Update Notes for Sprint/ToS Changes **These notes do not necessarily reflect the final version that will be deployed on Live**
Class - Tempest of Set
Reduced cast time and tweaked damage of Lightning Strike. The cast time is now 2 seconds, the DPS of this spell will be the same.
Charged Blast now innately does splash damage on up to 2 additional targets.
Storm Nimbus has been redesigned to increases the armor and spell penetration of all team members.
Cobra Stare and Constriction now innately have the health break percentage as the former Empowered Cobra Stare feat upgrade granted.
Degradation of Set no longer affects Storm Field.
Changed the gain level of some spells to improve the gameplay experience of low level priests.
Clarified several feat and spell descriptions.
Thunder Tree
Redesigned the Storm Crown feat line. The second and third rank of Storm Crown now also increase the amount of targets hit. Storm Throne was reduced to two point feat, increasing the damage and targets of Storm Crown in addition to adding Elemental Torments on targets (50/100 %). Storm Regalia was reduced to a single feat point, increasing the electrical damage done by all team members and granting their weapon attacks a chance of restoring the team's mana.
New feat in the Thunder tree: ‘Serpent’s Twist’. Increases the tempest’s chance to resist most Snare effects.
‘Improved Cobra Stare’ has been replaced with the new 3-point feat 'Set's Entrapment'. Increases the duration of the tempest’s Cobra Stare (+Constriction) and Quicksand spells.
New feat in the Thunder tree: Piercing Storm Crown. Increases the critical chance and critical damage of Storm Crown.
'Static Blood' has been replaced with the new 5-point feat 'Energized Soul'. Grants all allies affected by Vitalizing Jolt a retributive damage buff.
Tweaked the duration and reuse of time of Idol of Set to make it more mobile.
‘Set's Life Spark’ is now a permanent buff that persists until used.
Improved Call Lightning was moved to level 40 in the Thunder tree.
The Storm Blood Feat was moved to level 40 in the Thunder tree.
Triumphant Life of Set was move the Aura of Nebthu line (level 50) and changed to a spell which allows the tempest to chose whether or not Life of Set inflicts AoE damage.
The base health gain of Vital Shock was increased by 50%.
Staggering Voice has been redesigned from a root to a 6 second snare.
New feat in the Thunder tree: Vitality of Set: Increases the critical chance of Vital Shock and the healing power of Vitalizing Jolt.
New feat in the Thunder tree: ‘Improved Thunderhead’: increases the base spell damage bonus granted through the Thunder buff.
Reduced the cast time of Summon Aura of Nebthu to 1,5 seconds (down from 2,5 seconds)
Divide and Conquer, Shock and Awe and Prison of Souls have been removed and replaced with other new feats.
Lightning Tree
‘Arcing Charged Blast’ now increases the splash damage and crit chance of Charged Blast.
Grounding Charge has been replaced with the new feat 'Set's Empowerment': Increases the tempest's Constitution and Hit Rating.
Rousing Shock was turned back into a spell that in addition to removing all Stun effects from the group provide a short period of Stun immunity.
Lightning Sparks was moved to the Lightning tree. Lightning Sparks will now increase in damage as it is channeled. Additional feats in Lightning Sparks will now also increase the damage of the spell, and the Spark Storm effect can now in addition be applied by the Charged Blast spell.
Added Call Lightning to spells affecting Faithful of Set.
‘Brutal Lightning’ and ‘Fury of the Storm’ in the Lightning Tree now also upgrade the crit chance and critical damage bonus of Lightning Sparks.
Reduced the feat points for ‘Ether Absorption’ to 3 (down from 5) to balance mana income.
New feat in the Lightning Tree: Spell - Force of Lightning: Grants a spell that enables the tempest to energize a friendly target, improving the Armor and Spell penetration of the target's next attacks. Allies near the target also receive a lesser penetration bonus. This feat replaces 'The Building Storm'.
The cast time on Column Lightning has been reduced to 2.5 seconds.
Lightning Arc feats now also grant a 33/66/100% chance of gaining the Spark Storm effect when casting Charged Blast on a target that has Arc Lightning running. This can however only be applied every 8 seconds.
Titanic Storm will now only increase the amount of targets hit (as the description already stated).
New Lightning tree feat: ‘Jurisdiction of Set’ Augments the Charged Blast and Lightning Strike spells by increasing the range and the damage they inflict.
New Lightning tree feat: ‘Lightning Storm Nimbus’. Improves the Storm Nimbus spell by increasing the magnitude of the team's critical hits (critical damage rating), in addition to increasing the armor and spell penetration effect.
The ‘Brain Spasms’ spell has been improved, it will now grant a sprint reduction in addition to a spell damage increase for 15 seconds when recovering from a stun, silence or fear effect. The cooldown was also reduced by 30 seconds (now 2 min 30 sec).
New Lightning tree feat: ‘Spell - Shroud of Serpent Scales’. The tempest summons a shroud of armored serpent scales. This grants the priest a strong defense against physical attacks for a short period of time.
Cyclone of Set is now a standalone 1-point end feat in the Lightning tree. Grants a spell that enables the tempest to summon an elemental cyclone that continually inflicts electrical damage to nearby enemies in addition to slowing down their movement.
Alternate Advancement
The Idol of Dark Rejuvenation totem now has a unique color.
Clarified the description of Leviathan's Call. Each melee attack against affected enemies has a chance to refresh the duration of all active Elemental, Physical and Spiritual ruins.
Forked Lightning now also grants a decrease in the casting time of Lightning Strike.
Class - Priest of Mitra
Reduced the mana cost of the Rebuke spell.
Priests - General Tree
Replaced the Ether Flow feat with the new feat 'Rejuvenating Spirit'. Increases the power of the priest's Emanation of Life, Renewal and Healing Lotus spells.
The General tree feat 'Healing Spirit' has been made into a 5-pointer and redesigned to now increase the power of the priest's self-heal component of the Wave of Life, Blood Flow and Life of Set spells.
The General tree feat ‘All-Encompassing Spirit’ has been de-linked from the feat ‘Guiding Spirit’. Also clarified the feat descriptions for these.
‘Shroud of the Gods’ was moved on step up in the tree.
New General tree endfeat: ‘Spirit of Vitality’. Augments the Divine Vigor, Mark of Set and Spirit of the Bear spells by increasing the amount of life the priest’s team gain.
The General tree feats 'Focus' and ‘Soothe the Soul’ have been removed.
Интересно.
С хилом ничего делать не стали, жаль...
Чуть чуть услили в сторону рейндж ДПС.
Скорее всего будет теперь 2 билда ПвЕ и ПвП
ПвП останется прежним а вот ПвЕ будет на рейндж ДПС.
Хотя надо будет смотреть что будет в итоге)
Компьютерные игры, вообще как таковое, полная хрень. Сжигание свободного времени, не приносящее ничего в твою жизнь. Но этот этап нужно пройти каждому лично.
New Lightning tree feat: ‘Spell - Shroud of Serpent Scales’. The tempest summons a shroud of armored serpent scales. This grants the priest a strong defense against physical attacks for a short period of time.
Replaced the Ether Flow feat with the new feat 'Rejuvenating Spirit'. Increases the power of the priest's Emanation of Life, Renewal and Healing Lotus spells.
The General tree feat 'Healing Spirit' has been made into a 5-pointer and redesigned to now increase the power of the priest's self-heal component of the Wave of Life, Blood Flow and Life of Set spells.
New feat in the Lightning Tree: Spell - Force of Lightning: Grants a spell that enables the tempest to energize a friendly target, improving the Armor and Spell penetration of the target's next attacks. Allies near the target also receive a lesser penetration bonus. This feat replaces 'The Building Storm'.
терь на кол лайтнинг опе бафф - понижает каст тайм чарджед бласта и лотуса на 80%(временно)+ -15% с лайтнинг страйка. Корона вроде сильнее бьет заметно.
корона только критует сильнее арза в полтора - два, обычные тики примерно теже.
Добавлено через 1 минуту
имо если и будет второй билд в пвп, то на рээндж дпс. По идее не хуже демо может выйти, разве с СС хуже. НО дамаг нетухлый должен быть.
НЕбутху бтв как бил слабее ШФ так и бьет, конечно каст терь 1.5с, но все равно не айс.
Добавлено через 6 минут
циклон может наконец-то опе, там дикий рэндж (25метров рэндж!! опупеть.) и аое замедление, интересно сильное и на весю длительность или нет. Если сильное и на 30с, то жесть. Вместе с паппетсами может и заменит абсорб т.к. 2х аое СС в рэндж нетухло. Тем более стэкающихся.
Сообщение от Azmorin:
Что за бред вы тут пишите
Последний раз редактировалось magicmn_renamed_22252_26112020; 10.07.2012 в 11:26.
Причина: Добавлено сообщение
То, что у Вас пока нет судимости, не Ваша заслуга, а наша недоработка.
Сообщение от Space777:
гвард без т3 крафт весла-ниочем,конк-без 2 ух ибисов(дуальных)ниочем,решай сам кем ты хочешь игратьи самое главное без прог любой солдат ниочем,все будут нубом тебя называть,пока проги не поставишь ,но зато потом будешь всех валить и орать про свой скилл на каждом углу
Фактически да.Механика новая но размеры ****юлей которые можно выписывать принимают совершенно иные форматы.
так это ж просто шЫкарно прЭлЭстно ох...Энно
То, что у Вас пока нет судимости, не Ваша заслуга, а наша недоработка.
Сообщение от Space777:
гвард без т3 крафт весла-ниочем,конк-без 2 ух ибисов(дуальных)ниочем,решай сам кем ты хочешь игратьи самое главное без прог любой солдат ниочем,все будут нубом тебя называть,пока проги не поставишь ,но зато потом будешь всех валить и орать про свой скилл на каждом углу
Фактически да.Механика новая но размеры ****юлей которые можно выписывать принимают совершенно иные форматы.
на самом деле механика лишь отчасти новая.
Вполне будет рабочим старый вариант с небольшими изменениями, более того: имо он все равно будет полезнее в пвп. Новый вариант больше под ганк и т.п. подходит.
Главный минус - фк так и не разнесли все по уму в разные ветки - ШФ как был внизу лайтнинг так и остался, не смотря на то, что там вообще-то все на директ, а значит страйк, спарки и т.п., а лайтнинг каст в тандере оставили тоже неочень высоко, этот же спелл терь там нафиг не нужен, а нужен как раз в лайтнинге.
Вообще лайтнинг все же не доделали, а тандер таки немного апнули. Хотя небутху все равно не айс. (главный минус - нужен разгон ШФ из тандера, и фиты на пределе).
Но в целом это таки ап, хотя пока не кажется таким уж прямо сильным.