Патч Inferno 1.3.2 для sci-fi MMO EVE Online от компании CCP Games установят 23 октября 2012 года, сообщил официальный сайт игры. Техническое обслуживание серверов пройдет с 15:00 до 15:30 по московскому времени. В этом обновлении разработчики представят несколько изменений фракционного противостояния – подробности об этом были опубликованы ранее в выпуске блога.
Patch notes for EVE Online: Inferno 1.3.2
To be released on Tuesday, October 23, 2012 CHANGES
Factional Warfare
Added Loyalty Point rewards for defending sites in your own faction territory. Amount of Loyalty Points gained is proportional to the vulnerable status of the system – the more vulnerable, the closer the rewards are with attacking sites.
Attacking players capturing complexes in vulnerable Factional Warfare solar systems don’t receive Loyalty Points anymore.
Added a donation tax to the Factional Warfare Infrastructure-Hub that is proportional to its respective faction war zone control. The more upgraded space a particular faction owns, the more Factional Warfare Loyalty Points will be wasted maintaining the donation tax instead of being normally spent.
NPCs in Factional Warfare sites now contest the capture timer just like players would. This only happens for players attacking a site, defending players can still capture it without interference.
Bleed-out from enemy players capturing sites on the same solar system than FW Infrastructure-Hub has been decreased from 50 to 10%.
Loyalty Point store price reduction from War Zone Control Tier system has been moved to a raw gain bonus for all Factional Warfare related activities (PvP kills, site capturing and mission running).
The old system was: Tier1: LP store offers 4 times more expensive, LP gains unchanged Tier2: LP store offers 2 times more expensive, LP gains increased by 5% Tier3: LP store offers unchanged next to pre-Inferno levels, LP gains increased by 10% Tier4: LP store offers 2 times less expensive, LP gains increased by 15% Tier5: LP store offers 4 times less expensive, LP gains increased by 20% The new system is: Tier1: LP gains reduced by 50% Tier2: LP gains unchanged next to pre-Inferno levels Tier3: LP gains increased by 75% Tier4: LP gains increased by 150% Tier5: LP gains increased by 225%
Increased Loyalty Point costs for upgrading FW Infrastructure-Hubs.
Old upgrade costs were: Level1: 10,000 LPs Level2: 25,000 LPs Level3: 45,000 LPs Level4: 70,000 LPs Level5: 100,000 LPs Buffer: 150,000 LPs New upgrade costs are: Level1: 40,000 LPs Level2: 60,000 LPs Level3: 90,000 LPs Level4: 140,000 LPs Level5: 200,000 LPs Buffer: 300,000 LPs
Further information about above outlined changes can be found in this devblog. FIXES
Graphics
Resolved an issue that would remove the lines in the 3D starmap when switching between the solar system and star map.
Localization
Incorrect translations for “bounty” and “volume” have been corrected in the German client.
Various linguistic changes have been made throughout the Russian and German client.