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Разработчики Star Citizen представили новый корабль
Автор темы: Kerayra_renamed_1180148_30032025
Дата создания:
Old 09.12.2018, 01:17
Ainari's Avatar
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Re: Разработчики Star Citizen представили новый корабль
RTV Transcription.

Vanguard and Variant Improvements:
- Reworking interior to make wider and better fill space
- May have to rework exterior a little to accommodate that
- Small changes to turret
- Widening neck and tail sections and adding components
- Bathroom getting smaller
- Adding space for items, armor, weapons, etc. (physical inventory)
- Adding a small mess area
- Turret getting dedicated space you can move around
- Hoplite and Warden exterior meshes being merged, will be shared across all variants
- Harbinger size 5 torps, will likely get capacity boosted from 3 to "a few more"
- Sentinel will keep rocket pod turret and get revisions on ewar exterior components

Redeemer Rework:
- Proper gunship, no longer a dropship as Hoplite and Valkyrie filled those roles
- Manufacturer may change, or ship me be re-styled to fit Aegis if not

Retaliator:
- Recently had component spaces blocked out, not finished yet, no other updates

Reliant and Variants:
- Improvements on the rear section for player fitting and station space
- Changing tilt of wings coming in 3.5 with new IFCS/flight model

Hull Series:
- Currently behind held up by a variety of techs, which include:
- Ship state machine (initial version coming in 3.5) for expanding/retracting
- Super-sized cargo containers (to prevent 4096 cargo boxes from having to spawn)
- Animated/changing physics grids within a single ship (not currently supported)
- Animated/changing vis areas need to be added (not currently supported)
- Docking (so it can 'land' to buy/sell cargo from stations)

Polaris:
- Maybe late 2019? Style guide assets and design language coming together from other ships. (YouTube 43:38)

Idris:
- Won't release before SQ42 as they want players to learn the ship from SQ42 story not PU
- Idris will rely on an NPC crew to operate, meaning it's a technical requirement for PU as well

Vulture:
- Trying to line up its release with salvage gameplay

Crusader Ships:
- Starting with Mercury
- Hercules and Genesis at same time, not in 2019

Nova:
- Likely to get slipped in soonish as a single artist can work on it

Endeavor:
- JC confirms not getting rid of modularity (heh)
- No changes from concept so far
- Not being worked on, so no real details about hangar size, etc.

Caterpillar:
- Modules are still planned, just no time spent figuring all that out yet

890 Jump:
- In production, looking good, on the roadmap too for 3.6
- Has hangars for two 85X's but only comes with one - you will have to buy the other
- No dedicated pad/hangar for X1 or other, but there's cargo space for vehicles if you like

Orion: Currently paused
Kraken: Paused
Lynx Rover: going into prod in 2019 but may not release in 2019
Origin Rover: going into prod in 2019 but may not release in 2019
X1: No progress
Prowler: No progress
BMM: going into prod in 2019 but may not release in 2019 (once Carrack is done)

Connie Phoenix:
- Instead of getting smuggler cargo area, the cargo hold will be shielded
Connie Taurus:
- Bottom turret space is instead used as hidden and shielded cargo pocket (for smuggling)
- Has much larger cargo bay than other Connies

Apollo: No progress

Carrack:
- Still has the large turrets on the wingtips
- Size brought back down to 125m to fit on L landing pads (128m long pad) versus XL pads
- Still has all advertized features
- Hallways compressed to remove some dead space
- Map table in bridge replaced with holosphere
- Still trying to work in cockpit glass blast shields
- Medbay will be high-tier, but not top-tier

Pisces: going into prod in 2019 but may not release in 2019

Ships not mentioned: Javelin, Vulcan, Crucible, Pioneer, Cutlass Red/Blue, 100 Series, Emerald
Old 09.12.2018, 04:04
Tullus Aufidius's Avatar
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Re: Разработчики Star Citizen представили новый корабль
Originally Posted by Ainari:
RTV Transcription.

Vanguard and Variant Improvements:
- Reworking interior to make wider and better fill space
- May have to rework exterior a little to accommodate that
- Small changes to turret
- Widening neck and tail sections and adding components
- Bathroom getting smaller
- Adding space for items, armor, weapons, etc. (physical inventory)
- Adding a small mess area
- Turret getting dedicated space you can move around
- Hoplite and Warden exterior meshes being merged, will be shared across all variants
- Harbinger size 5 torps, will likely get capacity boosted from 3 to "a few more"
- Sentinel will keep rocket pod turret and get revisions on ewar exterior components

Redeemer Rework:
- Proper gunship, no longer a dropship as Hoplite and Valkyrie filled those roles
- Manufacturer may change, or ship me be re-styled to fit Aegis if not

Retaliator:
- Recently had component spaces blocked out, not finished yet, no other updates

Reliant and Variants:
- Improvements on the rear section for player fitting and station space
- Changing tilt of wings coming in 3.5 with new IFCS/flight model

Hull Series:
- Currently behind held up by a variety of techs, which include:
- Ship state machine (initial version coming in 3.5) for expanding/retracting
- Super-sized cargo containers (to prevent 4096 cargo boxes from having to spawn)
- Animated/changing physics grids within a single ship (not currently supported)
- Animated/changing vis areas need to be added (not currently supported)
- Docking (so it can 'land' to buy/sell cargo from stations)

Polaris:
- Maybe late 2019? Style guide assets and design language coming together from other ships. (YouTube 43:38)

Idris:
- Won't release before SQ42 as they want players to learn the ship from SQ42 story not PU
- Idris will rely on an NPC crew to operate, meaning it's a technical requirement for PU as well

Vulture:
- Trying to line up its release with salvage gameplay

Crusader Ships:
- Starting with Mercury
- Hercules and Genesis at same time, not in 2019

Nova:
- Likely to get slipped in soonish as a single artist can work on it

Endeavor:
- JC confirms not getting rid of modularity (heh)
- No changes from concept so far
- Not being worked on, so no real details about hangar size, etc.

Caterpillar:
- Modules are still planned, just no time spent figuring all that out yet

890 Jump:
- In production, looking good, on the roadmap too for 3.6
- Has hangars for two 85X's but only comes with one - you will have to buy the other
- No dedicated pad/hangar for X1 or other, but there's cargo space for vehicles if you like

Orion: Currently paused
Kraken: Paused
Lynx Rover: going into prod in 2019 but may not release in 2019
Origin Rover: going into prod in 2019 but may not release in 2019
X1: No progress
Prowler: No progress
BMM: going into prod in 2019 but may not release in 2019 (once Carrack is done)

Connie Phoenix:
- Instead of getting smuggler cargo area, the cargo hold will be shielded
Connie Taurus:
- Bottom turret space is instead used as hidden and shielded cargo pocket (for smuggling)
- Has much larger cargo bay than other Connies

Apollo: No progress

Carrack:
- Still has the large turrets on the wingtips
- Size brought back down to 125m to fit on L landing pads (128m long pad) versus XL pads
- Still has all advertized features
- Hallways compressed to remove some dead space
- Map table in bridge replaced with holosphere
- Still trying to work in cockpit glass blast shields
- Medbay will be high-tier, but not top-tier

Pisces: going into prod in 2019 but may not release in 2019

Ships not mentioned: Javelin, Vulcan, Crucible, Pioneer, Cutlass Red/Blue, 100 Series, Emerald
Какие же они бездельники, читать тошно, откровенно в лицо пишут что ничерта не делают, только с майнкрафта который пилил 1 человек вырезали вставили перетаскивание коробочек крича что это основа игры

Old 11.12.2018, 12:51
Re: Разработчики Star Citizen представили новый корабль
@Батя, Я сам с недавнего времени начал более близко знакомиться с SC , и как я понял на данном этапе разработкой моделей кораблей и разработкой звёздных систем в CIG занимаются разные отделы, поэтому выпуск новых корабликов и запиливание новых звездных систем это две Большие разницы. Ну и конечно же раз кораблями и системами занимаются разные люди (отделы) , то кол-во выпускаемых кораблей никак не влияет на скорость разработки новых систем. Просто скорее всего звёздные системы гораздо сложнее вводить в игру быстрыми темпами. Ну какток так.....
Old 12.12.2018, 01:13
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Re: Разработчики Star Citizen представили новый корабль
Originally Posted by Burilla1976:
Просто скорее всего звёздные системы гораздо сложнее вводить в игру быстрыми темпами
просто корабли продавать можно.
Old 12.12.2018, 06:59
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Re: Разработчики Star Citizen представили новый корабль
Originally Posted by Kustar:
просто корабли продавать можно.
Не мешай летать в облаках

Old 19.12.2018, 16:49
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Re: Разработчики Star Citizen представили новый корабль
Originally Posted by Tullus Aufidius:
Какие же они бездельники, читать тошно, откровенно в лицо пишут что ничерта не делают, только с майнкрафта который пилил 1 человек вырезали вставили перетаскивание коробочек крича что это основа игры
Больше 50 кораблей уже в игре. "Ничего не делают"

Old 20.12.2018, 14:49
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Re: Разработчики Star Citizen представили новый корабль
Originally Posted by mindw0rk:
Больше 50 кораблей уже в игре. "Ничего не делают"
я захожу в стар коммандер и никого нет, смысл в этих кораблях? когда надо делать хоть что то похожее на игру в которую играют

Old 20.12.2018, 14:50
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Re: Разработчики Star Citizen представили новый корабль
Originally Posted by Tullus Aufidius:
я захожу в стар коммандер и никого нет, смысл в этих кораблях? когда надо делать хоть что то похожее на игру в которую играют
Тысячи людей находят чем заняться. Если ты не можешь, играй во что-то другое и жди обновлений

Old 20.12.2018, 15:10
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Re: Разработчики Star Citizen представили новый корабль
Originally Posted by mindw0rk:
Тысячи людей находят чем заняться. Если ты не можешь, играй во что-то другое и жди обновлений
Закати тему с опросом на гохе посмотрим что тут за обстановка

Old 20.12.2018, 23:04
02nz
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Re: Разработчики Star Citizen представили новый корабль
Originally Posted by mindw0rk:
Тысячи людей находят чем заняться. Если ты не можешь, играй во что-то другое и жди обновлений
и только у вас с дукой не хватило на новое железо и на те самые корабли

но все будет

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