Хотелось бы, так сказать, в общих чертах понять, что выше написано
Через часок переведут и красиво оформят, а кратко - ешкой чуток усиляет команду, а в ульте продвигает всем ход и фигачит сама физухой по всем кого будут бить союзники.
Добавлено через 7 минут
Последний раз редактировалось MoG; 25.03.2024 в 18:35.
Причина: Добавлено сообщение
учитывая, что там несколько раз что-то про крит урон, и если ульта будет доп. атакой - то звучит, как сапорт для Топаз?
Напрямую не упоминаются бонус атаки, так что это может быть как у лисы просто доп уроном.
Добавлено через 54 секунды
Сообщение от Monstrila:
картинка ГГни с Хармоникой.
Келус лучше, а так тут отсылка на старый хонкай где была такая же картинка с зверушками отсылками на других чаров (ибо тут вокруг ГГ можно заметить основных чаров Пенаконии)
Добавлено через 9 минут
Пока не перевели - на английском текстом. У Бутхила исчезла допатака похоже на е2
Materials: Enigmatic Ectostella (x28), Heavenly Melody (x105), Celestial Section (x54), Firmament Note (x12), Past Evils of the Borehole Planet Disaster (x12), Conqueror's Will (x54), Usurper's Scheme (x55), Thief's Instinct (x40)
Stats (Lv. 80)
HP: 1086
ATK: 446
DEF: 679
SPD: 105
Taunt: 100
Eidolons:
Best Seat in the House: Recovers 1 Skill Point(s) after using the Skill for the first time in a battle.
Jailbreaking Rainbowwalk: At the start of the battle, the Trailblazer's Energy Regeneration Rate increases by 25%, lasting for 3 turn(s).
Dove in Tophat: Increases the Break Effect of all allies except the Trailblazer. The increase is equal to 15% of the Trailblazer's Break Effect plus 30%.
Tomorrow, Rest in Spotlight: Increases the Skill's additional DMG by 2 hit(s).
Dance With the One: When there are 5 or more enemy targets, the Break DMG triggered by the Backup Dancer effect increases by 30%. For every enemy target reduced, the Break DMG triggered by the Backup Dancer effect additionally increases by 10%.
Shuffle Along: Additionally increases the first Toughness-Reducing DMG inflicted by the Skill in a battle by 100%.
Hat of the Theater: Additionally delays the enemy target's action by 30% when teammates Break enemy Weaknesses.
Basic ATK - Swing Dance Etiquette
Deals Imaginary DMG equal to 50% (130%) of the Trailblazer's ATK to a single enemy.
Skill - Halftime to Make It Rain
Deals Imaginary DMG equal to 25% (62%) of Trailblazer's ATK to a single enemy and deals DMG for 4 extra times, dealing Imaginary DMG equal to 25% (62%) of Trailblazer's ATK to a random enemy each time.
Ultimate - All-Out Footlight Parade
Applies the Backup Dancer effect to all allies, lasting for 3 turn(s). Decreases its duration by 1 turn at the start of Trailblazer's every turn. When allied targets with Backup Dancer attack an enemy in the Weakness Broken state, they will deal Break DMG 1 additional time based on 60% (120%) of the attacker's Break DMG and the current attack's Toughness-Reducing DMG.
Talent - Full-on Aerial Dance
The Trailblazer immediately regenerates 5 (12.5) Energy when an enemy target's Weakness is Broken.
Technique - Now! I'm the Band!
After using the Technique, at the start of the next battle, all allies' Break Effect increases by 30%, lasting for 2 turn(s).
Добавлено через 32 секунды
Materials: IPC Work Permit (x65), Countertemporal Shot (x139), Destined Expiration (x69), Meteoric Bullet (x18), ??? (x12), Shards of Desires (x73), Fragments of Impression (x71), Tatters of Thought (x56)
Stats (Lv. 80)
HP: 1203
ATK: 620
DEF: 436
SPD: 107
Taunt: 75
Eidolons:
Dusty Trail's Lone Star: At the start of battle, obtain 1 stack of Pocket Trickshot. When Boothill deals DMG, he ignores 16% of the enemy target's DEF.
Milestonemonger: When Pocket Trickshot is obtained via the Talent, regenerates 1 Skill Point(s) and increases Break Effect by 30% for 2 turn(s). This effect will also be triggered when obtaining Pocket Trickshot stacks that exceed the max.
Cold Cuts Chef: When the enemy target in Standoff is attacked by Boothill, the DMG they receive increases by 12%. When Boothill is attacked by the enemy target in Standoff, the effect of receiving more DMG is reduced by 12% on him.
Crowbar Hotel's Raccoon: When dealing Break DMG via the Talent, additionally deals Break DMG to the target equal to 35% of the original DMG multiplier and deals Break DMG to adjacent targets equal to 65% of the original DMG multiplier.
Traces: Break Effect (37.3%) / Attack (18%) / HP (10%)
Ghost Load: Increase this character's CRIT Rate / CRIT DMG. The amount increased is equal to 10% / 50% of Break Effect. CRIT Rate / CRIT DMG can be increased by a max of 30% / 150%.
Above Snakes: Decreases the DMG this character receives from targets not in Standoff by 30%.
Point Blank: When Pocket Trickshot is obtained via the Talent, regenerates 10 Energy. This effect will also be triggered when obtaining Pocket Trickshot stacks that exceed the max.
Basic ATK - Skullcrush Spurs
Deals Physical DMG equal to 50% (130%) of Boothill's ATK to a single enemy.
Enhanced Basic ATK - Fanning the Hammer
Deals Physical DMG equal to 90% (234%) of Boothill's ATK to a single enemy target. For every stack of Pocket Trickshot, deals an additional hit with Physical DMG equal to 10% (26%) of Boothill's ATK to the target. This attack cannot regenerate Energy.
Fanning the Hammer cannot recover Skill Points, and can only target the enemy currently with Standoff.
Skill - Sizzlin' Tango
Activate Standoff for Boothill and a target enemy, lasting for 2 turn(s). When there are no enemy targets on the field that have Standoff and can be attacked, dispel Standoff.
When in Standoff, the enemy target is Taunted. Boothill cannot use his Skill and his Basic ATK Skullshatter Horseshoe is enhanced into Fanning the Hammer. When in Standoff, the enemy target / Boothill receives 15% (37%)/15% more DMG when attacked by the other unit.
This Skill cannot regenerate Energy. This turn will not end after using this Skill.
Ultimate - Dust Devil's Sunset Rodeo
There is a 150% base chance to apply Physical Weakness to a target enemy, lasting for 2 turn(s).
Deals Physical DMG equal to 240% (480%) of Boothill's ATK and to the target delays their action. The extent of the delay is equal to 10% of Boothill's Break Effect plus 10%.
Talent - Five Peas in a Pod
When the target with Standoff is defeated or Weakness Broken, dispels Standoff and Boothill receives 1 stack of Pocket Trickshot, up to 3 stack(s).
While using Fanning the Hammer, if the enemy is Weakness Broken, deals Break DMG equal to 28% (70%) of Boothill's Physical Break DMG to this target for every stack of Pocket Trickshot on the basis of the target's max Toughness. The max Toughness cannot exceed 1600% of the Toughness reduced by a Basic ATK.
After winning the battle, Boothill can retain Pocket Trickshot for the next battle.
Technique - 3-9x Smile
After the Technique is used and when using this unit's Skill for the first time in the next battle, there is a 150% base chance to inflict Physical Weakness equal to the Ultimate to the target, lasting for 1 turn(s).
Последний раз редактировалось MoG; 25.03.2024 в 19:13.
Причина: Добавлено сообщение
А там непостоянно все, сначала один канал переведет - потом у него все стырят и вперемежку с рекламой постят, потом тот который первый - сам начинает тырить у другого и рекламу спамить
Можешь попробовать вбить в поиске Honkai Миря, там вроде пока рекламы нет
Materials: Enigmatic Ectostella (x28), Heavenly Melody (x105), Celestial Section (x54), Firmament Note (x12), Past Evils of the Borehole Planet Disaster (x12), Conqueror's Will (x54), Usurper's Scheme (x55), Thief's Instinct (x40)
Stats (Lv. 80)
HP: 1086
ATK: 446
DEF: 679
SPD: 105
Taunt: 100
Eidolons:
Best Seat in the House: Recovers 1 Skill Point(s) after using the Skill for the first time in a battle.
Jailbreaking Rainbowwalk: At the start of the battle, the Trailblazer's Energy Regeneration Rate increases by 25%, lasting for 3 turn(s).
Dove in Tophat: Increases the Break Effect of all allies except the Trailblazer. The increase is equal to 15% of the Trailblazer's Break Effect plus 30%.
Tomorrow, Rest in Spotlight: Increases the Skill's additional DMG by 2 hit(s).
Dance With the One: When there are 5 or more enemy targets, the Break DMG triggered by the Backup Dancer effect increases by 30%. For every enemy target reduced, the Break DMG triggered by the Backup Dancer effect additionally increases by 10%.
Shuffle Along: Additionally increases the first Toughness-Reducing DMG inflicted by the Skill in a battle by 100%.
Hat of the Theater: Additionally delays the enemy target's action by 30% when teammates Break enemy Weaknesses.
Basic ATK - Swing Dance Etiquette
Deals Imaginary DMG equal to 50% (130%) of the Trailblazer's ATK to a single enemy.
Skill - Halftime to Make It Rain
Deals Imaginary DMG equal to 25% (62%) of Trailblazer's ATK to a single enemy and deals DMG for 4 extra times, dealing Imaginary DMG equal to 25% (62%) of Trailblazer's ATK to a random enemy each time.
Ultimate - All-Out Footlight Parade
Applies the Backup Dancer effect to all allies, lasting for 3 turn(s). Decreases its duration by 1 turn at the start of Trailblazer's every turn. When allied targets with Backup Dancer attack an enemy in the Weakness Broken state, they will deal Break DMG 1 additional time based on 60% (120%) of the attacker's Break DMG and the current attack's Toughness-Reducing DMG.
Talent - Full-on Aerial Dance
The Trailblazer immediately regenerates 5 (12.5) Energy when an enemy target's Weakness is Broken.
Technique - Now! I'm the Band!
After using the Technique, at the start of the next battle, all allies' Break Effect increases by 30%, lasting for 2 turn(s).
Зарянка со скейлами от атаки, Лиса 2.0. Тоже будет с рандомных ваншотов отлетать
Мнимый ГГ сделан под Батхила. Типа Батхил, ГГ, Жуань + сустейн. Гипер кери в виде охоты, на фоне Пожирателя ешки, Дзын Лю, Связки Кафка+Лебедь и будущей Ахерон выглядит как-то сомнительно.
прикольно, я седня решил хз зачем посмотреть в бою баффы и... узнал, что оказывается для пассивки искорки, которая дает атаку квантовым персам работает она сама, т.е. в пати достаточно 3 кванта(включая саму искорку) и будет фулл бонус
Некоторые новые враги в версии 2.2 имеют несколько уровней стойкости (белая шкала). Когда каждый уровень Стойкости разрушается, срабатывает Эффект пробития уязвимости. Только когда последний уровень Стойкости будет разрушен, враг перейдет в состояние Пробитой уязвимости и получит периодический урон типа урона, которым его пробили или другие эффекты после пробития уязвимости.
Добавлено через 14 секунд
Добавлено через 1 минуту
Добавлено через 8 минут
ульты отдельно
Последний раз редактировалось MoG; 26.03.2024 в 07:51.
Причина: Добавлено сообщение