Quote:
Originally Posted by KsoKitsune
Спасибо!
Добавлено через 1 минуту
Today first we have some bugs that make it even more true, like the fact you can safely parry. You can trigger a parry and if you miss it you have a really short timeframe to convert it into a feint and still block. That is a bug we're currently trying to address. That's making it a little bit more defensive.
Хуясе!
Добавлено через 4 минуты
So in terms of frequency, I can't really tell you. What I can tell you is we're going to continue to update it, and there is a shitload of stuff we want to fix and balance.
We want to buff up the Lawbringer and the Raider a bit. Yes, definitely we want to buff them, but actually they are really good in group fight scenarios. So why aren't we live patching them today? Like, adding a bit more damage, making the light attack combo confirm on the Lawbringer, for example? Because we want to take time on our side to be sure we improve them in a duel, but it doesn't make them better in a group fight scenario. That's tricky, and it requires time and data.
Добавлено через 2 минуты
Говорят, если минусы П2П системы станут перевешивать её плюсы, они могут переиграть архитектуру.
Добавлено через 1 минуту
Блять, приятно, когда задающий вопросы тоже в теме, а не левый лошара.
Добавлено через 37 секунд
Ревендж должны покрутить.
Добавлено через 2 минуты
Признают, что в данный момент война фракций - херня:
But yes, in the long term there are a lot of things we can improve. There is no communication. There is no leader. There is no leaderboard. There's a lack of high level strategy. There's a lack of reward. There are many things we're looking at improving in the Faction War. But I'm really happy personally with how that mechanic has translated so far in the community.
Добавлено через 1 минуту
ВООООО!!!!!11
Про "честь" в бойне!!
Quote:
It's an interesting debate. It's funny. The way we built the 2v2 it was really 2v2 in the sense like, even if you start like a Duel we wanted to give a bit of that strategy to the player. But for us the way we built it was, we want the players to be able to fight as a two person team. So, do you spawn and directly go gank one person then kill the other person? Do you do your duel? Do you try to slowly regroup as two people?
At the beginning people were really playing to duel, and then if you managed to kill your guy you would go and watch the other guy do his duel and not interrupt, because there is that call of honour. That struck us.
If you look at the bots, the bots actually gank you without any honour.
Добавлено через 1 минуту
В общем и целом, я прям стал больше верить в успех игры. Молотки, что держат руку на пульсе.