Update 2 для патча 1.4 установлен на тестовый сервер
Второе обновление патча 1.4 к sci-fi MMO Star Wars: The Old Republic установлено на тестовый сервер (PTS) этой игры, сообщил представитель компании BioWare на официальных форумах игры. В обновлении разработчики исправили ошибки в операции «Terror from Beyond», предметах, заданиях и NPC, а также в пользовательском интерфейсе.
Companion Characters
Companions no longer follow the player while on a personal starship.
Flashpoints and Operations
Operation: Terror from Beyond
Using Obliterate or Zealous Leap on the Terror from Beyond while it is using Tantrum no longer causes the player to teleport to the boss.
Hypergate Irregularities and Hypergate Anomalies now deal less damage in 16-player Hard Mode.
Data Cores from the encounter with Operator IX now have the correct amount of HP in 16-player Hard Mode
Corrected an issue that allowed players to avoid the Terror from Beyond’s Scream.
The chest before the Operator IX encounter now contains crafting materials.
NPC corpses are no longer present after the group has been defeated by an encounter.
Items
Armorings for Elite War Hero shields, generators, and foci are now bound to the off-hand slot (they cannot be installed on items that are not off-hand items).
Corrected clipping issues with several items on female body type 4.
The Czerka Crate-o-Matic no longer causes players to become invisible.
Missions and NPCs
Map notes now animate correctly.
The Released Rancor on Belsavis now animates properly when moving.
PvP
Category names are once again displayed on the scorecard at the end of a Warzone.
UI
The Guild and Social interfaces now display headers and icons correctly.
The tooltip for Defense Chance now shows the correct labels and associated number values.
Miscellaneous Bug Fixes
Several text entries that did not have French or German localization have been updated.
Players using AMD Eyefinity are no longer missing art assets during character creation.
An audio issue that could result in sound stuttering or loss after extended play has been corrected.
Audio now plays correctly when a player unsheathes or sheathes a weapon or is hit in combat.