Features & Changes:
Abyssal Deadspace:
Abyssal Jump Mechanics have been significantly changed to allow for invulnerability while using Triglavian gates.
- This affects inter-abyssal travel during the PvE sequence, inter-abyssal travel from PvE to PvP, and abyssal-to-origin jump to known space.
- While previous Mechanics were by design, after listening to player feedback we have spent time reworking this travel system to allow for this invulnerability.
Blueprints for the Rodvia and Mutadaptive Remote Armor Repairers can now be found in Abyssal Deadspace
Graphics:
- Auroras will now appear on the poles of planets with atmosphere and magnetic fields. Auroras are not regularly scheduled, but occur according to preset conditions over time.
- The Etana Special Edition Tournament prize ship now has hull geometry and animation distinct from the other Caldari Osprey class hulls.
Market:
- Changed the Stasis Webifier Drones' Market Group from Combat Utility Drones to Electronic Warfare Drones.
Modules:
Added Mutadaptive Remote Armor Repairers in the following variations:
- Heavy Mutadaptive Remote Armor Repairer I
- Heavy Mutadaptive Compact Remote Armor Repairer
- Heavy Mutadaptive Scoped Remote Armor Repairer
- Heavy Mutadaptive Remote Armor Repairer II
- Perun Heavy Mutadaptive Remote Armor Repairer
Mutadaptive Remote Armor Repairers have the following rules:
- Limited to one per ship
- May only be fit to Rodiva and Zarmazd (for now)
- Increase remote repair amount by 10% for each additional active cycle on the same target
- Increase remote repair amount caps at 150% added
Miscellaneous:
- A new celestial group in the overview tab presets types filter has been added called "Future Home of Cyno Fields". In our Februrary 2019 release we plan to move standard Cynosural Fields to this group so that players can filter them separately from other beacons. We are adding the empty group early so that players can choose to add this group to their saved overviews and/or overview packs to prepare for the February change.
- The 13 Days of EVE begin on release day; Log in and claim your rewards!
Science & Industry:
- Added the following blueprints:
- Heavy Mutadaptive Remote Armor Repairer I Blueprint
- Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint
- Heavy Mutadaptive Compact Remote Armor Repairer Blueprint
- Heavy Mutadaptive Remote Armor Repairer II Blueprint (can be created via invention using Heavy Mutadaptive Remote Armor Repairer I Blueprint)
- Rodiva Blueprint
- Zarmazd Blueprint (can be created via invention using Rodiva Blueprint
Ships:
Rodiva:
Precursor Cruiser bonuses per skill level:
- 12.5% bonus to Mutadaptive Remote Armor Repairer amount
- 5% reduction in Mutadaptive Remote Armor Repairer activation cost
Role Bonus:
- 525% bonus to Mutadaptive Remote Armor Repairer optimal range
- 100% bonus to Remote Capacitor Transfer Range
- 50% reduced Remote Capacitor Transfer activation cost
- 50% reduced Smart Bomb activation cost
- 50% reduced Energy Neutralizer activation cost
Slot layout:
- 3 High Slots
- 4 Mid Slots
- 6 Low Slots
- 3 turret hardpoint
- 0 launcher hardpoints
- 3 Rig Slots
- 400 Calibration
Fittings:
Attributes:
- Defense (shields / armor / hull) : 500 / 2200 / 1600
- Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
- Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
- Capacitor (amount / recharge rate) : 2150 / 405s
- Mobility (max velocity / agility / mass): 236 / .68 / 10,120,000
- Warp Speed: 3 au/s
- Drones (bandwidth / bay): 50 / 100
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 300 / 8
- Sensor strength: 18 Radar
- Signature radius: 100m
Zarmazd:
Precursor Cruiser bonuses per skill level:
- 20% bonus to Logistic Drone transfer amount
- 100% bonus to Mutadaptive Remote Armor Repairer optimal range
Logistics Cruiser bonuses per skill level:
- 15% reduction in Mutadaptive Remote Armor Repairer activation cost
- 20% bonus to Mutadaptive Remote Armor Repairer Amount
Role Bonus:
- 100% bonus to Remote Capacitor Transfer Range
- 50% reduced Remote Capacitor Transfer activation cost
- 50% reduced Smart Bomb activation cost
- 50% reduced Energy Neutralizer activation cost
Slot layout:
- 4 High Slots
- 4 Mid Slots
- 6 Low Slots
- 4 turret hardpoint
- 0 launcher hardpoints
- 2 Rig Slots
- 400 Calibration
Fittings:
Attributes:
- Defense (shields / armor / hull) : 650 / 3200 / 1850
- Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70 / 82.5
- Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5 / 80
- Capacitor (amount / recharge rate) : 2350 / 445s
- Mobility (max velocity / agility / mass): 238 / .72 / 10,240,000
- Warp Speed: 3.3 au/s
- Drones (bandwidth / bay): 75 / 125
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 380 / 10
- Sensor strength: 22 Radar
- Signature radius: 70m
Structures & Deployables:
- Corporations may now select whether they wish to automatically accept or decline structure transfers. This setting defaults to "decline" and can be changed by the corporation's CEO and directors with immediate effect.
- The blueprints for the old starbase Jump Bridges, Cynosural System Jammers, and Cynosural Generator Arrays may no longer be used to start new Industry jobs.
Starting tutorial and the Seeker Investigation:
- Updated the Aura conversation windows that appear during the tutorial to include icons and more clearly indicate instructions relating to them.
- Removed the completion count for the Seeker investigation card in the Agency.
- Improved flow of the teachings around navigating to Career Agents in the Seeker Investigation.
- Improved skill rewards designed to give characters levels in core skills.
- Simplified the introduction to skill training in the Fortress in the Rocks section of the Seeker Investigation.
- UI Highlight for the wreck has been added to the Approach the Wreck task.
- The UI hihglighting of the undock button in the Agency during the Seekers Investigation has been removed to help new players focus on the Station Services undock button.
War Declarations:
Corporations and alliances that control at least one structure in space are now considered war eligible. All corporations and alliances without any structures in space are no longer war eligible.
- If any corporation within an alliance controls a structure, the entire alliance becomes war eligible
- Valid structure types for war eligibility are Upwell Structures, Starbase Control Towers, Customs Offices, and Sovereignty Structures
- The location of the structure in space does not matter for war eligibility
Corporations and alliances must now be war eligible in order to declare wars, have wars declared against them, and join wars as allies.
- If either the attacking or defending side of an active war lose their last structure in space, the war will enter a 24 hour cooldown and then end.
- If either the attacking or defending side of a war that is still within its 24 hour warmup period (before fighting starts) lose their last structure in space, the war will enter its 24 hour cooldown as soon as fighting begins. This will lead to a war that allows legal combat for 24 hours.
- Mutual wars will continue even if one or both sides lose their structures
Defect Fixes:
Abyssal Deadspace:- Fixed an issue where Warp-Field Collapse Warning timer would remain after a character is killed while still in Abyssal Deadspace.
- Fixed issue were if character logged directly into an Abyssal Deadspace encounter the Warp-Field Collapse Warning timer would sometimes not appear.
- Fixed an issue where the weather effect did not get applied to players in some cases.
Gameplay:- The "Warp To Location" button is no longer displayed when the player is being asked to activate a module before warping during in Rift in Space in the Seeker Investigation tutorial.
- Fixed an issue where Burst Jammer modules would sometimes fail to activate when too close to structures whilst also on grid with a control tower's force-field.
- Fixed an issue that would cause expired Cosmic Signatures to persist in a player's Probe Scanner window if the player was docked when the signature expired and had any custom Probe scan filters (active or otherwise).
- Cthonic Attar (event ore) will now receive the correct base refining yield bonuses from Athanor and Tatara structures.
- Fixed a rare issue where Incursions and Forward Operating Bases were not paying out rewards.
- Warping to a bookmark that is located inside the sun, planet or moon will now initiate a warp to the normal warp-in point of the celestial object instead.
- Fixed an issue where the mouse-over tooltip for Afterburners and MicroWarpDrives did not display accurate values if you had both types fitted.
Graphics:- Prevented flicker on the armor repair effect on Triglavian Battlecruiser Drekavac.
- Removed black spot from the Caldari Frigate Harpy.
- Corrected issue that could result in a character appearing unclothed in the portrait creator.
- Adjusted the roughness and fresnel values of the Quafe Ultra logo on the Gallente Industrial Miasmos.
- Randomizing the eyebrow color or makeup opacity will now correctly update the appropriate slider.
- Fixed offset warp animation on Society of Conscious Thought Shuttle Apotheosis.
- Disabled character sculpting while clothing assets are mid-update in the character creator.
- Modified target painter visual effect to adjust according to ship position.
- Visual damages on ships are now correctly displayed after leaving first person camera mode.
PvE:- Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.
- The icon for the item exchange in the of the Sentinel Vault now appears properly.
- Fixed an issue with NPC brackets where their color (red, white, blue) did not appear the same in-space and in the overview.
- Fixed multiple typos and text messages within various sites in space.
Structures & Deployables:- After boarding a Navigation structure it is now possible to jump back into your previous ship, if it has been target locked by someone else.
- Fixed an issue that caused Capsules to be able to be delivered to a player after assuming control of an Upwell Structure from a capsule.
- Setting autopilot to an Ansiblex Jump Gate will now correctly navigate the player to the structure and attempt to jump through it.
- Fixed an issue where a player could be stuck in space in an unnamed capsule if they re-logged while in control of a FLEX Structure.
Technical:- Fixed a client performance problem that would occur when delivering many Industry jobs in one go.
User Interface:- We have updated the info panel so that some Epic Arc missions that were previously showing no objective will now point the player towards the mission journal.
- Fixed an issue where the Mission info Panel would move when expanding a mission with a Warp To objective.
- Removed duplicated context menu highlights for Orbit and Keep at Range during the starting tutorial.
- The 'Copy contracts' functionality has been slightly improved and should no longer mistake BPOs for BPCs.
- When copying contracts for corporation, players will now pick a source division which give them better control over where the contracted items are coming from.
- Previously viewed contracts have been grouped in a submenu better organize the contract menu.
- A proper error message is now displayed when trying to bridge to a cyno beacon without being in a fleet.
- Fixed a bug where icons in the buff bar would still be displayed after docking and undocking from an Upwell structure, which should have expired while being docked.
- A user facing error message is now displayed when trying to place a jump gate in wormhole space.
- When dropping an item into the compare tool window, it will now also be added when dropped on top of another item.
- Corrected the displayed reason in the selected item window for not being able to use Upwell Cargo Deposit while having a weapons flag.
- An appropriate error message is now displayed when trying load a charge that is too large for the target module (like a combat scanner probe into a core Probe launcher).
- Fixed an issue where clicking preview for any Gurista's Victory skin would always show the Gila.
- The correct tab in the show info window will now open when clicking the 'Corporation is at war with' icon in a corporation advert.
- Fixed a display issue in corp recruitment adverts that would cause a corporation to be listed as at war with itself.
- Fixed an issue that would cause the States tab of the Overview Settings window to reset to the top of the list every time a change was made.
- Fixed an issue where the Reprocessing Window would play the success animation even if the Reprocessing attempt failed.
- Fixed several text issues in the Activity Tracker.
- Fixed and issue where the Probe scanner window would not re-open when undocking.
- Fixed a grammatical error in the tooltip for the "Piercings" category in the character creator.