Players are now redirected to Lion’s Arch if the map they’re trying to load is unavailable
Skill effects should no longer drop on subsequent executions
Players can now leave dungeons through the instance exit door after picking a dungeon reward
There is now parity between right click to auto-attack and skill auto-attack
Weapon unlock speed now scales based on level
Attribute conversion percentages are now fixed
Fixed up a bunch of hit detection an melee creature AI
Fixed teleporting to moving platforms
Players should no longer be rooted in place if they use a skill at the same time
Skills now use the proper weapon power when calculating damage
Non-combatant objects no longer let missiles pass through them
/<emote> * now synchronizes your emote with others around you
Mesmer:
Phantasms will no longer be replaced by new illusions if there is a Clone that can be replaced instead
All illusions should now shatter properly
Thief:
Shadowstep fixes
WvW:
Reinforced walls will always restore properly and become targetable
Players are now always assigned to the proper teams in WvW
General:
Cultural armor prices updated to vary by piece and adjusted to better fit their level ranges.
T1 -> 12s -> 80s -> 2g 88s total
T2 -> 80s -> 3g -> 7g 10s total
T3 -> 12g -> 30g -> 118g total
We also updated the price of influence at Guild Promoters to be more affordable.
Balance:
Mesmer:
Added range check to all illusion summoning skills
Traits:
Empowering Mantras: 3% damage per readied mantra increased to 4% damage per readied mantra
Furious Interruption: 3 seconds of fury increased to 4 seconds
Warrior:
Mending: Now removes conditions before applying its heal
Guardian:
Utility:
Signet of Mercy is now instant
Judges Intervention is now instant
Contemplation of Purity is now instant
Necromancer:
Utility:
Plague Signet is now instant
Signet of Undeath is now instant
Thief
Offhand Dagger:
Dancing Dagger is now able to strike the same enemy more than once.
Cripple duration was 5 seconds, now 3 seconds.
Asura: Power Suit: Recharge increased from 180 to 240.
баг был конкретно на 1 скил скипетра, он замещал фантазмы клоном с 3 фазы. это было полнейшее УГ. одно из двух либо не юзаешь единицу, либо у тебя нет фантазмов. >.<
Как то странно по стягам у варов. Стяги так работали на прошлом стресс тесте: каждый стяг давал регенерацию, при взятии 30 трейта в ветке Tactics каждый стяг давал еще свой бафф, фури, протекцию и т.д., на этом стресс тесте такого уже не было, только трейт добавлял регенерацию.