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Обновление 20 ноября
Ability Makeover: Vulcan
- The backward dash movement on this device has been re-enabled. It will also now slide against angled walls and surfaces, rather than come to a complete stop. Note: The movement now acts like a traditional dash. He will no longer have invulnerability frames, or lose the point in Domination while moving.
- The tooltip now indicates that this turret takes 50% additional damage from non-god sources.
- The Inferno Cannon’s current target will also now have a targeting beam drawn to them, similar to those of Towers
- Vulcan returned to the workshop and re-emerged with a new gadget. His Thumper XVI has been replaced with the Magma Bomb. The Magma Bomb is a ground target projectile that explodes on impact, damaging nearby enemies, dealing magical damage, and stunning and knocking back enemies within the explosion radius.
- The bonus protections have been removed and replaced with 30% damage reduction across all ranks.
- This ability now also grants CC immunity while active.
- Vulcan received some visual FX upgrades to his melee attacks and other miscellaneous areas
- Vulcan should no longer play his intro animation twice/
New Skins:
- Golden Chronos
- Golden Ares
- Golden Athena
Voicepacks:
- He Bo’s voice has been updated.
General
- The free god rotation is now Cupid, Ao Kuang, Thanatos, Sun Wukong, and Ares.
- Implemented a possible fix to an intermittent issue in which players would load into a map without any devices or abilities.
- Fixed an issue in Assault where towers range did not align properly with the ground indicator.
- Fixed an issue in Conquest in which players could ping far outside of the map.
- Fixed an issue in Joust in which jungle camp help volumes displayed the wrong information.
- Wards should once again have a visible preview mesh in the targeter when being placed
- Wards are now team colored (red for enemy, blue for friendly).
- Protected Recall and Aegis can no longer be used simultaneously.
- Fixed a bug in which the end of match lobby was showing different stats than the in-match scoreboard.
- Fixed a chat-related crash condition
Spectator:
- In Assisted mode, the camera height is now locked. Director mode however still allows for up/down camera movement.
- Spectator minimap opacity is now set to 50% at all times.
League:
- Added new loading screen frames to show League status.
Items:
- Reworded tooltip to be more clear that the slow only affects enemies damaged by your abilities
- Reworded tooltip to be more clear that the slow only affects enemies damaged by your basic attacks
- Cooldown increased from 60s to 90s.
- No longer grants the 10% instant kill on Fire Giant and Gold Fury that the Hand of the Gods ranks do.
- Ranks 1 and 2 of this item will now properly be interrupted on damage taken, and also fixed an issue where hard crowd control was NOT interrupting.
Gods:
- Reduced damage from 10 per tick to 5 per tick.
- Reduced physical power scaling from 15% to 5%.
- Bees cannot spread from minions to gods.
- Reduced the maximum number of deployed hives from 8 to 4.
- Increased the cooldown from 8s to 16s.
- This ability will no longer originate from Soul Mates, instead always originating from Aphrodite herself for damage and knockback.
- The ground target for this ability should now highlight eligible targets
- Increased stun duration from 1s to 1.5s
- Increased projectile width from 3 to 5 ft
- Aura protections granted increased from 10/15/20/25/30 to 20/25/30/35/40
- The Shackle damage and cripple is now removed from targets when he dies.
- Fixed an issue where sometimes firing another Shackle wouldn’t actually fire.
- Successive Shackles after the first can now be fired at twice the previous rate.
- The ground target now properly highlights only one god at a time.
- Reduced damage from 350/500/650/800/950 +100% of your magical power to 350/450/550/650/750 +90% of your magical scaling.
- Reduced allied damage mitigation from 25% to 20%.
- Minor animation adjustments.
- Additional damage against wounded targets increased from 15% to 20%
- The evasion now occurs 0.1s earlier to better match the animation
- Now also deals 50/80/110/140/170 (+30% of magical power) magical damage to enemies within range
- The bonus healing to Chang’e for healing teammates has been removed
- Increased cooldown from 15s to 17s.
- Decreased attack speed bonus from 20/25/30/35/40 to 15/20/25/30/35.
- Cooldown reduced from 12 to 10s
- Attack Speed increased from 5/10/15/20/25% to 10/15/20/25/30%
- Added new basic attack hit fx.
- Addressed issues with him leaping and getting stuck in map walls sending him up into the sky.
- Addressed an issue where sometimes he would shrink and end up stuck in a map wall.
- Now interrupts Teleport to Towers.
- Reduced magical scaling from 45% to 35%.
- The ground target for this ability should now highlight eligible targets
- Modified Default Voice Recordings
- Removed the two water spout animations during recall to avoid confusing players.
- Now applies damage to all targets instantaneously. Note: This means golden bow will now only proc once per enemy hit by the ability, rather than a potentially unlimited number of times.
- Fixed an issue where targets would continue to be tossed if Mercury was silenced while spinning around the target.
- Reduced physical damage scaling from 120% to 100%.
- This ability now also grants Odin an additional 5/10/15/20/25 Physical Power passively
- Duration of the attack speed buff decreased from 7s to 5s
- High Seas skin turned the lifetime of the mist particles to 1s down from 3s.
- Now correctly indicates that this also grants 5s Cooldown Reduction when delivering the killing blow to enemy gods
- Adjusted the projectile FX to better fit the collision radius of the projectile
- Fixed a spelling error in the tooltip
- The health regeneration while in giant form increased from 3% per second to 5%
- HUD now properly reflects what can and cannot be used during ability.
- Re-addressed him visually being stuck in big form. (hopefully fixed now)
- Reduced the magical damage scaling from 25% to 20%.
- Movement speed bonus changed from 25% to 10/15/20/25/30% per rank.
- Bonus protections granted for each captured demon reduced from 3 per demon to 2
- This ability will no longer heal allied players
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