"advanced_prototype"
"Thermal Detonator" "Hurls a thermal detonator that adheres to the target and detonates after several seconds, exploding for Х kinetic damage. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates."
"Energy Rebounder" "When you take damage, the active cooldown of Energy Shield is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds. In addition, when taking damage, you have a 20% chance to emit an Energy Redoubt, which absorbs a low amount of damage and lasts Х seconds. This effect cannot occur more than once every 10 seconds."
"Energy Burst" "Unleashes your High Energy Gas Cylinder's stored energy to decimate the target, dealing Х energy damage. This damage increases based on your current number of Energy Lodes. While High Energy Gas Cylinder is active, Energy Lodes build when Rail Shot is used, and up to 4 charges may be stored at once."
"Retractable Blade" "Plunges a retractable blade into the target that deals Х kinetic damage and causes the target to bleed for Y internal damage over 3 seconds."
"Sonic Defense""Activating Sonic Missile increases your defense chance by 25% for Х seconds."
"Prototype Particle Accelerator" "While High Energy Gas Cylinder is active, Rocket Punch, Magnetic Blast, and Flame Sweep finish the cooldown on Rail Shot and make the next Rail Shot generate no heat. This effect cannot occur more than once every 6 seconds."
"Prototype Rail" "While High Energy Gas Cylinder is active, Rail Shot may be fired at targets that are not incapacitated or suffering from periodic damage. In addition, Rail Shot ignores 30% of the target's armor, vents 10 heat if it hits a bleeding target, and refreshes the duration of your Retractable Blade's bleed effect if present."
"Magnetic Blast" "Fires a blast of electromagnetized energy at the target, dealing Х energy damage;Replaces Flame Burst."
Stabilized Armor" "Reduces damage taken from area effects by 30%. Additionally, while stunned, you take 30% less damage from all sources."
"Prototype Weapon Systems" "Increases the critical strike damage bonus of Rocket Punch, Rail Shot, Magnetic Blast, Retractable Blade, Thermal Detonator, and Energy Burst by 30%. Additionally, when Thermal Detonator damages a target, the target will become Susceptible, increasing the damage it takes from tech attacks by 5%."
"Power Loaders" "Increases the damage dealt by Shoulder Cannon by 15%, and immediately loads 3 additional missiles. Additionally, this increases the critical hit chance of Rocket Punch and Thermal Detonator by 5%."
"Power Bracer" "Increases the damage dealt by Rocket Punch, Rail Shot, Magnetic Blast, Flame Sweep, Retractable Blade, Thermal Detonator, and Energy Burst by 5%."
"Critical Ventilation" "Increases ranged and tech critical chance by 2% and reduces the cooldowns of Vent Heat and Thermal Sensor Override by 30 seconds. In addition, Recharge and Reload builds Energy Lodes while High Energy Gas Cylinder is active."
"Infrared Sensors" "Increases stealth detection level by 2, melee and ranged defense by 2%, and reduces the cooldown of Stealth Scan by 5 seconds."
"Prototype Missile Silos" "Reduces the cooldown of Explosive Dart by 6 seconds and the cooldown of Death from Above by 15 seconds and increases the damage of both abilities by 15%. In addition, damage dealt by Explosive Dart refreshes the duration of your Retractable Blade's bleed effect if present."
"Serrated Blades" "Increases the damage dealt by Retractable Blade's bleed effect by 15% and causes targets damaged by your Rocket Punch to become Sundered, reducing their armor by 20%."
"Blood Tracker" "Increases the damage you deal to bleeding targets by 3%."
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