TEXTUREGROUP_World=(MinLODSize=4096,MaxLODSize=409 6,LODBias=4)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=4096,MaxLO DSize=4096,LODBias=4)
TEXTUREGROUP_WorldSpecular=(MinLODSize=4096,MaxLOD Size=4096,LODBias=4)
TEXTUREGROUP_Character=(MinLODSize=4096,MaxLODSize =4096,LODBias=4)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=4096,M axLODSize=4096,LODBias=4)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=4096,Ma xLODSize=4096,LODBias=4)
TEXTUREGROUP_Weapon=(MinLODSize=4096,MaxLODSize=40 96,LODBias=4)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4096,MaxL ODSize=4096,LODBias=4)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=4096,MaxLO DSize=4096,LODBias=4)
TEXTUREGROUP_Vehicle=(MinLODSize=4096,MaxLODSize=4 096,LODBias=4)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=4096,Max LODSize=4096,LODBias=4)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=4096,MaxL ODSize=4096,LODBias=4)
TEXTUREGROUP_Cinematic=(MinLODSize=4096,MaxLODSize =4096,LODBias=4)
TEXTUREGROUP_Effects=(MinLODSize=4096,MaxLODSize=4 096,LODBias=4)
TEXTUREGROUP_Skybox=(MinLODSize=4096,MaxLODSize=40 96,LODBias=4)
TEXTUREGROUP_UI=(MinLODSize=4096,MaxLODSize=4096,L ODBias=4)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=4096,Ma xLODSize=4096,LODBias=4)
TEXTUREGROUP_RenderTarget=(MinLODSize=4096,MaxLODS ize=4096,LODBias=4)
LIGHT_TEXTUREGROUP_World=(MinLODSize=4096,MaxLODSi ze=4096,LODBias=4,MinMagFilter=aniso,MipFilter=lin ear)
LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=4096 ,MaxLODSize=4096,LODBias=4,MinMagFilter=aniso,MipF ilter=linear)
LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=4096, MaxLODSize=4096,LODBias=4,MinMagFilter=aniso,MipFi lter=linear)
LIGHT_TEXTUREGROUP_Character=(MinLODSize=4096,MaxL ODSize=4096,LODBias=4,MinMagFilter=aniso,MipFilter =linear)
LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize= 4096,MaxLODSize=4096,LODBias=4,MinMagFilter=aniso, MipFilter=linear)
LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=4 096,MaxLODSize=4096,LODBias=4,MinMagFilter=aniso,M ipFilter=linear)
LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=4096,MaxLODS ize=4096,LODBias=4,MinMagFilter=aniso,MipFilter=li near)
LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=409 6,MaxLODSize=4096,LODBias=4,MinMagFilter=aniso,Mip Filter=linear)
LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=4096 ,MaxLODSize=4096,LODBias=4,MinMagFilter=aniso,MipF ilter=linear)
LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=4096,MaxLOD Size=4096,LODBias=4,MinMagFilter=aniso,MipFilter=l inear)
LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=40 96,MaxLODSize=4096,LODBias=4,MinMagFilter=aniso,Mi pFilter=linear)
LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=409 6,MaxLODSize=4096,LODBias=4,MinMagFilter=aniso,Mip Filter=linear)
LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=4096,MaxL ODSize=4096,LODBias=4,MinMagFilter=aniso,MipFilter =linear)
LIGHT_TEXTUREGROUP_Effects=(MinLODSize=4096,MaxLOD Size=4096,LODBias=4,MinMagFilter=aniso,MipFilter=l inear)
LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=4096,MaxLODS ize=4096,LODBias=4,MinMagFilter=aniso,MipFilter=li near)
LIGHT_TEXTUREGROUP_UI=(MinLODSize=4096,MaxLODSize= 4096,LODBias=4,MinMagFilter=aniso,MipFilter=linear )
LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=4 096,MaxLODSize=4096,LODBias=4,MinMagFilter=aniso,M ipFilter=linear)
LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=4096,M axLODSize=4096,LODBias=4,MinMagFilter=aniso,MipFil ter=linear)