Grey Goo - Первый патч |
Автор темы:
INOK
Дата создания: 04.02.2015 17:05
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Grey Goo - Первый патч
![]() Студия Petroglyph выпустила первое обновление для футуристической реалтаймовой стратегии Grey Goo, релиз которой состоялся в конце января на PC. Обновление направлено на исправление ошибок игры в области аудио, ИИ, производства, дизайна, редактора карт, совершенствования интерфейса и геймплея. Art
• Fixed issue where some units’ attacks were appearing through Fog of War Audio • Fixed bug where the “Has been revealed” announcement was being triggered whenever a player’s units were killed • Fixed an issue where the “Has been revealed” announcement was triggered after a vent plug was destroyed • Fixed issue where sound effects from the impact of Howitzer mines would sometimes not play AI • Fixed issue where enemy AI Beta units would attempt to use player’s Repair Pad Achievements • “Glutton for Punishment” can no longer be achieved against Idle AI Engineering • A unit’s extents now shrink when moving through groups of other units to make moving through groups smoother • Disabled units pushing other units to the side to prevent further issues as a result of the change • Fixed a rare issue where refineries could create an island of un-navigable terrain • Fixed crash caused by loading a save game from a previous version • Fixed crash caused by Goo projectiles being shot down • Fixed an issue where a structure’s deconstruction animation would sometimes not play • Fixed exploit where Human structures would still be teleported after being destroyed • Fixed error that was being given when attempting to save on “The Terminal” • Fixed cursor disappearing when accepting an invite during a cutscene • Changed agro state generator for Human HQ to prevent a stacking situation that could potentially cause a crash Design • Fixed the resource display on “The Aperture Device” to better represent the resource locations • The timed even in “The Aperture Device” will no longer start if the player moves their Mother Goo away from the node • The Crescent fire objective in “The Trench” can no longer be triggered before its intended time by restarting the mission • Fixed an exploit with selling Conduits • Fixed an issue where players could hide their Purger in the brush • Added additional target filtering to Tempest Surveillance Virus upgrade to prevent it from targeting ground and air incorrectly • Fixed an issue where Tempest Surveillance Virus Upgrade affected ground units if it hit an air unit that was flying above a ground unit UI • Fixed several incorrect descriptions in the Encyclopedia • The orange bar in the quick match panel will no longer change size when the player invites another player to a premade team • Fixed issue where timers would sometimes not appear in the German version • Fixed issue where the “no power” icon was appearing after a building’s construction was completed • Updated the “no power” icons in “Mago’s Pass” to be consistent with the other “no power” icons in the game Terrain Editor • Added support for custom user XML and Animations • Fixed several crash issues • Fixed Skydomes not properly appearing in the editor • Fixed issue where props and objects were being visually removed but were still counting in the object count • Fixed issue where Fog of War was not appearing when the user checked the fog box • Improved water shader for user-created maps (c) Goha.ru
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Re: Grey Goo - Первый патч
Производства чего?
Может, производительности:? ![]() Никогда не спорьте с идиотами. Вы опуститесь до их уровня, где они вас задавят своим опытом.
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