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Обсуждение патча 1.0.5
Автор темы: fixeel
Дата создания: 21.09.2012 16:11
Обсуждение патча 1.0.5
Застолбил

Пока что:
http://us.battle.net/d3/en/forum/topic/6572970237
PATCH FEATURES

New System: Monster Power
Similar to the "Players 8" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they’ll receive scaling bonuses to experience (for heroes levels 1-59) as well as boosts to Magic Find and Gold Find (for heroes in Inferno) which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.

New Event: Infernal Machine
The Infernal Machine is a device that will allow level 60 players to battle "uber” versions of some of Sanctuary's most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring

GENERAL
Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:
When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time Opening a Resplendent Chest will grant one stack of Nephalem Valor
Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty
If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location
Major in-game events in Inferno difficulty that involve a special chest or Unique monster (ex: ) will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion
Several events have had Unique monsters added to them for this purpose
Experience Shrines can now appear in Inferno difficulty Two new shrines have been added to all difficulty levels:
Empowered Shrine – Increased resource regeneration and reduced cooldowns Fleeting Shrine – Increased movement speed and pickup radius
Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):
Normal: 20% to 0% Nightmare: 30% to 15% Hell: 40% to 25% Inferno: 40% to 25%
Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!
AUCTION HOUSE
Search parameters will now save when switching between the gold and real-money auction house An additional sortable column has been added to the results window
This column will have a drop-down box populated with each of the Preferred Stats that players indicated for their search (only one Preferred Stat can be selected at a time)
The Preferred Stat list is now sorted alphabetically A button has been added to allow players to quickly reset Preferred Stat filters to "None" Players can now search for +Damage on off-hand items When searching for items to purchase, an option to "autofill" stats based on what the player is currently wearing has been added Similarly, when selling an item, a "Find Similar" button has been added to allow players to quickly search for items currently up for auction that have similar stats Bug Fixes
When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before falling back to using an open slot in your inventory The color-coding for the "Quality" drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly

BATTLE.NET
The "Friend of Friend" feature for finding and adding Real ID friends is now available for Diablo III A new item delivery system has been added that will allow Blizzard to send items directly to players (you may see us testing this feature over the course of the PTR) Achievements
An Achievement button has been added to the in-game hotbar Players can now link Achievements in chat
Banners
Players can now customize their banner in-game while in town Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.) New unlocked banner rewards are now highlighted so they can be found more easily
Chat
Players can now change font color (per channel) and size Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing Several additional improvements have been made to in-game chat to increase usability

BOSSES
Azmodan
Bug Fixes
Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned


CLASSES
General
Defensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here!
Barbarian
Active Skills
Battle Rage
Duration increased from 30 seconds to 120 seconds
Hammer of the Ancients
Increased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated: For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chance Skill Rune – Smash
The radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the player
Skill Rune – The Devil's Anvil
Movement speed reduction increased from 60% to 80%

Leap
Skill Rune – Iron Impact
Now grants 100% bonus armor per enemy hit for 3 seconds

Overpower
Cooldown reduced from 15 seconds to 12 seconds
Rend
Rend should now more reliably hit enemies that are running away Skill Rune – Mutilate
Mutilate has been redesigned to slow enemies by 60% for the duration of Rend

Sprint
Skill Rune – Run Like the Wind Proc coefficient reduced from 0.2 to 0.08

Threatening Shout
Cooldown reduced from 15 seconds to 10 second Skill Rune – Grim Harvest
Now also has a chance to drop a health globe

War Cry
Cooldown reduced from 30 seconds to 20 seconds Fury generated reduced from 30 to 20 Skill Rune – Charge!
Fury generated reduced from 60 to 40
Skill Rune – Impunity
Bonus resistance reduced from 50% to 20%

Whirlwind
Fury cost from 16 to 9 Skill Rune – Blood Funnel
Healing increased from 1% to 2% of Maximum Life per Critical Hit


Passive Skills
Animosity
Bonus Fury regeneration increased from 10% to 20%
Inspiring Presence
Healing increased from 1% to 2% Maximum Life per second
Unforgiving
Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)


Demon Hunter
Active Skills
Bola Shot
Explosion radius increased from 7 yards to 17 yards Skill Rune – Volatile Explosives
Explosion radius increased from 14 yards to 20 yards

Chakram
Chakram will now always fire a projectile, regardless of distance or if an enemy is targeted
Companion
Added a 30-second cooldown Reduced each Companion's attack cooldown from 1.5/2 seconds to 1 second Weapon damage increased from 30% to 38%, but they can no longer critically hit Companion's damage now scales with attack speed Skill Rune – Wolf Companion
Wolf Companion has been redesigned to be a more durable pet: Now has comparable durability to one Zombie Dog New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage
Skill Rune – Spider Companion
Spider Companion has been redesigned to be a more durable pet: Has slightly more durability than the Wolf Companion New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds
Skill Rune – Boar Companion
Boar Companion has been redesigned to be a more durable pet: Has more durability than the Spider Companion New attack: Single-target attack that hits for 38% weapon damage Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter

Evasive Fire
Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
Hardened increases your Armor by 50% for 3 seconds and replaces the backflip
Skill Rune – Parting Gift
Weapon damage increased from 45% to 55% Poison bomb delay reduced from 1.2 seconds to 0.6 seconds

Sentry
Cost changed from 10 Discipline to 30 Hatred Increased from weapon damage from 55% to 88% Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate Sentry can no longer critically hit Skill Rune – Spitfire Turret
Weapon damage increased from 8% to 15%
Skill Rune – Vigilant Watcher
Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration
Skill Rune – Chain of Torment
Weapon damage increased from 80% to 100%

Shadow Power
Base spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds Skill Rune – Night Bane
Changed from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 seconds
Skill Rune – Blood Moon
Changed from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds
Skill Rune – Gloom
Changed from 65% damage reduction for 3 seconds to 35% damage reduction for 5 seconds
Skill Rune – Shadow Glide
Changed from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 seconds

Spike Trap
Skill Rune – Sticky Trap
Explosion radius increased from 8 yards to 16 yards
Skill Rune – Bandolier has been replaced with a new rune: "Echoing Blast"
Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison

Strafe
Movement speed increased from 65% to 75% Hatred cost reduced from 16 to 12 Skill Rune – Equilibrium has been replaced with a new rune: "Emberstrafe"
Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds
All rune variants now allow you to walk through enemies while active
Vault
Can now be used while under the effect of roots, including Jailer (and will break the effect) Skill Rune – Trail of Cinders
Reduced damage from 1500% to 300% weapon damage over 3 seconds Trail can now stack
Skill Rune – Acrobatics
Cooldown reduced from 15 seconds to 10 seconds


Passive Skills

Custom Engineering
Adds the ability to have a third Sentry turret out a time Now also increases the maximum number of Spike Traps you can have out to 6
Numbing Traps
Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry
Perfectionist
Now also increases Life, Armor, and Resistances by 10%
Thrill of the Hunt
Thrill of the Hunt has been redesigned: Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. This does not affect Sentry. Now displays a buff icon when ready to use


Monk
Active Skills
Breath of Heaven
Skill Rune – Infused with Light
Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds

Dashing Strike
The strike animation after dashing now scales with attack speed
Mantra of Evasion
Skill Rune – Wind Through the Reeds
Run speed bonus increased from 5% to 8%


Passive Skills
Beacon of Ytar
Cooldown reduction increased from 15% to 20%
Near Death Experience
Cooldown reduced from 90 seconds to 60 seconds
Pacifism
Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)
Resolve
Damage reduction reduced from 25% to 20%
Seize the Initiative
Conversion of Dexterity to Armor reduced from 100% to 50%


Witch Doctor
Active Skills
Spirit Barrage
Skill Rune – Well of Souls
Will now seek out targets up to 40 yards (up from 25 yards)

Wall of Zombies
Cooldown reduced from 25 seconds to 20 seconds Skill Rune – Pile On
Changed from 745% weapon damage with a 25-second cooldown to 500% weapon damage with a 10-second cooldown and the radius has been slightly increased


Passive Skills
Gruesome Feast
Now shows a buff icon when you have active stacks
Fetish Sycophants
Proc chance increased from 3% to 5%
Jungle Fortitude
Damage reduction reduced from 20% to 15%


Wizard
Active Skills
Archon: Slow Time
Slow increased from 30% to 60%
Blizzard
Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)
Energy Armor
Armor bonus reduced from 65% to 35% Skill Rune – Prismatic Armor
Resistance bonus reduced from 40% to 25%

Familiar
Skill Rune – Ancient Guardian
Health threshold increased from 35% to 50%
Skill Rune – Dartling has been replaced with a new rune: "Vigoron"
Vigoron regenerates Life every second for the wizard

Hydra
All runes now properly benefit from Arcane Dynamo's five-stack damage buff Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall
Ice Armor
Now reduces damage from melee attacks by 8%
Magic Missile
Base weapon damage increased from 110% to 125% Skill Rune – Charged Blast
Weapon damage increased from 143% to 162%
Skill Rune – Split
Weapon damage increased from 50% to 56% Angle of damage reduced from 30 degrees to 20 degrees
Skill Rune – Seeker
Weapon damage increased from 121% to 138%
Skill Rune – Penetrating Blast
Pierce chance increased from 70% to 100%

Meteor
Delay between cast and impact reduced from 2 seconds to 1.25 seconds Arcane Power cost reduced from 60 to 50
Ray of Frost
Movement speed reduction increased from 30% to 60% Duration of slow increased from 3 seconds to 4 seconds Arcane Power cost reduced from 20 to 16 per period Skill Rune – Numb
Movement speed reduction increased from 60% to 80%
Skill Rune – Cold Blood
Arcane Power cost reduced from 12 to 10 per period
Skill Rune – Sleet Storm
Weapon damage increased from 215% to 333% Proc scalar reduced from 0.25 to 0.1875
Skill Rune – Black Ice
Weapon damage increased from 193% to 387% over 3 seconds

Slow Time
Cooldown reduced from 20 seconds to 15 seconds Movement speed reduction increased from 30% to 60% Skill Rune – Time Shell
No longer reduces the size of Slow Time
Skill Rune – Perpetuity
Now reduces cooldown to 12 seconds (from 16 seconds)

Spectral Blade
Weapon damage increased from 135% to 165% Angle of damage increased from 60 degrees to 90 degrees Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards) Skill Rune – Deep Cuts
Weapon damage from Bleed increased from 35% to 45% over 3 seconds
Skill Rune – Healing Blades
Removed Critical Hit requirement

Storm Armor
Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies Skill Rune – Reactive Armor
Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers
Skill Rune – Strike Back has been renamed "Thunder Storm"
All other runes remain unchanged

Teleport
Now breaks roots Skill Rune – Reversal
Now ignores line of sight when returning to the casting location

Wave of Force
Cooldown reduced from 15 seconds to 12 seconds Skill Rune – Force Affinity
Cooldown from 12 seconds to 9 seconds


Passive Skills

Unstable Anomaly
Increased health threshold from 20% to 30% Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds



CRAFTING
Crafting materials can now stack to 500 Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into
Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials This is being done to accommodate the change of item affixes rolling at the monster’s level rather than the item's level (detailed further in the Items section below)
Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1 Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1
FOLLOWERS

Templar

Skills
Heal
Now heals both the Templar and the player when cast Can now be cast when the player is below 75% health (up from 50%)
Inspire
Mana regeneration bonus increased from 2 to 4 Mana per second
Intervene
Cooldown reduced from 60 seconds to 30 seconds Affected radius increased from 6 yards to 10 yards Removed the health threshold for when Intervene can be cast
Spell will now cast whenever the player is hit and off cooldown, regardless of the player's currently health %

Intimidate
Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds


Scoundrel

Basic ranged attack weapon damage increased from 25% to 40% Skills
Hysteria
Cooldown reduced from 6 seconds to 5 seconds
Poison Bolts
Weapon damage of initial hit increased from 40% to 100% Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)


Enchantress
Skills

Disorient
Affected radius increased from 4 yards to 6 yards Cooldown reduced from 45 seconds to 25 seconds
Mass Control
Cooldown reduced from 60 seconds to 30 seconds
Powered Armor
Armor bonus reduced from 15% to 5%
Reflect Missiles

Reflect Missiles has been replaced with Missile Ward
Missile Ward reduces incoming damage from ranged attacks by 6%



Bug Fixes
Magic Find and Gold Find values inherited from Followers should now respect the 300% cap Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)

ITEMS
The cast time for identifying Rare items has been reduced to 1 second The cast time for identifying Legendary items has been increased to 4 seconds The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been added Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level) Class-specific items will now drop more often Items below iLevel 58 no longer drop in Inferno difficulty Square-quality gems no longer drop in Inferno difficulty Monk class Skill bonuses can now roll on shields
MONSTERS
Additional health per monster in multiplayer games has been reduced from 75% to 70% Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power Sand Shark AI has been improved:
Sand Sharks can now use an "Under Sand Attack" while burrowed. The "Under Sand Attack" causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage. Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them.
Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Opressor fire breath attacks should now do reduced damages to pets and followers Two-handed skeleton executioners have had their escape radius reduced The "coolup" has been increased on the Fallen Lunatic’s suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode Bug Fixes
Damage caused by the Reflects Damage affix can no longer be dodged Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed) The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or "winding up")

BUG FIXES
Shrines will now buff all players that are within the shrine’s radius or in the same level area Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield Fixed a bug where buffs on other players weren’t displaying correctly in the party UI Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius







eu.battle.net/d3/ru/forum/topic/5724063559

Neither keys nor the demonic organ pieces are affected by Magic Find. Similarly, both the keys and organ pieces share the same NV five-stack requirement and the same drop rates (5% at MP0, 10% at MP1, 20% at MP2, all the way up to 100% at MP10).





Последний раз редактировалось fixeel; 14.11.2012 в 19:54.
Аватар для DominionWind_renamed_605903_22072020
Старожил
Регистрация:
22.04.2008
Re: Обсуждение патча 1.0.5
Дибилы. За форс армор их надо линчевать.
Аватар для Epr$t_renamed_590388_19032022
Гуру
Регистрация:
29.12.2007
Re: Обсуждение патча 1.0.5
Форс армор даже слабо порезали, он все равно остается мастхев.

Аватар для Demo
coma white
Регистрация:
01.01.2011
Re: Обсуждение патча 1.0.5
часть текста переведена на хорадрике (кроме классовых изменений).

я правильно понял, что сила монстров на парагон не будет влиять, только на эксп до 60 лвла?
Аватар для SJan_renamed_56006_26112019
Гигант мысли
Регистрация:
02.09.2006
Re: Обсуждение патча 1.0.5
Fury generated reduced from 60 to 40
Skill Rune – Impunity
Bonus resistance reduced from 50% to 20%
Healing increased from 1% to 2% Maximum Life per second
Unforgiving
Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)
типо баланс сделали - по больше хила, но по меньше реса от варкрайя?
вангую шмот на барбов с ресом ввзлетит ослепительно высоко
Re: Обсуждение патча 1.0.5
Сообщение от SJan:
вангую шмот на барбов с ресом ввзлетит ослепительно высоко
он и так высоко взлетел) за всякое говно 10-15кк

Сообщение от ахахах:
Пожалуйста, не спорьте с фальконом - все это заканчивается 3+ страницами флуда с последующей просьбой ворваться и подчистить
Аватар для SJan_renamed_56006_26112019
Гигант мысли
Регистрация:
02.09.2006
Re: Обсуждение патча 1.0.5
Fetish Sycophants
Proc chance increased from 3% to 5% - хорошая новость определенно!
Jungle Fortitude
Damage reduction reduced from 20% to 15% - плохая новость 5% - это 5%
Аватар для ImmortalGuard_renamed_56011_05062020
Читатель
Регистрация:
02.09.2006
Знаток Lineage2
Награжден за: Знаток игровой механики Просветитель
Награжден за: за уникальные раскопки в механике Lineage 2
Re: Обсуждение патча 1.0.5
Сообщение от ахахах:
Barbarian

Sprint
Skill Rune – Run Like the Wind Proc coefficient reduced from 0.2 to 0.08

123456-789012
Аватар для Aion_Templar
Aion_Templar
Guest
Re: Обсуждение патча 1.0.5
Сообщение от ImmortalGuard:
Sprint
Skill Rune – Run Like the Wind Proc coefficient reduced from 0.2 to 0.08
Как увидел сразу передумал че-то до патча покупать . Вроде не сильно куево, т.к. на других скиллах билда тоже есть изменения (увеличен кд на батл фьюри, у ww самого уменьшили расход с 16 до 9, плюс пассивку на реген ресурса припахать можно если че), но все равно не ясно как на деле работать все станет.
Плюс еще непонятно че там с аффиксами будет. То ли опять обвал цен, то ли наоборот еще хреновее генерация стат станет
Аватар для Demo
coma white
Регистрация:
01.01.2011
Re: Обсуждение патча 1.0.5
мне больше интересно, что за легендарное колечко новое собираться будет. по базе после 1.04 есть обновленное "единство", только я такое еще ни разу не видел.
Аватар для Mangalingo_renamed_935163_16022021
Старожил
Регистрация:
17.07.2012
Re: Обсуждение патча 1.0.5
Сообщение от ImmortalGuard:
Sprint
Skill Rune – Run Like the Wind Proc coefficient reduced from 0.2 to 0.08
Я в английском дуб, это чу прок вихорьков пожопили чтоль со спринта?
Re: Обсуждение патча 1.0.5
Сообщение от Mangalingo:
Я в английском дуб, это чу прок вихорьков пожопили чтоль со спринта?
всё пожопили, и резисты и дамаг ) только говнохилки апают

Сообщение от ахахах:
Пожалуйста, не спорьте с фальконом - все это заканчивается 3+ страницами флуда с последующей просьбой ворваться и подчистить
Аватар для Mangalingo_renamed_935163_16022021
Старожил
Регистрация:
17.07.2012
Re: Обсуждение патча 1.0.5
Одно радует, что игра пройдена на всех сложностях. Я играл только ради того ,чтоб доодеть варчика именно под вв билд. Если он перестанет работать, можно будет смело забивать на игру.
Аватар для Aion_Templar
Aion_Templar
Guest
Re: Обсуждение патча 1.0.5
Сообщение от Mangalingo:
Одно радует, что игра пройдена на всех сложностях. Я играл только ради того ,чтоб доодеть варчика именно под вв билд. Если он перестанет работать, можно будет смело забивать на игру.
Угу, аналогично наверн . Самый драйвовый (особенно когда до конца джигурды пара сек, врываешься в толпу и у тебя снова 15 сек накапывает обратно ) и красивый билд в игре.
Аватар для Kotique
Предводитель
Регистрация:
15.01.2008
Космос GoHa.Ru - 10 лет
Re: Обсуждение патча 1.0.5
Ну да, понерфят тики у ветерков, зато другие скиллы апнут: баттл рейдж будет висет 2 минуты и не надо будет так часто перекастовывать + вирвинд будет стоить меньше фури. Так что все выглядит неплохо, по-моему.
Re: Обсуждение патча 1.0.5
Знач что меня радует, переделка крафта, то что страницы и ресурсы можно апать на уровень выше 10 к 1.

Что не радует: порезали 5% армора у пассивки ВД, и порезали баф заклинательницы опять же армора, петы опять станут днищем...
Аватар для Kotique
Предводитель
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15.01.2008
Космос GoHa.Ru - 10 лет
Re: Обсуждение патча 1.0.5
Сообщение от RaskolnickOFF:
порезали 5% армора у пассивки ВД, и порезали баф заклинательницы опять же армора, петы опять станут днищем...
-5% уже днище Я вообще без этого скилла бегаю и вроде нормально.
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29.12.2007
Re: Обсуждение патча 1.0.5
Сообщение от RaskolnickOFF:
Что не радует: порезали 5% армора у пассивки ВД, и порезали баф заклинательницы опять же армора, петы опять станут днищем...
/summon ImmortalGuard

Как вд говорю, вд надо еще половину абилок резать, близард просто ждет пока вд догонят по популярности остальные классы. Медведей, спирит волк, весло и петов будут резать 200%.

Re: Обсуждение патча 1.0.5
Сообщение от Kotique:
-5% уже днище Я вообще без этого скилла бегаю и вроде нормально.
я то нашел как выживаемость поднять, заменил первобытную стойкость на хозяина зомби и поменял почти весь шмот на + армор + аллрез. Но все равно пока лядские огненные лужи громадня выносят быстрее чем скилл откатывается.

Все боссы нормально танкуются кроме лядского дьябло с его огненной лужей и это реально бесит.

Добавлено через 5 минут
Сообщение от Epr$t:
/summon ImmortalGuard

Как вд говорю, вд надо еще половину абилок резать
себя порежь, кабан на медведей пох, отучился юзать этот нубо-скилл, реген под 100 мп в сек + лужа на пол экрана (со руной на радиус) фарева можно играть в 2 кнопки
Последний раз редактировалось RaskolnickOFF_renamed_695019_12062023; 21.09.2012 в 19:30. Причина: Добавлено сообщение
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29.12.2007
Re: Обсуждение патча 1.0.5
Сообщение от RaskolnickOFF:
отучился юзать этот нубо-скилл
Это тот нубо скилл, который пак за 2 сек разносит при краподпсе? Ок

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02.11.2010
GoHa.Ru - 10 лет Медаль "1К лайков"
Re: Обсуждение патча 1.0.5
обнова достаточно непохая, но боюсь, что шмот еще больше упадет в цене из-за того, что папки много лута будут выкидывать на аук из хай зон.
классам в принципе все как всегда меняют шило на мыло.
по крафту че там измениться? а то лень втыкать в инглиш.
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21.02.2007
Re: Обсуждение патча 1.0.5
Conversion of Dexterity to Armor reduced from 100% to 50%
Re: Обсуждение патча 1.0.5
Сообщение от Kamail:
лень втыкать в инглиш.
еще не в курсе где все оперативно переводят?

http://horadric.ru/patchnouty-1-0-5-dlya-ptr-t9499.html
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17.07.2012
Re: Обсуждение патча 1.0.5
Сообщение от Aion_Templar:
Угу, аналогично наверн . Самый драйвовый (особенно когда до конца джигурды пара сек, врываешься в толпу и у тебя снова 15 сек накапывает обратно ) и красивый билд в игре.
Да +1
А тем более я очень люблю бегать с 2мя одноручками. И смысл руны последней у джигурды тогдаЧем там ярость набивать вообще ? Больше не будет адреналина когда действительно спасаешь джигурдцу врыванием в толпень... и выдыхаешь.
Re: Обсуждение патча 1.0.5
Сообщение от Epr$t:
пак за 2 сек разносит при краподпсе
поэтому и нубоскилл... Но мне вот интересно, какой ты акт фарм что за 2 секи пак выносишь при краподпс
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