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Знаток
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Re: За что мы платим? Открытое письмо игрового журналиста разработчикам TESO.
Цитата:
Ну так кака маны 2050, а кап 1900, значит на смом деле там где-то 300 маны сверху, перекидывает ее в стамину, едим еду на 312 ХП и Ста и вуался |
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#379 | |
Знаток
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Re: За что мы платим? Открытое письмо игрового журналиста разработчикам TESO.
не не не, я после таких походов зарекся ходить с некоторыми билдами =)
Добавлено через 3 минуты В кратце суть, 1.5 абилки у босса. 1) АоЕ по всей зоне с 1 сэйф спотом - спот появляется полурандомно 2) Там какая-то кучка молний, бьют где-то по 1к. В общем идея такая, что народ после сэйф спота сразу разбегается, чтобы не попасть под эти несчастные молнии, в итоге когда появляется сэйф спот - многие просто не добегают через всю карту. Теперь внимание! Дамаг этого АоЕ, где-то ~600, бьет секунд 10. в 3 хила которые разольют 9-12 луж, обхотают весь рэйд и все поюзают синергию bone shiled рэйl этот дамаг даже не заметит! Последний раз редактировалось Helar_renamed_2200_02122023; 22.05.2014 в 12:59. Причина: Добавлено сообщение |
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#380 | |
Старожил
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Re: За что мы платим? Открытое письмо игрового журналиста разработчикам TESO.
любая инстант абила делается из блока
любая инстант абила не имеет касттайма некоторые инстант абилы даже стан имеют ![]() Добавлено через 3 минуты не тебе решать что и куда выкидывать этот старенький вов еще даст фору ЕСО сейчас их вообще глупо сравнивать небо и земля, мб через годик другой, но вопрос будет ли ЕСО через год ![]() Последний раз редактировалось LordPSIH_renamed_621564_23012021; 22.05.2014 в 13:02. Причина: Добавлено сообщение |
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#382 | |
Знаток
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Re: За что мы платим? Открытое письмо игрового журналиста разработчикам TESO.
На тот момент эьто были действителньо сложные тактики и энкаунтеры, не было тогда никаких казуальных упрощений еще... а народ уже ныл, что сложно. Ну чтож, Близзы пошли на поводу у народа, и мы имеет тот вов который есть |
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Предводитель
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Re: За что мы платим? Открытое письмо игрового журналиста разработчикам TESO.
Цитата:
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#387 | ||
Старожил
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Re: За что мы платим? Открытое письмо игрового журналиста разработчикам TESO.
вопервых у любой инстант абилы есть анимация - и она больше чем у баша раза в два-три, во-вторых во время этой анимации блок падает вов никому не даст фору, т.к. это одна из худших мморпг вообще (хуже только вовоклоны) надо же понимать что вов популярен не изза качества самой игры (оно ужасно) Добавлено через 1 минуту Цитата:
все Последний раз редактировалось Fleux_renamed_1124447_20062024; 22.05.2014 в 13:22. Причина: Добавлено сообщение |
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#388 | |
Старожил
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Re: За что мы платим? Открытое письмо игрового журналиста разработчикам TESO.
Да в ТЕСО багов нет или они все уже пофиксены. Кирик спэшал фор ю
Dungeons & Group Content
General Fixed an issue where some monsters dropped no loot. Dungeons Bad Man’s Hallows Mother Snake is now slightly easier to defeat. Season of Harvest: Fixed an issue that could cause grouped players who were not on the correct quest step to have to fight their way back to the beginning of the area instead of being portaled back to the start by Eveline Vette. Elden Hollow Added an interruptible telegraph to boss abilities that can be interrupted. Direfrost Keep Fixed an issue where Drodda’s Apprentice would still draw health from you, despite the ability being blocked. Fixed an issue where Drodda’s Apprentice would occasionally spam the ability Dampen Magic. Crypt of Hearts The Skeletal Fire Mage now has the intended difficulty. Blessed Crucible Fixed an issue where the ability Nusana’s Shed Flames would deal damage in an area larger than the telegraph. Fixed an issue where the Incineration Beetle would not turn to face its victim when casting the ability Mandible Bite. Volenfell Fixed an issue where the Guardian Centurions would not always reset after your group died. Veteran Dungeons Veteran Fungal Grotto Fixed an issue where you could break the portal if you used /stuck as you were getting pulled in. Fixed an issue where a boss ability was missing its icon. Fixed issue where the boss would reset if the taunting player is pulled into the Shadow Realm. Veteran Spindleclutch Fixed an issue where Vorenor Winterbourne was partially visible when he should not have been. Fixed an issue where Praxin Douare’s adds did not have the intended difficulty. Veteran Banished Cells The boss, Maw of the Infernal, now requires you to be within melee range to hit him with melee attacks. Veteran Elden Hollow Fixed an issue where Kargand was not visible for those that weren’t on the quest. Fixed an issue where there was no portal out of the Daedric Realm until you killed Murklight. Veteran Darkshade Caverns Fixed an issue where you would get stuck in the engine room after killing The Engine Guardian. Fixed an issue if you got locked out of the Engine Room as the fight starts, and were killed through the door. The boss will now properly reset if everyone inside the room is dead. Fixed an issue where the quest ‘What Was Lost’ could break if whoever Shatasha is following logs out. General
Safeguards have been added to many quest steps to help prevent you from being blocked if you log out, abandon the quest, or die during theatre scenes. Fixed issues to add or correct quest markers and compass pins. Fixed many places where you could get stuck on buildings, rocks, or other assets; fall through the world; allowed you to reach what is intended to be unplayable areas; and floating bushes, trees, and other objects. Main Quest Fixed an issue if you had a summoned pet, it could potentially be grabbed by an invisible Molag-Bal and get stuck in a floating posture. The Dangerous Past: Monsters will now drop loot when you kill them. God of Schemes: The doors now work if you die while in Heart’s Grief Vestibule. Castle of the Worm: Lyris will now reappear if you die before going into the cistern. Castle of the Worm: The difficulty of the monsters has been reduced. Shadow of Sancre Tor: The theatre scene at the end will now complete, and the quest will advance appropriately. Heart’s Grief: The difficulty of the Skeletal Battlemages has been reduced. Valley of the Blades: Added a map for The Ancestral Cave. Alik’r Desert The Oldest Orc: Gurlak no longer disappears when you free him. Left at the Altar: Narrows-His-Eyes now attacks you when Uncle Thakh tells him to. Lizard Race: Updated the conversations to highlight your ability to trade for a different lizard. Master of Leki’s Blade: Apprentice Smith Roccan now properly remains in the realm of the living instead of appearing in the dream realm. Morwha’s Curse: You’ll now get all your quest items back when you return to Talia after leaving the area early. Trouble at the Rain Catchers: You must now wait for Overseer Jahi to reach his destination to speak to him and in order to advance the quest. Trouble at the Rain Catchers: Naserian now remains on the ground when you kill him – it was not a flesh wound. Temple’s Treasures: Unique quest items are now removed from your inventory at the right time. Kingdom in Mourning: The portal to Evermore no longer disappears until you’ve completed that phase of the quest. Tears of the Dishonored: Islaif, Thadret, and Hillid are now armed with weapons when they attack you. Past in Ruins: The Ancient Blade will not appear in your inventory until you actually pick it up. Whose Wedding?: This quest will now advance properly when you force Wildur the Ungodly to flee from combat. The Impervious Vault: Gabrielle Beneles will now properly resume the ritual if you die during her first attempt. Auridon The Serpent’s Beacon: After completing the quest, you will be able to re-enter the lighthouse. Harsh Lesson: You can now use the door in Saltspray Cave without finishing the quest. Harsh Lesson: Increased the XP and gold rewards. Silsailen Rescue: You will no longer take damage from extinguished fires. The Veil Falls: Ondicantar and Neraronald will now consistently attack you. Depths of Madness: Fixed several areas that would cause you to accidentally exit the zone and fail the quests. Depths of Madness: Fixed various issues with Sanessalmo speaking at incorrect times throughout all three quest steps. Errinorne Isle: Fixed several cooking fires that you could not interact with. College of Aldmeri Propriety : Fixed several issues where NPCs were either blocking or using crafting tables, and interfering with your ability to use them. Through the Ashes: Fixed several issues with broken or missing quest pins. Del’s Claim: Fixed an issue that would make the journal quest bestower difficult to target. The Unveiling: Fixed several issues with broken theater scenes and incorrect greetings from NPCs. Phaer: Fixed several issues with quest items missing their descriptions or tool tips, and missing or incorrect VO. Shattered Grove: Fixed an issue where the bear would not transform into the lead daedra when knocked down, knocked back, or stunned after he drops below 50% health on “Kill the Daedra leader.” The Veil Falls: Fixed an issue where upon quest completion, a conversation could be had with Razum-dar that grants a quest that shouldn’t actually happen until after Dawnbreak is completed. South Beacon: The Serpent’s Beacon: Fixed an issue where the rescued Legionnaire’s dialogue would not match the situation of the quest. A Hostile Situation: Fixed an issue where the first two Heritance soldiers would stay focused on Battlereeve Urcelmo, completely ignoring you. The Mallari-Mora: Fixed an issue where the student’s dialogue window would close before you could make a choice on how to proceed. Bal Foyen Unorthodox Tactics: Fixed an issue if you used Treated Netch Eggs from a distance on a group of foes, the Bull Netch wouldn’t attack the Covenant but would follow you instead. Bangkorai A Marriage in Ruins: The door exiting Nilata Ruins will now actually allow you to exit. Leading the Stand: The quest giving Strange Crow will now properly reappear if you abandon the quest before speaking to the Queen. Beyond the Call: Hatmi will now properly go away if you abandon the quest before talking to her. The Shifting Sands of Fate: Grandeya Nuwarrah will now properly restart her speech if you leave or log while she’s speaking. Conflicted Emotions: Zaag will no longer vanish when you approach him to start the quest. The Covenant Infiltrator: Spymaster Geta now appears properly during this quest. Viridian Hideaway: You can now properly interact with the clothing and woodworking stations. The Will of the Woods: You will now fail the quest if Princess Elara dies. Summoner’s Camp: Defeating Caecilia Attius and the Watcher Tyrant will now properly credit the achievement. A City in Black: Fixed an issue where Bjoulsae Queen’s door would be useable before you had the key for it. The Heart of the Beast: Fixed various issues with broken theater scenes during the ritual. The Heart of the Beast: Fixed an issue where the Wyresses would take a long time to arrive at the shrine, potentially leading you to believe the quest was blocked. The Charge of Evermore: Fixed an issue where you could activate the Grisly Totem from far away. A Marriage in Ruins: Fixed an issue where you could enter Nilata before having the appropriate quest step. A Marriage in Ruins: Fixed an issue where you could skip past Unbind the Sacrifices and run straight to Adeena, yet neither Adeena nor Izzara would acknowledge this. The Waking Darkness: Fixed an issue where Preinrha would take an excessively long time to spawn. Betnikh Prove Your Worth: Fixed an issue that made it relatively easy for you to be accidentally killed during the duel. Unearthing the Past: Fixed an issue if you had already completed the quest and group teleported, you could end up in the wrong layer of Carzog’s Demise. Unearthing the Past: Fixed an issue where you would be unaware that you had to learn the King’s plans to summon an undead army prior to attempting to open the sanctuary door, giving you the impression that you were stuck. Bleakrock Tracking the Game: Fixed an issue where the quest steps to track Hoknir’s belongings and to use meat to lure Deathclaw were listed out of order, potentially causing some confusion. Hozzin’s Folly: Fixed an issue with the fire traps where you would either take no damage when standing on them, or would take damage when standing a distance away. You will now be burned appropriately. Coldharbour Crossing the Chasm: Destroying the Focus Stones is now group shared. The Endless War: Heritance Chillrender and Cutthroat will now give quest credit. The Citadel Must Fall: Hints have been added and the compass now shows the correct location for Lyranth. The Citadel Must Fall: Fixed an issue if you died in this location, you would be taken to the Shrouded Plains Wayshrine instead of the Reaver Citadel Wayshrine Reaver Citadel: Fixed an issue where you would be unable to exit this area once starting the quest step “Enter the Pyramid.” Tower of Lies: Fixed an issue where you could run through the barrier at the end of the tower. Deshaan The Seal of Three: You can now leave the Temple if you don’t talk to Almalexia. Honor Bound: Fixed an issue where you would have to wait 5 minutes or more for Commoners and Monks to respawn . Cold-Blooded Vengeance: Fixed an issue where you could burn the same boat repeatedly. Onward to Shadowfen: Fixed an issue where the quest would not advance properly if you entered Shadowfen via wayshrine or group fast travel mechanics. Eastmarch In Search of Kireth Vanos: You can now complete the quest after logging out and back in while in Mzulft. Merriment and Mystery: You can now find Ralduf. Our Poor Town: This quest will no longer be blocked if Torchbug Wings are collected prior to killing Asmalah. Best of the Best: Fixed an issue if you died while killing the rabbits, your quest counter would stop working and you’d be unable to complete the quest. Glenumbra The Lost Patrol: Fixed an issue where a quest was indicated, but you could not interact with the dead Lion Guard Officer. You can now obtain a quest from the officer. Angof the Gravesinger: Gabrielle Benele will now properly assist you in fighting Angof. Pride of the Lion Guard: Fixed an issue where the quest indicator did not include the area where Recruit Gorak could be found. Mastering the Talisman: Fixed an issue where you would sometimes be unable to interact with the revelation pool. Grahtwood Enemies at the Gate: Fixed an issue where some Brigands were not giving quest credit when killed. The Grip of Madness: Daraneth will no longer turn invisible after transforming the scout. Greenshade Thodundor’s View: Thodundor will properly respawn if he is knocked off the ledge. Malabal Tor The Summer Site: If you’re in a small group, you will no longer have your progress blocked when a group member talks to Farandare. Restore the Silvenar: You can now help others defeat the bosses without causing your own quest to fail. Restore the Silvenar: Reduced the difficulty of the fight with Silvenar Past. Abamath: Fixed an issue if you knocked Cassia Varo into the water, and quest progression would be blocked. Mages Guild Firsthold: Fixed an issue where Lothdush could be attacked if you were a member of the Aldmeri Dominion. Reaper’s March Stonefire Machinations: Killing the enemies before all group members have interacted with the quest objects will no longer prevent the quest from advancing. Stonefire Machinations: Adjusted the Mane Akkhuz-ri boss fight so it’s not nearly impossible once he summons the Shade and Infernal. S’ren-ja: Added graveyards to Rakhad’s Hideout, Ezzak’s Bandits Cave, and Skooma Lab. To Moonmont: This quest is now set to the correct level. Down the Skeever Hole: Talking to Herdor will now advance the quest. Motes in the Moonlight: Fixed an issue where Dark Mane would reset after summoning his dogs. Pa’alat: Fixed an issue that would cause a giant scorpion to move within agro range and attack you mid-conversation. Haunting of Kalari: Fixed an issue where you would be given prompts to interact with Cub Tales and Distribution Notes even when you were not on the quest. Rivenspire Shornhelm Divided: You can now free Skordo the Knife and progress through the quest. Shornhelm Divided: Count Verandis Ravenwatch will now close the portal when he says he does. Shornhelm Divided: Verandis will now reappear if you die while inside Fevered Mews. The Lightless Remnan : Moving too close to the door will no longer cause Verandis and Gwendis to reset and begin their conversation over. Dream-walk into Darkness: There is now a door to exit the dream. Rusty Daggers: The pond attack will now reset correctly if you run away, die and resurrect at a wayshrine, or log out. A Traitor’s Tale: The Scholar will now reappear if you die before reaching the central tower. Hope Lost: You can now find Adusa. Archaic Relics: Edweg will appear appropriately for everyone in a group that’s on the step “Talk to Edweg.” Hope Lost: The quest no longer advances when you log out, die, or leave the area with a follower. Shrouded Pass: Fixed an issue where you could not interact with the Shrouded Pass wayshrine. Shadowfen A Final Release: If you’ve completed White Rose Prison, you are now able to complete this quest. Vigil’s End: You can no longer interrupt the theatre scene between the Enchanter and the Ayleid Knight. Riches Beyond Measure: Increased the quest level and monster level to be appropriate for the region. Deep Graves: Fixed an issue where some monsters were under-leveled. Stonefalls Rending Flames: Mavos Siloreth will now teleport you to Ash Mountain when you ask to be sent back. The Death of Balreth: Updated the quest pins when fighting Malreth. The Wizard’s Tome: Updated the quest pin to more accurately guide you to the spellbook. Stormhaven Curse of Skulls: Skulls will no longer disappear if someone else activates them. The Perfect Burial: Fixed an issue where there were far too few mudcrabs to support everyone on this quest. Stros M’Kai The Grave: Fixed an issue that caused enemy NPCs to respawn at a faster rate than intended. Innocent Scoundrel: Fixed an issue where Irien would not spawn during the quest step “Meet Jakarn at the Inn,” making it impossible to complete the hint step “Talk to Irien.” The Grave: If you play with fire, you’ll get burned! The fire traps will now consistently damage you. The Rift Pinepeak Caverns: You can now properly complete the quest with Deekonus in all situations. Returning Winter’s Bite: This quest will now advance properly if you already have Winter’s Bite in your inventory. Returning Winter’s Bite: Fixed an issue where the boss Thorfa could potentially not respawn for several minutes. Breaking the Coven: Eyeballs will no longer duplicate themselves within your inventory. A Walk Above the Clouds: If you die to the boss, you will be able to use the kindling and light fires again. Yngrel the Bloody: Fixed an issue where the boss Yngrel could potentially not spawn for several minutes. Добавлено через 1 минуту ![]() Добавлено через 2 минуты ![]()
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оффтоп: Unter>Salomea
![]() Последний раз редактировалось iseberg_renamed_561553_17102020; 22.05.2014 в 13:31. Причина: Добавлено сообщение |
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#389 | |
Знаток
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Re: За что мы платим? Открытое письмо игрового журналиста разработчикам TESO.
Большая часть боссов страшна как раз механикой, ХП и ДПС в танка вещи настоко бессмысленные, что не играют никакой роли, я бы сказал ХП босса часто играет просто роль переключения фаз на нем З.Ы. Последний рэйд что я видел в Вове это было у Клакси, так вот, там небыло ни одного босса, который бы сильно бил бы танку, а если и стакал какой-нить дебафф то танки свитчились. А вот членам рэйда приходилось несладко от кучи абилок. |
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#391 | ||
Гуру
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Re: За что мы платим? Открытое письмо игрового журналиста разработчикам TESO.
Цитата:
Нууу... Нельзя сказать, чтобы парень не прав, он просто не так формулирует. WoW действительно популярен из-за очень сильного комьюнити в США. WoW — это субкультура. ![]() |
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#394 | ||
Гуру
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Re: За что мы платим? Открытое письмо игрового журналиста разработчикам TESO.
Цитата:
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#395 | |
Старожил
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Re: За что мы платим? Открытое письмо игрового журналиста разработчикам TESO.
пернатый пукнул свой стандартный пост, да мы уже знаем что у тебя все ок, фантазер ты наш
![]() зы по теме: мы здесь и не говорим о том,что в Вове не бывает багов. Мы говорим, про то что ТЕСО на стадии альфатестирования ![]()
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оффтоп: Unter>Salomea
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#397 | |
Гуру
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Re: За что мы платим? Открытое письмо игрового журналиста разработчикам TESO.
Добавлено через 1 минуту Вот схожий комментарий: Последний раз редактировалось Uterus_renamed_989605_14032025; 22.05.2014 в 13:49. Причина: Добавлено сообщение |
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#398 | |
Маньяк
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Re: За что мы платим? Открытое письмо игрового журналиста разработчикам TESO.
Я не то чтобы ВОВО бой, да мне нравился мир варкрафта 3, потом вышел вов, это было для меня офигенно и где-то лет 6 я вообще не думал о других ммо, потом надоело, да. Но я о другом, это просто факт, вов по качеству превосходит все нынешние ММО, что бы там не выдумывали.
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