C.A.R.S. - Новый Junior-билд |
Автор темы:
INOK
Дата создания: 10.09.2012 22:26
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C.A.R.S. - Новый Junior-билд
Компания Slight Mad Studios выпустила новый Junior-билд для гоночного автосима C.A.R.S.. Игроки смогут опробовать усовершенствованную систему обратной связи, новые версии некоторых трасс, модели BMW M1 и BMW Z4 GT3 и многое другое.
Build 296 (6/9/12, Junior+) Added lock for non-available vehicles by status Online sessions: * Changed debug outpuf of certain state information to print textual name of the state instead of numeric value * Lobby setup request message has new parameters that specify that the sender wishes to receive. (Until now the only option was everything.) * Admin will auto-assign user setup for newly joined users that will be used before the new member will send their requests. This will ensure that an admin always has full valid setup * Improved the protocol for distributing setup of a user that joins a session in the lobby. There were a few situations where the user's setup would not reach the admin and/or some members, these now work properly. * User setup validated by admin will overwrite my local preferred setup, if it was changed during validation * Race load syncing up to transition to data loading (work in progress) * Renamed some events so that all event names follow the same naming convention * If host migration happens at any point during load sequence, the new admin will request state update from all members and all members will send the update to the new admin * Debug menu commands to join or create a session will not assert when not joined to a server, instead they will print an error. Restructured damage manager to handle initialisation of damage brushes slightly later during boot sequence, so that memory trace module would be ready Changed vehicle flow to use higher level discipline filter - uses 'vehicle shape' rather than 'vehicle class' Added an 'All' option to the dicipline menu Formula Rookie: Set steering wheel to be removed when option is selected Connecticut Hill crowds - added initial sitting crowds Capitalization added to Main Menu and Quick Solo pages, Show Ghost button hidden until supporting code is available Caterham Classic: set to road class Texturebrightness tweak bathurst Monterey, static objects - fixed intersecting assets with new addons Pagani Huayra: Adjusted for understeer. Increased front tyre stiffness, adjsuted roll stiffness. Increased decell torque on the engine for more lift offoversteer along with a decell diff change Adding track.lod file to avoid most obvoius tree popups at Jin Ding Fixed cockpit exposure for the BMW M1 and the two Paganis Fixed seat adjustment limits for the two BMWs Default livery colour for BMW changed to white Add BMW M1 and BMW Z4 GT3 to vehicle list BMW Z4 GT3: initial animation pack1 Bumped version of all vehicles for Friday's stat reset Added national flags: 6 variations Added Z4 GT3 and M1 AI engines (plus compression and distortion dsp) various dsp and level tweaks Tranny volume increased When going into the Setup page from the Quick Solo page the parameter is now set to 1 instead of 0 (previous) New Track Photos taken by the WMD community Tweaksx to dsp curves, engine pitch and rev limit Track logo added to Quick Solo page, track map now at correct size, added Ginetta to the manufacturer logos on the splash screen Fix for one more spotlight bug Formula Rookie: added suspension animation source max files Adding exhuast res, distortion and latest load curves Monterey. Tweaked textures. Trackside truck aniso fixes as requested on the forum Fixed 'go back' issues with vehicle select flow Adding exhaust resonation sound New BMW exports New Bathurst export New Belgian Forest export New Bologna exports New Eifelwald exports New Jin Ding export New Monterey export Build 295 (6/9/12, Senior manager) Fixed up multiple BList uses to be traced and initialized, to assist with leak debugging and memory pool clearance Certain ghost features are now enabled all the time, instead of only when GHOST_DEVELOPMENT macro is defined Ghost system: Fixed documentation Adds new applinks for vehicle discipline logo, SP track logo and image Fixes some existing UI texture requests to use unifed interface Added radial circle back into a new sprite map called 'aries_frontend_abstract' Fixed issues in vehicle selection process Online sessions: * Added a new MP log file to app's online support * Changed debug output from DBG_Printf to use the new log in all the session implementation * Fixed participant priority values when sending lobby events to a subset of the event members * Race setup changes can only be made in the lobby, not later. * On host migration in the lobby, the new admin will send setup to all members, and all members will query the setup from new admin, when they learn about the migration. Until now, each member was asking periodically until they received the reply. The two-stage operation is enough * Admin remembers load state of each session member * Added definitions of events to report game load state from clients to admin, to initiate load, to sync authoritative game setup from admin to all members * Changed online interface so that functions that send events do not modify the events * Added a hack to BAppEventQueue::_AddEventObject that will make events return correct size of extra data until the network event transmission is fully rewritten * Added more getters to BAppEvent that return the event's internal fields to make the above hack possible New vehicle select flow Screens for vehicle select by class, manufacturer and model Disabled code that sets up transparent vehicle rendering for ghosts, because the code crashes. Until it's implemented, the ghost vehicles will render opaque BMW Z4 GT3: Updated cockpit exposure Monterey - add new textures for RecicleArea Vehicle CRD files: set "shape" for all cars Quick Solo screen - Track map size reduced, track flag and photo hidden for now until tomorrow when it can be made prettier Missing SMS manufacturer logo Logos for Jan's new vehicle classes BMW Z4 GT3: Replacing temp collisions BMW Z4 GT3: Updated exhaust positions BMW Z4 GT3: Temp driver position BMW Z4 GT3: updated wheel positions Various vehicles: Fixed XLAST IDs Fixes for floating viewer assets Adds new applinks for vehicle discipline logo, SP track logo and image BMW M1 Procar: First pass on the physics Vehicle class setup in CRD files Drain texture for bologna BMW M1: Tail light glass for preview export First pass at re-balancing car specific FFB weight multipliers. Reinstate understeer fade in FFB. Missing RACER logo added to Manufacturer Logos (for Vehicle Selection screens) BMW M1: Exhaust position set BMW M1: Wheels position and dimension set BMW M1: Updated the placeholder collisions Fix for stock car oval version seat adjustment not workin Monterey. New textures/PSD files. 1st commit Monterey. Tweaked textures/PSD files Changed colors on the pitwall to make it match better to the latest reference Fix for 2 spotlights settings which were lighting during day Bathurst trolley fixes Texture fix for logo issue on Monterey Monterey - add new textures for gass station and woodfences Changed Uses custom envmap to reflective wet surface in project flags New Bologna exports Build 294 (5/9/12, Senior Manager) Vehicle Class logos added (not yet enabled) ManufacturerLogos needed for Vehicle Select process (not yet enabled) Share icon for new Quick Solo screen (not yet enabled) Added applinks for vehicle selection and time trial screens (not yet enabled) Integrate vehicle helper changes for new vehicle select screens (not yet enabled) Fixed mismatch virtual file position for time trial screens (not yet enabled) Integrating vehicle flow screens (not yet enabled) Fixed Online events so they are generated correctly when received on the target machine BAC Mono: Moved areo center of pressure slightly in back of Mass COG.Changed contact patch buildup with heat back to dynamic Bathurst - pitbuilding interior map Reinstate steering spring FFB force Default FFB tweakers updated to tyres+SOP experimental version New Bathurst export Build 293 (4/9/12, Manager+) Slow down HDR adaptation rate to avoid rapid scene brightness changes in cockpit view caused by g-force driven camera movements Integrating time trial screen code Set seat adjustment limits to one metre in all directions for all cars Increase granularity of each seat adjustment step Fixed shader compile error for glows New Bathurst trackside scenics Ariel Atoms: adjusted light flares to the new textures Monterey - new textures Livery carbon gloss material update Bodywork_carbon shader moire bug fix. Changed the factor calculation to use clearCoatReflectionVector instead of worldCoordsReflectionVector Belgian Forest - little trees update - around old pitbuilding New Ariel Atom 3 export New Ariel Atom Mugan export New Ariel Atom V8 export New Belgian Forest export New Moterey export Build 292 (3/9/12, Senior manager) Fix for incorrect speech debug output Increased size of sort list buffers for PC only, to prevent black sky bug Modified defer nodes initialisation to prevent per-platform default list size values being ignored, and increased limit on PC (DX9 and DX11) Online session: * Extended the callback arguments to include extra details about what happened * Added support for lobby text chat. Not finished, doesn't work * Removed extra flags from user setup messages, originally meant for player rediness status. They will be added to a different structure, which wont' be going throgh race setup validation Removed an obsolete workaround for MP time attack driving line visibility mode, which was only half-removed before Belgian Forest - add new and finalize textures for old pitbuilding Vehicles: new headlight flare textures for day and night - night set currently unused. Revised distance scale formula for flares; smoother and simpler Monterey. Tweaked textures Belgian Forest - change and add new textures for old pitbuilding New Eifelwald export Build 291 (31/8/12, Team Member+) Added support for save/load of attached camera state Online session: * After session join and after host migration, each member will periodically ask the session admin for session setup, if it's not received automatically. The setup message can be lost under certain timing scenarios * Implemented very basic validation of game setup to at least force an existing track and vehicle (for now) Added getters to track and vehicle list to return an id of a random track or vehicle 360 Session Create/Search/Join work and mesh connections for 2 players - Host/Client Eifelwald - texture update Corrected new glow billboard technique name to match runtime shader Eifelwald foliage update, instances texturemapsimproved and resolution increased, materials tweaked, generic instances trees, treewall colorcorrected New billboard glow shader specifically for trackside lamps Monterey:New textures for Glass building asset Pagani Zonda R glass texture update Pagani Zonda R max file. CPIT materials updates Pagani Huayra max file. Minor fix Pagani Huayra max file. Minor CPIT mirror stretching fix Pagani Huayra files for partners livery for Pagani video. Gold wheels textures added New Pagani Huayra export New Pagani Zonda R export New Bologna export New Eifelwald export Build 290 (30/8/12, Senior manager) Fixed debug menu command to enumerate game sessions, which was failing due to an incorrect state test online sessions: * Added more asserts verifying that certain events happen only when they're supposed to * Implemented API for kicking users and for promotion / demotion * Implemented getters of current settings for UI * Implemented callbacks for UI that fire when an important event happens Increased the local port range for sockets used to communicate with game servers, to allow running more test clients on the same machine Modified tree shader again to fix distant black Eucalyptus on Bathurst Bathurst - new garage interior texture Monterey. Tweaked/new textures & PSD file Build 289 (29/8/12, Manager+) Online support session: * Improved management of the session admin member for host migration * When session admin is changed on host migration, the new admin will no longer automatically send game setup to all members. Instead, the members will query the setup from the new admin once they learn about the admin change. This prevents a problem that setup messages from a new admin would sometimes reach session members before they learned about the admin change, resulting in the messages being ignored * API to set player's setup (e.g. vehicle) to be used in the session no longer modifies the setup directly; instead, the change request is sent to the session admin, who will verify the request, and if all is OK, will send the changed data * Added callback system to the online support session * Added debug UI commands to change local user's vehicle Switched to v0.11.386 of the Fanatec SDK. No longer requires admin rights to enable extended features Base setup for Render Tasks system Racer V8: Raised collision mesh and reduced underbody stiffness to adress flipping on striking kerbs Bathurst - new garage interior texture Formula Rookie: suspension animations, AO and Ultra detail setup Modified ambient boost multiplier to require explicit confirmation control, to prevent errors with missing default parameter support (fixes red distant trees on Bathurst) Monterey. New textures/PSD files. 1st commit Sakitto crowds - improved Belgian Forest - add new and improve existiing textures for old pitbuilding wtc edit - near fog pushed back from 0 to 60 in all rainy conditions to sort the dodgy colour bug on ps3 New Formula Rookie export New Bathurst export Build 288 (27/8/12, Senior manager) New viewer placeable trackside cars Updated physics system to reset custom PhysX memory allocator stats instead of recreating whole allocator. Corrected gaiter cockpit component naming to work with new restricted naming convention Removed asserts in flag detection that expect waypoints to be defined. This allows the system to run (though not work) even on very early wip tracks. Online: * Added game and user setup parameters to OnlineSupport_Session. * Added state variables to OnlineSupport_Session, remembering DS and session connection state and a few similar pieces of information, and simpler handlers of joined/left server, joined/left session, user joined/changed/left. * Added events used for synchronization of game setup and user setup for a particular session. * Added synchronization of game setup and user setup in session as users join the session. * Added API for changing the game and user setup, including triggering resynchronization when something is changed. * Added g_OnlineSession macro, allowing direct access to the session component of online support. Removed most debugging session proxy functions in online support, replaced the calls to use g_OnlineSession directly. * Online Support session remembers user id and name for each session member. * Added Online Support API for server enumeration, joining, leaving. * Added Online Support API for game session enumeration, joining, creating, leaving. * Debug menu can join any session by index, not just the first. Build 287 (24/8/12, Team Member+) Online: * Added game and user setup parameters to OnlineSupport_Session * Added state variables to OnlineSupport_Session, remembering DS and session connection state and a few similar pieces of information, and simpler handlers of joined/left server, joined/left session, user joined/changed/left * Added events used for synchronization of game setup and user setup for a particular session * Added synchronization of game setup and user setup in session as users join the session * Added API for changing the game and user setup, including triggering resynchronization when something is changed * Added g_OnlineSession macro, allowing direct access to the session component of online support. Removed most debugging session proxy functions in online support, replaced the calls to use g_OnlineSession directly * Session id is no longer reported to the App, it's internal online platform-specific id. So do not try to remember it Fixed setting attributes not working correctly when only some attributes are changed on PC Bathurst trees exported with new foliage shader update Fix for black foliage issues Back out revision 16 from //data/Aries/trunk/Aries/Render/Shaders/foliage_treewall.fx - fix for black treewalls, until we can sort out the problem with default parameters or re-export all tracks with the new shader Belgian Forest - add new textures for Old pit building Eifelwald - fixed trees placement. few of the were levitaing Adjusted backlighting and diffuse multiplier for trees at nordschleife and conifers Removed mip to avoid bad streaks on non lighted parts of the lightpoles in Bologna Adding diffuse multipliers to foliage / tree shaders so that artists can use brighter textures darkened down without causing other problems Tweaked maps for Bologna Tweaked lightmap for Bologna garage Fixed visual blocker positions for invisible collisions in armco openings of bologna Monterey. Created textures/PSD files. 1st commit Bologna lights and static files updated First viewer lights added to Bathurst start straight area New tree / foliage shaders with a tree boost multiplier colour in the shader, specifically aimed at allowing greater per-tree variation by the artists New Bathurst export New Belgian Forest export New Bologna exports New Eifelwald export Build 286 (23/8/12, Senior Manager) Updated attribute handling. Set pCARS attribute descriptors to Online on startup, use generic attribute accessors Rewrote game session attribute support, replacing fixed game-specific structures by array of generic attributes described by structures provided by App. Added platform-specific identifiers to attribute descriptors Updated custom PhysX memory allocator, to allow direct comparison of used memory between different PhysX SDKs Renderer/VS Props: Created Renderer VS2010 project, it builds PC, x64 and 360 currently. Updated common props with some 360/x64 tweaks Online. * Removed OnlineSupport from PCH * Added explicit #include's for onlinesupport where needed * Added consts to parameters in event handling functions, added documentation * Added definition of a MP game mode * Added gamesetup helpers for MP game modes wtc edit - tree backlighting from 1 to 0.25 rackTextures/Eifelwald/Added new temp texture Wippermann kerb, first revision Emmissive textures for Bologna Fixed trees intersecting with walls Drying line, wet skid and reflection noise textures added for when track ref tech and wet skid tech is in Manually tweaked raindrop mips so that the distant rain doesn't fade into grey square shaped smudges as much. This helps reduce the bad pulsing hyperdrive effect you get when driving into the rain also. I've also rounded off the corners a touch to make it look less square in general Eifelwald - fixed trees and bushes, Adenauer-Forst to Kallenhard (flying and intersecting with fences) New Eifelwald export Build 285 (22/8/12, Senior Manager) Online support - stat flags: - Fixed problem when flags used in leaderboards were always being calculated as zero on consoles, introduced during restructulization of online code - Tidied functions calculating flags used in leaderboards - Added documentation Renamed OnlineSupport_TestSession class and methods to OnlineSupport_Session and similar Removed the define that is used to enable TestSession inclusion; the session class will always be included Removed dbg from some member names Renamed OnlineSupport_TestSession files to OnlineSupport_Session (rename of the actual classes and functions will come next) Ghost system: Added a getter to retrieve ghost properties from a GhostId. emoved unnecessary string conversion in participant label string tokenizer Eifelwald - fixed trees and bushes, Adenauer-Forst to Kallenhard (flying and intersecting with fences) Bathurst - add new textures for flycam and construct New Azure Circuit export Build 284 (21/8/12, Manager+) Added weighted selection for the speech sounds Updated testing handling of session info now that the structure's internals differ on various platforms Changes testing join session code to use the first joinable session rather than the first session found Initial implementation of game session browsing for PS3, using NP Matching room APIs. Features not supported in the Session API and therefore not implemented yet: - Advanced filtering by attribute values - Requesting attribute values in the response - Paging Added Functions that raise flags return the unique flag Id Added layer between vehicle problem detection and flag raising that will smooth flag usage, e.g. eliminate bad situations like withdrawing the flag half a second after it's being raised, or repeatedly raising and withdrawing the flag if the vehicle oscillates around the threshold of having a problem Added first (simple) detection of slow vehicles for yellow flags Hooked up detection of conditions leading to flags Green flag is raised for a while upon race start Fixed HUD crash when hiding flags from track map, but the HUD gui object does not contain the flag icon Pagani Huayra wiper animation files Conifer instances replacement at belgian forest circuit Belgian Forest - add new textures - old ads Conifers LOD distance set to 5000m Azure circuit. New textures/1st commit New Belgian Forest export New Pagani Huayra export Build 283 (20/8/12, Senior Manager) Fetch world info after connecting to a NP server and cache it while connected Implemented NP Matching server connect and disconnect Track sections will query the 3D position of the section start from the waypoint database, so that flags can (at some point) be shown on the track map Physics: Added accessors to enumerate all track waypoints Azure Circuit - textures - new addition Integrated Stephen's latest surface sound changes- surface balancing changes to kerbs, roll, skid and peel, and new gravel sounds Badenring and Sakitto crowd updates California Raceway / removed "a certain" logo from broad maps Eifelwald - texture brightnes tweak Build 282 (17/8/12, Team Member+) Controller settings will be lost with this update. BStorage v1.1.1.0: - Added missing memtraces - Added BStorageMapping - Added BitMask member type - Added Enum member type - Added Proxy Structures support Downgraded a speech assert to a warning while it's WIP Updated ghosts to correctly use platform-specific online user id Simplified HUD interface to put a flag icon on the track map - the new interface takes a 3D position vector directly Added classes tracking vehicle state required for flag raising Sending of flag raise and withdraw events Profile: - Added initial BStorage support - Migrated controller settings to read/write via BStorage cVehicleSet changes to support BStorage read/write Bathurst - add new textures for blackmarshal hut Bathurst - New textures/PSD files. 1st commit Eifelwald trees texture improvement, WIP Belgian Forest - improve, finalise F1 pitbuilding textures Add initial track camera sets for Eifelwald, Heusden, Monterey and Moravia. Very w-i-p, but better than nothing Belgian Forest - add new textures - F1 pitbuilding Lightglow_billboard.fx: change distance formula so flares fade out in extreme closeups. First pass. Coefficients may need adjustment and some car art will certainly need to be tweaked New Belgian Forest export New Eifelwald export |
Re: C.A.R.S. - Новый Junior-билд
Нет, не загибается. Все нормально. С новостями да, есть некоторая проблема пресыщенности форматом их подачи.
Новые билды регулярно выходят, партии фотореалистичных скриншотов тоже появляются с завидной регулярностью. Есть пара новых трейлеров, но все это мы уже видели. |
Re: C.A.R.S. - Новый Junior-билд
![]() Цитата:
Разработчики из Slightly Mad Studios официально сообщили о том, что гоночный симулятор Project CARS выйдет не в марте 2013, как планировалось изначально, а в конце следующего календарного года.
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Re: C.A.R.S. - Новый Junior-билд
денег надо дохрена, чтобы играть с классной графикой и реалистичностью + недешевый руль
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Re: C.A.R.S. - Новый Junior-билд
Мне лично не очень
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Ваши права в разделе |