апдейт от фоззи по поводу мТД
Hey folks thanks for the feedback so far. To answer a few of the common questions:
Q: Why make separate modules instead of using a script on existing TDs?
A: We believe that the script method would make TDs too powerful. Using separate modules means that weapon disruption ships can hedge their bets by fitting a spread of TDs and MDs, but that they'll have smaller numbers of each.
Q: Isn't 45% reduction to both flight time and velocity too much, since the effect stacks?
A: It's true that the effect of the two range attributes stack, so at the maximum (range scripted, on a bonused ship with links and heat) level the Missile Disruptor would reduce the total effective missile range by ~70%. However this is actually still less powerful than current Tracking Disruptors, which provide a -86% reduction in both optimal and falloff when using the same ship and bonuses.
Q: Will these disruptors apply to missiles already in flight, or just missiles fired while the disruptor is active?
A: Only missiles fired while the disruptor is active will be affected.
Q: Is the 10% buff to Guidance Computers and Guidance Enhancers absolute or relative?
A: Relative. So for instance a T1 unscripted Guidance Computer would provide 5.5% bonuses to explosion radius and explosion velocity, rather than the current 5%.