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Discussion Grim Dawn
Автор темы: Omgwar
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Old 18.09.2012, 18:36
Re: Grim Dawn
Все, удовлетворил свою фантазию, смотри, что бы родители не узнали :3

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Old 18.09.2012, 21:05
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Re: Grim Dawn
Originally Posted by Фальсе:
Ужас, как в такое играть. Это полное уныние и отчаяние Я понимаю еще дарк соулс или что-то подобное, где есть хардкор или превозмогание. А тут просто концентрированная апатия
Тут делают diablo-клон, с дарк сулсом вообще ничего родственного
Old 18.09.2012, 21:26
Re: Grim Dawn
Кстати, если бы в Дарк Соулс над головой горела стрелка куда идти, она бы хардкорной не была, так как вся фишка в *понять* куда надо идти, а так игра не сложная :3

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Old 19.09.2012, 04:31
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Re: Grim Dawn
Originally Posted by Kapes:
Тут делают diablo-клон, с дарк сулсом вообще ничего родственного
Я про атмосферу!
Old 21.09.2012, 09:59
Re: Grim Dawn
тч2 порвал всех ! Всем срочно играть!!! Я создал !
Old 06.10.2012, 08:35
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Re: Grim Dawn
http://www.kickstarter.com/projects/...bd007fb928ecf#
Quote:
So, what has apparently been a few months in real-time for you guys has been only weeks for me with things even more crazily busy than usual. We've hired up 4 new full-time developers (2 artists and 2 designers) and have another part-time programmer. With the unfortunate closing of 38 Studios a short distance from us, there were suddenly a lot of very talented developers looking for jobs and we were able to very quickly fill our positions.
We've made a lot of progress on the development of the world and content, especially with regards to loot and enemies. You can catch up on some of these development in our updates section with the recent bestiary posts from Allminoxy, level posts from Jalex and the bi-weekly "Grim Dawn Misadventures" from Zantai: http://www.grimdawn.com/forums/forumdisplay.php?f=18
I'm planning on posting a more detailed update on the status of the world soon as well.
In the meantime, we're now at a point where we'd like to gather ideas for our additional environment and underground so that we can get started on those. To that end, we've posted a thread on the forums where you can share your ideas or comment on others: http://www.grimdawn.com/forums/showthread.php?t=4990
In a couple weeks, we'll consolidate the most popular, fitting and feasible ideas and then create a poll for you to vote on them.
-Arthur

Old 06.10.2012, 12:54
Re: Grim Dawn
Titan Quest ни чего так игрень была для тех времен, выйдет Grim Dawn заценим и будя пища для разговора, а не ананировать на картинки и видео и фапать на много букаф на ОФФ форуме...
Old 06.10.2012, 22:26
Omgwar - куратор темы     #233
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Re: Grim Dawn
Здесь Артур Бруно, грубо говоря, подвел итог всему , что происходило за последние месяцы.
Old 08.10.2012, 07:46
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Re: Grim Dawn
Quote:
Grim Dawn will have PvP. Titan Quest had it also but it was a hidden feature. Crate will make it more obvious in Grim Dawn that people can host PvP enabled servers if they choose (clearly marked of course). [1]

If you host a PvP enabled game, then you'd essentially have friendly fire enabled. The developers wouldn't want to allow it to be toggled on / off during a game session as that would invite more potential for griefing other players. [2]

If Grim Dawn is a success, Crate would like to add other gameplay modes, like co-op survival and possibly a battle arena if they can build closed servers. [3]

For gameplay modes like a PvP arena, the developers would make the maximum of players larger than in normal campaign mode. [4]
http://www.grimdawn.com/forums/showt...8918#post68918
надеемся и ждём

Old 08.10.2012, 19:45
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Old 13.10.2012, 19:33
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Re: Grim Dawn
http://grimdawn.ru/

Old 19.10.2012, 19:11
Omgwar - куратор темы     #237
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Re: Grim Dawn
ух-ты. сейчас заценю сайт)

ЗЫ скорее бы альфа...
Old 20.10.2012, 10:18
Re: Grim Dawn
Месяц альфы не объявляли примерно? Ато чую конец года окажется декабрем в числах 20х
Old 20.10.2012, 10:55
Omgwar - куратор темы     #239
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Re: Grim Dawn
говорили конец осени - зима.
Old 20.10.2012, 15:03
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Re: Grim Dawn
http://grimdawn.ru/2012/10/20/burrwi...товая-локация/
Сделано это было в рамках подготовки сегмента игры к альфе (до которой еще месяцы).

Old 02.11.2012, 12:31
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Old 02.11.2012, 13:38
Re: Grim Dawn
Бедные монстры, как только люди над ними не издеваются.
Old 02.11.2012, 15:49
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Re: Grim Dawn
зачётный моб

Old 06.11.2012, 05:03
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Re: Grim Dawn
Quote:
Alpha Release
We're not far off from a minimalist alpha where players can replay a small chunk of the world that comprises about 3-4 hours of gameplay. With the enemy level caps off, it could be replayed up to level 30.

The following is a rough list of the most significant tasks that would need to be finished:
  • Finish off the green starting area levels and part of the yellow slums area.
  • Get at least a main starting quest-line in and polish up some of the existing quest prototypes that can serve as sidequests.
  • Finish up the 3 nearly complete skill classes
  • A few other programming and design tasks

Rough estimate is that this will take 6-8 months to complete with our current resources.


Beta Release
The time between alpha and beta will depend on whether we want to shoot for a real content-complete beta or more of a Minecraft or Path of Exile style beta where the game is more complete than alpha but still in development. I'm thinking we're probably going to want to go with the work-in-progress style beta. I think we would still want to aim to have a more significant level of content built out though and this could take some time. With our current resources, it might 4-6 months from the start of alpha but we won't know until we see how alpha goes.

Final Release
We can't really provide a good estimate right now given our current situation. Getting to the full release is mainly just a matter of filling out content though at this point.
немного запоздал (ну на 7 месяцев где то) и мб кто не видел то в кратце
конец ноября - начало декабря старт альфа релиза:
минимум 3 класса в альфе будет
геймплей на 3 - 4 часа
максимальный лвл будет пока 30й
к альфе они должны закончить побочные квесты и локации которые помечены зелёным (как минимум)

через 4 - 6 месяца будет бета релиз всего скорей
+ обдумывают как реализовать всё это
P.s. статья ещё до KS и планы наверное у них всё таки малёх поменялись

Old 09.11.2012, 19:07
Omgwar - куратор темы     #245
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Re: Grim Dawn
что-то пока на офф. форуме про пре-альфу ни слуха - ни духа
Old 09.11.2012, 21:17
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Re: Grim Dawn
ждём, надеемся...

Old 16.11.2012, 14:12
Omgwar - куратор темы     #247
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Re: Grim Dawn










Old 20.11.2012, 00:29
Re: Grim Dawn
И что тут смотреть . . .
Old 20.11.2012, 05:26
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Re: Grim Dawn
http://www.grimdawn.com/forums/showthread.php?t=5450
Quote:
Okay, so in the past few weeks we've gotten a lot of great suggestions for the "stretch" environments. We've taken some time to sift through them, consider how well they fit into fiction / geography of the first Grim Dawn (in sequels you'll travel further across Cairn to more exotic locations) and estimate how much art / dev time they'll take to produce. On the KS we originally stated it would be an above-ground environment and an underground, but later decided it would make more sense to let you choose any two art-sets, whether it be for above or below ground.

We're going to conduct two consecutive polls since some of these suggestions will take more work than others and we could be overwhelmed if you ended up choosing two of the biggest ones. This first one will be more expansive and then the second will contain many of the same options plus a couple more. Note that these art-sets will probably not be done for alpha and will be completed for beta or final release.

Here are descriptions of the options for the first poll:

Evil Forest
Like a normal forest but more eviler! Lots of creepy dead trees, dim lighting and swirling mists. I imagine it would make a nice home for thorned horrors and were-creatures.

Battlefield
Scorched earth, trenches and haunting remnants of epic battle. Craters steaming with the remnants of potent alchemical weapons. Twisted metal and charred bodies scattered about broken engines of war.

Ch'thonic Void
Occasional, randomized portals will allow players to travel to regions of the Ch'thonic Void, which will be a dark and twisted landcape of obsidian rock, ash, bones and lakes of blood, crackling with chaotic energy and swarming with enemies. Odds of surviving to find the exit portal... not good.

Sewers
Sewer system underground set for creating a twisted network of dank, dark sewers underneath towns and cities that lead off into forgot areas where various types of unsavory humans or foul creatures have taken refuge.

Catacombs
An underground to attach to our above-ground graveyards. Walls hollowed out to house the bones of the dead, family mausoleum chambers, mass burial pits and rooms with elaborate shrines made out of bones. No doubt you'd stumble upon evidence of necromantic rituals or even covens of necromancers enjoying a resurgence now that the empire has been destroyed and there are no authorities to keep them in check.

Shipyard
A section of city where big ships were built, now silent and eerie. Old hulls rotting in the harbor, big cranes overhead, half-finished vessels up on platforms.

Railyard
Train tracks and old, primitive engines and train cars, some on rails, some lined up waiting to be repaired or scrapped. A old train depot fallen into ruin.
всем голосовать за Ch'thonic Void !:)

Old 20.11.2012, 15:10
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Re: Grim Dawn
Тык
перевод про оружие

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