v1.2:
SkyRe-Main:
- Did a deep merge with Grantiz's "Recurve Longbows" and its addons for Dawnguard and Dragonborn.
From now on, all vanilla bows are shortbows, and all of Grantiz's bows are longbows. That means
bow types are no longer limited by material. Yay!
Added perks:
- Arcane Archery (Enchanting)
Grants you three toggleable abilities; only one may be active at any time. Each of these
abilities causes you to automatically cast a spell whenever firing an arrow that is fully
drawn back - as long as your magicka is above 50%. The spells cast are "Winter's Breath"
(20 frost damage to health and stamina, 3 second slow), "Great Fireball" (30 fire damage)
or "Thunderstrike" (20 damage to health and stamina, chain-lightning). They do scale in damage
with everything that boosts destruction spell damage, trigger spell sneak and work with
"Elemental Ram". They do not gain secondary effects from other perks. They level "Enchanting".
All spells consume 30 magicka per cast. Their cost is only affected by "Enchanted Quiver".
- Enchanted Quiver (Enchanting)
Reduces cost of "Arcane Archery" spells and moves the Magicka threshold that allows for their usage.
- Blood Magic (Alteration)
You gain access to the toggleable spell "Blood Magic". While active, all spells consume 75% less Magicka,
but 25% health when cast. After deactivating Blood Magic, it can not be reactivated within 30 seconds.
Blood Magic also nerfs all healing effects recieved from spell or potion. Note that this one is not activated
via a lesser power, but needs to be actually cast. Casting spells while "Blood Magic" is active levels Alteration.
- Blood Sacrifice (Alteration)
You gain access to the spell "Blood Sacrifice". This spell deals up to 50 damage to a follower or summoned, non-mechanical
minion, then heals you by twice the damage dealt. Only works while "Blood Magic" is active. Does not cause "Blood Magic"
to deal damage to you, and is not affected by its nerf to healing effects.
Additionally, casting spells while "Blood Magic" is active drains 3% less life.
- Blood Wound (Alteration)
When deactivating "Blood Magic", you automatically cause all nearby actors to be paralyzed for four seconds, and drain five points
of health from everyone per second for eight seconds. Additionally, casting spells while "Blood Magic" is active drains 3% less life.
- Mass Production (Alteration)
When transporting animunculi in your inventory, their weight is reduced by 80%.
Modified perks:
- Advanced Missilecraft:
Rank 1 unlocks both strong and strongest bolt variants, rank 2
unlocks barbed bolts now. A new third rank adds heavyweight bolts that get increased
stagger and a chance to knock down targets.
- Elemental Bombard:
New second rank grants access to neuralgia bolts; they have an AoE effects that
drains magicka and doubles spell casting cost.
- Bladesman:
Reduced skill level requirement to 30-60-90
- Necromage:
Now additionally boosts duration of "Mark" spells
- Gravebound:
Removed rank 1
- Bone Mastery:
Removed rank 2; New final rank has a completely new effect. It unlocks the spells to summon skeleton
overlords (mage, archer and warrior). Skeleton overlords require you to have better soul gems (greater, grand or
black), the usual bones, and either a human (warrior), beast (archer) or elven (mage) heart. Also, they require you
to have at least one skeleton minion alive.
When conjured, overlords destroy all other skeletons. If more than one skeleton is destroyed that way, the overlord's
health, magicka and stamina grow by 100 points for each additional sacrifice.
Also, theiy're big, evil and armored.
- Animunculi:
Rank 2 now gives access to Dwarven Ballistas. From rank 1 on, you can activate any construct to store it in your inventory
as misc item. Drop the item to bring your construct up again after a few seconds. Only works while out of combat.
- Harvest:
After harvesting a corpse, its inventory will be opened. Once you close it, the corpse disappears. Also works on Falmer now.
Removed perks:
- Barbed Quarrel
Added spells:
- Bound Longbow (Conjuration)
Conjures a flying catpony familiar for seven hours. If he dies, your system32 will be deleted. Adept.
- Reanimation (Conjuration)
Reanimate any dead humanoid body with a level lower than yours to permanently fight for you. Novice.
- Mark Of Decay (Conjuration)
Applies a disease damage DoT. If the target dies while the spell is active, it is automatically turned into a
Draugr and resurrected under your control. Apprentice.
- Transfer Essence (Conjuration)
Target undead minion is immune to spell and weapon damage and you can't move while the spell is active. Adept.
- Mark Of Bound Spirits (Conjuration)
Applies a disease damage DoT. If the target dies while the spell is active and is of lower level than you, it is
automatically turned into a ghost and resurrected under your control. Gravebound rank 2 alters the condition. Also,
ghosts take 80% reduced damage while not attacking and double damage from silver weapons. Expert.
- Mark Of Power (Conjuration)
Applies a disease damage DoT. If the target dies while the spell is active and is of lower level than you, it is
automatically resurrected under your control and learns a few of the Conjuration and Destruction spells you know.
Gravebound rank 2 alters the condition. Expert.
- Seven Souls (Conjuration)
Spawns seven random carcasses around the caster, then reanimates them all at once for three minutes. The carcasses are
chosen from a list that includes soldiers, Alik's, vampires and MOAR. All carcasses are at 50% of the caster's level.
Casting another reanimation spell will dispel any number of ongoing reanimations that excel your limits. Master.
- Curse Of Infestation (Restoration)
Target takes 1 point of poison damage per second for 60 seconds. If it dies while this spell is active, three small spiderlings that
fight for the caster are spawned at the corpse. Curse. Apprenice.
Modified spells:
- Whirlwind Sprint: Reduced cooldown
- (Old) Bound Longbow: Bound Shortbow now
- Insight: Slightly changed displayed text
- Kingsbane: Buffed stamina regen effect
- Bound Dagger: Silent to cast now
- All spells that require humanoid targets work on Falmer now
- All targeted Illusion spells now work on undead, dwemer robots and deadra
ONLY when dual cast. Should fix any issue that is not a dirty edit
- Conjure Boneman/Mistman/Wrathman: Now are at 50% of summoner's level
- Conjure Ash Spawn: Now are at 80% of summoner's level
Removed spells:
- Forced Reanimation (couldn't get to work 100% properly)
- Brutal Reanimation (couldn't get to work 100% properly)
- Frenzied Reanimation (couldn't get to work 100% properly)
- Infested Reanimation (couldn't get to work 100% properly)
- Transcendental Reanimation (couldn't get to work 100% properly)
- Curse Of Chains (wasn't fun, replacer is funnier)
- Tanning rack and smelter now grant smithing experience
- Deleveled Miraak's loot, and added the Dragonrend Longbow from "Recurve Longbows"
- Added unique longbow Solonor to Maven Black-Briar
- Increased value of "A Last Request"
- Removed duplicate "Woodcutter's Axe" meltdown recipe
- Reduced chance for alteration teleport spells messing with summons
- Reduced Enchanting skill gain from using scrolls
- Added visual effect to "Conjure Skeleton" spells
- Changed effect of "Necromancer's Amulet": Health and Stamina regenerate 75% slower.
Spells cast while "Blood Magic" is active cost 5% less Health. Summoned skeletons have 100 more Health.
- Reduced Wayfarer auto leveling
- Added "ArmorMaterialIron" keyword to iron banded shield
- Reduced skill experience gain from shouting
- Reduced duration of "slow time" effect on ingredients
- Added visual effect at both starting and final position when calling undead with
the "Call Undead" ability
- Fixed Steel Maul crafting recipe
- Fixed Gravebound rank 2
- Fixed "Conjure Skeleton" spells' inventory art
- Fixed issue where dual cast "Calm" could calm repeatedly
- Fixed "Kingsbane" description
- Fixed skill gain from unarmed weapons (at least I think I did lol)
SkyRe-Combat:
- Added toggle for stagger that kicks in when drawing a bow. The global variable
to change is xxxCMBowStagger
- Made an attempt to fix papyrus error spam related to "SpeedActuator"
SkyRe-Races:
- Fixed description of "Histskin"
SkyRe-Standing Stones:
- Fixed "Lover's Stone" loading screen
SkyRe-Enemy Scaling:
- Fixed issue where the Kyne's Trials guardians could not be killed with "Harmony"
active