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Старый 02.09.2004, 10:21   #1 
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HOT!!! Issue #2 залит на Тестсервер "Training Room" + preview

Issue #2 залит на Тестсервер "Training Room"

Вот что добавится в игру с выходом Issue #2:

· 6 New City Zones:

o The Hollows – The Trolls have expanded their territory at the expense of the
citizens of Eastgate. A once peaceful district has been turned into a battleground, and the Paragon City Police Task Force is in need of help.

o Tunnels of the Trolls – In an ancient realm beneath the city, creatures from the depths of the Earth guard a gateway of almost limitless power.

o Four new zones in an alternate dimension known as the Shadow Shard:

§ Firebase Zulu – This military base provides a safe place for heroes to begin their sojourn into the dangerous Shadow Shard.

§ The Cascades – Strange vegetation and stern guardians fill this mind bending area.

§ The Chantry – This fortress under siege is home to a mysterious being who could be a fearsome foe or a powerful ally.

§ Storm Palace – An area of chaotic power, this zone holds many hazards for determined heroes.

· New Villain Groups:

o Rularuu – Battle massive Brutes and fearsome Sentries in your efforts to learn about the Shadow Shard.

o Igneous – Face deadly Pumicites and molten Magmites in the Hollows.

· Trials:

o Terror Volta – In the devastation following the Rikti War, the Terra Volta reactor is Paragon City’s sole source of power. Unfortunately, the villains know this all too well.

o Prisoners of Eden – Battle the Devouring Earth and free captured heroes before they become the Devoured.

o Transcendent Gateway – Discover what lies at the core of The Hollows.

· Mission Enhancements:

o Many missions across all levels have been revamped with the latest features of the game. See the marks many strange villain groups have left upon their surroundings. Smash stolen weapons to smithereens. Use teamwork to bypass Crey’s security protocols. Seek the key to the Outcasts’ inner sanctum – but watch out for the wandering patrols!

· Badges:

o Earn badges by visiting locations, learning Paragon City’s history, reaching
certain milestones, or completing certain missions. Accolades can be earned by
getting all the badges pertaining to a particular "set." There are over 150
different badges in all.

· Costume Rewards:

o Capes: Starting at level 20, characters can earn the right to wear a cape. Visit the City Representative in City Hall once you get to level 20 to start your quest.

o Effects: Starting at level 30, characters can earn the right to add constant
special effects to their character’s costumes.

· Power Re-specification:

o The Terra Volta reactor has been running beyond full capacity for quite some
time. Heroes who venture within it may experience untold side-effects.

· Exemplar/Aspirants:

o Higher level characters can now help out their lower-level friends easier than ever with this "reverse Sidekicking" feature. Exemplars artificially lower their level to that of the Aspirant. Exemplars will lose access to powers gained after the level they have been lowered to, and their Enhancements will have an appropriate reduction in effectiveness as well. Exemplars do not receive Influence, but 100% of XP received while acting as an Exemplar will go towards debt reduction. If there is no more debt to get rid of then XP will be earned as Influence instead.

· Stores:

o Made it possible for you to buy level 40 Magic Enhancements from Ghost Falcon.

· Many "Quality of Life" Features:

o The Tutorial is now optional for all players.

o Kiosks are now functional, and track the Victors, Punishers, Healers, and Nemeses on a daily and monthly basis.

o The current team leader can switch the lead to another player with the /makeleader command.

o Sidekicking now requires both the Sidekick and Mentor to be on the same team.

o Sidekicking is no longer persistent (ends when one player logs off).

o Enhancements have a new window where they can be easily traded or deleted.

o Using the "Search" feature, you can now look for prospective team members across zones, sorted by Archetypes and Levels.

o Quick Trade. You can now quickly give an Inspiration or Enhancement to a team-mate or other player. Right click on the item you wish to trade and select Give.

o Teleportation Confirmation. You can optionally set up a prompt to appear when
someone wants to teleport you.

o Resurrection Confirmation. Whenever you are rezzed you will be prompted to accept or decline the Resurrection.

o When you have email in your inbox, the email button will turn red.

o The keybinding page has loads more options for things to bind.

o Stay off people’s Friends lists (and Supergroup rosters) with the /hide and
/unhide commands.

o The Supergroup Message of the Day (MotD) will now display to all members of the Supergroup upon login.

o You can now look at your own Name and Titles by changing the option in the Options screen under General->Reticle->OwnerName

o Many continuing sound effects now fade.

o The Chat UI and windows have undergone a major overhaul.

o GM chat now shows up in a unique color.

o You can now trade up to 99,999 influence in one trade.

· Mission Changes:

o The Numina task force has been limited to players between levels 35-38.

· Powers:

o Changed Battle Axe Gash, Chop and Beheader from a KnockBack to a KnockDown.
Villains will still fall just as much, but you will not have to go chase after them as much.

o Increased the KnockBack distance of Battle Axe/Pendulum.

o Fixed Devouring Earth Fungi Beacon so it offers the Devouring Earth proper
protection.

o Increased Accuracy of Smoke Grenade.

o Removed Accuracy Debuff Enhancements from Pool/Presence/Intimidate and Invoke Panic; and Force Field/Force Bubble. These powers do not debuff the targets Accuracy, and thus, does not need ACC Debuff Enhancements.

o Force Field/Repulsion Bomb: This power stated that it did damage, but it does not. Repulsion Bomb now also Disorients affected foes. Updated Text and Removed Damage Enhancements.

o Fixed Lingering Radiation. It was not slowing the targets attack rate.

o Fulcrum Shift will no longer buff that caster (and allies near the caster)
multiple times if multiple foes are affected unless the caster is near each affected foe.

o Fixed a bug that was preventing some powers (powers that Resist Damage) from
getting their Recharge and Endurance Buffed/Debuffed (for example, Hasten will now reduce (improve) the recharge time of Unstoppable).

o Modified some Family powers.

o Slight modification to Rikti Gunman.

o Update 5th Column Boss powers.

o Updated Moment of Glory Description Text. Clarified that this power does not give resistance to Psionics (this did not change the actual power, just the text).

o Fixed text Description of M30 grenade. It said it was minor damage, but it is moderate (damage of power was not affected by this change only the text.)

o Modified Ice Patch and Ice slick to ensure a KnockDown instead of a Knock back when used against foes of your level or higher (some lower level foes may get knocked back).

o Villains caught in Gravity Control/Dimension shift will now become immobilized. They will no longer wander around and try to attack you. Also fixed a bug that caused the translucency to wear off at a different time then the intangibility.

o Increased the initial attack range of Gravity Control/Wormhole

o Mass Confusion will no longer alert foes of your presence.

o Fixed Spine Throwing Short Help (It said the power did KnockBack, but it does
not). Long Help was correct. This fix did not modify the power.

o Fixed Group Fly so Everyone affected gets a Fly Speed Boost, and everyone will go faster if Fly Speed Enhancements are used.

o Fix: Putting Slow Enhancements into Ice Storm will now boost the slow effect of the power.

o Decreased the amount of time Diabolique is phase shifted out of normal space.

o Updated The Family melee attacks.

o Stimulant, Fortitude and Increase Density can now target ally pets.

o Increased the chance of Throw Spines, and Ripper to Immobilize a target.

o Fixed Dark Blast/Moonbeam. Increased its accuracy (like all sniper powers, it
should have a bonus Accuracy).

o Phase Shift can no longer be used with Rest.

o Fixed Broadsword Disembowel Damage an END Cost. Both were too about 30% too low. Damage is now ranked Superior.

o Provoke now accepts Recharge Enhancements.

o Chilling Embrace now accepts Slow Enhancements.

o Terrify now take Damage Enhancements .

o Fixed mission Stun visual f/x in Flurry.

o Sky Raiders Force Field Generators now give some xp.

o Increased Singularity movement speed.

o Fixed Description for Magnetic Aspirator Enhancement.

o Fixed Stalagmites power description to indicate it must be used on the ground
(Description text change only. Not a power change).

o Removed bad system messages from Dicipline and similar Inspirations.

o Fixed Regeneration Aura and Recovery Aura cast animation from animating even
though the power was not recharged.

o Improved Empathy/Adrenaline boost: It now Dramatically increases an ally’s
Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. However, Adrenalin Boost is very exhausting and it will leave you Disoriented for about 20 seconds.

o Increased Movement speed of Tornado. It is now slightly faster than most villains.

o Slightly increased the chance and duration of stun for Power Punch/Barrage and Super Strength/Jab.

o Fixed a bug that was causing some sleep powers to wake the target the moment the sleep power was cast.

o Updated Martial Arts attack animations!! Cast/Activation times for almost all
these powers were improved and sped up or modified in some way. The resulting set is now much faster than before. (Villain equivalents were changed as well.)

o Updated Ghosts powers and f/xs.

o Updated Totem Attack Powers.

o Fixed Moment of Glory and Unstoppable so they properly modified your HPs
(sometimes, these powers would incorrectly heal you to full).

o Updated Outcast Powers and villains.

o Updated Tsoo Powers and villains.

o Updated Troll Powers.

o Updated Warriors Powers.

o "CRITICAL" text will now float when a scrapper lands a critical hit.

o Increased the HP and END you receive from a Howling Twilight Resurrection.

o All Clockwork Immobilizer (Temp powers) now only work on the Clockwork. Mark IV can now work on the Clockwork King.

o Reduced the ToHit Debuff of Devices/Smoke Screen and Fire Control/Smoke. They were reducing the targets ToHit by 100% (subtracting 50% from villains base 50% ToHit). They are now set correctly to -10% debuff (50%-5%).

o Removed half second delay from Tesla Cage hold effect (hold was occurring 0.5
seconds after TC hit the target).

o Outcast Air Lts and Bosses have learned some new powers.

o Decreased Recharge time to Jump Kick.

o Scrappers can now land Critical hits with all Pool attack powers (like fighting and jump kick for example).

o Fixed bug in Ice Armor/Frozen Armor that was not allowing its damage resistance toget better with Enhancements. Slotting Resist Damage Enhancements in Frozen armor will now increase its damage resistance.

o Fixed Discipline, Strength of Will, and Iron Will Inspirations so they protect against Hold properly.

o Modified Class for Fire Imps and Phantom Army. They were previously Minion Class and are now Pet class. This gives them more HP and less damage.

o Modified Dark Servant entity visual f/x.

o Changed the Display name of the Decoy Phantasms (previously, the decoys had the same name as the true Phantasms, and were indistinguishable).

o Increased Threat Level of Decoy Phantasms and Spectral Army so they draw more agro (which is their job as decoys).

o Fixed Rikti Monkey selection/collision box.

o Fixed 5th column hoverbot selection/collision box.

o Fixed Hydra Kraken selection/collision box.

o Fixed Carnival Illusionist selection/collision box.

o Fixed Villain with Fire Imps. They were not summoning.

o Fixed Visual f/x of blizzard (it was timing out, even though the power was still active). Power did not change.

o Fixed Sound f/x of blizzard, Ice storm and Freezing Rain (they was timing out, even though the power was still active). Powers did not change.

o Fixed Hive Swarm Damage (this is not regarding the standard Devouring Earth Swarm, but rather the special Devouring Swarm in unique maps). It was doing the wrong damage for its level.

o Modified Pool/Medicine/Resuscitate. It no longer leaves the target unable to
Regenerate Hit Points or Recover Endurance. It still Resuscitates a target with full HP, but no Endurance.

o Increased Damage and Knockback of Tanker/Fiery Aura/Rise of the Phoenix. Also, Rise of the Phoenix will now revive you with 50% END and you will be able to Recover Endurance Normally.

o Increased the amount of Endurance you gain (per villain in the affected area) when
you use Dark Armor/Soul Transfer. Slightly increased its affected area.

o Increased Range of Dark Miasma/Howling Twilight.

o Fixed Stone Armor/Granite Armor. It was only giving a 15% damage resistance. It now grants a 50% damage resistance and adds Defense. It now also accepts Defense Enhancements. Other attributes of the power remain unchanged.

o Fixed Ice Armor/Hoarfrost, Invulnerability/Dull Pain (Tanker and Scrapper), Stone Armor/Earth's Embrace, and Regeneration/Dull Pain. They were not increasing the Max HP as much as they should at higher levels.

o Slightly modified Totem powers.

o Slightly modified Rikti powers.

o Decreased many Martial Arts powers Recharge times.

o Modified Troll Boss powers.

o Increased Rock Beast defense.

o Modified Devouring Earth/Devoured attacks.

o Slight Modification for Dr Vahzilok powers.

o Stone Armor/Granite Armor no longer debuffs your Accuracy. Instead it debuffs your damage output (to equate to about the same Damage per second as the ACC debuff). This way you can still hold agro as a Tanker (your hits and Taunts will now hit, while still reducing your oveall DpS).

o Super Reflexes/Elude has been modified to a Click Power that lasts 100 seconds. It still offers the same buffs, but you now CAN attack. However, after the power wears, it will drain your Endurance and leave you unable to recover Endurance for 20 seconds.

o Doubled the effectiveness of all Hamidon Enhancements (most now boost 2 attributes by 50%).

o Fixed Malta Titan Plasma Blast Regeneration inhibitor and Malta Sapper Recovery inhibitor from working improperly and spamming combat chat.

o Some villains (very few) can now detect stealth. Clues will be given in the
villain descriptions where appropriate.

o ToHit DeBuff Enhancements will now work with Darkest Night (Darkest Night always. Debuffed a targets Accuracy, and did accepted ToHit Debuff Enhancements, however the enhancements were not improving the debuff. They work now).

o Dark Servant is now Mobile. It can now cast Petrifying Gaze and no longer casts Fear (the power now accepts Hold Enhancements). Fixed its Darkest Night power. Recharge and Duration of the Dark Servant has been increased. Casting cost was reduced.

o Increased attack Range of Howling Twilight.

o Modified Ice Slick and Ice Patch chance to work better with the new KnockDown only (they no longer knock villains back out of the slick/patch).

Источник coh.warcry.com
Старый 02.09.2004, 14:19   #2 
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Ответ: HOT!!! Issue #2 залит на Тестсервер "Training Room" + preview

Ха-ха-ха, кто-нибудь хочет превести бооольшооой текст
Старый 02.09.2004, 14:35   #3 
xroft
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Ответ: HOT!!! Issue #2 залит на Тестсервер "Training Room" + preview

Как нибудь на досуге. А покаб перевёл ещё Cryptic Chat.
Старый 02.09.2004, 15:34   #4 
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Ответ: HOT!!! Issue #2 залит на Тестсервер "Training Room" + preview

Ой хроооофт....ПЕРЕВОДИ давай:)))
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Старый 02.09.2004, 15:41   #5 
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Ответ: HOT!!! Issue #2 залит на Тестсервер "Training Room" + preview

Дайте передохнуть то малость. На днях не спеша сделаюю
Старый 02.09.2004, 20:39   #6 
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Ответ: HOT!!! Issue #2 залит на Тестсервер "Training Room" + preview

Дохнуть я тебе не даМ)
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Старый 02.09.2004, 20:40   #7 
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Как вообще на ТС попасть??
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Старый 02.09.2004, 22:53   #8 
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Ответ: HOT!!! Issue #2 залит на Тестсервер "Training Room" + preview

Test Server "The Training Room" Up
Thursday, May 20, 2004

Complete details

We have a new server called The Training Room. It's the City of Heroes test server. Welcome!

What is a test server?

It’s your chance to preview upcoming changes and updates and provide feedback to the developers on our new test server.

The test server is set up specifically for the testing of updates before they are incorporated into the game itself. Players can login, preview/test the planned new features, fixes, changes, tweaks and offer up bug reports or suggestions.

How does a test server differ from a "live" server?

Due to the nature and purpose of a test server, the operative word to keep in mind is "temporary."

• Content and characters could be wiped at anytime as game specific updates and changes are published, tested and removed.

• Players can expect lower levels of support, since the bulk of this service is centered around our live servers.

• Normal bug reporting and petitions will be handled a bit differently, as all issues need to be given more time for in-depth study, review and reproduction.


Here’s how to install the test server client:

1. Locate the "CohUpdater.exe" file. If you installed the game from the retail cd, this will be in the game directory, which is "C:\Program Files\City of Heroes" by default.

2. Create a shortcut to this file.

3. Open the Properties for the newly created shortcut. In the "Target" window, add the following flag to the end of the line: [space]-test

5. Run this shortcut.

The first time you run the shortcut, you will be asked if you want to install the test client to the default directory. Choose "Yes" if you want to install it there, or choose "No" if you want to choose a different directory. It is recommended that you install the test client in a different location than your normal game client.

Once the test client is installed, you can launch the test client by using this same shortcut.

Additional Information:

• The test client does not include an uninstall program. To remove it, you will have to delete it manually.

• If you uninstall the normal game client, it will remove the "CohUpdater.exe" file. If you plan to remove the normal game client but continue to use the test client, be sure to make a copy of this file first.


You can now copy your characters to the Training Room (test server)!

For making easy copies of your characters to the test server, please visit our new Character Copy Tool, login to your account, and follow the instructions carefully.

There are some important caveats to be aware of before you make a copy of your character:

* While the character copy tool no longer clears out tasks, their state should be identical to the tasks your original character had. Be aware, however, that some of the broken tasks that have been fixed were fixed so that they are issued correctly (i.e. if you have already been issued them you may still need a GM to fix your character).

*Your copied character will no longer be a member of any taskforce or supergroup.

*Your copied character will lose all influence points that the original source character acquired.

*Any sidekick your source character has will not be copied over to the test server.

*In cases where your character had a populated friend’s list on the production servers, when that character is copied to the test server your friend’s list will be empty.

Your source character will *not* be affected or modified by this copy process in any way.

Please report any bugs you encounter via the in-game support tool.
Старый 03.09.2004, 14:36   #9 
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клута!
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