Re: Восьмая фаза (предрелиз)
Сегодняшний предевентовый апдейт
GENERAL
* Active dodge has been re enabled.
* We have toned down the bright white screen effect when resurrecting at an anima well, based on feedback.
* Your pets can no longer visit PvP playfields with you.
* You will now receive proper notification if you attempt to create another character on a dimension when your character list is full.
* Preview button at vendors is now disabled for restricted items.
* The Explosives Specialist vendor in Seoul now sells his Mark of the Dragon item at the correct price.
* Improved the transitions of randomized clothing in character creation.
* Corrected a male character head that was malformed.
* Previewing clothing while wearing multislot clothing is now supported.
* Added thumbnail images to several items in character creation that were missing them.
* If you are somehow able to get into another faction's training room or headquarters, new guards placed nearby will be kind enough to escort you off the premises.
* Fixed an issue where previewed clothing in Pangaea would remain visible on your character after you moved away from the vendor.
* Corrected an issue that caused an occasional sudden change in lighting during camera cuts in cinematics.
* Heroic weapon vendors are now in all three hub cities - London, New York, and Seoul.
* Adjusted the walk speed during the final scene in Tokyo Flashback.
BROWSER
* Fixed several issues with the ingame browser that would result in missing UI updates, red screens, or crashes.
CABAL
* Officer chat is no longer global.
CLIENT
* Fixed a crash caused by scrolling too rapidly on the clothing list in character creation.
* Removed some unnecessary assets from the Data/Gui/Default/gfx folder to reduce folder size.
* Fixed the cause of a server crash.
COMBAT
* Fixed an issue where you would not see the animation of some attacks when switching weapons during combat.
* Identified and fixed an issue where barrier spells were generating too much hate.
* The description of Anima Vessel and a few other abilities now show proper number values instead of variables.
* Hate will no longer be applied to friendly targets through the use of certain heal abilities.
* Weapon resources now show for all weapons.
* Corrected an issue where you could gain more stacks of a buff than intended.
CABALS
* The Cabal rank of a promoted character after the leader leaves will display correctly.
* Fixed the feedback message for demoting someone of the same rank in your Cabal.
* Cabal message of the day will display properly, and not just when it is initially created.
DUNGEONS
* All mobs in all dungeons should drop appropriate gear.
* Reduced the Gatekeeper's damage output during his challenge, to make player healing during this event more successful.
GUI
* Fixed an issue where the raid GUI did not remain inside its intended box.
* Fixed a bug where clicking on the purchasable item check box at a vendor caused all the items on the list to disappear.
* Longer strings of text will no longer get cut off prematurely (or display lines of code to the viewer).
* Player's faction icons will once again be visible while in Fusang Projects.
* The team and raid GUIs should now remember their settings properly.
* All Heroic hammers now have icons.
* Corrected some missing tooltips on playfield maps.
* Fixed an issue which caused incorrect PvP updates to be broadcast.
* If you are in the first group of a raid, you will now reliably see the raid GUI pop up.
* Fixed an issue where Promote and Demote would appear in the team window, even when characters were not part of the same Cabal.
* The option to Auto select a new mission now works more reliably.
MISSION
* The Origin story cinematic has had some adjustments made to the flying bee.
* Fixed an issue that caused the audio to prematurely end during the phone call with the Faction Rep.
* Black Sun, Red Sand - Corrected several gameplay issues with this mission in tiers 8 and 9. You should be able to receive the mission update when entering the pyramid now, and mission trigger areas will work properly.
* Some cinematics in the main story mission have been polished.
* Fixed additional instances where special characters did not display properly in the media popups for missions such as Six Feet Under in The Shadowy Forest.
Kingsmouth
* Men in Black Vans - Using the laptop interface now displays proper text associated with finishing tier 2.
City of the Sun God
* Dust Devils - Disconnecting while inside the tier 3 instance will no longer fail the mission improperly.
The Shadowy Forest
* The delivery goals in the missions Fatal Fungi and Fatal Framing should now update on entering the area near the NPC, instead of clicking on the NPC.
NPC
* Mummies in City of the Sun God now wield magic weapons.
* City of the Sun God - You will no longer see a cinematic when your character is caught by Orochi guards and thrown outside of camp.
* City of the Sun God - Filth-Warped Aspirants have animations for their attacks.
* The group Ak'ab' workers in blue mountain are now smaller.
* Added voice and subtitles to Montgomery de la Roche and Arun Singh in The Scorched Desert.
* Zombies lying on the road in Kingsmouth no longer have collision, until they stand up.
* NPC vendors have had dialog stockphrases added.
* Che Garcia Hansson in Kingsmouth has decided to hide his missing toe inside a new pair of shoes.
* Sandy "Moose" Jansen has grown a beard to look more like his concept art.
* Tweaked some of the Cultist Grunt camps for City of the Sun God.
* Mud Golems will now attack each other if they awake each other, resulting in a battle to the death.
PVP
* Players will no longer be stuck in a group after leaving a PvP game.
* The command /reset is not usable inside Fusang Projects anymore.
* El Dorado - Fixed an issue where the PvP GUI showed 5 relics.
* El Dorado - Corrected incorrect collision that impeded the flow of gameplay.
* El Dorado - Fixed the barriers which separate faction members.
* El Dorado - Fixed an issue where you were unable to plant relics due to the button being grayed out and unusable.
* Stonehenge - Fixed an issue where leaving a game would cause the open spot you left to be impossible to fill by any player.
WORLD DESIGN
* Blue Mountain - Added collision around the motherpod's beak!
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