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Re: Blue Protocol закрывается, но впереди перезапуск для мобильных и ПК на Unity
Вот вам стена текста из фан сообщества BP, мне лень переводить.
Mostly Confirmed: - It is labeled as an MMORPG and will be playable on PC too.
- The art style is very similar to the JP version, but the models have been adjusted and look similar to characters in other mobile games like Honkai Star Rail and Genshin Impact.
- They have some similar classes but also some new additions like a Katana class and a dedicated Healer class with Elemental Rings as a weapon. The Healer Class is similar to the JP Beat Performer Class but without the AMP and the VFX are similar to Nahida from Genshin Impact.
- Even the similar classes have completely different skills. For example, the Archer class seems to be a class with a pet that helps you in combat.
- Following weapons seem to be available: Kamadachi, Staff, Tomahawk, Long Gun, Elemental Rings, Hand Cannon, and Sword & Shield
- Each class has a fixed element assigned to it, which could mean that the elemental system is less complex compared to the JP version.
- With the addition of the Healer Class, it seems that Tencent’s version is leaning heavily towards the trinity system.
- The combat seems to be more fast-paced, similar to popular action combat mobile games.
- The world and zones are pretty similar but have different monsters and new points of interest. The main city, Asterliese, has been reworked to look more lively by having more NPCs and condensed placements of points of interest.
- The overall customization and costumes look better than their Japanese counterparts.
- Different OST mixed with some from the original version.
- The PC recommended requirements are exactly the same as the JP version (RTX 2070), which indicates that graphics and visuals should be at least as good as the JP version.
With the Blue Protocol Mobile (CN) test still ongoing, additional information is being released daily through their social media platforms. Below you can find a list which we have compiled with the additional knowledge gained since our last announcement.
Keep in mind that everything mentioned below might get altered before the release of the game. - Gacha is focused around costumes with a pity at 100 pulls. It has four different rarities, with the highest rarity containing costumes.
- Gear (weapons) is only obtainable through dungeons and not available in the cash shop.
- The cash shop currency, in its current state, can’t be used to increase player power. It is mostly used for cosmetics.
- An additional type of accessory was discovered, such as a mouth accessory.
- There seems to be a player auction house, which you can use to trade materials, equipment, and costumes.
- You can’t infinitely farm dungeons. They have daily entry limits.
- Dungeon boss mechanics are more complex compared to the JP version.
- There are World Bosses. The rewards for slaying them are distributed based on contribution, which currently seems to favor the healer class. Additionally, a minimum contribution is required to receive any rewards.
- E-Imajinns have been removed. Instead, you have different types of gear acting as your “armor.”
- You have to use materials to upgrade your skills.
- You can switch between Mobile and PC keybindings/layout.
- The guild has completely new content, which never existed in the JP version. The CN version seems to have a guild house, shared warehouse, and multiple other areas, each with a specific function for guild members.
Демонстрация классов
Последний раз редактировалось Argonaki; 02.09.2024 в 20:26.
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