A new patch is out! Please restart your games and update your servers to make sure you're on the latest version.
Before we get to the changelog we have another announcement to make:
Join the Exploit Hunters!
Throughout Early Access we would like to reward our community for bringing big exploits to our attention. One of the most important things we can do to make sure Conan Exiles provides a fair and balanced playing field is making sure we eliminate exploits as early as possible.
By working together we can more easily discover exploits which ruin the fun of playing Conan Exiles. So please tell us if you discover such major exploits, and you may receive a nice reward for your efforts and for helping the entire community.
What we are looking for:
Serious exploits which can be used in online play and on multiplayer servers. (This would for example be exploits which gave certain players big advantages in the game, like duplicating items or being able to build inside mountains/rocks.)
How to proceed if you find such a serious exploit:
Go to conanexiles.com/exploithunters and write a detailed test case for the exploit. You must describe each step needed to reproduce what you have found. Please include your PayPal email so we can reward you for your help. Also, please include your name or Steam user name if you wish it to be included in our list of rewarded Exploit Hunters.
We will evaluate all the submissions sent to us but only respond to and reward those which have revealed a serious exploit which we were not aware of.
If we deem your submission valuable you may receive a reward of between $100 and $500 sent to you via PayPal. The size of the reward will depend on how valuable we deem your submission. Every rewarded Exploit Hunter which has included their name or Steam name will be listed in the Tech Support and Bug Reports forum on Steam.
Please note, you will not be rewarded if:
We were already aware of the serious exploit you discovered.
Someone else had already submitted a report on the serious exploit you had found.
We do not deem the exploit you found to be severe enough.
Changelog:
TL;DR (Patch Highlights)
(NEW CONTENT) The trebuchet siege engine has arrived and can help you tear down enemy walls and fortifications! Can be crafted at the carpenter bench
(NEW CONTENT) Added two types of ammunition: Siege boulder and Demon-Fire barrage
Added siege GUI for trebuchet where you can add counterweights to modify range and craft siege ammunition
Gates can now be placed in gateways
Fence foundations now snap correctly to sockets
Changed the dodge mechanic to give more control such that you can no longer dodge while moving forward or partially forward.
The Yellow Lotus Potion should now work as intended
Certain religion and lore NPCs will now respawn correctly
General Bug Fixes and Improvements
Some dye ingredients are now easier to reach and harvest
The Yellow Lotus Potion now works as intended
Gates can now be placed in gateways
Fence foundations now snap correctly to sockets
Fixed several dye resources not being dismantled when harvesting them
Crystals in Imp-cave can now be picked up
Bedrolls should now work properly as spawn points in small buildings with low ceilings
Fixed a case of player camera getting broken if you removed the bracelet during the death wall cinematic
The horn will now correctly play sounds when interacted with via Pop-up menu
Fixed various cases where players could fall through or leave the map
Certain religion and lore NPCs will now respawn correctly
Balance and Gameplay Fixes
Tweaked the decay score of certain small placeables. Removed decay from certain placeables that don't claim land.
Fixed a case where players could move after starting to summon an avatar
Rocknose Kings now give the correct head type when harvested
Changed the dodge mechanic to give more control such that you can no longer dodge while moving forward or partially forward.
Visual Improvements
Various female hair fixes
Visual polish on NPC dialogue window
Visual polish on breath meter
Players no longer see Crippling Poison counters when nearby Thralls get poisoned
Server Settings
Added a server setting to modify the rate at which players gain corruption
Added a server setting to modify the rate at which entertainers remove corruption
You can no longer attempt to change Message of the Day (MOTD) unless you are admin
ServerSetting "FriendlyFireDamageMultiplier" if enabled no longer prevents players from taking fall damage
Setting MOTD through console now supports inclusion of URLs
Text and Localization
Added text for all new weapons, dyes and the Dogs of the Desert armor set
Added various translations for Brazilian Portuguese
Known issues
If you have a Thrall in your inventory when trying to dye an item, your game client will crash. This will be fixed in the next patch
In this update we're also switching over the server settings on some of our PvP Blitz servers. Starting today we're disabling avatars on the following servers:
Official 167 - America - PvP Blitz
Official 168 - America - PvP Blitz
Official 169 - America - PvP Blitz
Official 115 - Europe - PvP Blitz
Official 116 - Europe - PvP Blitz
Official 117 - Europe - PvP Blitz
Official 273 - Asia - PvP Blitz
Что мы ищем:
Серьезные ошибки, которые могут быть использованы на многопользовательских серверах. (Это могут быть различные эксплоиты дающие большое преимущество в игре, способы дюпа или возможности строиться внутри скал).
Что делать, если вы нашли серьезную ошибку:
Перейти на conanexiles.com/exploithunters и подробно описать способ воспроизведения данной ошибки. Пожалуйста, включите в вашу электронную почту PayPal, чтобы мы могли вознаградить вас за вашу помощь. Также, укажите свое имя или имя пользователя Steam, если вы хотите чтобы мы включили вас в список охотников за ошибками.
Мы будем оценивать все представленные материалы присланные нам, но вознаграждаться будут те игроки которые прислали ошибки о которых мы еще не знали.
Если ваши материалы окажутся ценными для нас вы можете получить вознаграждение от 100 до 500 $ которые будут переведены на ваш счет PayPal. Размер вознаграждения будет зависеть от того, насколько ценными были предоставленные материалы. Каждый награжденный будет перечислен в технической поддержке и на форуме Steam Обратите внимание, что вы не будете вознаграждены, если:
Мы уже знали о присланной вами ошибке.
Кто то уже прислал отчет о данной проблеме.
Мы не считаем эту ошибку достаточно серьезной.
Список изменений
Общие исправления и улучшения:
Некоторые ингредиенты для красителя теперь легче добыть.
Зелье желтого лотоса теперь работает правильно.
Ворота теперь размещаются правильно.
Ограждение фундамента теперь размещается правильно.
Убраны несколько ресурсов для красителей.
Кристаллы в пещере теперь можно собрать.
Спальник теперь работает правильно в зданиях с низкими потолками.
Исправлены случаи ошибки камеры, если вы сняли бралет во время своей смерти.
Рог теперь правильно воспроизводит звук во время его использования из контекстного меню.
Исправлены случаи когда игрок мог провалиться под карту.
Религиозные нпс теперь возрождаются правильно.
Баланс и геймплей исправления:
Оптимизирован баланс гниения некоторых малых построек.
Исправлена ошибка когда игрок мог двигаться во время призыва аватара.
Королевская камнерога теперь дает правильный тип головы.
Изменена механика уворотов, что должно дать больше контроля при использовании.
Визуальные улучшения:
Исправления женских волос.
Визуализация польских диалогов нпс.
Игроки больше не видят счетчик отравления при отравлении раба.
Визуализация эффекта дыхания
Настройки сервера:
Добавлена настройка для изменения скорости получения скверны.
Добавлена настройка изменения скорости удаления коррупции у танцора.
Вы больше не можете изменить сообщения дня если не являетесь администратором.
Включение FriendlyFireDamageMultiplier больше не мешает получать игрокам урон от падения.
Установка MOTD через консоль теперь поддерживает включение URL-адресов.
Текст и локализация:
Добавлен текст для всез видов оружия, красителей и брони пустынных псов.
Добавлен Бразильский и Португальский перевод.
Известные проблемы:
Если у вас есть раб в инвентаре при попытке перекраски деталей, может произойти краш клиента. Это будет исправлено в следующем патче.
В этом обновлении мы также настройки на некоторых PvP Blitz серверах. Начиная с сегодняшнего дня мы отключили Аватары на следующих серверах:
Официальный167АмерикаPvP BlitzОфициальный168АмерикаPvP BlitzОфициальный169АмерикаPvP BlitzОфициальный115ЕвропаPvP BlitzОфициальный116ЕвропаPvP BlitzОфициальный117ЕвропаPvP BlitzОфициальный273АзияPvP Blitz
Update 24 - You can now explore the dark and mysterious Dregs in the Exiled Lands
A new update has been released! This one come with a new dungeon, The Dregs, and several bug and exploit fixes. Please restart your games and update your servers to make sure you're on the latest version.
Patch changelog:
TL;DR (Patch Highlights)
NEW CONTENT: Added a new dungeon "The Dregs"
Re-enabled the hammer secondary attack
Disabled 2H spear secondary attack
Further tweaks to NPC camps (especially capitals) to allow them to respawn even if players have built close by
Binding to a bedroll now respawns player correctly on death
Upgrading foundations no longer destroys placeables on them
Fixed a case where stackable items (arrows) in a container would disappear on server restart
Fixed a client crash when having a thrall in your inventory and attempting to dye an armor piece
EXPLOIT FIX: It is no longer possible to build floating buildings which lack the necessary stability
EXPLOIT FIX: Fixed a case where you could duplicate Avatars
EXPLOIT FIX: Fixed armor duplication on unconcious bodies
Imps, ostriches and other non-humanoids no longer go bonkers if you hit them with a truncheon
Fixed some cases of disappearing items
Fixed problems with the character legs during attack, crouch and gathering animations
If you put stackable items (arrows) in a container and restart the server stacksize should no longer be set to 1
New dungeon
NEW CONTENT
Added "The Dregs" which is a level 10-20 group encounter, soloable at level 30+
Added new recipes which can be obtained from exploring the new dungeon
Added new armor and melee weapons recipes
Added new ranged ammunition recipes
Added new consumables recipes
All reptiles now drop reptile hide
Added several chests of different tiers to the dungeon
General Bug Fixes and Improvements
EXPLOIT FIX: Fixed a case where you could duplicate Avatars
Fixed a client crash when having a thrall in your inventory and attempting to dye an armor piece
Lootbags now properly allow you to add to a stack during looting
Equipped items can now also show tooltips
Overlapping structure pieces can no longer be made to float
Stability now propagates correctly across pillars. Lowest pillars support higher pillar
Upgrading foundations no longer destroys placeables on them
Fixed some cases of disappearing items
Fixed invisible collision on Blacksmith's Benches
Blacksmith Benches no longer play audio if no thrall is present
Imps, ostriches and other non-humanoids no longer go bonkers if you hit them with a truncheon
Trophies and wall lanterns can be placed correctly on walls
Fixed a client crash if you died with a thrall in your inventory
It is no longer possible to summon an Avatar while in mid air
Binding to a bedroll now respawns player correctly on death
EXPLOIT FIX: Fixed armor duplication on unconcious bodies
If you put stackable items (arrows) in a container and restart then stacksize should no longer be set to 1
Yellow Lotus Potions no longer duplicate if moving out of render range
Balance and Gameplay Fixes
NPCs in camps should ignore land claim system
Lootbags no longer give shelter
Interaction System now selects objects closest to center of the screen
Disabled 2H spear secondary attack
Re-enabled the hammer secondary attack
It should now be easier to interact with loot bags dropped on trebuchet foundations
Thrall armorers (especially tier 3 and 4) now have more recipes
Trebuchet can no longer inflict damage to structures during PvP and PvE time restrictions
Added warning notification before you start to take damage from hunger or thirst
Visual Improvements
Fixed problems with the character legs during attack, crouch and gathering animations
Fixed several trees which looked like they had underwater animations in the distance
NPCs (and Hyenas in particular) should no longer shake/move when attacking in close proximity to another NPC
Fixed certain building pieces disappearing at long range
NPCs now animate correctly at distance on local play
Performance and Tech Fixes
Disabled moonlight during day
Fixed a server crash when attacking indestructible structures with Avatars
Text and Localization
Added tooltip to server settings panel
Additional localization for RU, PL and BR translations
A new update has been released! This one comes with over 50 emotes and several bug and exploit fixes. Please restart your games and update your servers to make sure you're on the latest version.
Patch changelog:
TL;DR (Patch Highlights)
EXPLOIT FIX: You can no longer raid bases in an unintended way by falling through the game world
EXPLOIT FIX: On death it is no longer possible to loot containers before respawning
EXPLOIT FIX: Fixed item duplication related to religion placeables
Thralls will no longer attack new clan recruits
Repair hammer can now be used outside of raid times
Changing message of the day without admin access will no longer kick you to main menu
Boxes and Chests are now damaged by Explosive jars.
Added 50+ new emotes (see list below)
Visual Improvements
Fixed various text issues in character creation screen
Graphical improvements to ghosts
Shield block animation improvements
Centered the Message of the day window
Balance and Gameplay Fixes
EXPLOIT FIX: You can no longer raid bases in an unintended way by falling through the game world
Ancient Shield now requires Steel Bars, as intended
Snare effects are now multiplicative, not additive
Thralls will no longer attack new clan recruits
Players no longer receive heads back from dismantling trophies
Bow/Crossbow projectiles no longer begin where reticule is
Boxes and Chests are now damaged by Explosive jars.
Updates PvE rulesets. You can now die of hunger/thirst/poisoning on PvE servers
General Bug Fixes and Improvements
EXPLOIT FIX: On death it is no longer possible to loot containers before respawning
EXPLOIT FIX: Fixed item duplication related to religion placeables
Allow mousewheel scrolling in the chat gui
Added emotes
Given existing players a set of emotes
Repair hammer can now be used outside of raid times
Being knocked back while using the surrender emote will no longer leave your character unplayable
Changing message of the day without admin access will no longer kick you to main menu
Trees/rocks/foliage destruction is no longer delayed when destroyed by Avatars
Kushite Archer thralls will now attack enemies more than once
Made chest band on female heavy armor dyeable
Players can no longer build within the corruption around the Unnamed City or inside the city walls
No longer able to place vaults on Altars
Seeing dead people can now lead to great rewards
Health is now correct when dying and logging out when dead
[Local] If you put stackable items (arrows) in a container and restart, stacksize of the first arrow stack will no longer set to 1
Artisan recipes now require the proper prerequisites
"Craft All" button should now calculate total available products correctly
Shortcut bar will no longer get filled up with phantom items
Avatar Tokens now decay properly
Human flesh now stacks properly
Disabled ability to move during certain emotes
Text and Localization
Various localization updates
Imported Spanish emotes and recompiled the UI target
Emote list
Conversational (Learned by interacting with an object)
Grovel
Ponder
Big clap
Small clap
Point
Bear hug
Shrug
Surrender
Dances (Learned by watching dancers)
Aquilonian dance
Cimmerian dance
Khitan dance
Warrior dance
Belly dance
Seductive dance
Flirting (Learned by interacting with an object)
Laying seductively
Squirming
Come here
Spank
Blow kiss
Show off
Comb hair
Flirt 1
Flirt 2
Greetings (Given to players after character creation)
Salute
Wave
Bow
Worship (Learned by interacting with an object)
Kneel
"By Mitra!"
"By Set!"
"By Crom!"
"By Yog!"
Pray sitting
Pray standing
Relaxation (Given to players after character creation)
Sit on ground
Sleep on ground
Expressions (Learn by interacting with a world object)
Cross arms
Submissive
Shift weight
Score
Small laugh
Big laugh
Sigh
Yawn
Wounded
Shake fist (Given to players after character creation)
28 АПРЕЛЯ - COMMUNITY MANAGER (JENS ERIK)
We've released a hotfix for some issues players have been having since our last patch. In this hotfix are also some new exploit fixes.
Please restart your games and update your servers to make sure you're on the latest version. Leave your feedback in this thread.
Patch notes:
Old foundations will no longer remain when upgrading to a higher tier
Chat should now scroll automatically
EXPLOIT FIX: You can no longer dodge through certain building pieces on logout/login
EXPLOIT FIX: Disabled player input while logging out
Players on PvE servers can now die of hunger/thirst/suicide/fall damage (for realz this time)
Fixed a problem which prevented you from harvesting bushes multiple times
Known issues:
We are aware of problems related to the new emotes (locking characters, inability to swim, etc) and will be putting out a fix in our next patch
Resources nodes don't crumble and disappear like normal. This will also be addressed in our next patch
На этой неделе патча не будет. Ждем следующую. В патче будет много исправлений. А так же We're adding lots and lots of new placeables and some other things we're not revealing right now. These placeables have been in the works for a while now and we hope you'll like what you see.
Кстати, завтра у них на канале будет стрим вечером.
Update 26 - Traps, new placables and exploit fixes, oh my!
A new update has been released! This one comes with traps, new placables and several bug and exploit fixes. Please restart your games and update your servers to make sure you're on the latest version.
Click here[blog.conanexiles.com] to read the latest Dev Blog for this week's patch! In it, we explain more about the new placeables and traps.
Patch changelog: TLDR
NEW CONTENT: Added several new placeables to existing feats (see below)
NEW CONTENT: Added new feats which unlock new placeables (see below)
EXPLOIT FIX:: Certain console command ("show staticmeshes", "show landscape" and "show postprocessing") now require admin rights to be used
EXPLOIT FIX:: Fixed another instance of players being able to build floating bases
EXPLOIT FIX:: Players should no longer be able to swim under certain areas of the map
EXPLOIT FIX:: NPCs should no longer die when you walk back to them
EXPLOIT FIX:: Low client framerate no longer boosts movement
Fixed a client crash related to receiving a message when chat window is closed
Fixed an issue where triggering emotes would prevent the player from moving afterwards
Fixed an issue where interrupting emotes would keep character from equipping tools and weapons
Fixed an instance where continuing a local game would sometimes crash the client
Rocks should now crumble like they're supposed to when harvesting
Player is no longer knocked back after destroying an NPCs shield in combat
Fixed a problem where transitioning from water could cause a client-server desync
Fixed a problem with adding to existing buildings after creating/joining a clan
Falcata can now damage T1 buildings
Fixed issues with extreme NPC tilting on uneven surfaces
Performance and Tech Fixes
Animation performance optimizations for monsters on client and server.
General Bug Fixes and Improvements
EXPLOIT FIX: Certain console command ("show staticmeshes", "show landscape" and "show postprocessing") now require admin rights to be used
EXPLOIT FIX: Fixed another instance of players being able to build floating bases
Fixed a client crash related to receiving a message when chat window is closed
Fixed an issue where triggering emotes would prevent the player from moving afterwards
Avatar tokens should now decay like normal
Falcata should now do damage to T1 buildings, like normal
Falcata recipe should now require Master Craftsman feat
Players can now build under waterfall cave again
Fixed an instance where continuing a local game would sometimes crash the client
Walking in water should now sound like walking in water
Last Shaleback egg in stack should now degrade like normal
Candlestick now has an actual candle in it
Skeletons should now give proper resources when harvested (including skulls)
Breaking equipment should no longer unequip surrounding players
Fixed another instance of T1 foundations remaining in place after upgrading to T2.
Fixed an area where players could swim and drown on land
Fixed an issue where interrupting emotes would keep character from equipping tools and weapons
Updated the graphics for tooltips.
Updated the scrolling bar graphics
Rocks should now crumble like they're supposed to when harvesting
You should no longer be able to harvest Lingering Essence from corpses using a repair hammer
Plants should no longer be harvestable by tools
Shift + Delete should now work on all placables again
Locusts should now drop venom glands
Fixed instances of NPCs tilting when moving around
Fixed an instance where placables would disappear
Fixed a problem with adding to existing buildings after creating/joining a clan
Quickly dropping several items from the inventory should no longer spawn extra empty loot bags
Balance and Gameplay Fixes
Player is no longer knocked back after destroying an NPCs shield in combat
Fixed an instance where players could get stuck in Relic Hunter City
Make fleeing NPCs respond better
Players can (probably) once again die to poison, hunger, thirst, falling and drowning on PvE servers
Added map zoom & pan
EXPLOIT FIX: NPCs should no longer die when you walk back to them
Visual Improvements
Animation performance optimizations for monsters on client and server.
Improvements to dodge animation
Updated the graphics on scrolling bar. Changed the font colour for the titles and the font for numbers.
Moved the "Teaches" text outside the box and aligned to center
Text and Localization
Added item descriptions in Japanese
Mods
Modders can now make their very own item tables. These will supplement our item table instead of replacing them. As well as any other data table they wish to modify.
Modders can register components to be added to an actor when it is spawned. Which enables them to add new replicated events without having to touch any of the core blueprints.
Check out our new Wiki page on "Modding DataTables and Components[blog.conanexiles.com]"
Cinematics
Added more spoopy ghosts to the game
KNOWN ISSUES:
It can be more difficult to get out of the water in the Dregs dungeon due to our desync fix. We are looking into this issue.
>> Исправлена проблема, когда переход с воды мог привести к рассинхронизации клиент-сервер
Вот! А то последние 3 дня умирать из-за того, что на ускорении проплыл, а после умер в камнях\мобах\от нехватки воздуха просто заманало!
Я вчера вообще сгорел, когда неслись с рейда, под завязку забитые стальным огнем и слитками, и вдвоем сдохли от нпц в скале, а трупы так и не нашли.
Originally Posted by astr:
Я все про тебя знаю! Тоесть догадываюсь.. Собственно, это одно и то же.
Урон от падения неоднозначная штука. С одной стороны хотелось бы и помягче (не ломаться после относительно невысоких прыжков), с другой - он становится тактическим элементом ("гуси" отходят в прошлое, сломанный под ногами мост, спихивание противника ударом с обрыва - Спарта! - и тп)
Благодарность за фикс "умирания" неписи после того как игрок покидал локацию, ну и за починку добычи.
Disabled some console commands that can crash the server.
Wooden Bowl requires wood instead of stone
You can now sit on Wooden Bench placeables
Feats learned from Dregs dungeon and other sources are no longer lost on feat reset
Fixed problems with emotes causing human NPCs to not attack you
Religious tables properly teach you emotes again
Avatars can now be damaged. Each attack against an avatar will remove some time from the summoning timer until the avatar finally disappears. The amount of time removed depends on the amount of damage done.
NEW CONTENT: Added a new weapon type: Orbs. There are four orb types: fire, poison, oil, water. Orbs can be crafted in the firebowl cauldron, by an alchemist thrall. Orbs create combo fields with a variety of effects. Different orb types interact with combo fields in different ways. I.e.: Demon-fire Orbs leave a patch of fire on the floor. Grease Orbs leave a slippery patch. Grease Orbs thrown into Demon-fire create a larger patch of fire. Orbs are designed to be T1-level demolition tools, but can also be used in combat for damage and area control.
NEW CONTENT: Added avatar defense. Tier 3 altars with an archpriest can perform a ritual that creates a large protective area around the altar. Any Avatar entering the area is blasted with divine fury. Projectiles are blocked by a small shield dome around the altar itself. The ritual lasts for 36 hours.
NEW CONTENT: Added drawbridge
NEW CONTENT: Added crenelated walls
NEW CONTENT: Added siege cauldron. Attaches to crenelated walls. Uses tar as ammo, greets attackers with boiling tar.
NEW CONTENT: Added horizontal and vertical elevators
EXPLOIT FIX: Yoggite Cudgel no longer gives Manifestation of Zeal in player inventory
EXPLOIT FIX: Updated collision mesh on many cliffs/rocks to prevent building pieces being placed inside them
EXPLOIT FIX: It should no longer be possible to escape the Cursewall by logging off during the death animation
EXPLOIT FIX: Updated player and texture collision to prevent players from building inside certain cliff walls
EXPLOIT FIXFixed an issue where players could spawn inside a stone pillar on the eastern side of the map
Added a max ping filter (MaxAllowedPing). It is enabled on official servers by default. Private server admins can turn this on in the server settings with the MaxAllowedPing by setting the value to something other than 0. Value is max ping (ms) allowed.
The map will now show players carrying an avatar token as well as active rituals of protection.
It should now be possible to shoot through window frames
Small campfires now require only 5 branches.
Weight of leather is now more consistent with other resources
Hitpoints on building pieces have been drastically increased. The new Orbs fill the function of T1 explosives. Explosive Jars are now T2 explosives.
Combat update: Basic attacks do less damage and won't consume stamina. Heavy attacks do relatively more damage, but requires more stamina. We are working on a fix that will allow us to add a higher stamina cost to heavy attacks.
Combat update: Poise values have been updated. Weapons now have knockback power according to the weapon type. I.e. all maces have the same knockback power, regardless of level. 2-handed hammer attacks do the same amount of damage for both basic and heavy attacks. Additionally, heavy attacks knock you down unless you're wearing a full heavy armor set. Expect more changes to weapon functions and poise values as we keep working on this.
Combat update: Crossbows now have more knockback power than bows. Existing ammo types no longer affect knockdown power.
Armor should no longer protect you from fall damage
Performance and Tech Fixes
Teleporting should now work correctly in local play
Optimized physics objects to improve server performance
General Bug Fixes and Improvements
EXPLOIT FIX: Yoggite Cudgel no longer gives Manifestation of Zeal in player inventory
EXPLOIT FIX: Updated collision mesh on many cliffs/rocks to prevent building pieces being placed inside them
EXPLOIT FIX: It should no longer be possible to escape the Cursewall by logging off during the death animation
EXPLOIT FIXFixed an issue where players could spawn inside a stone pillar on the eastern side of the map
Hyrkanian and Ancient bows now both have correct recipe
You should no longer be able to see through walls when looking down in a combat stance
Updated item database to include recipes and proper naming
Fixed a bug where players could dodge without a specified direction.
Added a sound to Avatar summon
King Rocknose Head Trophy is now correctly named.
Fixed an issue where the last Shaleback egg in a stack would not degrade
Explosive jars should no longer explode when removed with the Shift+Delete admin command.
Any key set to enable sprint will spawn a full stack of items in the admin panel
Added buttons to clear server and admin passwords
Fixed an instance of human NPCs floating in the air
Fixed instances were Rocknoses would attack everything within range
Removed some DEV only commands from the Admin Panel.
Map name can now be specified when hosting a local game. If left empty game will default to ConanSandbox
Updated NPCs to hopefully lower the number of errors when spawning NPCs that attack the player
All machine placeables that have an on/off system have looping sounds for 'on' states. However the sound of someone working the machine does not turn off when the machine is turned off
Text on Signposts should no longer require logging off/on to appear in single-player
Server password should now persist when continuing a single-player game
All perishables with perish-rate should now decay completely, and not leave the last item of the stack alive.
Removed "Invite Friend" button from main menu as it wasn't working correctly
Undead Kappa, Undead Skeletal Lizardman, Kappa King, and Baby Kappas should all have proper hitboxes now
Destroyed trebuchet should now drop loot no matter how it's destroyed
Increased hitpoints on various placeables
Black candle and black candle stub should now have the correct icons
Balance and Gameplay Fixes
Avatars can now be damaged. Each attack against an avatar will remove some time from the summoning timer until the avatar finally disappears. The amount of time removed depends on the amount of damage done.
NEW CONTENT: Added a new weapon type: Orbs. There are four orb types: fire, poison, oil, water. Orbs can be crafted in the firebowl cauldron, by an alchemist thrall. Orbs create combo fields with a variety of effects. Different orb types interact with combo fields in different ways. I.e.: Demon-fire Orbs leave a patch of fire on the floor. Grease Orbs leave a slippery patch. Grease Orbs thrown into Demon-fire create a larger patch of fire. Orbs are designed to be T1-level demolition tools, but can also be used in combat for damage and area control.
NEW CONTENT: Added drawbridge
NEW CONTENT: Added crenelated walls
NEW CONTENT: Added siege cauldron. Attaches to crenelated walls. Uses tar as ammo, greets attackers with boiling tar.
NEW CONTENT: Added horizontal and vertical elevators
NEW CONTENT: Added avatar defense. Tier 3 altars with an archpriest can perform a ritual that creates a large protective area around the altar. Any Avatar entering the area is blasted with divine fury. Projectiles are blocked by a small shield dome around the altar itself. The ritual lasts for 36 hours.
Firebowl cauldron has been changed from an automatic combination machine to a recipe-based crafting station. They have become an alchemy station and cannot be used for cooking anymore. Alchemy items can be learned from the Firebowl cauldron feat, or crafted by certain thralls.
The map will now show players carrying an avatar token as well as all Tier 3 altars.
It should now be possible to shoot through window frames
Small campfires now require only 5 branches.
Weight of leather is now more consistent with other resources
Increased hitpoints of misc placeables
Improved controller navigation to and from the dye grid
Cobras and Locusts now drop Toxin/Venom glands when harvested
Made it easier to build foundations up and down slopes
It should no longer be possible to place altars too close to each other
Lowered triggerbox for traps, making it more difficult to trigger them through ceiling pieces
Vapor Traps now trigger after a 0.1 second delay, down from 1 second
Flawless and Exceptional Hyrkanian bows should now do more damage and have more durability than the base bow, as is intended
Hitpoints on building pieces have been drastically increased. The new Orbs fill the function of T1 explosives. Explosive Jars are now T2 explosives.
Added Exploding Imp enemy, which can be harvested for explosive gland
Added puffer shrooms, which is used to craft gas orbs
Combat update: Basic attacks do less damage and won't consume stamina. Heavy attacks do relatively more damage, but requires more stamina. We are working on a fix that will allow us to add a higher stamina cost to heavy attacks.
Combat update: Poise values have been updated. Weapons now have knockback power according to the weapon type. I.e. all maces have the same knockback power, regardless of level. 2-handed hammer attacks do the same amount of damage for both basic and heavy attacks. Additionally, heavy attacks knock you down unless you're wearing a full heavy armor set. Expect more changes to weapon functions and poise values as we keep working on this.
Combat update: Crossbows now have more knockback power than bows. Existing ammo types no longer affect knockdown power.
Damage from Explosive Jars and Fire Orbs should now check for visibility and won't do damage through walls except for a tiny amount (5 points) of shock damage to detonate other Jars in the blast radius.
Armor should no longer protect you from fall damage
Server Settings
Added a max ping filter (MaxAllowedPing). It is enabled on official servers by default. Private server admins can turn this on in the server settings with the MaxAllowedPing by setting the value to something other than 0. Value is max ping (ms) allowed.
Servers should no longer appear grayed out when changing filters
Audiovisual Improvements
Updated range at which low res models are being displayed
Updated textures on Large water well
Updates textures on Stygian/Large carpet
Updated physics to crocodiles and dragons
Added a system for tucking clothes when they overlap
Improved shield hitting and shield breaking audio
Doors opening and closing should no longer be heard from miles away
Corrected visibility/tucking bug when equipping heavy armor pieces
EXPLOIT FIX: Updated player and texture collision to prevent players from building inside certain cliff walls.
Our audio lead will no longer speak to you when you're taking damage
Text and Localization
Added missing text to the new items
Known Issues
Siege cauldron boiling tar visual effects are still work in progress
Repair hammer shows damaged buildings up to 5 meters away instead of 15 meters due to performance degredation. We are working on a fix.
Spamming basic attacks will sometimes trigger an instant heavy attack. This is a recurring issue that was made more apparent with the change to stamina costs. We are working on a fix.
Alt-tabbing out of the game then placing items won't show them as visible
Special announcement
Some of the PvP Blitz servers are getting updated with PvP raid timers, only allowing players to raid each other between 5pm (17.00) to 11.59pm (23.59) on weekdays, and 10am (10.00) to 11.59pm (23.59) on weekends. These servers used to have avatars switched off, but with the new avatar defense features now being implemented we wanted to re-purpose them to be servers with limited times for player versus player combat.
Corrected tucking displays for certain armor sets and NPCs.
Exploit: Glitching through walls using certain console commands no longer possible
Fixed an instance where the MaxAllowedPing limit was not being respected
Horizontal elevator can no longer end in claimed land.
Fixed an issue with orb stack weight.
You can no longer have unlimited orbs
Fixed a case with player corpse and unlimited item durability
Weapons now have correct durability
Fixed an issue with building around shrines
Known Issue
The Direct Connect option may fail to connect to the game server. Other means of connecting work fine. We are investigating a fix.