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Re: Update notes 1.8
Update 1.8.2 - November 21st
GENERAL
- Added a new "/roll" command, which rolls a random number from 1 to 100 and sends the result to your team
- Trade, LookingforGroup, and the Faction channels are now shared between Venice, London, Seoul, and New York
- Fixed a location in the Sunken Library that allowed players to exit the playable area
- Collision around the servers in the Sunken Library has been raised to better match the visual appearance of the area
- Fixed a typo in the tooltip for Impenetrable Augment Resonator
- Updated the description of Unattuned Serendipitous Augment Resonator to reflect that it actually requires 60 Pure water to attune
- Clarified tooltip text on various abilities
- Fixed the tooltip for the menu option Enable Double Tapping For Dodge
- Fixed an issue that caused the Ellri Cleavers in Blue Mountain to become stuck
- Enter the Filth and The Cleansing Protocol are now categorized correctly in your mission journal
GUI
- Added a new option to the character sheet to allow players to hide their weapon when out of combat
- Added a new button to the inventory for sorting and stacking items in each bag
- Added Augments to the Auction House search drop-down menus
- Fixed an issue where no text would display on the popup window when selling Item Store items to vendors
- Augments saved in first slot in the gear manager should properly load
- Fix to prevent blank icons being equipped to the passive bar
- Fixed an issue that prevented characters from using the Scenario console if another character on the same account had logged out with the console window open
- Using the scroll bar in the gear management window no longer causes the keyboard to stop functioning correctly
- Disassembling items in the crafting window will stack properly when moved into the inventory
COMBAT
- Critical hits from the fist ability Savage should now properly trigger passives
- Abilities that act on hit should last only as long and affect the number of targets as intended
MISSIONS
Hubs
- The Venetian Agenda - Added reward options to this mission. Players who have already completed this mission will have an item in their claim window that will allow them to choose a reward
- Rogue Agent/To Catch A Thief - Fixed an issue that prevented the mission from advancing
Besieged Farmlands
- Ripples - Replaced the temporary text used in one of the Herald of Sorrow's abilities
SCENARIOS
GENERAL
- Solved an issue where certain scenario attackers would ignore players doing damage to them until they reach one of the survivors
- Added Remuneration of Venice as a reward to all Scenario quests
- Solo Normal, Solo Elite, Duo Normal, Duo Elite versions of each scenario location now have enemies spawn with reduced hate to allow players to pull monsters off survivors a bit easier
- Scenario wave 1 and wave 2 bosses will no longer have a chance to drop epic or heroic unattuned augments, they will instead drop more often from wave 3 bosses
- Fixed an issue that could cause a player to get the wrong lockout timer if they were dead when the scenario ended
- Fixed an issue that caused scenarios to stall if everyone is dead when a new wave begins
- Removed a renegade semicolon to appease the code gods
- Group scenario monsters have a bit more health
The Hotel
- Hotel Elite scenarios will now spawn all intended waves
- They Go Forth by Dawn achievement should now function properly
The Mansion
- Fixed an issue that could cause enemies to become stuck in place
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