What level of resilience makes Cheat Death worth speccing? Here is what I have found so far from having a mage do a shatter combo on me at 20%.
Assume you have 10,000 HP, and that a frost mage just proc'd Cheat Death on you at 20%, taking you to 10% (1000 HP). Now lets look at your chance of survival in the next 3 seconds.
100 resilience is 5.07% crit dmg reduction. CD would reduce 20.2% of incoming dmg for 3s. This means that you would be able to take
1254 dmg at most during CD before dying. Basically, a shatter combo will instagib you. A crit icelance would proc CD and the frostbolt right behind it would kill you, even if it does not crit. Cheat death animation would show posthumously. There is no point in having Cheat death with resilience this low.
150 resilience is 7.6% crit dmg reduction. CD would reduce 30% of incoming dmg for 3s. This means that you would be able to take
1429 dmg at most during CD before dying. Squishy.
200 resilience is 10.1% crit dmg reduction. CD would reduce 40.6% of incoming dmg for 3s. You would be able to take
1683 dmg at most during CD before dying. Shatter combo would most likely kill you here.
225 resilience is 11.4% crit dmg reduction. CD would reduce 45.6% of incoming dmg for 3s. You would be able to take
1838 dmg at most during CD before dying. Since a frostbolt does over 2k non-crit, so the shatter combo will still instagib you. Probably not worth getting Cheat Death here either.
250 resilience is 12.7% crit dmg reduction. CD would reduce 50.7% of incoming dmg for 3s. You would be able to take
2032 dmg at most during CD before dying. Frostbolts hit for 2k. You are dead in a shatter!
275 resilience is 13.9% crit dmg reduction. CD would reduce 55.8% of incoming dmg for 3s. You would be able to take
2262 dmg at most during CD before dying. There is a good chance that a shatter combo will still instagib you, but not always.
300 resilience is 15.2% crit dmg reduction. CD would reduce 60.8% of incoming dmg for 3s. You would be able to take
2551 dmg at most during CD before dying. There is a good chance that a shatter combo will still instagib you. Icelance for 2k paired (1k dmg done, absorbed 1k) with a crit frostbolt for 3k (1.2k done, absorbed 1.8k). Chances are you will live if the frostbolt does not crit, but the fireblast that comes directly after the shatter combo would kill you. May or may not be worth speccing into CD.
325 resilience is 16.5% crit dmg reduction. CD would reduce 66% of incoming dmg for 3s. You would be able to take
2941 dmg at most during CD before dying. This is pretty borderline as a frostbolt can crit for 3k.
350 resilience is 17.7% crit dmg reduction. CD would reduce 70.8% of incoming dmg for 3s. You would be able to take
3424 dmg at most during CD before dying. Now this is a pretty good chance to survive a shatter combo. CD starts becoming useful here.
375 resilience is 19% crit dmg reduction. CD would reduce 76% of incoming dmg for 3s. You would be able to take
4165 dmg at most during CD before dying. Benefits seem to scale better as you get closer to cap!
400 resilience is 20.3% crit dmg reduction. CD would reduce 81.2% of incoming dmg for 3s. You would be able to take
5319 dmg at most during CD before dying. Very good chance of survival here.
425 resilience is 21.5% crit dmg reduction. CD would reduce 86.3% of incoming dmg for 3s. You would be able to take
7300 dmg at most during CD before dying.
443 resilience is 22.5% crit dmg reduction. CD would reduce 90% of incoming dmg for 3s. You would be able to take
10,000 dmg at most during CD before dying. This is what CD was like pre-nerf.
90% is the cap for Cheat Death damage reduction, so it would have the same effect for resilience past 443. What do you guys think? Worth using pve gear still? Here are some examples of gear combinations:
- 2400 ap 36% crit 150 res with 6/2 and pve neck/rings
- 2300 ap 36.5% crit 225 res with 6/2 and guardian's neck/ring
- 2200 ap 35.8% crit 305 res with 4/4 and guardian's neck/ring
- 2100 ap 36.5% crit 327 res with 4/4 and guardian's neck/ring + vindicator's ring
300 ap loss worth having cheat death that can *sometimes* survive a shatter combo? On top of the ap loss, theres 5% less hemo dmg. Can we put out enough pressure with the hemo nerf? Seems like its all or nothing now. Maybe we should go back to daggers? (lol)
Edit:
Cheat Death does not always proc above 10%, so here are some numbers at 5% (500 HP)- Resil. --> Dmg to Die --> Effective Extra HP
- 100 res --> 0626 dmg --> +0126 hp
- 150 res --> 0714 dmg --> +0214 hp
- 200 res --> 0841 dmg --> +0341 hp
- 225 res --> 0919 dmg --> +0419 hp
- 250 res --> 1016 dmg --> +0516 hp
- 275 res --> 1131 dmg --> +0631 hp
- 300 res --> 1279 dmg --> +0775 hp
- 325 res --> 1470 dmg --> +0970 hp
- 350 res --> 1712 dmg --> +1212 hp
- 375 res --> 2082 dmg --> +1582 hp
- 400 res --> 2659 dmg --> +2159 hp
- 425 res --> 3650 dmg --> +3150 hp
- 443 res --> 5000 dmg --> +4500 hp