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#27 | |
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Re: Тестовая ветка l Патчи
TestLive Hotfix (15.06.2017)
Patch Notes
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#28 | |
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Re: Тестовая ветка l Патчи
Что-то у них с decay непонятное творится. Система, по идее, очень нужная - чистит серверы от старого заброшенного хлама.
Прикрепленная тема по проблеме на стиме http://steamcommunity.com/app/440900...1937714821755/
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#30 | |
Guest
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Re: Тестовая ветка l Патчи
TestLive PatchNotes (27.06.2107)
Climbing is finally here for TestLive! Just a heads up, this patch is a big one due to the content of this update. We've upgraded from Unreal Engine 4.12 to 4.15 Climbing!
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#32 | |
Guest
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Re: Тестовая ветка l Патчи
TestLive Hotfix (03.07.2017)
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#33 | |
Guest
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Re: Тестовая ветка l Патчи
TestLive Hotfix (05.07.2017)
Notes for this hotfix are rather short:
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#34 | |
Guest
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Re: Тестовая ветка l Патчи
TestLive PatchNotes (10.07.2017)
Hey all, got new fixes here for TestLive. We expect this to be the final patch here before it goes live, but we still need feedback on this build. So any and all is appreciated! Patch Notes
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#35 | |
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Re: Тестовая ветка l Патчи
На тесте уже два патча:
Testlive Patch Notes (28.08.2017) http://steamcommunity.com/app/440900...9431599295878/ We've done another quick update to Testlive with some additional changes. Please give as much feedback on this update as you can. Full patch notes below:
Explosive jars should no longer dorp Exploding Imps now drop Explosive Glands again Explosive Jars now perish after 24 hours. This is a temporary change (see below) Added missing crafting station images The Crude Wooden Bowl can now be interacted with properly. We now show Attributes description when one of the buttons is selected with a controller. Known issues Some types of undead deal incorrect damage. This will be fixed soon Inventory may freeze for multiple seconds if you have lots of items in inventory Explosive jars have dropped frequently from chests and NPCs which have made them abundant. The 24h perish timer on explosive jars will get rid of excessive inventories. In the next patch the 24h perish timer will be reverted We are adding support for locking chests an upcoming patch. Machines and crafting stations will stay unlocked Testlive patch notes (25.08.2017) http://steamcommunity.com/games/4409...51433457243551 We have a new update out on our Testlive branch! This update contains the new changes to the sprinting and wielding systems. Please provide as much feedback as you can on these changes.
To access the Testlive branch go to your Steam library, right click on Conan Exiles, select Properties, go to the Betas tab, and select "Testlive" from the drop down menu. Here are the full patch notes for this update: Sprinting and wielding improvements: Starting to sprint will automatically sheathe your weapons. We refactored this system to make it depend on the character state instead of the sprint keyboard/gamepad input. The benefits are subtle but this change allowed us to improve the handling of sprint when combined with other states like jumping and climbing. Your weapons will autowield when you stop sprinting. You can override this behavior by sheathing your weapons manually with the wield/sheathe buttong (defaults to X on keyboards and Y on gamepads). If you are in the air when you stop sprinting, you will autowield when you land. You can continue sprinting after a jump by simply keeping down the sprint button. This works after landing from climbing and sliding as well. If you hold sprint down, you won't try to autowield when you land. Attacking while sprinting autowields now. Pressing the wield/sheathe button while sprinting stops sprinting (and wields). Increased the leniency of the turning clamps during sprinting. The player character will only get kicked out of sprint when attempting very drastic turns. Also, it is now possible to run diagonally (i.e. hold sprint, W and A) while sprinting without breaking out of sprint. Characters now properly get out of the sprinting state if they run out of stamina or stop moving completely. Known bug: switching weapons in the air (jumping, falling) is ignored until the next time you autowield. PS: It is still our intention to add an option where players can disable the automatic wield/sheathe behavior entirely. With that option, your character won't be able to sprint unless you've unwield your weapons by using the wield/sheathe button. PPS: It is also still our intention to treat certain tools differently than weapons so they don't get put away when you sprint. PPPS: We are looking into ways to show which weapons you have sheathed. Character handling improvements: Holding down the attack or block buttons during wield/dodge/knockback and other special character states will now attempt to execute the action when the special state ends. This change improves the smoothness and responsiveness of combat, specially when switching weapons, getting hit, blocking and dodging. Some examples of what this change does: You can now hold block during a dodge and the character will actually go straight into block when the dodge is over. You can do the same with an attack. You can hold down block to keep blocking after you recover from a knockback/hit confirm. No more having to press the block button again after getting hit. This change applies to the wield action as well; you can press and hold attack while sprinting to execute an attack when the wield animation is over. If you were harvesting with, say, a hatchet, you can press and hold attack while sprinting to autowield your hatchet and swing as soon as the wield animation is finished. Dodge is now allowed during wield animations. Equipping two items at the same time (which can happen during autowield and when you press the wield/sheathe button) will prioritize the animation of the weapon in the main hand instead of the offhand (i.e. your sword instead of your shield). This will improve the visual feedback in situations where it felt like your weapon wasn't working during the wield action because you couldn't see it playing a wield anim (your shield was playing it instead of your sword). Other fixes: Glass Flasks can now be filled at all water sources Fixed a problem where you cannot rebind mouse buttons in the Keybinding section Text input for message of the day is now easier to use both on PC and Xbox Added human additive lean poses Removed log spam for creatures failing to spawn Fixed a client crash related to blueprint dependencies Explosive jars are now gone from all loot tables, both chests and NPCs Black Ice Crenelated walls now correctly deal damage to players Clan owner can now promote another member to Leader Fixed a problem with loss of recipes/going invisible. "Lost" recipes are returned to recipes window. Known issues: The beehive, the fish trap, and the shellfish trap still use the old camp sidebar GUI.
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#36 | |
Мастер
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Re: Тестовая ветка l Патчи
Небольшой патч на тесте (29.08.2017) http://steamcommunity.com/app/440900...9431604332111/
A new patch for TestLive is out! Be sure to restart your game so you have the current version.
Note: We are aware of crashes that may occur on official servers. We're working on a fix. Patch Notes Highland wine can now be crafted correctly Fixed an instance where you would incorrectly equip previously equipped weapons. Fixed inventory latency/freeze Known Issues Some types of undead deal incorrect damage. This will be fixed soon Explosive jars have dropped frequently from chests and NPCs which have made them abundant. The 24h perish timer on explosive jars will get rid of excessive inventories. In the next patch the 24h perish timer will be reverted We are adding support for locking chests an upcoming patch. Machines and crafting stations will stay unlocked
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#37 | |
Мастер
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Re: Тестовая ветка l Патчи
Вчера на тест выкатили новый патч (патчноуты достаточно большие - 06.09.2017) http://steamcommunity.com/app/440900...6599330025071/
This is a big one! We have a lot of changes in performance, temperature changes, and overall quality of live improvements. We would like as much feedback as possible on this before we push it to Live.
TL;DR Performance improvements which should help for both client and server performance. There is now a place marker on the map for your corpse when you die. You can now toggle locks on containers (chests). This excludes machines. Interact with the chest via the radial menu to toggle lock/unlock. Dragonpowder and Explosive Jars no longer have decay timers Boars should no longer teleport after they charge All T3+ Carpenters will add new recipes. Cooking thralls can be placed at the stove. Added an option to disable autowield. The default is off which means autowield/autosheathe. If the option is turned on sprint will not work unless your hands are empty. Fixed a case where female characters would turn male and have a record breaking shlong. Loading screen should no longer disappear and then reappear when loading. Door/window frames will snap correctly now. You can now use an item while it is in a container. For example, you can eat directly from the campire without first moving it from the container. Performance We've adjusted how often different variables and data get checked on both client and server, which should improve performance Many creatures, 3d models etc have been optimized. This should improve performance both on PC and Xbox. Temperature System The temperature change will now be more gradual and change slower. Drinking from waterskins and water-filled flask will reduce your heat Going into water will now lower your temperature You can now eat ice to cool down Stages of temperature has been renamed from "overheating" and "freezing" to more understandable connotations such as "cold", "very cold", and "extremely cold". Quality of Life Improvements Projectiles such as arrows can now be picked up from where they hit after firing. Open doors and gates now close automatically after 30 seconds by default. This can be disabled on servers. Cost for crafting hammers and pillars has been adjusted Crafting times have been reduced. Armor thralls now provide Shemite, Stygian, Zamorian dancer outfits. Thirst meter will now automatically fill to full without interaction when you are in water. Shellfish traps can be placed in shallow water now. Lightsources now give off more light Open doors and gates now close automatically after 30 seconds by default. This can be disabled on servers. PvP death notifications will now show if you are killed when offline. Door/window frames will snap correctly now. Host's nameplate will now show on singleplayer/co-op server. Crafted items that are not usable alone are now placed automatically into inventory, instead of hotbar. Being killed from a debuff by another player (like poison from arrows) should now show name of killer. Gameplay Improvements and Bug Fixes Projectiles such as arrows can now be picked up from where they hit after firing. You can now toggle locks on containers (chests). This excludes machines. Interact with the chest via the radial menu to toggle lock/unlock. You must know Starmetal and Hardened Steel feats before learning BlackIce recipes, Silent Legion recipes, and the King Beneath polearm recipes. Runestones without lore no longer open an empty window Dagger damage and penetration has been adjusted Dragonpowder and Explosive Jars no longer have decay timers Wall braziers can now be destroyed Adjusted penetration from Hardened Steel spears Cost for crafting hammers and pillars has been adjusted Boars should no longer teleport after they charge Giant King now correctly takes damage The chest in the Abandoned Keep will not give you duplicate keys if you already own one NPCs should no longer spawn on the Ancient Archway, when they should be at the camp below You are no longer spammed with notificatings when exiting/enter the Black Keep All T3+ Carpenters will add new recipes. Cooking thralls can be placed at the stove. Black Keep Spike Traps visuals have been improved Dragon and dragon hatchling collision has been improved. Arcos the Wanderer no longer teaches you the "Wave" emote since you already know it. Get with the times, Arcos. Recipe for the Exceptional Star Metal Hammer can now be obtained. Enemies now use their attacks properly and do not teleport at the end of the attack. XP from Explosive Jars has been adjusted The dryer will now have visual feedback when food is placed in it Weight for Hardened Steel armor and Silent Legion armor set have been reduced. Black ice is now a required ingredient in repairs for Black Ice recipes Cooking thralls provide recipes unique to them Discovery XP is now calculated correctly Spruced up certain areas with collision issues from buildings/rocks, filled in some holes in the ground you could get stuck in, and lowered things that should not be floating Added an option to disable autowield. The default is off which means autowield/autosheathe. If the option is turned on sprint will not work unless your hands are empty. You should no longer lose saved character creation settings on login. Fixed a case where female characters would turn male and have a record breaking shlong. Lore tablets look prettier Performance improvements which should help for both client and server performance. Loading screen should no longer disappear and then reappear when loading. Komodo jaws will no longer clip through their head when they die. Thrall specialty recipes now appear in recipe slots instead of thrall spots. You can now use an item while it is in a container. For example, you can eat directly from the campire without first moving it from the container. Shortcutbar labels should now update correctly with keybindings. There is now a place marker on the map for your corpse when you die. Stacksize of trophies have increased All creatures should now have properly working specular maps again
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#38 | |
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Re: Тестовая ветка l Патчи
Вчера (11 октября) на тест ушел новый патч.
http://steamcommunity.com/app/440900...1734124414314/ TestLive Patch Notes (11.10.2017) A new patch for TestLive is out! Be sure to restart your game so you have the current version. This patch introduces a new element to Warrior, Dancer, and Archer thralls. You can now interact with them and open their inventory! Use this to equip them with better weapons and armor of your choice. This will affect their survivability and damage potential. After being placed in the game world these thrall types can no longer be placed in your inventory again. When you interact with one of them (press E), you have the option to check their inventory and transfer items. Additionally you can pick them up and reposition them in a different location close by. This means that if you have multiple bases, and you want to move them from one base to the other after breaking on the wheel of pain, you should do so immediately after breaking them, because once placed out, it will be more tedious to reposition them across great distances. This is a technical limitation due to adding support for inventories for these thralls. We have plans to make it easier to reposition these thrall types in a future update. Patch Notes We have implemented the carousel GUI, which now organizes features such as feats and journey into different tabs. Fixed an issue that would prevent players from advancing after editing name in character creation You can now move your character head in character creation when using a controller Items will now have a repair timer when repairing them. During the repair time, durability will visibly increase and it cannot be equipped until stopped. Camera collision when around unconscious thralls has been fixed. Female Zamorian Dancer clothes have been fixed up. Inventory GUI should no longer resize when items with long names are selected. When using a controller, the radial menu now has an arrow that indicates where the joystick is pointing within the circle. Thrall recipes correctly collapse when there is no thrall selected. You can now correctly craft items in the Artisan Worktable. Items are taken correctly from the station rather than your inventory, as the other machines do. Patched up a gap in the ground that allowed you to fall through the map. Placement of the Slopped Roof Corner and Corner Stairs is now easier. Black Ice-Reinforced Fences now correctly damage a climbing player. Food spoil times has been slightly reduced in cooking stations. Adjusted item output when drying normal wood. Certain armor pieces (such as the Relic Hunter garments) were not providing temperature protection, so this was fixed. It now takes fewer "chops" to empty an Ice and Black Ice node. Different healing items will no longer stack buffs; this means if you consume a higher healing item, it will overwrite the weaker buff. Black Ice nodes correctly provide black ice. Drinking water from the waterskin should now only cool you down if you are in the desert. Collision on the shellfish trap has returned. Mystery Meat soup should now only show up once for Tier 4 cooking thralls. Honeybread now grants extra benefits from regular bread. Mead now requires plantfibers instead of ale. Crocodiles have had enough and now fight back against hyenas. Shield durability has been increased. Fish traps should no longer sound like they're burning. Explosive glands should now drop correctly from imps. Should be easier to capture thralls with fiber bindings now. Trebuchet inventories can now be correctly opened. You can correctly interact with placeables under water. Bound thralls should no longer disappear into the ground with being dragged with bindings. Drinking from Water Wells correctly refills thirst meter. Nudity settings should correctly save now. Armored thralls can be correctly placed into the Armorer's Bench Thrall slot. The "Simple Palisades" and "Palisades" feat have been combined. The "Rugstitcher" and "Carpetmaker" feats have also been combined. The different Stygian banners are now one feat. The "Cushioner" and "Bedshaper" feat have been combined. Double clicking equipped armor will now send it back into your inventory. Death music has been added. The "shelter" stat has been optimized to be more reliable, so houses and caves correctly give shelter while water no longer does. Placement of the Slopped Roof Corner and Corner Stairs is now easier.
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#39 | |
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Re: Тестовая ветка l Патчи
Вчерашний патч на тесте (надеюсь, сегодня - завтра оно всё таки всё на лайв наконец уйдёт)
http://steamcommunity.com/app/440900...6439023694645/ Fixed an instance where corrupted dancers could crash the server.
Fixed a case where it was possible to duplicate building pieces and placeables. Waterskin will now correctly refill thirst while also cooling you down Rotation has been fixed so it's no longer possible to build lopsided roofs and walls. No longer possible to place thralls in starter areas. Thralls can no longer be equipped with an offhand weapon while already having a two-handed weapon equipped. Thralls won't disappear anymore when teleporting away from them and back. Firebowl cauldron should now correctly produce dragonpowder. Furnace correctly produces glass from crystal again Moving a follower thrall while being attacked should no longer crash the game Clicking on "take all" will no longer give two unarmed objects
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#40 | |
Мастер
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Re: Тестовая ветка l Патчи
Патч от 23.11.2017 на лайве http://steamcommunity.com/games/4409...48182469605387
Changelog: Crystals can once again be harvested inside caves Crystals drop from rocknoses again Foundations will no longer disappear after relogging. Fence foundations will now snap to triangle foundations. Map markers will no longer disappear when switching from singleplayer to a server. The UI will no longer hide after using an avatar Fixed a case where it was possible to get stuck in the water while trying to swim Summoning an avatar will no longer cause your character to display nonsensically
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#41 | |
Мастер
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Re: Тестовая ветка l Патчи
Вчера (23 февраля, ага) на тестовый сервер завезли новую комбат систему (и пустую территорию нового биома).
Патчноуты http://steamcommunity.com/app/440900...2484243639100/ мы тестим на Combat Server EU2: 176.57.140.164:8602
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#43 | |
Мастер
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Re: Тестовая ветка l Патчи
Не успел март закончится, а Фанком накатил на тест новый патч.
Патчноуты по ссылке https://forums.funcom.com/t/testlive...8-03-2018/1547 Сервера вроде вайпнули, но так же работает ускоренный набор сп и добыча. На серверах EU1, EU2, US1, US2 включен Battleye Боевка
Общие фиксы и корректировки
PS судя по обсуждениям, настройку раскладки кнопок надо снова сбросить в дефолт и настроить, тогда всё будет работать нормально.
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Last edited by Redrick; 29.03.2018 at 09:25.
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#47 | |
Мастер
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Re: Тестовая ветка l Патчи
Сыграли вчера на тесте (US1, на EU2 были постоянные вылеты), если закрыть (выколоть) глаза на баги, то всё увиденное очень неплохо.
Тестсервер крашит, когда кто-нибудь из игроков встречает.. мамонта https://twitter.com/ConanExiles/stat...9568479313922/
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#48 | |
Мастер
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Re: Тестовая ветка l Патчи
Такое впечатление, что Фанкомы решили релизнуть всё-таки Конана... сегодня (в субботу!) вышел хотфикс для сервера.
https://forums.funcom.com/t/testlive...1-03-2018/1650 Hey everyone! We've put out a small crash/bug fixing update to Testlive. This includes a fix for the "mammoth crash" players reported. The version has not had a solid test from QA due to Easter vacations. We have, however, decided to put it out regardless as we think it fixes more than it breaks. If we see reports from community that it is unstable then we will rollback to the previous version Change list for Testlive: ***************************
Known issues (moved over from from last patch):
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#49 | |
Мастер
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Re: Тестовая ветка l Патчи
Один из новых стримеров Конана, о новом контенте
27:58 Первое посещение Ассгарда, ловим рабов 1:43:01 Изучаем религию Сета 1:47:21 Попытка напасть на кроко-босса и пооообеееегггг 1:55:43 Экскурсия в город Мертвых к Обелиску и Картографу, учим рецепт комнаты Картографии 2:11:47 Warmaker Klael NPC (монолог нпц Воеводы Клаеля) 2:16:31 Убиваем Бэтов (летучих мышов), собираем Кровь Демона 2:28:50 Местоположение жилы серебряной руды и Серебряной шахты, добываем серебро 2:43:17 Знакомимся с Торовцами, пытаемся что-нибудь купить 2:50:27 Находим Конана, беседуем с ним 3:16:08 Обелиск у Серного озера, собираем серу 3:42:22 Знакомство с Алхимической базой
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#50 | |
Мастер
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Re: Тестовая ветка l Патчи
Еще один субботний патч тест_лайва: крупное обновление для системы Гниения, фикс ряда крупных текущих проблем (Bad player name, респ нпц и тд).
https://forums.funcom.com/t/testlive...04-2018/1953/1 This one contains a major update to the decay system (more information below) and fixes for some current big issues. Please report any bugs relating to the current testlive build in this thread. PLEASE NOTE: You might get a crash with an error saying “Pak chunk signing mismatch! Pak file has been corrupted or tampered with!” If you verify your Steam install this will fix the issue. Decay system update: We’ve done some changes to how the decay system works when it comes to placeables. Anything placed on or near a building will become a part of said building’s decay score and decay at the same rate. This will get rid of floating placeables being left behind when a structure is dismantled or destroyed. Placeables placed on their own out in the wild will decay on their own and disappear after a short while. This update will also make it so separate buildings within the same area will share a common building score. Please be aware of this when building! Please help us test this to make sure it’s working properly. Other decay system fixes: Fixed a problem related to decay score calculation Players could sometimes no longer build on their own structure after joining a clan but this has been fixed Structures could sometimes get removed despite decay system being turned off, this should now be fixed Additional Changelog Player list now shows the correct steam id for all players instead of duplicates of your own Replaced “Patch Notes” option in main menu with “Help”. This will be updated later to point to an updated player manual Durability numbers pass for weapons and shield materials Fixed getting kicked from server due to “bad player name” Fixed an exploit related to explosive jars Optimized framerate around Sepemeru city Fixed a problem with beds/bedrolls which could cause you to sometimes respawn at a set location, continuously falling to your death until you respawned correctly Fixed controls sometimes being reset to default when exiting the game Fixed several crashes related to items and crafting stations Fixed a crash related to animation notifiers Crash when creating new character Crash when continuing game after placing Wheel of Pain Potential fix for NPCs not respawning properly on Testlive servers Known issues We have an issue with the server databases so we’ll be shutting down the official Testlive servers for now. There will not be a rollback, but you’ll be forced to use single-player mode for the time being. We apologize for the inconvenience and we’re investigating what we can do to get the servers back up again. .. но, что-то пошло не так. После патча в онлайне появилось только три сервера, которые так же вскоре исчезли. Фанком грешит на проблему с серверами и рекомендует поиграть в локальную версию. Ждём, когда сервера поднимутся.
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