Fortnite - В игре появится граната для быстрой постройки укреплений
Судя по всему, у игроков в Battle Royale-шутер Fortnite скоро появится новый инструмент, который позволит им быстро построить укрепленную базу прямо в чистом поле.
Речь идет о предмете Port-a-Fort, который "скоро" появится в Fortnite, о чем рассказали сегодня разработчики из студии Epic Games. Он позволит игрокам построить защитное сооружение за короткое время. По сути перед нами граната, которая предоставляет использующему тактическое преимущество и высокую позицию для более эффективного ведения боя, например, при помощи гранатомета.
К сожалению, Epic не сказали о конкретных датах, но учитывая, что обновления появляются каждый четверг, ждать вряд ли осталось долго.
Re: Fortnite - В игре появится граната для быстрой постройки укреплений
Такой вопрос, вот судя по видео новостям и апдейтам игра развивается и активно. Но только её пвп часть? на пве так и забили? (давно не играю и желания смотреть нет пока)
Re: Fortnite - В игре появится граната для быстрой постройки укреплений
Quote:
Originally Posted by Сломанный Мир
Quote:
Originally Posted by Сломанный Мир
Такой вопрос, вот судя по видео новостям и апдейтам игра развивается и активно. Но только её пвп часть? на пве так и забили? (давно не играю и желания смотреть нет пока)
Ну вот сейчас обнову накатывают с новым биомом, в планах реролл статов, новые персонажи и прочее развитие.
Re: Fortnite - В игре появится граната для быстрой постройки укреплений
Quote:
Originally Posted by Сломанный Мир
Quote:
Originally Posted by Сломанный Мир
Такой вопрос, вот судя по видео новостям и апдейтам игра развивается и активно. Но только её пвп часть? на пве так и забили? (давно не играю и желания смотреть нет пока)
Quote:
Originally Posted by Nexrom
Quote:
Originally Posted by Nexrom
ПОтомучто они на него забили и не хотят дорабатывать , улучшать и добавлять контент .
нет, просто у нас почему то не пишут. Сегодня же новые награды, правки и изменения:
GAMEPLAY
Enabled environmental damage for ranged weapons.
Percentage of damage done to the environment varies by weapon.
Environmental damage scaling for ranged weapons should remain consistent relative to the health of the environment, taking into account the rarity and alterations on the weapon.
NOTE: Environmental damage increases with tier and rarity only and is not multiplied through Offense.
Ranged weapons can not damage structures you or your team have built.
[Rework] Outlander Fragment
Fragment abilities, other than the Loot Llama, no longer require equipped Fragment ammo to activate.
Fragment abilities now have a cooldown and Energy cost, as other abilities do.
Fragment abilities are now improved when the Outlander expends Fragment ammo in their activation.
Fragment Ammo capacity has been dramatically increased.
[Rework] Melee Weapons + Environment
Melee weapons (aside from Pickaxes) can no longer damage structures that you or your team have built, and have had their environmental damage increased.
Environmental damage scaling for on-level melee weapons should now feel more consistent, relative to the health of the environment
NOTE: Environmental damage increases with tier and rarity only, and is not multiplied through Offense.
Axes do increased damage against wood. Hardware does increased damage against stone.Swords, Clubs, Scythes, and Spears do not favor any material type.
[Rework] Anomaly
Anomaly rewards increased, changed from BluGlo to mission rewards.
Anomaly shards will take full damage from the Pickaxe, reduced damage from other melee weapons, and can no longer be damaged by projectiles (Throwing Stars, Rockets, etc).
Crafting queue size increased from 10 to 20 (this means 1 in production and up to 19 pending).
Cozy Campfire no longer grants any Utility score for healing and instead grants more for placing the trap.
Falling Damage has been adjusted so that damage occurs at higher heights.
Players now first take damage after falling 1300+ units instead of falling 850 Units
(Example) You can now walk off a 3 story building, but you can’t jump off.
Initial fall damage increased from 5% max HP to 10% max HP.
Next Damage Threshold is now 20% max HP at 3 tiles.
Next Damage Threshold is now 50% max HP at 3.75 tiles.
Next Damage Threshold is now Knockdown at 4.5 tiles.
Farther than 4.5 tiles will also result in Knockdown.
Enemy fall damage values have been adjusted to be in line with these changes.
The vehicles that Survivors stand on top of will no longer take damage from ranged or melee weapons.
Only the Pickaxe can damage them.
Increased wood, stone, and metal stack size and carry limits.
The default building resource capacity has been increased from 999 to 2000.
Building Resource Capacity nodes have replaced the previously existing Weapon Skill nodes in the Skill Tree. These new nodes allow players to upgrade their resource carrying ability by 1000 apiece to a maximum of 5000 per type.
Weapon Skill has been effectively uncapped since v3.3, which allowed us the opportunity to remove and repurpose their nodes in the skill tree. So don’t worry - your ability to use weapons of all levels remains unchanged! - Developer Comment
Existing items will not automatically restack.
You can condense stacks by dropping and picking up items or transferring between backpack and storage.
Economy Tuning
Increased Hero and Schematic Quest XP for Stonewood, up to Mid Plankerton.
Players who have already completed these Quests will be awarded the difference.
Challenge Quests have been extended to 20 Stages.
The ‘Leave No One Behind’ Challenge Quest now awards Survivor XP, scaled based on stage.
Players who have already completed Stages 1-10 of this Quest line will be awarded the Survivor XP.
Bug Fixes
Fixed a long delay that occurred when joining a party when first loading-in on PS4.
Fixed an issue that could cause BluGlo pylons to spawn on top of one another.
The buff from BluGlo pylons is no longer lost after 10 minutes.
Fixed an issue that would cause players to pick up items much slower than normal.
MISSIONS + SYSTEMS
New Questline: Into the Storm: Opening Act
Accompany Lars and Ray on their journey into Lars' past in the brand new questline, ‘Into the Storm’!
Brand new Survive the Storm map - Thunder Route 99.
For more details about Thunder Route 99, head here.
Into the Storm Llama is available in the Loot Tab.
Cost: 1000 Storm Tickets
Event Llama guarantees at least one Epic (or higher) Neon Weapon or Cyberpunk Hero
Every 1000 Firecracker Tickets will be converted into a Spring Llama.
Quest Rewards:
Choice of Legendary Ranged Neon Weapon (Pistol, Shotgun, Assault).
Survive the Storm returns!
Improved rewards.
Added Spring It On! Gold, scaled by difficulty and number of days completed.
Improved the amount of Hero / Schematic / Survivor XP earned.
Increases more with difficulty and number of days completed.
Increased the rarity of items (Survivors, Schematics, Transform Keys, etc.) that drop from Survival mode, especially at high difficulties.
Reduced the number of low-rarity items that drop.
Mission Alerts award between 300 and 1500 tickets, scaled based on Survival length and difficulty.
Quota: Three 3-Day Survivals per 24 hours.
Quota: One 7-Day Survival per 24 hours.
Added side quests with new banner rewards!
Power 15 Event Themed Banner + 1000 Storm Tickets.
Power 40 Event Themed Banner + 1000 Storm Tickets.
Power 70 Event Themed Banner + 1000 Storm Tickets.
Changed the Survival Mode vote to skip the day to majority vote (from unanimous) to keep consistent with all other voting.
Mutant Storms
Mutant Storms are more active during this event and award between 100 and 240 Storm Tickets, scaled based on difficulty.
Quota: 10 per 24 hours.
Repeatable Quest to complete 2 Mutant Storm Mission Alerts that awards 100 Spring It On! Gold
Opt-in difficulty boost and group missions do not award tickets during this event.
Mini-boss Mission Alerts can no longer be selected if you have not unlocked the mission the alert is attached to.
This will prevent low-level players from attempting Mission Alerts that are too difficult for them, unless they are invited into a group by a higher-level friend.
Mimic Reward Updates:
Mimics will always award the equivalent to at least a Level 3 (Blue) Treasure Chest.
Some Mimics will instead award the equivalent to a Level 4 (Purple) Treasure Chest.
‘Evacuate the Shelter’ adjustments:
In non-group missions, the number of enemies needed to be killed after reaching the shelter has been reduced to 10 per players in zone instead of 35
The final encounter in non group missions has been reduced to 6 minutes from 8
‘Repair the Shelter’ adjustments:
See-Bot will no longer be attacked on arrival.
See-Bot will now arrive with a 5 minute counter. After 5 minutes it will leave to recharge and then return later to a different location on the map.
The Husk attack now begins when a player deploys the See-Bot. See-Bot is safe before then.
Players have 5 minutes to start the scan and then defend See-Bot.
Husk attack difficulty has been reduced for first two attacks.
Shelter will now automatically start diagnostic scan when player reaches the shelter instead of having to interact with it.
Decreasing the difficulty of the mission and initial combat encounter allowed us to double down on the mission core: scrambling to rescue a sieged shelter and creating a time pressure. -Developer Comment
With the automatic diagnostic scan the length of time until first raid occurs has been increased to 8:30 minutes after diagnostics are complete to allow more time to prepare, used to be 6:30 minutes.
Progress for the quest ‘Air Quotes’ is now given when the first 25 enemies have been successfully eliminated after activating the Storm Chest. Rather than having to eliminate all waves of enemies before the timer is up.
Bug Fixes
Fixed an issue where some players were locked out of their Storm Shield.
Visual level of Survival mission reward chest increased (so it reaches max-level chest appearance at 7 days).
HEROES
Cyberpunk Heroes added, available in the new ‘Into the Storm’ event Llama.
Bullet Storm Jonesy (New Soldier Subclass) Bullet Storm: Uses high magazine weapons to build up attack speed and mow down enemies.
New Perks:
Start Up - Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch.
Start Faster - Increases ‘Start Up’ rate of fire bonus to 2.4% per shot.
Harvester Sarah (New Ninja Subclass) Harvester: Close range scythe Ninja who uses Smoke Bomb and Shadow stance to survive on the battlefield.
New Perks:
Scythe to Meet You - Scythe attacks apply a 30% snare for 1 second.
Late Arrival - Scythes deal 48% increased damage to slowed or snared targets.
Heavy BASE Kyle (New Constructor Subclass) - Heavy BASE: Constructor focused on taking down enemies within BASE to charge up a great energy nova.
New Perks:
Feel the BASE - BASE generates energy when enemies die within the area affected by BASE. After 30 kills BASE emits an explosion that knocks husks back and deals damage in a 3 tile radius.
Turn Up the BASE - Increases the radius of ‘Feel The BASE’ by 2 tiles and damage by 80%.
New Tactical Perk:
Feel the BASE - BASE generates energy when enemies die within the area affected by BASE. After 30 kills BASE emits an explosion that knocks husks back and deals damage in a 3 tile radius.
T.E.D.D. Shot Jess (New Outlander Subclass) T.E.D.D. Shot: Deploys T.E.D.D.Y. to provide cover fire while sniping foes from a distance.
New Perks:
Quick Scope - Increases sniper rifle rate of fire by 35%.
Precision Handling - Hitting a headshot increases the speed of your next reload by 7% (Max 35%). Resets after reloading.
Eye on the Prize - Getting 15 headshot kills grants 1 Charge Fragment.
New Support Perk:
Sure Shot - Increases sniper rifle critical hit damage by 35%, 53%, 70%.
Outlander
Shock Tower
No longer requires a Fragment to operate.
Cooldown has been set to 60 seconds.
Stamina cost has been set to 50.
Using a Fragment will reduce the cooldown by 30% and reduce the stamina cost to 0.
Damage has not been adjusted.
T.E.D.D.Y.
No longer requires a Fragment to operate.
Cooldown has been set to 60 seconds.
Stamina Cost has been set to 50.
Using a Fragment will reduce the cooldown by 30% and reduce the stamina cost to 0.
Damage has been unadjusted.
Impossibility Matrix
Now increases the cooldown reduction for ‘Shock Tower’ and ‘T.E.D.D.Y.’ to 50% when using a Fragment.
Fragment Ammo
Cap has been increased to 25 + Llama fragment.
Llama Fragment
Acquiring a Llama Fragment now immediately resets the cooldown of all your Fragment abilities.
Constructor
Recycling
Increased the maximum storage capacity of BASE Recycling from 150 to 450.
Hyperthreading
Increased the maximum storage capacity of BASE Hyperthreading from 300 to 900.
Bug Fixes
Fixed an issue where the ‘Plasma Pulse’ tooltip wouldn’t reflect the current ‘I.F.F. Coding’ functionality.
Fixed an issue with Fragment Flurry Jess and Shamrock Reclaimer's support bonus ‘Energized’ not scaling correctly across multiple star levels.
Fixed an issue where ‘Dragonslash’ caused Ninjas to lose collision against Heroes and Enemies.
Fixed an issue where ‘Decoy’ wasn't taking damage from Husks.
Fixed an issue that could cause ‘Mantis Leap’ to stack velocity infinitely.
WEAPONS + ITEMS
Neon Weapon set added, available in the new ‘Into the Storm’ event Llama.
Ranged Weapons:
Argon Assault Rifle
Helium Shotgun
Krypton Pistol
Melee Weapons:
Argon Axe
Krypton Sword
Neon Scythe
Impulse Grenade
Doubled the knockback distance against enemies.
No longer affects allies.
Easter Egg Launcher Eggs no longer detonate when a player is downed but are cleared when a player respawns or disconnects.
Bug Fixes
Fixed an issue where crystal Scavenger melee weapons had the same durability as ore Scavenger melee weapons.
Fixed an issue where the Vacuum Tube Spear and Axe knocked enemies back instead of stunning them in place.
Dragon's Might shotgun projectiles no longer bounce off of deep water.
Fixed an issue where Dragon's Might shotgun projectiles weren't exploding on contact with enemies.
Bullet tracers shot from other players single shot weapons no longer travel through walls.
Fixed an issue where the Boost Trap would give more resources than intended from recycling.
UI
Added an option to show a Collection Book indicator on items in the Armory menus.
Added an option to toggle whether or not 'Favorite' items are grouped together in the Armory menus.Added tooltip text for the cinematics volume setting in the audio settings tab.
Items in the Armory that don't have stats no longer display a stats panel.
Replaced references of the word "Vault" with "Armory" in skill tree nodes.
Bug Fixes
Fixed an issue where players using the Combat Pro control scheme would see "Unable to Edit Building" when pressing the button to get on their Hoverboard.
Fixed an issue where the ‘Place Trap’ controller button icon was missing when using the Combat Pro control scheme.
Updated reward summary cards to no longer be selectable once they move off screen.
Fixed an issue where damage return values for Traps that deal elemental damage were not indicating what type of elemental damage was dealt.
Updated Electrical Wall and Ceiling Trap descriptions to mention their elemental damage traits.
Fixed a spelling error in the Mythic Wukong Berserker description.
Fixed an issue that prevented players from selecting options (mute, add friend, etc.) in chat.
Fixed an issue where the camera would jump when zooming in on a skill tree tier.
Fixed the ‘Import Friends’ button not being selectable with a controller.
Fixed 4-player level difficulty being cut off in the in-zone objectives screen.
Fixed the ‘Research’ purchase button's cost icon being offset when using a controller.
Fixed BluGlo having the ‘Equip’ button active in the in-zone inventory.
Fixed a crash that occurred when typing a comma while naming your Homebase.
Updated player revive screen text.
AUDIO
Metal toilets now plays a metal sound when destroyed.
Unsearched shopping carts now have impact sounds.
Quote:
Originally Posted by Nexrom
Quote:
Originally Posted by Nexrom
ПОтомучто они на него забили и не хотят дорабатывать , улучшать и добавлять контент .
а может потому что даже не заанонсили пока переход на ф2п? Кроме 2018 года не указано, а? А про изменения ивенты, новые миссии и реворки выше
спасибо за видео кстати А то друзья ждали ПВЕ апдейтов и гоняют в БР режим, а я сыт БРами давно, а вот пве зашло фаново Правда играем с половинкой, без общих друзей, но контента ещё много, а тут и новый завозят.
И наконец убирают кроликов!!!!!1111