2013.5.25 16:44:01 [GTick=24234 LGTicks=24086]
Build Date : Wed May 15 11:21:34 2013
OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz @ 3418 MHz
RAM : 4095MB RAM
LOGICALCORE : 4
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 660 (1422)
PosCode : LS8(531) -116529:242195:-2135 4/1 [540]
Video Resources : 262 MB
History: Model : Model589, RenderActor : MFighter, SWXLevel : NULL( 0x0 ), GLevel : MasterLevel, ActorRenderDataRevision : 12, RenderRevision : 12 <- FActorSceneNode::Render::Lights <- MFighter Transient.MFighter <- FActorSceneNode::Render <- RenderPawn <- UCanvas::DrawCharacterViewportSceneNode <- NCGDevice::DrawCharacterViewportSceneNode <- NCCharacterViewportWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- GRenDev = fd470000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000]
Address [0x202AF81A]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x002AF81A]
Добавлено через 33 секунды
че делать я хз
Добавлено через 49 минут
2013.5.25 17:32:25 [GTick=54558 LGTicks=1627]
Build Date : Wed May 15 11:21:34 2013
OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : GenuineIntel Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz @ 3418 MHz
RAM : 4095MB RAM
LOGICALCORE : 4
PHYSICALCORE : 4
Video : NVIDIA GeForce GTX 660 (1422)
PosCode : LS8(531) 147359:26894:-2205 4/1 [540]
Video Resources : 413 MB
History: UMeshContainer::UpdateBoundingBox <- FDynamicActor::Update <- MFighter Transient.MFighter(147002,25801,-2013) <- AActor::UpdateRenderData <- APawn::UpdateRenderData <- AActor::GetActorRenderData <- FilterActor <- InitializeLists <- SetupActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- GRenDev = fd470000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0xFFFFFFFF]
Address [0x27675400]
SegCs [0x0023]