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Ответ: Топик для новичков. Вопросы и ответы.
FP
Berek’s Guide to Freeport
By: Berek
Welcome to Freeport
This guide is intended to introduce you to the dark city of Freeport, ruled by the evil Overlord Lucan D'Lere. Freeport is situated on the southeast edge of the Commonlands. This city is perfect for those who wish to surround themselves in darkness and lawlessness. Around every corner you'll be despised for who you are and treated like a criminal, at least at first. Everyone will have their eyes on you, especially those wishing to take advantage of a new face. If you live in this city, let us hope you're a light sleeper or you may fall victim to citizens that might steal your possessions--or worse. Freeport's atmosphere is as lifeless as the heart of Lucan himself. There are various trees scattered about, but their leaves died off long ago. If you're hoping to create a high elf or other good-aligned race, look toward Qeynos as your home city.
The City Proper
Pressing M on your keyboard will bring up the map window. There is only one primary entrance point into Freeport proper, the West gate. This is probably a defensive measure, although it also allows the Freeport Militia to monitor exactly who comes and goes. There are two other entrances to the city, but those require you to travel through dangerous adventure yards. Once you enter West Freeport you are free to travel through to East, North, and South Freeport. From this point forward we'll describe these areas as the "city proper".
The Districts – Your homeland within the city.
This brings us to the other areas of the city; the various districts of which one will become your home after you leave the Isle of Refuge. The race you choose will determine which district you start out in. Think of these districts as suburbs within a large city. You have the downtown area, or the city proper, and then the surrounding areas, the districts. There are six districts, each of which has its own atmosphere as well as unique areas that connect to them. Some common elements you'll find in each district will be various merchant shops, inns, taverns, the docks, a bank, an entrance to the Thieves' Way, as well as a cellar leading to an artisan area filled with all your crafting tools.
Beggar's Court (Human, Half Elf)
This area was once the original trade district of the Coalition of Tradesfolke, a prosperous merchant court. Now home to the refugees, it's one of the poorest areas in the city. It boasts a large population of humans, with a few half elves mixed in. Beggar's Court is famous for one thing: contraband. Whispers have been heard about a secret organization here.
Big Bend (Ogre, Troll)
Big Bend is one of the oldest settlements in the history of Freeport and has the distinction of housing the larger races of the city. This district is a haven for all the ogre and troll refugees that arrive on a daily basis seeking citizenship. Its architecture and layout mirrors that of its inhabitants: crude signs, smashed barrels and broken furniture mark your passage.
Longshadow Alley (Dark Elf)
Longshadow Alley is unique among the districts of Freeport, for only one race resides here: the Teir'Dal, or dark elves as their human neighbors refer to them. The Overlord counts the Teir'Dal as one of his most useful resources, granting them the district as a show of gratitude for the service of one of their kind.
Scale Yard (Barbarian, Iksar)
Since they escaped the grip of Shissar tyranny, the iksar have allied with none and have been feared by all. Today, the known remnants of the iksar culture exist in the Scale Yard, forced to accept the barbarians as their neighbors. The iksar control the district's political landscape, while the barbarians seek to gain favor in the eyes of the Overlord.
Stonestair Byway (Erudites, Kerra)
Stonestair Byway was given its name for the large stone steps that lead up to residences on either side of the roadway that winds through the district. The kerra and Erudites, forced to live together, share these streets in uneasy coexistence. Even with open fighting forbidden, the tension in the district could be cut with a knife - and often is.
Temple Street (Gnomes, Ratonga)
Formerly a defunct precinct of the city proper, this district is by far the most cluttered of all, filled with busy gnomes and teeming with mysterious ratonga. Strife occurs from time to time, but for the most part these two races coexist with no troubles. The gnomes tinker away, while the ratonga enigmatically offer the gnomes help.
The Docks – Your above-ground (and safe) transportation throughout the city.
One unique facet of each city is the ability to travel throughout the city in multiple ways. Each district has its own docks that facilitate one of the easier methods of transportation. As you approach one of the docks, you'll notice two mariner's bells situated near the end. Double clicking on these brings up a menu that allows you to select your destination. One of the bells transports you to the outer combat areas and the Commonlands. The other bell is strictly for transportation within the districts.
The Thieves' Way – Your below-ground (and not-so-safe) transportation throughout the city.
Thinking about betraying Qeynos and heading over to Freeport? This is one of the methods that you would use to gain access to the city. This is also your more adventurous and thus more dangerous route throughout the city. Similar to the mariner's bells, the Thieves' Way is the Freeport sewer system that connects not only all the districts of Freeport, but all the areas within the city proper as well. Five main sections of the Thieves' Way are outlined below. Each section is relatively safe in itself; however, if you need to travel directly to another section without using the city streets above, you'll want to take extreme caution when traveling through the connecting sewer system.
Freeport Adventure Yards
There are two adventure yards you can travel to using the mariner's bells. These are the Sunken City and the Ruins. The Sprawl and the Graveyard are two adventure yards accessible through the city districts as well as from gates outside the city perimeter. Serpent Sewer is an extension of The Thieves' Way, also accessible by the Sprawl. Be careful when traveling between combat zones through Freeport as they are more extensive and inter-connecting than their Qeynosian counterparts.
The Sunken City is one of the older and more unkempt adventure yards. The entire area is flooded, with flotsam and other debris scattered about. With the area left to decay, you'll find various monsters such as scorpions, crabs, skeletons, and several humanoid Freeport raiders that have made the area their home. Even in a dreary city such as Freeport, this is one of the lowest of the low areas. Despite its décor, you'll find a decent amount of tradeskill resources to gather.
The Ruins is another area that has been largely left to decay. Set in a more outdoor environment than the Sunken City, the Ruins is in a valley with scattered burnt-out buildings infested with skeletons, snakes, and nasty groups of orcs. You'll also find this area a worthwhile place to gather resources, although stay close to the entrances as orcs will gang up on you quickly if you choose to invade their territory.
The Sprawl is one of the most accessible adventure yards in Freeport. With access directly from the Commonlands as well Big Bend district and other adventure yards, the Sprawl is a nice area to fight in with various snakes, rats, and orcs making the decayed buildings their homes. The Sprawl has a setting real similar to the Ruins, although be extra cautious as you'll easily train all the villagers that reside there.
The Graveyard is exactly that, a graveyard set in an outdoor, dreary looking environment. It has a similar but slightly drearier atmosphere than the Peat Bog in Qeynos. One of the unique aspects of this area is its abundant supply of resources for all your crafting needs. It is fortunately one of the lower-level areas, so you shouldn't have too much trouble navigating it as long as you are cautious. You'll find spiders, skeletons, and rats hidden between the various tombs.
Serpent Sewer is an extension of the Thieves' Way sewer system. Be cautious when entering Serpent Sewer as the creatures that reside there are significantly higher level than the Thieves' Way. When you're ready to move beyond the Thieves' Way, Serpent Sewer will be an excellent choice for adventure.
Last Updated: 10/22/2004
EQ1, EQ2, WoW, VG, EVE, WH, Aion, Rift, AA, BDO !? NO !!, awaiting EQ Next...still, Bless, Revelation, again RL  or ?
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