Патчи для Total War: SHOGUN 2 и Crusader Kings II |
Автор темы:
INOK
Дата создания: 04.07.2012 22:48
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Патчи для Total War: SHOGUN 2 и Crusader Kings II
![]() ![]() Сегодня были выпущены патчи для исторических стратегий Total War: SHOGUN 2 и Crusader Kings II. Изменения коснулись ошибок игры, многопользовательских режимов и других аспектов геймплея и производительности. Обновления уже доступны на сервисе Steam. • Lighting shader tweaks to improve lighting in battles throughout the game. • A Multiplayer crash on host machine when searching for a 4v4 Set-up team siege battle has been fixed. • Fixed crash when attempting to play Fall of the Samurai Historical Battles when players owns the stand alone Dragon War Battle Pack and not Total War: SHOGUN 2 Fall of the Samurai. • Fix for players becoming stuck during the Avatar Multiplayer Tutorial after searching for a Match Made battle. • The "Season" drop down list should now display correctly after changing map in a multiplayer Battle List battle. • Wako pirates now have the correct banners in naval battles via the Campaign. • Fix to prevent AI trade fleets grouped around occupied trade nodes in Campaign mode. • Fix to prevent Mixed Avatars being able to join Battle List battles with 'Mixed Avatars' option turned off. • Fix for bug in Avatar Conquest mode where players receiving a clan promotion were shown a message telling them they have been relegated. • Desynchronisation (desync) message has been localised to French, Italian, German, Spanish, Czech, Russian, Polish. • Fix for multiplayer campaign desynchronsiation (desync) when playing between German and Czech players. • Improved compatibility with AMD Radeon HD 7 series graphics cards. • Fixes to prevent desynchronisation (desync) in Multiplayer Campaign mode. • Improved combat animation blending for cavalry. • Added localisation to the multiplayer lobby for the status of TEd created maps when they are being shared. • Fix for Sea of Japan naval battle map crash. • Players can no longer delete the "Sea of Japan" Naval Battle map, and can delete their own maps (Created or shared through TEd) on the battle setup screen UI. • Added localisation for battle setup screen UI in French, Italian, German, Spanish, Czech, Russian, Polish. - The date widget arrows in the lobby no longer stay gone after you've looked at your save games - Added a separate set of Muslim feudal (Iqta) laws - Added a separate Muslim invasion CB with longer truce and no taking of all occupied provinces - The success chance for kill plots now increases drastically past 100% Plot Power - MP: Fixed an OOS issue between people with and without SoI. (Unfortunately, this means modders with SoI cannot just script in any number of wives in other religions.) - Fixed a serious but simple error messing up the Spanish localization text - Corrected a load of German text using ';' in the localization, corrupting the text database - Decadence revolter special troops now disband after the war - The game will no longer crash if you have the African Unit Pack DLC but not the Sword of Islam - Exported EMPIRE_CREATION_PIETY_COST to defines - Fixed a bug with 'replace_path' in mods - Empires now cost 400 Piety to create (up from 200) - Fixed a bug that would not actually detract the empire creation Piety cost - Fixed a problem with the event effects 'gain_settlements_under_title' and 'vassalize_or_take_under_title' where rebel or revolter occupied counties would not be taken in the peace - Muslim vassals can no longer declare Holy Wars on rulers of their top liege's religion - Corrected the English regnal numbers to exclude the Saxon Edwards - Fixed a bug where breaking a truce would not actually cost Prestige - Added 'creation_requires_capital' field to landed titles - Added harsher creation conditions for the Latin Empire - Added proper creation conditions for the Caliphates - Fixed a bug with the event effect 'abdicate_to_most_liked_by' that could cause the new ruler of a non-feudal state to become independent when he should not - Character modifiers now correctly recalculated when a timed character modifier expires - No longer possible to revoke the last landed title off a ruler with significant vassals - The chancellor in West African cultures is now called Grand Vizier - The minor title 'title_ruler_consort' no longer has separate localization strings - it's now the other gender version of the spouse's ruler title - Added 'title_female' custom holder title to landed titles - Added separate law message for when muslims pass laws - Added event effect 'disband_event_forces' - Fixed some glitches with betrothals in the Muslim world - Fixed a bug with Heavy Armor tech level 5 - Fixed a bug with the Ramadan events firing at once if war was declared - Religion View: The portrait of the religious head should now age correctly - Doubled the opinion penalty for revoking a kingdom - Fixed a bug with the tooltip for usurping emperor tier titles - Fixed some errors in the Welsh character database - Women with 'immortal' flagged traits no longer grow infertile after 45, and the AI knows this - Fixed an issue with 'immortal' marked traits added in the ruler designer or the history - Should no longer be possible to get both the Sayyid and Mirza traits - Fixed two bugs with a dynasty's Coat of Arms changing for no reason - Scripted banned colors for Coats of Arms should now work - Corrected event picture for event 75075 - Fixed some events using incorrect form 'only_capable' - Removed some duplicate text entries - Tech focuses can no longer change when you inherit someone's title - Commander traits are now generated for characters created with the 'create_character' effect with a martial trait - The Jizya tax modifier is now shown with an icon on Holdings - Corrected the religion of Muhammad's ancestors - Corrected lots of (harmless) errors in the gui files - Fixed a bug with the tooltip for usurping emperor tier titles - Fixed a bug with the NTechnology defines and REN_PROVINCE not being read - Changed the name of the 'Empire of Spain' to 'Empire of Hispania' - Can no longer transfer Duke or King rank vassals to anyone except their de jure liege - Buffed the Christian states of Iberia by giving them more holdings, more initial building upgrades and slightly higher tech - Invasion AI: Fixed some deadlock situations that could occur when armies were loaded on fleets belonging to the wrong agent - Army AI: Fixed a glitch with attrition avoidance when having attached units - When moving an army into a sea zone, it will now prefer loading onto the smallest possible fleet - Attached units can no longer lead a siege if the unit they are attached to is also besieging - Increased the max number of holdings in many counties in continental Europe, England and the Levantine coast - Attached units now move at the same speed - Can no longer select holy orders to play in the lobby - Page 12 in the Ledger no longer crashes in "observer" mode - When divorcing a spouse, the "matrilineal" marriage status is now correctly reset - Vassals with a weak claim on the liege that they can't currently use no longer get an increased revolt risk - Diplo AI: Tweaked "desires better alliance" factor for marriages - Fixed a bug where armies containing Holy Order regiments could be disbanded when the Holy Order itself withdrew its forces for another conflict - Fixed a bug preventing a host without The Sword of Islam from hosting MP games with those who do and have selected Muslim rulers - Fixed a freeze bug in the lobby when stepping back through history from an advanced date - Fixed a bug with historical scripted non-succession laws being overridden at start - Fixed a bug where landless religion heads could be succeeded by ones of the wrong religion - Added 'decadence' character history command - The Seljuks now start at 0% Decadence - Fixed a bug in some combat tactics that would immediately destroy all enemies of a certain unit type |
Re: Патчи для Total War: SHOGUN 2 и Crusader Kings II
А баланс в Сёгуне править они не хотят?
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Re: Патчи для Total War: SHOGUN 2 и Crusader Kings II
Хорошая серия увожаю , жаль что фентэзийных частей от разработчиков нету
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