Где же тот гражданин, который тут "втирал", что у ЦИГан, что ни сотрудник - то гений со звездой во лбу?
А еще предлагал все ролики ATV пересмотреть.
Может он назовет поименно всех, кто здесь представлен?
На Криса трудится команда ноунеймов, для многих это первая работа, о чем даже на Glassdoor сами писали.

Это не означает, что они полные рукожопы. Просто им можно минималку платить.

Крис сам написал, что большинство его сотрудников - из европы, поскольку там почти в 2 раза меньше платить нужно.
Плюс, в Британии им компенсируют 25% от затрат (не хило так).
В Германии они просто студентов набирают (так же как и Crytek).
В текущий момент у ЦИГан 457 сотрудников.
BRIDGE CREW
Roberts has a significant development ‘farm’ of his own, with 457 people currently employed by his company Roberts Space Industries, which is around 100 more than last year, with around fifty open positions at present and another big ramp up for customer service to come soon.
“We try to be quite smart about development costs, so we do a lot in the UK and two-thirds of our developers are in Europe.
It’s far more cost effective. Over here you can have two developers for the price of one in the US.
In the places where there’s game development in the US, the price of living is really high.
We’re up in Manchester and it’s a lot cheaper to live there than in LA.
The average salaries in the industry are less for that reason.”
It’s not just the cost of living, though: “We get basically 25 per cent of the UK cost back from the government.
And that allows us to hire more people. We wouldn’t have as big an office in the UK if that deal wasn’t there.
I think that was a very good move for the government to do that, because now we have around 250 in the UK, by far our biggest group of people.”
Frankfurt is the company’s other big European outpost: “That’s where Crytek’s CryEngine originally was, and we’ve got a lot of the original engineers that built the engine,” Roberts explains.
The game now uses Amazon’s Lumberjack, which is a spin-off of CryEngine.
“We started [hiring] a couple years ago when they did the deal with Amazon, and in that particular case some of the core people had been there a long time and were looking for something else.
Bethesda was trying to recruit them, Epic was trying to recruit them, and we thought: we’re not going to poach from Crytek, but if you guys are leaving no matter what, then we’d rather you come and work for us, as we need you in the ecosystem.
“We’ve got this philosophy of going where the talent is, rather than making the talent come to you.
These people are world class, but you could only get a fraction of them to move to Manchester or Los Angeles, so we’ve got a studio [in Frankfurt] with some great talent, which we really needed.”