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Небольшая инфа по 3.0
Автор темы: Helpmewin_renamed_1039867_29072020
Дата создания: 18.10.2014 00:42
Аватар для Helpmewin_renamed_1039867_29072020
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Регистрация:
22.04.2013
Небольшая инфа по 3.0
Все классы https://docs.google.com/spreadsheets...XoNjg/pubhtml#

https://swtor_miner.s3.amazonaws.com...isciplines.xml + ХМЛ с перекодировкой


Выкладываю утилилты всех классов.

Снайпер

"Stroke of Genius" "Activating Cover Pulse makes the next Snipe or Lethal Shot activate instantly."

"Snap Shot" "Entering cover makes the next Snipe or Lethal Shot activate instantly. This effect cannot occur more than once every 6 seconds."

"Vital Regulators" "While in cover, you heal for 1% of your total health every 3 seconds."

"Ballistic Dampers" "Entering cover grants 3 charges of Ballistic Dampers. Each charge absorbs 30% of the damage dealt by an incoming attack. This effect cannot occur more than once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds."

"Counterstrike" "Countermeasures will also purge all movement-impairing effects when activated."

"Hit and Run" "Striking a target with Shiv grants Hit and Run, increasing your movement speed by 50% for Х seconds."

"Imperial Efficiency" "Increases the damage dealt by Suppressive Fire by 25%."

"Siege Bunker" "Reduces all area effect damage taken by 60% while Entrench is active."

"Series of Snares" "Each shot of Series of Shots and Penetrating Blasts slows the target by 20% for 3 seconds. The effect can stack up to 4 times."

"Imperial Demarcation" "Reduces the cooldown of Leg Shot by 3 seconds."

"Deployed Shields" "Reduces all damage taken while in cover by 6% and reduces the cooldown of Ballistic Shield by 30 seconds."

"Crippling Diversion" "Diversion will also slow all targets by 50% for long as they remain in the area."

"Flash Powder" "Reduces target's accuracy by 20% for 8 seconds after Flash Bang ends."

"Augmented Shields" "Increases the amount of damage absorbed by Shield Probe by 30%."

"Calculated Pursuit" "You gain 4 charges of Calculated Pursuit upon exiting cover, which reduces the energy cost of Overload Shot by 100%. Each use of Overload Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover."

"Debilitating Shots" "Increases the Trauma duration of Shatter Shot by 6 seconds. In addition, when Leg Shot's immobilize effect wears off the target's movement is slowed by 70% for 3 seconds."

"Pillbox Sniper" "Reduces the cooldown of Entrench by 15 seconds and Cover Pulse knocks targets back an additional 4 meters."

"Hold Your Ground" "Reduces the cooldown of Escape by 30 seconds, Shield Probe by 4 seconds and Cover Pulse by 5 seconds."

"Seek Cover" When Entrench ends or you leave cover while Entrench is active, you gain Seek Cover, which increases your movement speed by 50% and grants immunity to movement impairing effects. Lasts 6 seconds."

"Cover Screen" "When exiting cover, you increase your ranged defense by 20% for 6 seconds."

"Evacuate" "Reduces the cooldown of Debilitate and Flash Bang by 15 seconds."

Добавлено через 6 минут
Опер

"Infiltrator" "Increases movement speed by 15% and effective stealth level by 2."

"Med Shield" "Your Shield Probe heals you for Х when it collapses."

"Evasive Imperative" "Every time you get attacked, the active cooldown of your Evasion is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds."

"Endorphin Rush" "Adrenaline Probe now immediately restores 16 additional energy."

"Advanced Cloaking" "Reduces the cooldown of Cloaking Screen by 30 seconds and Sneak by 15 seconds. In addition, activating Cloaking Screen increases movement speed by 50% for Х seconds."

"Revitalizers" "Stim Boost now additionally grants Revitalizers, restoring 4% of total health every 3 seconds and reduces damage received by 20% for the duration"

"Counterstrike" "Countermeasures will also purge all movement-impairing effects when activated."

"Pin Down" "Sever Tendon immobilizes the target for Х seconds."

"Hit and Run" "Striking a target with Shiv grants Hit and Run, increasing your movement speed by 50% for Х seconds."

"Chem-resistant Inlays" "Increases damage reduction by 5%."

"Jarring Strike" "When used from stealth, Backstab and Lethal Strike interrupt and immobilize the target for 3 seconds."

"Imperial Weaponry" "Carbine Burst deals 15% more damage and costs 10 less energy."

"Escape Plan" "Reduces the cooldown of Escape by 30 seconds, Shield Probe by 4 seconds, and Infiltrate by 60 seconds."

"Nanotech Suit" "Reduces all area of effect damage taken by 30%."

"Sedatives" "When Sleep Dart wears off, the target is struck by Sedatives, reducing all damage dealt by 50% for the next 10 seconds."

"Flash Powder" "Reduces target's accuracy by 20% for 8 seconds after Flash Bang ends."

"Augmented Shields" "Increases the amount of damage absorbed by Shield Probe by 30%."

"Imperial Tactics" "Sever Tendon will now grant a Tactical Advantage."

"Precision Instruments" "Reduces the energy cost of Debilitate and Sever Tendon by 5."

"Evasive Screen" "When activated, Cloaking Screen grants 2 seconds of Evasion."

Добавлено через 7 минут
Птшка

"Shield Cannon" "Increases the damage dealt by Shoulder Cannon by 5%. In addition, damaging a target with your Shoulder Cannon missiles heals you for 5% of your total health."

"Pyro Shield" "When activated, your Energy Shield ignites in a blaze, lashing attackers for Х elemental damage while it remains active. This effect cannot occur more than once each second."

"Reflective Armor" "When Close and Personal is triggered, it will also deal Х elemental damage to the attacker if the attacker is within 10 meters."

"Pneumatic Boots" "Increases movement speed by 15%."

"Gyroscopic Alignment Jets" "You vent 10 heat when stunned, immobilized, knocked down or otherwise incapacitated."

"Suppressive Tools" "Magnetic Blast, Flame Burst, and Flame Sweep reduce the movement speed of affected targets by 50% for Х seconds."

"Prototype Electro Surge" "Reduces the cooldown of Electro Dart by 10 seconds."

"Torque Boosters" "Increases the duration of Hydraulic Overrides by 4 seconds."

"No Escape" "Grapple immobilizes the target for 3 seconds. In addition, Stealth Scan immobilizes any targets it reveals for 3 seconds."

"Automated Suit" "Allows Kolto Overload to be activated while stunned and causes Kolto Overload to purge stun effects when activated. This will not work against other types of incapacitating effects or scripted stuns, which are often used by Flashpoint and Operation bosses or other special non-player characters."

"Overdrive" "Hydraulic Overrides increases movement speed by an additional 45% while active."

"Accelerated Reel" "Reduces the cooldown of Grapple by 15 seconds."

"Bracer Propellant" "Increases the range of Flame Burst and Magnetic Blast by 5 meters and the radius of Flame Sweep by 2 meters."

"Enhanced Paralytics" "Increases the stun durations of Electro Dart and Carbonize by 1 second each."

"Hitman" "Reduces the cooldown of Quell by 2 seconds."

"Sonic Rebounder" "Sonic Missile protects all friendly targets in its area of impact, excluding you, granting Sonic Rebounder, which reflects the next direct, single-target attack back at the attacker."

"Efficient Suit" "Increases the range of Grapple and Shoulder Cannon by 10 meters and eliminates the heat generated by Electro Dart and Carbonize."

"Fuel Additives" "Explosive Fuel increases damage done by 5% while Ion Gas Cylinder is active and increases damage reduction by 5% while Ion Gas Cylinder is not active."

"Engulfing Flames" "Increases Flame Sweep damage by 25%."

"Liquid Cooling" "When Thermal Sensor Override is activated, it vents 10 heat over the next 5 seconds and immediately increases threat towards all current enemies by a small amount if Ion Gas Cylinder is active, or reduces threat towards all current enemies if Ion Gas Cylinder is not active."

"Iron Will" "Reduces the cooldown of Determination by 30 seconds and the cooldown of Hydraulic Overrides by 5 seconds."

Добавлено через 7 минут
Мерк

"Improved Vents" "Vent Heat now immediately vents an additional 15 heat and grants 10% alacrity for Х seconds."

"Pyro Shield" "When activated, your Energy Shield ignites in a blaze, lashing attackers for Х elemental damage while it remains active. This effect cannot occur more than once each second."

"Jet Rebounder" "Increases the damage dealt by Jet Boost by 30%. In addition, taking damage reduces the active cooldown of Jet Boost by 1 second. This effect cannot occur more than once every 1.5 seconds."

"Kolto Jets" "Jet Boost heals you and up to 7 other allies within range for Х."

"Afterburners" "Rocket Punch immobilizes the target for Х seconds. Direct damage caused after 2 seconds ends the effect. In addition, Jet Boost's knockback effect is stronger and pushes enemies 4 meters further away."

"Gyroscopic Alignment Jets" "You vent 10 heat when stunned, immobilized, knocked down or otherwise incapacitated."

"Energy Rebounder" "When you take damage, the active cooldown of Energy Shield is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds. In addition, when taking damage, you have a 20% chance to emit an Energy Redoubt, which absorbs a low amount of damage and lasts Х seconds. This effect cannot occur more than once every 10 seconds."

"Power Barrier" "Power Shot, Tracer Missile, and Rapid Scan generate a Power Barrier that increases damage reduction by 1% for Х seconds. Stacks up to 5 times."

"Suit FOE" "When you activate Cure on yourself, a Foreign Object Excisor reduces all periodic damage taken by 30% for Х seconds."

"Jet Escape" "Reduces the cooldown of Jet Boost by 5 seconds and Determination by 30 seconds."

"Torque Boosters" "Increases the duration of Hydraulic Overrides by 4 seconds."

"Supercharged Reserves" "Reduces the cooldowns of Cure and Disabling Shot by 3 seconds each. In addition, you build up to 10 stacks of Supercharge over the course of using Recharge and Reload. This effect cannot occur more than once every 30 seconds."

"Stabilized Armor" "Reduces damage taken from area effects by 30%. Additionally, while stunned, you take 30% less damage from all sources."

"Power Shield" "Energy Shield now further decreases ability activation pushback by 30% and makes you immune to interrupts."

"Boresights" "Increases the damage dealt by Sweeping Blasters by 25%."

"Heat Damping" "Eliminates the heat generated by Jet Boost, Concussion Missile, Cure, and Electro Dart."

"Thrill of the Hunt" "Allows Unload, Blazing Bolts, and Progressive Scan to be activated while moving."

"Power Overrides" "Reduces the cooldowns of Concussion Missile and Power Surge by 15 seconds each. In addition, Power Surge grants a second charge, making your next two abilities with an activation time activate instantly."

"Protective Field" "Increases all healing received by 20% while Energy Shield is active."

"Infrared Sensors" "Increases stealth detection level by 2, melee and ranged defense by 2%, and reduces the cooldown of Stealth Scan by 5 seconds."

"Custom Enviro Suit" "Increases Endurance by 3% and all healing received by 3%."

Добавлено через 9 минут
Сенты

"Defiance" "Generates 4 Focus when stunned, slept or knocked down."

"Incisor" "Force Leap and Zealous Leap have a Х% chance to snare the target, reducing its movement speed by 50% for Y seconds."

"Recompense" "Each use of Riposte reduces the active cooldown of Rebuke by Х seconds."

"Pulse" "Reduces the cooldown of Force Stasis by 15 seconds."

"Force Aegis" "Increases the duration of Guarded by the Force by 2 seconds."

"Trailblazer" "Cyclone Slash deals 25% more damage."

"Jedi Crusader" "While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 3 seconds."

"Defensive Roll" "Reduces damage taken from area effects by 30%."

"Jedi Enforcer" "Increases the damage dealt by Rebuke by 15% and increases its duration by 4 seconds.

"Fleetfooted" "When Transcendence is applied or refreshed, it purges movement-impairing effects. Additionally, the movement speed bonus of Transcendence is increased by 30%."

"Blood Ward" "Getting attacked while Saber Ward is active heals you for 3% of your maximum health. This effect cannot occur more than once every 1.5 seconds."

"Stagger" "Increases the duration of Force Leap's immobilize effect by 1 second."

"Brooding" "Reduces the cooldown of Intimidating Roar by 15 seconds. In addition, you build up to 30 Fury over the course of using Channel Hatred. This effect cannot occur more than once every 30 seconds."

"Displacement" "Increases the range of Pacify by 6 meters and allows Rebuke to be used while stunned."

"Enduring" "Reduces the cooldown of Guarded by the Force by 30 seconds."

"Just Pursuit" "Leg Slash consumes 2 less focus. In addition, using Leg Slash against a target already slowed by your Leg Slash immobilizes that target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds."

"Force Fade" "Increases the duration of Force Camouflage by 2 seconds and further increases the movement speed bonus of Force Camouflage by 20%."

"Defensive Forms" "You build 2 Zen when attacked. This effect cannot occur more than once every 1.5 seconds. Additionally, the effect of your lightsaber forms are improved while they are active: Shii-Cho Form: Further increases damage reduction by 2%;Juyo Form: Increases internal and elemental damage reduction by 5%;Ataru Form: Increases your movement speed by 15%."

"Watchguard" "Reduces the cooldown of Pacify by 15 seconds and Force Kick by 2 seconds."

"Expunging Camouflage" "Force Camouflage removes all cleansable effects when activated."

"Debilitation" "Master Strike immobilizes the target for the duration of the ability."

Добавлено через 6 минут
Гварды

"Inspring Force" "Freezing Force increases the movement speed of all allies within 8 meters, excluding yourself, by 50% for Х seconds."

"Preparation" "When you exit combat, the active cooldowns of Force Leap, Combat Focus, and Saber Throw are reduced by Х%."

"Defiance" "Generates 4 Focus when stunned, slept or knocked down."

"Narrowed Focus" "Generates 1 additional Focus when taking direct area effect damage while Shien Form is active."

Purifying Sweep" "For the Defense discipline, Force Sweep slows the targets it damages by 60% for Х seconds. For the Vigilance and Focus disciplines, Force Sweep and Vigilantl Slash sunder the targets they damage for Х seconds. Sundered targets have their armor rating decreased by 20%."

"Gather Strength" Whenever your movement is impaired, you gain a 5% damage bonus to your next melee ability that costs Focus. This effect can stack up to 5 times and lasts Х seconds."

"Daunting Presence" "Force Leap finishes the cooldown on Force Kick. In addition, Saber Reflect lasts 2 seconds longer, and while Soresu Form is active, generates a high amount of threat on all engaged enemies within 30 meters when activated."

"Guardianship" "Challenging Call has a Х% chance to protect all allies within range, excluding yourself, granting Guardianship, which absorbs a moderate amount of damage. Lasts Y seconds."

"Battlefield Command" "Getting attacked reduces the active cooldown of Force Leap by 1 second. This effect cannot occur more than once every 1.5 seconds."

"Intervention" "Force Leap, Guardian Slash, Overhead Slash, Zealous Leap, and Guardian Leap grant Intervention, which makes your next Freezing Force consume no Focus and activate with a 0.5 second global cooldown."

"Pulse" "Reduces the cooldown of Force Stasis by 15 seconds."

"Whiplash" "Saber Throw immobilizes the target for 3 seconds."

"Trailblazer" "Cyclone Slash deals 25% more damage."

"Through Peace" "Reduces the cooldown of Focused Defense by 30 seconds."

"Peaceful Focus" "Focused Defense removes all cleansable effects when activated."

"Stagger" "Increases the duration of Force Leap's immobilize effect by 1 second."

"Jedi Warden" "Reduces the cooldown of Force Push by 15 seconds, and Freezing Force no longer consumes any Focus."

"Intercessor" "Reduces the cooldown of Guardian Leap by 5 seconds and reduces the threat and damage taken by an additional 10% each for the friendly target of Guardian Leap."

"True Harmony" "Endure Pain increases your movement speed by 50% and grants immunity to movement-impairing effects while active."

"Second Wind" "Reduces the cooldown of Resolute by 30 seconds and causes Resolute to heal you for 10% of your maximum health when used."

"Debilitation" "Master Strike immobilizes the target for the duration of the ability."

ПО УТИЛИТАМ ВСЁ.

Добавлено через 32 минуты
Для синов разделил по категориям. Собственно скилфул надо взять 3, чтобы добраться до мастерфул и 2 в мастерфул до героик. Можно примерно представить билды.

Skilfull

"Misdirection" "Increases your movement speed by 15% and your effective stealth level by 5."
"Force Wake" "Force Wave binds its targets in electricity, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely."
"Celerity" "Reduces the cooldown of Mind Snap by 2 seconds, Force of Will by 30 seconds, and Force Speed by 5 seconds."
"Lambaste""Increases the damage done by Whirling Blow by 25%."
"Mental Defense" "Reduces all damage taken while stunned by 30%."
"Shadowy Veil""Increases your armor rating by 30% while Force Technique or Shadow Technique is active. In addition, targets you Guard gain Shadowy Veil when they take damage, increasing their damage reduction by 1%. This effect stacks up to 3 times, cannot occur more than once per second, and lasts up to 10 seconds if you keep Guard on the target."
"Pinning Resolve" "Reduces the cooldown of Force Stun by 10 seconds. In addition, your Force Lift affects up to 2 additional standard or weak enemies within 8 meters of the target."

MаsterFull
"Egress""Force Speed grants Egress, removing all movement-impairing effects and granting immunity to them for the duration."
"Mind Over Matter""Increases the durations of Resilence by 2 seconds and Force Speed by 0.5 seconds."
"Nerve Wracking""Targets controlled by your Spinning Kick or Force Stun take 5% more damage from all sources."
"Sapped Mind" "When damage breaks your Mind Maze prematurely, the target will suffer from a Sapped Mind, reducing the damage they deal by 25% for 10 seconds."
"Fade" "Reduces the cooldown of Blackout by 15 seconds and Force Cloak by 30 seconds"
"Force Harmonics" "Reduces the cooldown of Force Wave by 2.5 seconds and Force Potency grants 1 additional charge when activated."
"Subduing Techniques""Increases the duration of Force Slow and reduces its cooldown by 6 seconds each."

Heroic
"Cloak of Resilience" "Activating Force Cloak grants 2 seconds of Resilience."
"Motion Control" "Force Cloak increases your movement speed by 50% while it is active, and Force Slow reduces the movement speed of its target by an additional 20%."
"Shadow's Shelter" "Increases all healing received by 3%. In addition, deploying Phase Walk also deploys Shadow's Shelter, increasing the healing done by those within 5 meters of the Phase Walk by 5%."
"Containment" "If your Force Lift breaks early from damage, the target is stunned for 2 seconds. In addition, Force Lift activates instantly."
"Martial Prowess" "Force Pull immobilizes its target for 3 seconds, Serenity Strike immobilizes its target for 2 seconds, and Low Slash immobilizes its target for 1 second after the incapacitating effect wears off."
"Sturdiness" "While Deflection is active, you are immune to stun, sleep, lift, and incapacitating effects."
"Humbling Strike" "When a target recovers from being stunned by your Spinning Kick or Force Stun, its movement speed is slowed by 90% for the following 3 seconds."
ПТ-ха

"firebug" вместо Perotech новое название

"Charged Gauntlets" "While Combustible Gas Cylinder is active, activating Flaming Fist makes your next Rail Shot an automatic critical hit."

"Incendiary Missile" "Fires a missile that explodes on contact, igniting the target for Х elemental damage and an additional Y elemental damage over 3 seconds"

"Scorch" "Ignites the target with a blast of fire, burning them for Х elemental damage over 2 seconds. Scorch also makes the target Susceptible for 3 seconds, increasing the damage the target takes from tech attacks by 5%. When a target affected by Scorch dies, Scorch will jump to the closest enemy target within 10 meters that is not already affected by your Scorch."

"Automated Defenses""While Kolto Overload is active, your damage reduction is increased by 30%. Additionally, getting attacked reduces the active cooldown of your Kolto Overload by 6 seconds. This effect cannot occur more than once every 1.5 seconds."

"Flaming Fist" "Engages the jetpack and ignites your gauntlet, allowing you to strike the target with a flaming fist that deals Х kinetic damage and Y elemental damage.Shares a cooldown with Rocket Punch."

"Flame Barrage" "Rail Shot and Immolate make your next Flame Burst or Flame Sweep generate no heat. Additionally, Flame Thrower will now overwhelm the targets it damages. Overwhelmed targets take 10% more damage from area attacks."

"Immolate" "Sprays the target with fuel and ignites it into a fireball that deals Х elemental damage."

"Superheated Flame Thrower" "While Combustible Gas Cylinder is active, Flame Burst, Flame Sweep, and Immolate grant Superheated Flame Thrower, increasing the damage your next Flame Thrower deals by 20%, causing it to slow affected targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times."

"Heat Flow Recycler" "While Combustible Gas Cylinder is active, you vent 2 heat every 1.5 seconds."

"Firebug" "Increases the critical bonus damage of Flame Thrower, Flaming Fist, Incendiary Missile, Immolate, and Scorch by 30%."

"Insulated Mats" "Increases elemental and internal damage reduction by 2% and reduces the cooldown on Sonic Missile by 10 seconds."

"Flame Suit" "Reduces the damage taken from all periodic effects by 15%."

"Burnout" "Increases tech critical hit chance by 3% and increases the damage dealt by elemental attacks by 10% on targets below 30% max health."

"Heated Tools" "Reduces the cooldown of Flame Thrower by 3 seconds and causes Flaming Fist to root its target for 2 seconds."

"Rain of Fire" "Rail Shot and Flaming Fist deal 10% additional damage to burning targets."

"Superheated Gas" "Increases the damage dealt by Combustible Gas Cylinder by 30% and its chance to be triggered by 10%."

"Volatile Igniter" "Flaming Fist, Flame Burst, and Flame Sweep trigger Combustible Gas Cylinder, if it is active, on all affected targets."

От теперь дивитесь какой пиро стал ахахаха. Щас АП выложу.
"advanced_prototype"

"Thermal Detonator" "Hurls a thermal detonator that adheres to the target and detonates after several seconds, exploding for Х kinetic damage. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates."

"Energy Rebounder" "When you take damage, the active cooldown of Energy Shield is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds. In addition, when taking damage, you have a 20% chance to emit an Energy Redoubt, which absorbs a low amount of damage and lasts Х seconds. This effect cannot occur more than once every 10 seconds."

"Energy Burst" "Unleashes your High Energy Gas Cylinder's stored energy to decimate the target, dealing Х energy damage. This damage increases based on your current number of Energy Lodes. While High Energy Gas Cylinder is active, Energy Lodes build when Rail Shot is used, and up to 4 charges may be stored at once."

"Retractable Blade" "Plunges a retractable blade into the target that deals Х kinetic damage and causes the target to bleed for Y internal damage over 3 seconds."

"Sonic Defense""Activating Sonic Missile increases your defense chance by 25% for Х seconds."

"Prototype Particle Accelerator" "While High Energy Gas Cylinder is active, Rocket Punch, Magnetic Blast, and Flame Sweep finish the cooldown on Rail Shot and make the next Rail Shot generate no heat. This effect cannot occur more than once every 6 seconds."

"Prototype Rail" "While High Energy Gas Cylinder is active, Rail Shot may be fired at targets that are not incapacitated or suffering from periodic damage. In addition, Rail Shot ignores 30% of the target's armor, vents 10 heat if it hits a bleeding target, and refreshes the duration of your Retractable Blade's bleed effect if present."

"Magnetic Blast" "Fires a blast of electromagnetized energy at the target, dealing Х energy damage;Replaces Flame Burst."

Stabilized Armor" "Reduces damage taken from area effects by 30%. Additionally, while stunned, you take 30% less damage from all sources."

"Prototype Weapon Systems" "Increases the critical strike damage bonus of Rocket Punch, Rail Shot, Magnetic Blast, Retractable Blade, Thermal Detonator, and Energy Burst by 30%. Additionally, when Thermal Detonator damages a target, the target will become Susceptible, increasing the damage it takes from tech attacks by 5%."

"Power Loaders" "Increases the damage dealt by Shoulder Cannon by 15%, and immediately loads 3 additional missiles. Additionally, this increases the critical hit chance of Rocket Punch and Thermal Detonator by 5%."

"Power Bracer" "Increases the damage dealt by Rocket Punch, Rail Shot, Magnetic Blast, Flame Sweep, Retractable Blade, Thermal Detonator, and Energy Burst by 5%."

"Critical Ventilation" "Increases ranged and tech critical chance by 2% and reduces the cooldowns of Vent Heat and Thermal Sensor Override by 30 seconds. In addition, Recharge and Reload builds Energy Lodes while High Energy Gas Cylinder is active."

"Infrared Sensors" "Increases stealth detection level by 2, melee and ranged defense by 2%, and reduces the cooldown of Stealth Scan by 5 seconds."

"Prototype Missile Silos" "Reduces the cooldown of Explosive Dart by 6 seconds and the cooldown of Death from Above by 15 seconds and increases the damage of both abilities by 15%. In addition, damage dealt by Explosive Dart refreshes the duration of your Retractable Blade's bleed effect if present."

"Serrated Blades" "Increases the damage dealt by Retractable Blade's bleed effect by 15% and causes targets damaged by your Rocket Punch to become Sundered, reducing their armor by 20%."

"Blood Tracker" "Increases the damage you deal to bleeding targets by 3%."


Вот это поворот с Пт да?

Инфильтратор ветка

"Profundity" "Your Shadow Technique restores 6 Force over Х seconds when it deals damage to an enemy target. This effect cannot occur more than once every 12 seconds. In addition, Whirling Blow builds charges of Clairvoyance, and while Shadow Technique is active, Force Breach causes its target to become vulnerable for Y seconds. Vulnerable targets take 5% more damage from Force attacks."

"Shadow Technique" "Assumes a shadow technique using all your available Force, giving your melee attacks a 50% chance to deal Х internal damage and build 1 Breaching Shadow. Breaching Shadows stack up to 3 times and increase the damage dealt by your next Force Breach. This effect cannot occur more than once every 6 seconds

"Potent Shadows" "While Shadow Technique is active, Force Potency builds 3 Breaching Shadows, and exiting combat reduces the active cooldown of Force Potency by 60 seconds. Additionally, the critical damage dealt by Clairvoyant Strike and Shadow Strike is increased by 30%."

"Circling Shadows" "Double Strike, Whirling Blow, Clairvoyant Strike, Shadow Strike, and Spinning Strike grant Circling Shadows while Shadow Technique is active, reducing the Force cost of your next Project or Psychokinetic Blast by 25%. Stacks up to 2 times."

"Psychokinetic Blast" "Crushes the target's mind with the Force for Х kinetic damage. Standard and weak targets are additionally stunned for 2second Shares a cooldown with Project."

"Infiltration Tactics" "Direct damage attacks grant Infiltration Tactics, causing your next Shadow Strike to deal 20% more damage and consume 75% less Force. This effect cannot occur more than once every 10 seconds."

"Masked Assault" "Exiting stealth mode now finishes the cooldown of Blackout, and Blackout can now be used out of stealth mode, granting Х seconds of Shadow's Respite and restoring 15 Force. While Shadow's Respite is active, all damage taken is reduced by 25%."

"Kinetic Field" "Reduces the damage taken from area attacks by 30%. In addition, dealing critical damage grants Kinetic Field, increasing damage reduction by 2% for Х seconds. Stacks up to 3 times."

"Clairvoyant Strike" "Strikes the target twice, dealing Х weapon damage with each hit. Each use of this ability builds Clairvoyance, which gives Project a 50% chance to automatically trigger your Shadow Technique off of its normal rate limit. Stacks up to 2 times. Requires a double-bladed lightsaber or electrostaff."

"Low Slash" "Slashes the target low, dealing Х weapon damage and incapacitating the target for Y seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber or electrostaff."

"Shadow's Mark" "Shadow Strike sunders its target for 45 seconds. Sundered targets have their armor reduced by 20%."(ЛОЛ!!!)

"Prevalling Strikes" "Increases the damage dealt by Clairvoyant Strike, Whirling Blow and Spinning Strike by 10%."

"Shadow's Respite" "While in stealth mode and for 6 seconds after leaving stealth mode, Force regeneration is increased by 25%."

"Judgement" "Increases all damage dealt to targets below 30% of max health by 5%. Additionally, reduces the Force consumed by Spinning Strike by 10."

"Whirling Edge" "Increases the critical chance of Whirling Blow by 15% and its critical damage bonus by 30%."(ЛОЛ!!!)

"Deep Impact" "Increases the critical strike damage dealt by Shadow Techinque's Force Breach effect and Psychokinetic Blast by 30%." (ЛОЛ!!!)

"Upheaval" "Project and Psychokinetic Blast have a 50% chance to attack the target twice, with the second attack dealing half damage. This second attack cannot trigger Shadow Technique."

Вот окончательный вариант. Значит тот ХМЛ файл был багован. Все не так грустно для инфильтратора.

Добавлено через 8 минут
Общие скилы шадоу

"Force Synergy" "Critical hits with Force attacks increase your melee critical chance by 5% for Х seconds."

"Blackout" "Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode."

"Mass Mind Control" "Forces all enemies within 15 meters to attack you for Х seconds; if Combat Technique is active. If Combat Technique is not active, threat towards all current enemies is immediately reduced. Player targets deal 30% less damage for Y seconds when attacking anyone other than you."

"Combat Technique""Consumes all of your available Force to assume a Combat Technique, giving your melee attacks a 50% chance to deal Х internal damage and generate additional threat. Increases armor rating by 130%, shield chance by 15%, threat generation by 100%, and accuracy by 10% and reduces all damage dealt by 10% while active. Requires a double-bladed lightsaber or electrostaff. Does not break Stealth."

"Battle Readiness" "Ready yourself with the Force, immediately restoring 15% of your max health, increasing the damage of all Techniques by 50%, increasing the chance to trigger their effects by 25%, and healing you for Х when their effects are triggered. Lasts Y; seconds. The triggered healing cannot occur more than once per second."

"Mind Control" "Controls the mind of the target, forcing it to attack you for Х seconds. Player targets deal 30% less damage for Y seconds when attacking anyone other than you."

"Shadow's Training" "Increases your total Endurance by 3% and the base damage dealt by Project by 17%. In addition, Saber Strike restores 1 Force each time it damages an enemy."

"Force Cloak" "Uses the Force to make you vanish from sight, immediately exiting combat and entering stealth mode. For Х seconds, you become virtually undetectable."

Остальные общие скилы остались теме же. Я жду 3.0 после прочтения этого файла.
Последний раз редактировалось Helpmewin_renamed_1039867_29072020; 22.10.2014 в 17:53. Причина: Добавлено сообщение
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Re: Небольшая инфа по 3.0
Сообщение от Helpmewin:
увеличить кап экспертизы и недостаток експертизы по капу очень сильно резал бы дамаг
Ты упоролся шоле?
Вообще экспертизу убрать надо и убрать разделение между ПВП и ПВЕ шмотом, т.к. это крайне тупо. И да, топовые шмотки можно будет получить и в ПВП, и в ПВЕ.

А еще им надо с ранкедов убрать больстер. Совсем.

И вообще, если не переводишь - так хоть оформи читабельно
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Re: Небольшая инфа по 3.0
Сообщение от SilverWF:
Ты упоролся шоле?
Вообще экспертизу убрать надо и убрать разделение между ПВП и ПВЕ шмотом, т.к. это крайне тупо. И да, топовые шмотки можно будет получить и в ПВП, и в ПВЕ.

А еще им надо с ранкедов убрать больстер. Совсем.

И вообще, если не переводишь - так хоть оформи читабельно
http://www.reddit.com/r/swtor/commen...l_swtor_miner/
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Re: Небольшая инфа по 3.0
Список замененных умений. По некоторым веткам нет данных или не было замены умений. Хилов не коснулось - только ДПС и танков (у хилов просто новые абилки).

Ветка - Старая абилка - Новая абилка

Империя
Agent
Concealment - Shiv - Veiled Strike
Lethality - Backstab - Lethal Strike
Marksmanship - Series of Shots - Penetrating Blasts
Virulence (Sniper Lethality) - ? - ?
Engineering - ? - ?

Hunter
Arsenal - Unload -Blazing Bolts
Innovative Ordnance (Pyro Merc) - Rail Shot - Mag Shot
Shield Tech - Flamethrower - Firestorm
Pyrotech - Rocket Punch - Flaming Fist
Advanced Prototype - ? - ?

Warrior
Carnage - Force Scream - Devastating Blast
Fury (Rage Mara) - ? - ?
Annihilation - ? - ?
Rage (Jug) - ? - ?
Vengeance - Smash - Vengeful Slashes
Immortal - Sundering Assault - Aegis Assault

Inquisitor
Darkness - Force Lightning - Depredating Volts
Deception - Shock - Ball Lightning
Hatred - Crushing Darkness- Demolish
Madness - Crushing Darkness - Demolish
Lightning - Lightning Strike -Lightning Bolt


Республика
Smuggler
Scrapper - Blaster Whip - Bludgeon
Ruffian - Backblast - Point Blank Shot
Marksmanship - Series of Shots - Penetrating Blasts
Dirty Fighting - ? - ?
Saboteur - ? - ?

Trooper
Gunnery - Full Auto -Bolt Storm
Assault Mando - High Impact Bolt - Mag Bolt
Shield Tech - Pulse Cannon - Ion Strom
Plasmatech (VG Assault) - Stockstrike - Shockstrike
Tactics - ? - ?

Knight
Combat - Blade Storm - Clashing Blast
Concentration (Focus S) - ? - ?
Watchman - ? - ?
Focus - ? - ?
Vigilance - Force Sweep - Vigilant Slash
Defence - Sundering Strike - Warding Strike

Consular
Kinetic Combat - Telekinetic Throw - Cascading Debris
Infiltration - Project - Psychokinetic Blast
Serenity - Mind Crush - Vanquish
Balance - Mind Crush - Vanquish
Telekinetics - Disturbance -?


Добавлено через 4 минуты
Рекомендованный рейтинг гира для новых ФП:

The Ravager (on Rishi):
Story Mode: 186
Hard Mode: 192

Temple of Sacrifice (on Yavin IV):
Story Mode: 186
Hard Mode: 198

Последний раз редактировалось SilverWF_renamed_45896_12032020; 18.10.2014 в 03:25. Причина: Добавлено сообщение
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Re: Небольшая инфа по 3.0
Все что сюда не попало из активных абилок осталось у шадоу по прежнему.

"Shadow's Training" "Increases your total Endurance by 3% and the base damage dealt by Project by 17%. In addition, Saber Strike restores 1 Force each time it damages an enemy."

"Combat Technique" "Consumes all of your available Force to assume a Combat Technique, giving your melee attacks a 50% chance to deal Х internal damage and generate additional threat. Increases armor rating by 130%, shield chance by 15%, threat generation by 100%, and accuracy by 10% and reduces all damage dealt by 10% while active. Requires a double-bladed lightsaber or electrostaff. Does not break Stealth."

"Resilience" "Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for Х seconds. Does not break Stealth."

"Force Synergy" "Critical hits with Force attacks increase your melee critical chance by 5% Х seconds."

"Force Potency" "Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60% and increases the range of Telekinetic Throw and Cascading Debris to 30 meters. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts Х seconds."

"Martial Studies"(не понятно у кого саги или шадоу) "Increases the rate at which your Force regenerates by 3 per second."

"Battle Readiness" "Ready yourself with the Force, immediately restoring 15% of your max health, increasing the damage of all Techniques by 50%, increasing the chance to trigger their effects by 25%, and healing you for Y when their effects are triggered. Lasts Х seconds. The triggered healing cannot occur more than once per second."

Инфильтратор ветка


"Kinetic Field" "Reduces the damage taken from area attacks by 30%. In addition, dealing critical damage grants Kinetic Field, increasing damage reduction by 2% for Х seconds. Stacks up to 3 times."

"Exit Strategy" "When your Shadow Technique deals damage, you have a Х% chance to formulate an exit strategy, increasing the damage dealt by your next Shadow Technique's Force Breach by 6%. Stacks up to 5 times."

"Shadow Technique" "Assumes a shadow technique using all your available Force, giving your melee attacks a 50% chance to deal Х internal damage and build 1 Breaching Shadow. Breaching Shadows stack up to 3 times and increase the damage dealt by your next Force Breach. This effect cannot occur more than once every 6 seconds. Requires a double-bladed lightsaber or electrostaff. Does not break Stealth."

"Psychokinetic Blast" "Crushes the target's mind with the Force for Х kinetic damage. Standard and weak targets are additionally stunned for 2 seconds;Shares a cooldown with Project."

"Circling Shadows" "Double Strike, Whirling Blow, Clairvoyant Strike, Shadow Strike, and Spinning Strike grant Circling Shadows while Shadow Technique is active, reducing the Force cost of your next Project or Psychokinetic Blast by 25%. Stacks up to 2 times."

"Potent Shadows" "While Shadow Technique is active, Force Potency builds 3 Breaching Shadows, and exiting combat reduces the active cooldown of Force Potency by 60 seconds. Additionally, the critical damage dealt by Clairvoyant Strike and Shadow Strike is increased by 30%."

"Infiltration Tactics" "Direct damage attacks grant Infiltration Tactics, causing your next Shadow Strike to deal 20% more damage and consume 75% less Force. This effect cannot occur more than once every 10 seconds."

"Masked Assault" "Exiting stealth mode now finishes the cooldown of Blackout, and Blackout can now be used out of stealth mode, granting Х seconds of Shadow's Respite and restoring 15 Force. While Shadow's Respite is active, all damage taken is reduced by 25%."

"Profundity" "Your Shadow Technique restores 6 Force over Х seconds when it deals damage to an enemy target. This effect cannot occur more than once every 12 seconds. In addition, Whirling Blow builds charges of Clairvoyance, and while Shadow Technique is active, Force Breach causes its target to become vulnerable forY seconds. Vulnerable targets take 5% more damage from Force attacks."

"Nerve Wracking" "Targets controlled by your Spinning Kick or Force Stun take Х% more damage from all sources."

"Clairvoyant Strike" "Strikes the target twice, dealing Х weapon damage with each hit. Each use of this ability builds Clairvoyance, which gives Project a 50% chance to automatically trigger your Shadow Technique off of its normal rate limit. Stacks up to 2 times. Requires a double-bladed lightsaber or electrostaff."

"Rebounding Force" "When your Force Technique deals damage, it restores 2 Force." ? не понятно

С утилитами неразбериха какая-то может сюда попали и утилиты, а что то что будет в инфильтраторе не попало, надо ждать майнеров. Может это не все пассивки в инфильтраторе. Ну походу не будет и 50% крита на брич и прожект, прощай бурст.
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Re: Небольшая инфа по 3.0
а кристаллы они собираются апать по уровню?
а по крафту чего-нибудь уже известно?


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Re: Небольшая инфа по 3.0
На фоне значительных апов многих классов нерф выглядит тупостью. Ну ретарды из бв в своём стиле.
Сообщение от Helpmewin:
"While Shadow Technique is active, Force Potency builds 3 Breaching Shadows, and exiting combat reduces the active cooldown of Force Potency by 60 seconds. Additionally, the critical damage dealt by Clairvoyant Strike and Shadow Strike is increased by 30%."


Добавлено через 1 минуту
Кстати краем уха где-то слышал, что мерков апнут не хило. И смеш вернут к нормальному состоянию.
Последний раз редактировалось KaiYen; 18.10.2014 в 10:47. Причина: Добавлено сообщение
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Re: Небольшая инфа по 3.0
Переползу в этот тред, ибо в том идет срач по поводу канона - нам там не место.
Сообщение от Helpmewin:
3.0 народ пишет на ПТС лайтнинг сорки взрывают синов за 3 секунды. Качаем сейджей брос.

P.S. чем больше читаю датамайнинг, тем больше понимаю что балансу пи*да. Будет еще хуже чем сейчас, они всё поломали и переделали.
Сообщение от Helpmewin:
У оперов забрали хидден страйк и експлозив проб. Вот это поворот. Не будет больше опен бурста ни у опреов, ни у синов( у синов забрали 50% крита от дисчаржа и шока). Однако, зачем тогда стелс? Можно и его выпилить, смысл от него?

P.S. господа играйте за свои классы пока они нормальные.
С одной стороны, это хорошо, мы все это понимаем. Теперь нет класса, который 100% доминирует в дуэлях.
С другой стороны, лично мне шадоу жалко. Пускай я не очень и играю ей, но все равно. И да, если нерфят опен бурст (или просто убирают его как явление), то неплохо было бы дать что-нибудь взамен. Сделать, например, аналогом карнаж мародера, только с инвизом. Иначе спек улетит на помойку вслед за смешем.
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Re: Небольшая инфа по 3.0
"Force Sweep" "Strikes the target and up to 8 enemies within 5 meters with the Force, dealing Х kinetic damage. Also stuns weak and standard enemies for 2 seconds" нет больше праймари таргет

"Force Clap" "Force Leap now stuns the target for Х seconds. This effect cannot occur more than once every 12 seconds." непонятно в какой ветке

"Singularity" "While Shii-Cho Form is active, damage dealt by Force Exhaustion grants Singularity, increasing the damage dealt by your next Force Sweep or Focused Burst by 5% and reducing the Focus consumed by your next Force Sweep or Focused Burst by 34%. Singularity stacks up to 3 times. Additionally, the cooldown of Combat Focus is reduced by 15 seconds, and Combat Focus instantly grants 3 stacks of Singularity and generates 6 additional focus over Х seconds when used while Shii-Cho Form is active."

5% стакается 3 раза ололо
#ripsmashburst

Сообщение от Aintila:
Переползу в этот тред, ибо в том идет срач по поводу канона - нам там не место.


С одной стороны, это хорошо, мы все это понимаем. Теперь нет класса, который 100% доминирует в дуэлях.
С другой стороны, лично мне шадоу жалко. Пускай я не очень и играю ей, но все равно. И да, если нерфят опен бурст (или просто убирают его как явление), то неплохо было бы дать что-нибудь взамен. Сделать, например, аналогом карнаж мародера, только с инвизом. Иначе спек улетит на помойку вслед за смешем.
#ripdeceptionranked
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Re: Небольшая инфа по 3.0
Сообщение от Helpmewin:
"Singularity" "While Shii-Cho Form is active, damage dealt by Force Exhaustion grants Singularity, increasing the damage dealt by your next Force Sweep or Focused Burst by 5% and reducing the Focus consumed by your next Force Sweep or Focused Burst by 34%. Singularity stacks up to 3 times. Additionally, the cooldown of Combat Focus is reduced by 15 seconds, and Combat Focus instantly grants 3 stacks of Singularity and generates 6 additional focus over Х seconds when used while Shii-Cho Form is active."

5% стакается 3 раза ололо
#ripsmashburst
Ну это кстати правильно более менее, ибо 12к+ жаханье в кучу возвращать - ниочень) Вот раньше бы до пивоварни доперло так делать...

Добавлено через 2 минуты
Сообщение от Aintila:
С одной стороны, это хорошо, мы все это понимаем. Теперь нет класса, который 100% доминирует в дуэлях.
Стелсеры и должны иметь преимущество в дуэлях, но при этом в замесах у них не так должна жизнь сладка быть.

Добавлено через 1 минуту
Нерфим бурст спеки стелсеров, и параллельно с этим даем хил2фул фейсрольному меднесу. Баланц по пивоварски
Последний раз редактировалось KaiYen; 18.10.2014 в 11:40. Причина: Добавлено сообщение
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Re: Небольшая инфа по 3.0
Сообщение от KaiYen:
Ну это кстати правильно более менее, ибо 12к+ жаханье в кучу возвращать - ниочень) Вот раньше бы до пивоварни доперло так делать...

Добавлено через 2 минуты

Стелсеры и должны иметь преимущество в дуэлях, но при этом в замесах у них не так должна жизнь сладка быть.

Добавлено через 1 минуту
Нерфим бурст спеки стелсеров, и параллельно с этим даем хил2фул фейсрольному меднесу. Баланц по пивоварски
Там вместо смеша новая синг таргет абилка, насколько она будет сильно бить видно будет на ПТС. Наконец-то БВ в этом смысле прислушались, писал неоднократно што смэш нужен синг таргте дпс. Так что у смэшеров перспективы не такие уж плохие, в отличие от десепшена.

Стелсеры не имеют долгогих деф абилок и в 3.0 не будет, при этом что у консалмента, что у десепшена отняли опен бурст и бурст целом. Это будет убер трэш на аренах ибо ихний ДПС/живучесть под ДПС и куда лучшими деф аблками/отхилом других классов никуда не пойдет. Играя за того же ПТ или жугера я чувствую себя гараздо комфортнее под пресингом, играя за сина левый глаз косится на ХП, потому что окачурится можно очень быстро. Но БВ в своем стиле - слушаем лютых раков.
Лично я для себя решил - сины будут в том виде, что я себе представляю - то пора уходить. Я люблю поиграть за другие классы, но син мой меэн и если мейна опускают рожей в очко, то в этой игре мне делать нечего.
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Re: Небольшая инфа по 3.0
Сообщение от Helpmewin:
Стелсеры не имеют долгогих деф абилок и в 3.0 не будет, при этом что у консалмента, что у десепшена отняли опен бурст и бурст целом. Это будет убер трэш на аренах ибо ихний ДПС/живучесть под ДПС и куда лучшими деф аблками/отхилом других классов никуда не пойдет. Но БВ в своем стиле - слушаем лютых раков.
Вот вот.
Ну что ж... Есть еще 2 месяца возможность погамать нормально за стелсеров, а потом обратно мару доставать придется.

Добавлено через 1 минуту
У каряги кстати существенные изменения есть?
Последний раз редактировалось KaiYen; 18.10.2014 в 11:51. Причина: Добавлено сообщение
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Re: Небольшая инфа по 3.0
Сообщение от KaiYen:
Вот вот.
Ну что ж... Есть еще 2 месяца возможность погамать нормально за стелсеров, а потом обратно мару доставать придется.
Да играем пока есть возможность. Мара в карнаге будет ****ец - юзает камуфляж гор и бьет авткритом улучшенной абилки вместо форс скрима ГГ.
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Re: Небольшая инфа по 3.0
вообщето маул теперь прокает на почти бесплатный и увеличенный урон.. так что маулы на пол хп вполне могут стать реальностью... а вот за старый добрый смэш спасибо))))) будет чем себя порадовать...

G R O Z A NAGIBAET \o
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Re: Небольшая инфа по 3.0
Сообщение от Helpmewin:
Лично я для себя решил - сины будут в том виде, что я себе представляю - то пора уходить. Я люблю поиграть за другие классы, но син мой меэн и если мейна опускают рожей в очко, то в этой игре мне делать нечего.
А как же вангард?
Сообщение от KaiYen:
Ну это кстати правильно более менее, ибо 12к+ жаханье в кучу возвращать - ниочень) Вот раньше бы до пивоварни доперло так делать...
Это нужно было сразу сделать, а не превращать смещ в сингл-таргет абилити.
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Re: Небольшая инфа по 3.0
Сообщение от Helpmewin:
Мара в карнаге будет ****ец - юзает камуфляж гор и бьет авткритом улучшенной абилки вместо форс скрима ГГ.
Ну хоть какая-то радость)
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Re: Небольшая инфа по 3.0
Сообщение от Ar1:
вообщето маул теперь прокает на почти бесплатный и увеличенный урон.. так что маулы на пол хп вполне могут стать реальностью... а вот за старый добрый смэш спасибо))))) будет чем себя порадовать...
Ты походу вообще других классов не знаешь. Он так и прокал только было +30%, а сейчас будет +20% дамага. Учи матчасть боец.

Добавлено через 56 секунд
Сообщение от Aintila:
А как же вангард?

Это нужно было сразу сделать, а не превращать смещ в сингл-таргет абилити.
Вангард вангарду, все равно хотелось играть за сина. Вангарда ппже выложу, впадлу копаться.
Последний раз редактировалось Helpmewin_renamed_1039867_29072020; 18.10.2014 в 11:55. Причина: Добавлено сообщение
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Re: Небольшая инфа по 3.0
Сообщение от Ar1:
вообщето маул теперь прокает на почти бесплатный и увеличенный урон.. так что маулы на пол хп вполне могут стать реальностью...
Раньше у маула точно такой же прок был, только на 10% больше дамага давал. И раз в 9 секунд, а тут рачилы опять 10 сделали...
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Re: Небольшая инфа по 3.0
Сообщение от KaiYen:
Раньше у маула точно такой же прок был, только на 10% больше дамага давал. И раз в 9 секунд, а тут рачилы опять 10 сделали...
Раки в перерывах между рейдами в ПвЕ шмоте жаловались, что их сины быстро убивают. БВ решили быстро исправить. Я по себе скажу никогда не удавалось быстро убить хорошую сорку/мерка/снайпера, при всех КД с обеих сторон, ну а сином без КД на нормального/рукастого играющего другим классом вообще бесполезно прыгать. Это к вопросу о целесообразности нерфа. Син без КД хуже сорки.
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Re: Небольшая инфа по 3.0
Вот на данный момент ситуация с балансом хороша. Не идеальна офк, но хороша. Но ыкспертам бв и хомячкам с 1200 экп, сливающих втроем турель одному оперу такой расклад не по душе...
С новой системой и правками предвкушаю неделю спустя после выхода апдейта вайны о "#class_name# НАГИБАИТ ПОНЕРФИТИ!11" Ну и в упор до 3,5 какого нибудь будут фиксы/правки...
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Re: Небольшая инфа по 3.0
Сообщение от KaiYen:
Вот на данный момент ситуация с балансом хороша. Не идеальна офк, но хороша. Но ыкспертам бв и хомячкам с 1200 экп, сливающих втроем турель одному оперу такой расклад не по душе...
С новой системой и правками предвкушаю неделю спустя после выхода апдейта вайны о "#class_name# НАГИБАИТ ПОНЕРФИТИ!11" Ну и в упор до 3,5 какого нибудь будут фиксы/правки...
Сейчас баланс лучше чем когда либо. Нет явных перекосов. Единственное маднесс немного переапан. Немного, но он не ФОТМ. Те же смэшеры отправляют маднесс в медцентр полечится без проблем.
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Re: Небольшая инфа по 3.0

Прям хоть заново играть начинай...

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Re: Небольшая инфа по 3.0
Сообщение от Helpmewin:
что у консалмента, что у десепшена отняли опен бурст и бурст целом.
откуда инфа?
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Re: Небольшая инфа по 3.0
А вы думали Биовары с неба придумали буст на прокачку ? Вот вкачали все классы одели , и в зависимости от того , кого рубильником апнули за того и играйте. Вообще , что там у джаг? А то сейчас про канон начну вещать.
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Re: Небольшая инфа по 3.0
ну пусть дуплисити даёт не 30% а 20% но! шок баффает мили урон на 10% да ещё 1 абилка повышает сурдж на 5% а другая делает врага уязвимее на 5% да и на дисчарж кроме статик чаржа, там чтото стакается 5 раз на урон.. ..тут собственно все изменения направлены на выравнивание баланса на аренах.. а на нормал вз сасин всегда дамажил хуже макаки и выживал хуже сорки ( а ну конечно к местным полубогам не относится, ибо они асасином гнут всех и вся).

я так понимаю весь батхёрт связан с тем что сорка перестала быть фри фрагом на арене (разумеется на нормалке стала ещё сильнее).

G R O Z A NAGIBAET \o
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