замедлением скорости атаки уменьшили
Last edited by Tullus Aufidius; 18.10.2012 at 08:29.
Reason: Добавлено сообщение
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