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Re: Battlefield 4
BF4: Running list of things we've learned so far from http://redd.it/1g7qls
Confirmed weapons so far:
Credit to u/ww2kev
Assault Rifles- QBZ-95-1 (Seen in leaked Alpha screenshots)
- CZ805 (Seen in leaked Alpha, Multiplayer Trailer, E3 Footage)
- M16A3 (Seen in "Fishing in Baku" Trailer)
- AEK-971 (Seen briefly as a dropped weapon in "Fishing in Baku" Trailer)
- HK416 (Seen used by a squadmate in "Fishing in Baku" Trailer)
Carbines- M4A1 (Seen in "Fishing in Baku" Trailer)
- AK5C (Seen in "Angry Sea" Trailer, Multiplayer Trailer, E3 Footage)
- Sniper Rifles/Designated Marksman Rifles
- Steyr Scout Elite (Seen in leaked Alpha images and E3 Footage)
- QBU-88 (Seen in leaked Alpha images)
- SV-98 (Seen in leaked Alpha images)
- Kel-Tec RFB (Seen in E3 Footage with blue Digital camo)
LMGs- Mk. 46 Mod. 0 (Seen in "Fishing in Baku" Trailer)
- Ultimax-100 (Seen in leaked Alpha images, "Angry Sea" Trailer, Multiplayer Trailer, E3 Footage)
- QJY-88 (Seen in leaked Alpha images, Alternate Multiplayer Trailer)
Submachine guns/Personal Defense Weapons- CZ3A1 (Seen in leaked Alpha images, Multiplayer Trailer, E3 Footage)
- P90 (Seen in Multiplayer Trailer as a dropped weapon)
Pistols- M9A1 (Seen in Multiplayer Trailer, E3 Footage)
- QSZ-92 (Seen in Alternate Multiplayer Trailer)
- MP412 REX (Seen in "Fishing in Baku" Trailer)
Shotguns- Serbu Super Shorty (Seen in "Fishing in Baku" Trailer)
- Saiga-12 (Seen in "Angry Sea" Trailer, Multiplayer Trailer)
- Hawk 12 Gauge (Seen in Multiplayer Trailer)
- M26 MASS (Seen in E3 Footage, customizable)
- Norinco V1218 (Seen in the Multiplayer Trailer)
Other Weaponry- Milkor MGL Mk 1S (Seen in "Fishing in Baku" Trailer)
- M320 (Seen in "Fishing in Baku" Trailer, Multiplayer Trailer, E3 Footage)
- RPG-7 (Seen in Multiplayer Trailer, E3 Footage)
- FIM-92 Stinger (Seen in Multiplayer Trailer, E3 Footage)
- XM25 CDTE (Seen in E3 Footage)
- SRAW (Seen in E3 Footage)
- C4 (Seen in Leaked Alpha images)
Grenades- M67 (Seen in all trailers and E3 Footage)
- M34 WP (Seen in E3 Footage)
- M84 (E3 Footage)
- MTN-55 (E3 Footage)
Bladed Weaponry- M9 Bayonet (Seen in "Fishing in Baku" Trailer, Multiplayer Trailer, E3 Footage) Used as a knife, not mounted on weapons.
Other items confirmed:
- Premium add on confirmed
- VoIP for PC
- Battlepacks:
- Through the course of their multiplayer career, players will receive Battlepacks containing random combinations of new camos, dog tags, knives, XP boosts, and gun attachments. These items are designed to add customization options while not being game-changing. *Credit to u/AdiAir
- Motion sensor balls for Recon
- C4 for Recon class
- C4 can now be thrown (at a limited distance)
- Customizable secondary weapons (i.e barrels for pistols, sights and camos)
- Suppressing a Recon only possible by Support class (making players screen blur)
- 5 person squads
- 2 types of med packs. A smaller one which can be tossed to trapped teammate or stuck onto a passerby
- Levolution of buildings is not scripted, requires team effort
- 64 players on all platforms (66 players counting Commanders for both teams
- Spectator Mode (Confirmed for "nextgen" consoles) submitted by u/phresch
- Flash bangs
- Incendiary grenades
- Weapons (pistols) can now be fired while swimming
- Kill assists of 90+ now count as kills. Possibly counting as kills for both players, also possibly on kills assists above 50
- Tires can be shot out on vehicles now
- Angled grips for primary weapons
- Ability to click on a base on the map to spawn there
- 3 team factions, USA, Russia and China
- You can shoot fire extinguishers to get a smokescreen
- sprint swimming and ability to dive underwater for stealth
- Dynamic environment, area will remain dusty/cloudy after heavy damage or demolition of a building
- Addition of side sights (side mounted iron sights) to primary guns for closed quarters combat (will not distort FOV)
- Addition of working elevators.
- Addition of deploy-able road blocks for stopping road traffic.
- Perk bar reset on squad wipe
Confirmed vehicles and vehicle info
- Vehicles now have an ammo limit (i.e primary gun on Abrams only has 6 shells) (will reload slowly over time, secondary gun does not seem to run out, only over heat )
- The Russian Mi-28 Attack Helicopter
- The Russian VDV Buggy
- The Chinese ZFB05 Light Armoured Vehicle
- The American Cougar H MRAP
- The American UH-1Y Venom Utility Helicopter
- The American H-1Z viper Attack Helicopter
- The American F/A-18 Hornet Jet Fighter
- The American V-22 Osprey Tiltrotor-Aircraft
- The American AC-130 Gunship
- The RHIB boat
- The Riverine Command Boat
- The DV-15 Interceptor Patrol Boat
- The Jet Ski
- The Chinese Type 98 MBT
- The Chinese J-20 Jet
- The Chinese WZ-10 Helicopter
- The American LAV
- The American M1 Abrams (Unknown variant)
- The American AMTRAC
also worth noting vehicle wise is that there are 2 types of UAV's controlled by the Commanders. For the purpose of spotting and for destroying each others' UAV
Known built in Administration features:
(these are things you can do, set or change from the users menu)- Spectate mode and/or battle recorder
- Player ping
- Ability to mute an annoying player in chat/voip
- Player tags
- Player kit
- In game team balancer - one that actually works
- In game votekick/voteban options
Commander Mode
- Two modes, COMMANDER MODE and MOBILE COMMANDER, Commander mode confirmed for PC at this time, Mobile Commander confirmed for tablets (known tablets listed below)
- One commander per team, does not take up a slot, can not be killed like in bf2 while playing as Commander.
- MOBILE COMMANDER VERSION Controlled only via tablet device, no mobile phones.
- Confirmed to work with Apple Ipad/Ipad Mini, Google Nexus and Samsung Galaxy Tab. (I would also asume it to Work with Asus Nexus)
- Features such as Tomahawk missiles andC-130 gunner ship are based on objectives taken.
Known changes to animations/mechanics
as suggested by u/HARRO_PR3ASE- Sprint swimming
- Short dives while swimming
- Ability to fire a side arm while swimming on surface
- Recon class has ability to "peak" up over an object and fire while taking cover, possible that other classes may have this too.
- Spotting now has a hand gesture and will spot multiple targets at once, eliminating the need to spam the spot key (and in my case annoy my wife with the constant "i have spotted an enemy machine gunner in you AO" playing over and over again)
- base jumping / parachute mechanic has changed, you can see player pulling the rip cord after changing to a head first positon
- Knifing animation has changed, and also features a counter knife feature. Currently counter knife only works from frontal attacks. Alpha game play has only shown one type of take down animation, but likely there are multiples as before.
- Tossing a grenade animation has changed, looks more like throwing a baseball now. (looks better to me*)
Known fixes from BF3
- Recon class has the ability to Zero a weapon (info here:http://www.reddit.com/r/battlefield_...r_battlefield/) submitted by u/terrorstormed
- When capturing a base, the radius for being in the capture zone has increased and the icon of the base no longer enlarges and blocks the players view.
- Updates to net coding to smooth out game play and reduce "rubber banding" (source: LevelCap's Youtube Video from E3)
- Being killed by a jet, Viper, or road vehicle will now displayed as killed by "vehicle name" instead of just "killed
source: http://teameuropeclan.com/threads/fe...ore-info.1878/
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