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Будущее Diablo 3 (Спойлеры в теме)
Автор темы: Evil inside_renamed_21123_26072024
Дата создания: 21.08.2013 12:52
Будущее Diablo 3 (Спойлеры в теме)
Итак товарищи ждуны что мы имеем:
Quote:
Discuss Guys!

Note: page is updating with new info, so please revisit for new info.

Wow this expansion seems really bad !@#.


Reaper of Souls Videos

- Cinematic
http://www.youtube.com/watch?v=bx7t6T2tYwk

- Gameplay
http://www.youtube.com/watch?v=UN6JFrZdIcY

- Diablo 3 Reaper of Souls Gamescom 2013 Presentation HD
http://www.youtube.com/watch?v=oHiQT...layer_embedded

- Reaper of Souls Site Live Now!
http://us.battle.net/d3/en/reaper-of-souls/

- Unique pictures from Box-art, Crusader, Matheal
http://diablo3x.com/reaper-of-souls-...-matheal-pics/

Loot 2.0 Video
http://www.gamespot.com/events/games...souls-6413370/

Crusader Gameplay video:
http://au.gamespot.com/events/gamesc...y-demo-6413366

- Core System Changes is FREE - confirmed by Blizzard.
- Armor renamed to Touchness

NEW Level cap 70!
- So every class gets more skills, runes.

Paragon 2.0
- Account wise, no level cap endless <-- that is godly!!!
Link: http://images.scribblelive.com/2013/...879134_800.jpg

NEW Crusader class
- Mid-range melee character
- Similar to D2 paladin

Crusader Skills
- Resource System: Wrath
- Skill Categories: Primary, Secondary, Defensive, Utility, Laws, Conviction
- Active Skills: Sweep Attack, Shield Glare, Judgement, Laws of Justice, Heaven's Fury, Consecration, Shield Bash, Fist of the Heavens, Blessed Shield, Blessed Hammer
Secondary Active Skills: Shield Bash, Fist of the Heavens, Sweep Attack, Blessed Shield, Blessed Hammer, Fist of the Heavens Skill Runes: Tempest of the Heavens, Well of Retribution, Lightning Rod, Reverberation]
- Passive Skills: Indestructible, Wrathful, Wrecking Ball, Against All Odds, Finery, Heavenly Strength, Holy Cause, Vigilant, Long, Arm of the Law, Stand Your Ground

NEW Act V
- Pandemonium Fortress.
- Not much known but it will be darker, random dungeons etc.
Areas:
- Westmarch
- Transitions between internal and external places is more seamless
- Zakarum Cathedral
- Death Maiden lies in there
- Darker expansion
- The Wolf Gate
- Random Dungeons & New Quests

Loot 2.0
- Loot drop less, but much more useful
- Smart drops, every time a loot is dropped it has chance to have increased stats
- Comparing original D3 and the expansion - in Act 3 you'd find 256 common, 399 blue, 275 yellow and one legendary.
- In Reaper of Souls, it could be 73 white items, 266 blues and 83 yellow items - but there's more chance they'll be smart drops. + 6 LEGENDARIES
- Loot Runs are 15-20 minutes dungeons that are completely randomized.
- Legendaries has special abilities for class skills:
Wizard's legendary wand now has a greater chance of summoning Hydras
Link: http://s14.directupload.net/images/130821/dzop83qu.jpg

New monsters
- Seraph
- Summoner of Death
- Executioner
- Death Maiden

New Artisan:
- Can transmogrify your items or enchant
- Reroll an affix in a rare of legendary item

New Story:
- Sodding the black soulstone
- Maltheal, the Angel of Death is a sod
- Matheal is back in eternal conflict
- Matheal can turn dead against loved ones
- You can see Malthael's look he is miserable
- He can drain soul and is death incarnate
- He has angel wings
- New Monsters are involved too, seraph, deamon?
- Summoner of dead? the Executioner', hulking beast, Death Maide
- Main prime evil?

Transcript (Full Details)
#1 http://i.imgur.com/cbo3cMK.png
#2 http://i.imgur.com/bWUAUuI.png
#3 http://i.imgur.com/oFZ7U2x.png
#4 http://i.imgur.com/MYiaerV.png
#5 http://i.imgur.com/aF20r8v.png

Pics:
Loot Runs:
http://images.scribblelive.com/2013/...dc64a6_800.jpg
Mystic Artisan:
http://images.scribblelive.com/2013/...7ba0a3_800.jpg
Loot 2.0
http://images.scribblelive.com/2013/...74c868_800.jpg
New items:
http://images.scribblelive.com/2013/...70db56_800.jpg

Press Coverage:
DIABLO® III: REAPER OF SOULS™ UNVEILED
Upcoming expansion to the fastest-selling PC game of all time playable at gamescom
“Death, at last, shall spread its wings over all . . .”

COLOGNE, Germany—August 21, 2013—The defeat of Diablo, Lord of Terror, should have given rise to an age of hope. Instead, it has drawn out a shadowy being of immense power, whose malevolent purpose is yet to be revealed. Announced today at gamescom, Diablo® III: Reaper of Souls™, the upcoming expansion to Diablo III, opens a dark and terrifying new chapter in the ongoing conflict over the mortal realm of Sanctuary.
Malthael, the fallen Archangel of Wisdom, vanished after the events depicted at the end of Diablo II: Lord of Destruction®. In Reaper of Souls, he returns as the Angel of Death and seizes the Black Soulstone, which contains the essence of the Prime Evil. It now falls to the players to track down Malthael and stop him before he unleashes irreversible havoc on the world.
Fortunately, a new hero is ready to join the cause and bring Malthael to justice—the Crusader. Driven by a centuries-long quest to cleanse the corruption blighting their beloved Zakarum faith, Crusaders are warriors of righteousness who have been hardened through relentless, brutal combat with the foul evils plaguing eastern Sanctuary. In addition to wearing immensely heavy armor and wielding a wide range of cruel and punishing weapons, this new playable class in Reaper of Souls uses battle magic to strengthen allies and weaken foes. A natural walking tank, the Crusader adds power and versatility to any party of adventurers.
“From the beginning, Diablo has always been about the struggle between good and evil, and Reaper of Souls explores the darker notes of that conflict,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “This expansion also represents a big milestone in the ongoing evolution of Diablo III, with key enhancements to the core gameplay, along with a new act to experience, a powerful new character class, tons of new loot, and even more end-game options. We think players will love playing Reaper of Souls, and we can’t wait to get it into their hands.”
In addition to taking the story of Diablo III from the legendary city of Westmarch to the unhallowed halls of the Pandemonium Fortress in Act V and introducing the incorruptible Crusader class, Diablo III: Reaper of Souls increases the game’s level cap to 70. Players continuing on with their existing Barbarian, Witch Doctor, Demon Hunter, Wizard, and Monk characters will benefit from an array of fearsome new spells and abilities as they advance in level.
The expansion also accentuates the key features of the Diablo franchise, with a greater emphasis on randomized environments to explore; epic new quests; horrific new monsters to defeat; and substantial updates to the loot experience, enabling players to further customize their characters with new and improved multilevel Legendary items, new Blacksmith and Jeweler item-crafting options, and more.
Diablo III’s Paragon progression system is also being majorly upgraded for the expansion, adding even more end-game character advancement and replayability. Two new game modes—Loot Runs and Nephalem Trials—are being added as well, providing fun and rewarding challenges for players to tackle when they’re not busy saving the world.

Reaper of Souls F.A.Q
Coming soon(tm)

Still many unanswered questions:
- Nothing said about PVP at ALL!
- Nothing said about Ladder i imagine this is battle.net feature coming
- Nothing said about self found mode also
- So items will become level 70?
- What about magic find?
- RoS Release & beta date?
- Loot 2.0 not before RoS Expansion?
- Nothing about new rune/charm system
- RMAH Changes?
- Nothing about gems


Fact Sheet
PUBLISHER: Blizzard Entertainment
DEVELOPER: Blizzard Entertainment
GENRE: Action RPG
PLATFORMS: PC
RELEASE DATE: 2014

PRODUCT OVERVIEW:
Moved to post 4, read there.

GAME FEATURES:
• The Crusader enters the fray, joining ranks with the Barbarian, Witch Doctor, Wizard, Monk, and Demon Hunter
• Level cap increased to 70, enabling players to reach new heights of power
• Act V continues the story where it left off in Diablo III, taking players from the legendary city of Westmarch to the unhallowed halls of the Pandemonium Fortress
• Two new game modes–Loot Runs and Nephalem Trials–provide fun and rewarding objective-based challenges
• Upgrades to Diablo III’s Paragon progression system add even more end-game character advancement and replayability
• Newly designed loot system drops “fewer, but better” items, rewarding players with useful upgrades
• Collect rare items of unprecedented power, including game-changing Legendaries
• New spells and abilities for each of the game’s five original heroes
• A new menagerie of fiendish monsters slavering for the chance to feast upon Sanctuary’s heroes

Changelog:
#10 Added monsters
#9 Added blue posts, confirms that core system changes is FREE, scroll down to post 4
#8 Added unique pictures of Box-art, Crusader, Matheal + Crusader skill trees
#7 Added Fact Sheet
#6 Reaper of Souls F.A.Q (coming soon)
#5 Press Coverage (coming soon)
#4 Added transcript
#3 Added pics
#2 Unanswered questions
#1 Formating

Read more about Reaper of Souls:
http://diablo3x.com/reaper-of-souls-...-for-diablo-3/
Понеслась! :)

faq по аддону http://us.battle.net/d3/en/forum/topic/9678849025
faq РУ http://eu.battle.net/d3/ru/forum/top...30861?page=1#1
Quote:
Game Information
Platform: PC / Mac

Genre: Action / RPG

Release: 25.03.14


Requirements
This expansion requires a full version of Diablo III and internet connection to play.
Пресс-релиз http://eu.blizzard.com/ru-ru/company...ml?id=10697951

весь датамаин (спойлеры!) http://www.diablofans.com/news/2019-...ders-and-more/ (спойлеры!)

свежий датамаин от 06.02.2014г. https://forums.goha.ru/showpost.php?...&postcount=780

выпиливание аукциона из игры состоится 18 марта 2014 г.

Трейлер к аддону



“Первый обзор 5-го сезона”

[Спойлер]Комплектные поземелья (vblog) -
https://www.youtube.com/user/xQuinmasterx/playlists


/обсуждние версии 2.0.4 тут - by fixeel
//дополнил свежей инфой и прикрепил by fixeel
Last edited by fixeel; 06.01.2016 at 01:00. Reason: обновление информации
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NOpainNOgain
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Re: Новости BlizzCon 2013



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Re: Новости BlizzCon 2013
975 инты, и это на перчатках...
Близзард что вы делаете, ахаха прекратите...
Re: Новости BlizzCon 2013
Важные скрины


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Re: Новости BlizzCon 2013
как я люблю чарджи)))
Re: Новости BlizzCon 2013
Еще несколько скриншотов




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Утром будет Diablo - Open Q&A


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Re: Новости BlizzCon 2013
Originally Posted by Бронсон:
ппц
думаю разработка может затянуться
дайджест выше подтверждает мои опасения

--
Поиск по метке 'Clan'
Quote:
Is there going to be a full chat lobby for Clans?
Partially, but not exactly. There's a Clan roster window and it has clan chat. We haven't gone back to the Lobby though. When you try this please post your feedback on the forums, we're very open to discussion.

Offline Mode?
Since its inception Diablo has been designed to be played Online. It's important to have the social connection with friends. Clans and groups are also a major part of the gameplay.
Поиск по метке 'PvP'
Quote:
Is there any kind of update on PvP arena, or a new follower?
A week doesn't go by that someone in the office doesn't ask "What's up with PvP Josh?". The real challenge is finding a PvP mode that does justice to what the core fantasy of Diablo is.

My question is about PvP. I played WoW professionally and a lot of hardcore in Diablo 3. Have you ever considered incorporating PvE elements in a PvP mode so it feels better, but it's not all about the balance?
I think adding PvE elements... there's something there. As I keep thinking about it I think it's part of the solution. Maybe it's not PvP, maybe it's PvPvE. Maybe some point in the future we can have an announcement!

What are you plans for PvP?
A week doesn't go by without Steven asking what are we doing about PvP. For Reaper of Souls the focus has been on the core gameplay. The promise of epic loot. When we sort out the core we'll figure out PvP.


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Issue reason: За развитие раздела Diablo 3
Re: Новости BlizzCon 2013
Таки да, на очень многие вопросы идет ответ - мы еще не готовы об этом говорить. Да собственно никто и не ожидал рос до 18.03.14. Хорошо бы до мая увидеть аддон. По идее им осталось баланс допиливать, особенно у крестоносца, но за 5 месяц уж должны допилить. Может они с юмором подойдут, выпустят 1го апреля аддон:).
Re: Новости BlizzCon 2013
Open Q&A
Account binding of items and PS4
Trading become the easiest and fastest way to get items and we wanted to change that. We still see value in trading and want to keep it in the game, but we still haven't finalized it. Maybe the top tier of Legendaries will become account bound and also high level gems. We're still thinking about it.

There aren't any future announcements for PS4, apart from the fact you should be able to get your PS3 saves on your PS4

Do you guys have any plans on expending stash space?
At this point - no. We're approaching the problem from a different point of view. We want you to use the items a lot more instead of keep the stuff. Salvaging items is a lot more useful now. We want to do a lot of things to make sure you don't keep a lot of gear.

We still need crafting materials. Are we ever going to be able to do anything with whites and greys?
White items currently salvage into crafting materials. In the live game you have your normal, nightmare, hell and inferno materials. It's kind of awkward how you change difficulties and suddenly your reagents are no longer needed. We're making it so you use a single set of materials throughout 1 to 60. We want materials to matter but we don't want to make it a chore.

Are the Sisterhood of the Sightless Eye going to be coming to the game?
During development there were a lot of plans that we explored putting in, but there wasn't a good place for it. The Book of Tyrael and the Book of Cain both explain a bit what's going on with them.

There seem to be new monster affixes, how much more are added?
We are adding a few new ones in Reaper of Souls, but we're also looking at normal monster abilities and trying to make them more interesting.

How far along are you?
As far as what you see out there. We understand you guys want content, probably on a more regular basis. We're fully committed to get stuff out there.

How about a second expansion?
Maybe.

One of my favorite things in D2 was getting a Two-Handed Weapon and getting it in one (Barbarian)
Well the Crusader does have a passive that lets him do that.

Will you have Ladder exclusive drop items? Will you provide Beta keys for those that pre-order?
We're not talking about Ladder. There's a desire for such, like D2 had, runewords and such. We want to see what's most appealing and design the best experience for that type of play.

We haven't announced pre-orders yet or anything exclusive. You'll have to wait for the announcement, sorry.

Is there going to be a full chat lobby for Clans?
Partially, but not exactly. There's a Clan roster window and it has clan chat. We haven't gone back to the Lobby though. When you try this please post your feedback on the forums, we're very open to discussion.

I may or may not have read some datamined information about the Devil's Hand. Elaborate?
No. It's cool though!

The banners for the Virtual ticket, you couldn't give us some wings or something a little cooler?
Actually Kevin loves the banner, so it's Kevin's fault.

Are current top builds going to be changing, like Archon, CM and others? What about life-steal?
We do see life-steal as an issue. It really distorts how you evaluate your items. We want you to make better decisions about if you want more toughness, or healing or damage.

And about the build changes - yes. The new Legendary items will really open up a lot of interesting builds. A lot of builds are unlocked by getting a new Legendary.

Crusader - I felt almost like a glass cannon trying the game. Died a lot, but annihilated everything. I killed Asmodan in a few seconds. Was that your intent or is it going to change?
We tend to over-emphisize the offensive abilities on demos, so that you can check them out. The Crusader definitely needs to be tuned, his abilities included.

Have you thought about bonuses for staying alive, like 'congratulations, here's a small buff'?
Well, nothing we've worked out yet. You can have a death penalty or you can have a stay-alive bonus. Whenever possible we'd like to give people bonuses, instead of penalizing them. We have a death penalty that works really well right now, but there's really no meaningful stay-alive bonus aside from Nephalem Valor.

I think Wyatt and I have had a few conversations on this topic. We did come up with some ideas. If you guys have any ideas, pass them along. It's something we want to address.

Are there going to be more tying novels?
Our creative team is trying to get more novels like that. I can definitely see more coming

Do you know if they're going to be comming out more than every 2 years?
If we have a story that we really wanted to tell - yes. At the beginning of Reaper of Souls there was an entire story with Tyrael. That felt like a story that we wanted to tell.

Trifecta stats - what else can we look for besides those 3?
I've mentioned before that it's sad that people only care about damage. By removing life-steal we hope people will start looking at increasing their health and armor as well. We don't want to take away trifecta, instead we want to provide you with more options. Instead of just being 3, what if there was 7 or 8 options and now you have to choose, cooldown reduction, skill resource reduction etc.

Bonus damage for skills have changed the gameplay for me, I often change my spec because of that affix.

Currently blue and yellow packs don't differentiate much. Changes for them?
We have made some changes to Champion and Rare packs. For Rare instead of having 1 big and several small we could have a skeletal sumoner with 2 skeletal shield-bearers. Champion packs will also have slight changes.

Currently damage comes primarily from the weapon. Why was that done? Are you keeping this system in Reaper of Souls?
We're pretty happy with it. In Diablo II for example you might not care about your weapon at all. We had to make some trade-offs, it wasn't an easy decision.

Demonic Essences - will we use them in Reaper of Souls?
Don't think we'll be able to answer that today.

Critical Mass is used by 95% of my friends. Is the problem with the passive or with the skills used with it?
I think the problem is with the passive itself. We want to make sure the Wizard has good alternatives to it. It feels powerful to perma-CC an enemy, but it's very bad for the general gameplay. Frost Nova is still good, but I don't think we want to be in a place where I can perma-stun enemies all the time.

Will there be something like Hellfire Rings in Reaper of Souls?
Yes, but we're not announcing it today.

Why did you split the item properties into categories, will it impact the Mystic?
It's nice to have secondary skills, we wanted them to be on the item without the item losing power. It adds valuable depth and choice, especially with the addition of some of the new ones. And yes, with the Mystic you can enchant both Primary and Secondary properties. They're separate in Enchanting though.

Reaper of Souls CE - if you do one can you ensure that there are enough available?
We'll certainly try to do that. We don't actually determine that. Retailers tell us how many they want depending on the need.

Are currently well geared characters going to roflstomp through the expansion?
No. There's going to be power inflation for sure.

Regarding the art direction for angels as enemies. Are you going to deviate from humans with wings, like in the old Testament? You see many types of demons, but only 1 type of angel.
We already have established look for angels. We want to make it interesting, but not go away from that.

The angels closer to Maltael have become corrupted in different ways. Some of the angels you'll see in Pandemonium are starting to look more different than the angels you've seen thus far.

I was wondering if you had plans for releasing Diablo 1's soundtrack?
I think it's a good idea, we should talk to people.

Is there any kind of update on PvP arena, or a new follower?
A week doesn't go by that someone in the office doesn't ask "What's up with PvP Josh?". The real challenge is finding a PvP mode that does justice to what the core fantasy of Diablo is.

We had a serious talk about adding a new follower, but instead we decided to deepen the followers we currently have. We feel like we didn't do everything we wanted to do with them. So we took the development time and did some things with them.

In Diablo 3 you could go and talk to them in town, hear their back story and all of that, but it was still just a conversation. Now in Reaper of Souls their stories will evolve. So it's not just a back story anymore. You'll have them advance and help them develop as a character.

Blizzard game seem to have a lot of extendability, like mods and UI changes. Is there a way there could be some ingame tools that tell you 'you're going to do this much dps'?
One of the difficulties for the audience in general is there's always a conflict between what we want to do as players and what we want to do as designers. I wish the focus wasn't so high on damage. Diablo's an ARPG. I don't think the game's in a good state when everyone's hyper focused on "how much damage did I do?". I think elements like who crowd-controlled the boss or mobility or amplifying damage need to matter more. We're focused on a variety of experiences and wouldn't want to provide more tools for letting people maximizing a number.

I play in Eyefinity and one of the shortcomings are the inventory and character sheets are on the 1st and 3rd screen. Could you make it so I can move it around?
Right now we don't have any plans to customize the UI. It's something we will consider down the road though.

Right now every class has a talent or a skill that allows you to convert crit chance into cooldown reduction. Have you tried splitting those?
I don't think our responsibility is to make crit worse. Our job is to give you more things that you might want to do instead. Like passives. No plans to directly hit crit head on.

I play Nvidia 3D and when I was playing it the particles are right in my face. Going to the PS4 will you guys implemented 3D capabilities in that?
Actually that's a pretty good suggestion. Thanks!

My question is about PvP. I played WoW professionally and a lot of hardcore in Diablo 3. Have you ever considered incorporating PvE elements in a PvP mode so it feels better, but it's not all about the balance?
I think adding PvE elements... there's something there. As I keep thinking about it I think it's part of the solution. Maybe it's not PvP, maybe it's PvPvE. Maybe some point in the future we can have an announcement!

Skills where you click and drag, I was wondering how that would work on the PS4?
If I remember correctly we had a specific skill with that. The first two required mouse movements, but we removed both of them. The final version's effect has its own AI and moves around the Crusader. So we probably won't have that issue, unless you meant something else?

Well, there are certain skills that require a bit more precision. It's more of a challenge on the console side of things. You're probably going to see solutions similar to what we've done with PS3. Holding the button to increase the distance you Leap for example.

Right now only Cold has an elemental effect. What about the other elements?
We haven't worked that out quite yet.

How do you feel about high-level gems dropping?
That's something that we talk about. There's some changes that we have to evaluate, particularly with the removal of the AH. If you play through the game self-found you're actually happy to reach some high-level gems.

With Diablo it's very linear story line. Is there any idea of making events be more consequential?
Tying random events to things that happen in the world is a cool idea we've tried, but it removes a potential for randomness in the other situation as well. So having those we actually have less random worlds. We've decided we'll try to keep things more self-contained.

I mentioned before going an adventure with your Followers. If you don't go with them - their story doesn't progress. So there's a small choice in there. And we do have a few other things. If you're playing the first set of events and you complete it you'll be able to get to a second set of events, which builds on the first. If you don't do the first event when it rolls the next time you play you're back in the poll of having the first event roll again.


Re: Новости BlizzCon 2013
Открытые вопросы-ответы:
Привязка предметов к учетной записи и PS4.
Торговля стала наиболее легким и быстрым путем получения предметов, и мы хотели бы, изменить это. Мы все еще видим значимостьторговли и хотели бы сохранить её в игре, но мы всё еще не завершили это. Быть может, топ тир легендарных предметов станет привязанным к учетной записи, как и высокоуровневые камни. Мы все еще в раздумьях.

Пока что никаких объявлений что ждет игру на PS4 в будущем, помимо того, что вы должны иметь возможность получить доступ на вашей PS4 к сохранениям, сделанным на PS3.

У вас, ребята, есть планы по расширению пространства тайника?
На данный момент - нет. Мы рассматриваем проблему с другой точки зрения. Мы хотим, чтобы вы использовали предметы гораздо чаще, вместо того, чтобы держать вещи в тайнике. Сейчас разборка предметов является намного полезнее. Мы хотим сделать многое, чтобы убедиться, что вы не держите много экипировки в тайниках.

Нам все еще нужны материалы для крафта. Будем ли мы когда-нибудь иметь возможность сделать что-нибудь с белыми и серыми предметами?
Белые предметы в настоящее время перерабатываются на крафтовые материалы. Сейчас в игре у вас есть материалы с нормала, кошмара, ада и пекла. Как-то неудобно, что после того как вы смените сложность игры, ваши реагенты с более низких сложностей, вдруг оказываются не нужными. Мы делаем так, что Вы будете использовать единый набор реагентов на протяжении от 1 до 60 (70?) уровней. Мы хотим чтобы реагенты имели значение, но мы не хотим сделать работу с ними муторной.

Появится ли в игре Сестринство Слепого Глаза?
В процессе разработки было много планов, куда бы это можно было внедрить, но не было найдено хорошего места для этого. Книга Тираэля и Книга Каина немножко рассказывают нам их историю.

Там, кажется, будут новые аффиксы монстров, сколько еще добавят?
Мы добавляем несколько новых в RoS , но мы также смотрим на обычные способности монстров и пытается сделать их более интересными.

Как далеко вы продвинулись?
Вам судить – на сколько далеко. Мы понимаем, что вы, ребята, хотите контента, вероятно, на более регулярной основе. Мы придерживаемся аналогичной точки зрения.

Как насчет второго дополнения?
Может быть.

Одной из моих любимых вещей в D2 была возможность при получении двуручного оружия взять его в одну руку (варвар).
Ну, крестоносец имеет пассивку, которая позволяет ему сделать это.

Будет ли Ладдер с эксклюзивным дропом? Будут ли предоставляться бета ключи для тех, кто сделал предзаказ?
Мы не говорим о Ладдере. Но есть много пожеланий от игроков сделать его как и в D2, с рунными словами и так далее. Мы в свою очередь, хотим рассмотреть, что является наиболее привлекательным и разработать наилучший вариант для этого типа игры.

Мы еще не объявляли предварительные заказы или что-либо еще эксклюзивное. Вам придется ждать анонса, извините.

Планируется ли быть полным лобби чат для Кланов?
Частично , но не совсем . Есть окно клана и оно имеет клан чат. Хотя мы и не вернулись к Лобби. Когда вы опробуете этот чат, мы просим Вас опубликовать свой отзыв на форумах, мы будем рады обсудить с вами этот вопрос. (Перевод может быть не точным, прошу поправить если что).

Проскальзывала некая информация из датамайна, о Руке Дьявола. Можете уточнить?
Нет, хотя это круто!

Баннеры за виртуальный билет… не могли дать нам какие-нибудь крылья или что-нибудь немного покруче!?
На самом деле Кевин любит баннеры, все вопросы к нему :).

Будут ли изменяться топовые билды, такие как Archon , CM и другие? Что с похищением жизни?
Мы рассматриваем похищение жизни как проблему. Оно реально искажает оценку качества вами вашей экипировки. Мы хотим, чтобы вы принимали более обдуманные решения в тех случаях, когда выбираете что вам нужнее всего: прочность, исцеление, или урон.
А по поводу изменений билдов - да. Новые легендарные предметы будут действительно открывать множество интересных билдов. Много билдов станут возможными, когда вы получите новые легендарки.

Крестоносец.. – я ощущал себя чуть ли не стеклопушкой, играя им. Умирал много, но и расщеплял всё. Я убил Asmodan в течение нескольких секунд . Это такая задумка, или что-то изменится?
Мы подчеркиваем, что большинство атакующих умений было показано на демке лишь для того, чтобы продемонстрировать вам механику их действия. Крестоносец, безусловно, нуждается в настройке, включая его способности.

Все, что успел перевести. Ща ухожу с работы домой, у кого есть желание и возможности, прошу дополнить :)
Re: Будущее Diablo 3 (Спойлеры в теме)
http://diablo.incgamers.com/blog/com...hands-on-guide
буст с шрайнов уменьшится, действие увеличится с 30 до 120 секунд


From Sky's Avatar
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Re: Будущее Diablo 3 (Спойлеры в теме)
Понравились статы у крестоносца. 8к силы 9к вита, прям всомнил му онлайн где максишь один параметр а остальные чуть ли ни на старте ))
Re: Будущее Diablo 3 (Спойлеры в теме)
Originally Posted by FromSky-:
Понравились статы у крестоносца. 8к силы 9к вита, прям всомнил му онлайн где максишь один параметр а остальные чуть ли ни на старте ))
зачем вспоминать му онлайн, если описанное тобой было в д2?)

Originally Posted by ахахах:
Пожалуйста, не спорьте с фальконом - все это заканчивается 3+ страницами флуда с последующей просьбой ворваться и подчистить
Re: Будущее Diablo 3 (Спойлеры в теме)
Originally Posted by FromSky-:
Понравились статы у крестоносца. 8к силы 9к вита, прям всомнил му онлайн где максишь один параметр а остальные чуть ли ни на старте ))
люди поигравшие на выставке говорят, что на деле он он гласкенон


From Sky's Avatar
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Re: Будущее Diablo 3 (Спойлеры в теме)
Originally Posted by falcon ?):
зачем вспоминать му онлайн, если описанное тобой было в д2?)
ну в д2 помоему выбора небыло ? Если память не изменяет то соркам кидали все живучесть + сила под шмот и декс под блок, амазонке кидали все в декс и немножко вита что бы не сдохнуть с одной тычки. Но в принципе ты прав
Re: Будущее Diablo 3 (Спойлеры в теме)
не помню как в классике, но в лод шмот носил сам себя , а силу для первоначального одевания делали чармиками.

Originally Posted by ахахах:
Пожалуйста, не спорьте с фальконом - все это заканчивается 3+ страницами флуда с последующей просьбой ворваться и подчистить
From Sky's Avatar
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Re: Будущее Diablo 3 (Спойлеры в теме)
Originally Posted by falcon ?):
не помню как в классике, но в лод шмот носил сам себя , а силу для первоначального одевания делали чармиками.
Ну сам факт был что хоть немного но статы подгонялись. А тут вообще пофиг гоним чисто силу иалилуя !!! если честно как-то прям ужосающие смотрится 8к силы и 400 всего остального
Cosw1gg's Avatar
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Re: Будущее Diablo 3 (Спойлеры в теме)


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Re: Будущее Diablo 3 (Спойлеры в теме)
Когда близы показали картинку с тандерфьюри зал взорвался.
Cosw1gg's Avatar
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Re: Будущее Diablo 3 (Спойлеры в теме)
Эта которая ?

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Медаль "500 лайков" Космос GoHa.Ru - 10 лет
Re: Будущее Diablo 3 (Спойлеры в теме)
Вместо мп будут новые уровни сложности?
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Re: Будущее Diablo 3 (Спойлеры в теме)
Originally Posted by Kotique:
Вместо мп будут новые уровни сложности?
Да, но подробностей пока что нет. К тому же, старые уровни сложности(кошмар, ад, инферно) так же будут убраны.
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Re: Будущее Diablo 3 (Спойлеры в теме)
все это гадание вам ещё не надоело ? как будто заняться больше нечем )))
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Re: Будущее Diablo 3 (Спойлеры в теме)
Quote:
На данный момент идея такова, что все новые легендарные и комплектные вещи, которые будут падать в Reaper of Souls и после выхода препатча, будут привязаны к учетной записи. (Но вы все еще можете обмениваться этими предметами с другими игроками, которые были с вами в одной группе во время падения предмета, но только 2 часа.)
Чтобы разблокировать внешний вид легендарки для трансмогрификации, вам надо сперва идентифицировать этот предмет.
Вы не можете трансмогрифицировать неопознанный предмет.
Все правильно делают. Система биндов из вова. Предчувствую волны баттхерта.

Originally Posted by Бронсон:
все это гадание вам ещё не надоело ?
О каком гадании речь? На последней странице домыслов нет, только факты с близзкона.

Добавлено через 19 минут
А вот этот момент пожалуй достоин шапки или даже отдельной темы. Хотя тему мб потом создам, ближе к релизу, когда дадут больше информации.
На близзконе близзард обьявили про отмену мп и дорожки нормал-инферно, при этом заменили ее шестью новыми сложностями, но не слова не сказали об этих сложностях. Благо, что один из гмов на юс форуме поделился с нами информацией, итак вкратце:
У монстров будет автолевелинг.
Количество аффиксов элиток и рарок будет добавляться в зависимости от диапазона уровней(сейчас добавляются от сложности).
Урон, здоровье и награда будут зависеть от новых уровней сложности как это сейчас происходит от мп.
Эти изменения призваны отойти от обязательного прохождения сюжета 4 раза, теперь игрок сам будет решать играть ли ему в режиме приключений, имея полностью открытую карту вейпоинтов или же играть в режиме кампании, как сейчас.
В следующем блю посте нам уточнили, что это не переименование мп, но в чем то схожая система. Подробности сейчас тестируются, нам сообщат о них позже.
Last edited by Altal; 13.11.2013 at 11:03. Reason: Добавлено сообщение
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