#2041 Major Payne_renamed_654044_09072024 30.01.2014, 12:17
1,23 GB апдейт, понеслась


#2042 Dreamkepeer_renamed_883354_29022020 30.01.2014, 12:40
Сообщение от Major Payne:
1,23 GB апдейт, понеслась

Offtopic: а что за закладка "Актрисы претенду..."

#2043 Major Payne_renamed_654044_09072024 30.01.2014, 12:41
Сообщение от Dreamkepeer:
Offtopic: а что за закладка "Актрисы претенду..."
скрин взял с реддита
#2044 Dreamkepeer_renamed_883354_29022020 30.01.2014, 12:44
Сообщение от Major Payne:
скрин взял с реддита
фак
#2045 Major Payne_renamed_654044_09072024 30.01.2014, 13:04
Короче мантл потащит для калькуляторщиков и SLI\Crossfire
http://battlelog.battlefield.com/bf4...f4-mantle-live
#2046 Orangeman_renamed_708019_29062022 30.01.2014, 13:06
Сообщение от Enlightenment:
Форсаж - Тунгусский дрифт


Добавлено через 24 секунды
Сообщение от Enlightenment:
Форсаж - Тунгусский дрифт

#2047 Major Payne_renamed_654044_09072024 30.01.2014, 13:57
Сообщение от :
DMR new damage models: 45-38, or 43-34 for the lighter DMRs.
pread increase per shot has dropped across the board for DMRs. SKS 0.25->0.18, QBU88 0.3->0.2, MK11 0.4->0.3
взято из скачанных файлов http://forum.symthic.com/battlefield...tml#post223550

Добавлено через 36 минут
Патч ноуты

Jan 30 PC Game Update Notes

Mantle Support
The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API. Check out this news post [battlelog.battlefield.com] for the full details on Mantle, what the requirements are to run it, and how to enable it.

CPU/GPU performance and monitoring
-Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
-Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
-“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
-Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
-AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
-Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
-Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments

DMR Balance Tweaks
-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other Items
-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
-Fixed an issue with players using an exploit for the SOFLAM
-Fixed an issue with players using an exploit for the MAV
-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
-Fixed an issue where chat would break when entering "false" or "true" in the chat window
-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
-Fixed the misaligned crosshairs on the T90 MBT
-Added setting to tweak joystick dead zone
-Various minor crash fixes

http://battlelog.battlefield.com/bf4...0493815503479/
#2048 Major Payne_renamed_654044_09072024 30.01.2014, 20:31
dat sexy reload


Добавлено через 28 минут
UPCOMING BF4 GRENADE TWEAKS
1) Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3. A player may now have 3 active HAND FLARES, up from 1 before. The HAND FLARE remains mostly a gadget of comic relief, though its ability to blind IRNV sights should not be forgotten. The increase in the number the player can carry should allow for a larger tactical use of both the HAND FLARE and the M84 FLASHBANG.

2) Increased the effect of M84 FLASHBANG grenades on friendly and enemy players. When Friendly Fire is OFF, friendlies receive approximately half the effect duration. Previous duration was 4 seconds, now 5 seconds for enemy players. Additionally increased the range at which a player feels the full effect of the flash, and increased the effect on players not looking directly at the flash bang. This should sufficiently improve the reliability of the M84 FLASHBANG, and make it a viable choice in the grenade category.

3) Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion. The RGO was essentially an instant kill in Hardcore, it now has a reduced 1 hit kill range, however accurate throws will yield higher damage values in Core. This clarifies the role of the RGO as an accurate impact hand grenade, while still not allowing 1 hit kills in Core.

4) Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied. The player continues to carry 3 V40 grenades, and is still able to use 2 of them to get a kill in Core. Previously the V40 was entirely superior to the M67 in Hardcore, this change aims to balance them in Hardcore, while also keeping their effectiveness intact in Core.

http://blogs.battlefield.com/2014/01...-bf4-grenades/
#2049 W_T 31.01.2014, 03:19
Я не понял, патч на технику был? Зенитка осталась как и была
Стафф по прежнему снимает 25 хп
#2050 Bloodhit_renamed_660519_08102023 31.01.2014, 05:55
Всего один патч был, и его патчноуты над твоим постом.
#2051 Major Payne_renamed_654044_09072024 31.01.2014, 08:56
Сообщение от bloodhit:
Всего один патч был, и его патчноуты над твоим постом.
Некоторые даже верят, что на револьверах уже задержку уменьшили сильно И некоторые будут пробовать HB.

Добавлено через 3 минуты
.
Анлокаем AS VAL

Статы у него правда забавные

second assault weapon stats
AS VAL:

ADS stationary: 0.4
ADS moving: 0.8
hip spread: 1.0
hip moving: 1.25
spread increase: 0.13
recoil: 0.4 vertical, 0.1<->0.4 horizontal
FSM: 3.5x
damage: 30-17 from 8-50 meters
reload: 1.95 short, 2.9 long
900 RPM
muzzle velocity: 320
mag size: 20+1, 5 magazines

F2000:
spread: same as AUG A3
spread increase: 0.111
recoil: 0.24 vertical, 0.5<->0.4 horizontal
FSM: 3.0x
damage: standard AR
reload: 2.7 short, 3.9 long
850 RPM
muzzle velocity: 600, 380 suppressed
mag size: 30+1, 5 magazines

M60 (inb4 viper rage):
spread: same as PKP and M240B
spread increase: 0.11
recoil: 0.6 vertical, 0.4<->0.3 horizontal
FSM: 0.5x
damage: standard heavy LMG
reload: 7.8
RPM: 570
muzzle velocity: 610, 380 suppressed
mag size: 100, 2 magazines

GOL Magnum:
spread: standard boltaction
spread increase: 1.2 hipfire, 0.0 ADS
recoil: 1.0 vertical (hip), 0.25 vertical (ADS), 0.0<->0.0 horizontal
FSM: 1.8x
bolt action time: 0.95(!!!)
reload: 3.3 short, 4.1 long
damage: 100-59, 12.5-150m, -9.81 bullet drop
muzzle velocity: 580, 320 suppressed
mag size: 5+1, 8 magazines

DAO12:
spread: same as SAIGA
spread increase: 0.48
recoil: same as SAIGA
FSM: 1.35x
RPM: 220
reload: 1.18 per shell
mag size: 12, 3 magazines

buckshot pellets: 9, 3.0 cone
buckshot velocity: 300
damage: 18-6, 16-30m

flechette pellets: 12, 2.5 cone
flechette velocity: 450
damage: 12.5-8.4, 20-50m
#2052 armdaze 31.01.2014, 09:17
магазин опять маленький у вала...

ф2000 снова будет конкурентом аеку похоже и гол магнум так и станет конкурентом сср
#2053 Major Payne_renamed_654044_09072024 31.01.2014, 09:44
m60 обосрали, у вала дикая отдача, F2k с HB+vert.g. вообще изимод будет.
#2054 Apчuбaльdo_renamed_602501_12072022 31.01.2014, 13:01
о***нный патчи накатили, с утра сыграл 5 матчей - 3 из них завершались вылетами, самфинг вент ронг блеать
половина матчей теперь происходят в космосе, без звука

Добавлено через 40 минут
я не понел, 7900 мантл не поддерживают чтоли?
#2055 falcon ?) 31.01.2014, 13:02
Сообщение от Apчuбaльdo:
я не понел, 7900 мантл не поддерживают чтоли?
написано что для них позже будет