Господа!
Ничего развернутого по теме не нашел. На ютюбе пытался искать - там видяхи с хилом.
Мне вот интересно, дд вариант пригоден? Я ничего не имею против хила, это довольно интересно, особенно с кривыми танками.
Слов побольше бы.
по сабжу собственно добавить могу только несколько выводов.
This thread might interest you:
http://www.swtor.com/community/showthread.php?t=414012
It is a bit long though and the info is spread out, but it contains a lot of really valuable operative pve information.
As a pve only spec get something along these lines, the all points that do not directly influence damage or survivability can be moved:
http://www.torhead.com/skill-calc#40...rodzRdGoZhMb.1
Так же есть немного лекбеза:
So with the release of the combat logging system with 1.2, one of the first things I did was install a combat log parser and start fiddling with my DPS rotation.
I tried both Lethality and Concealment specs.
On both specs, the highest percentage of my damage was coming from poison damage, so keeping up your corrosive dart and acid blade / corrosive grenade is essential.
The specs I was using may need some tweaking, but overall I find them to be pretty sound.
Concealment:
http://www.torhead.com/skill-calc#40...odzRduoZhMoz.1
Lethality:
http://www.torhead.com/skill-calc#401bfZhZhMrkrMhdGR.1
Overall, I found that believe it or not, I was getting higher DPS from concealment. Keep in mind that all of these numbers are coming from the operation level training dummy on fleet. As such you have to remember that this is the "optimal" situation where I am not being targeted by anything, having to move out form behind the boss or having to chase down adds or anything like that.
for concealment I was averaging about 1400 dps. It would spike to over 1500 when I had adrenals / damage trinkets popped. I played with the power trinket and the critical / surge one, but ultimately I was getting higher DPS with my matrix cube and energy damage on hit relic. I currently have rull Rakata enforcer gear, and have removed the non-essential enhancements that were putting me way above the accuracy soft cap. I replaced these with the enhancement from sith warrior main hand / off hand rakata pieces which give endurance, critical and surge.
I was using the following rotation.
1.) Hidden Strike - I would always open up with Hidden Strike if available. Always used with Acid Blade
2.) Rifle Shot - If I was getting close to 60-70% energy.
3.) Shiv - for Stim Boost and to get TA stacks for the damage buff.
4.) Stim Boost - Keep this refreshed at all times, try not to refresh it with more than 1-2 second remaining.
5.) Backstab - Always use this with Acid Blade. There is a DPS increase when allowing the damage of acid blade's poison to finish when used with the initial Hidden Strike rather than re-applying immediately with Acid Blade / Backstab. Since it just refreshes and you lose out on additional damage ticks.
6.) Corrosive Dart - Keep this up at all times.
7.) Shiv - to maintain TA stacks and for Laceration.
8.) Laceration - Do not, do not, do not use this if you do not have a poison effect on the target.
Lethality was still pretty good, and it was a little bit more forgiving. Due to IA's having a high critical strike rating you are not normally deprived of energy when speccing lethality, whereas if you are running concealment if you make to many mistakes in your DPS rotation, you can very quickly become overzealous with your lacerations and find yourself running dry on energy.
Lethality was pulling a pretty steady 1275-1300 DPS with the following rotation.
1.) Shiv - to proc my initial TA
2.) Stim Boost - always keeping this refreshed and trying not to refresh with more than 1-2 seconds remaining.
3.) Rifle Shot - If I was getting close to 60-70% energy
4.) Weakening Blast - Keep this refreshed as much as possible, but when culling I would notice the stacks would often fall off faster than the cooldown would refresh
5.) Corrosive Dart - Keep this refreshed
6.) Corrosive Grenade - Same as Dart
7.) Shiv - To maintain the damage buff from TA or to Cull
8.) Cull - Make sure you have both poisons and Weaking Blast up before using Cull, also try not to use up your last TA using Cull unless your shiv is coming off cooldown and you have the energy level to use Cull x 2 and another Shiv.
So while I was not amazed by the DPS numbers by any means, I am sure there are ways I can improve up on my decision making when it comes to skill priority, but I believe that this does go to show that operatives are a legitimate source of DPS in raids and should not be overlooked. While snipers in my guild were getting slightly higher DPS, maybe 100 more, I don't remember all of the numbers I was getting from different people in my guild last night.
Ultimately, the operative class is easy to play difficult to master, and I believe that with the proper skill rotation, cooldown management and stat distribution, that a lot of the operative I see complaining on the forums can improve. Making them feel less slighted by bioware when it comes to their class and DPS'ing and instead work on improving their play so that they can perform optimally and achieve the highest DPS results possible. I will continue to gather more pertinent DPS information when we finish clearing the new operation and put together a more in-depth analysis here as well as on the sithwarrior.com forums.
Добавлено через 5 минут
Сам собственно бегаю в билде 3/31/7
http://www.swtor.ru/calc?ru#Operativ...00000000020032
По манекену с программой взятой ОТСЮДА
http://memoriesofxendor.com/parser/desktop/
со своими онли бафами и с химией без проков тринек 1300 DPS/ бурст DPS 1750
Добавлено через 11 минут
Так же с форума подобрал 1н интересный комент и цитирую его ниже:
Hey Guys and Girls,
Here's a screenshot of my damage outpout
http://i45.tinypic.com/2ugjng3.jpg
I did this to the training dummy at my ship, which should be the same as the Ops-training-dummy.
Don't know if this is good or bad and I don't know what other classes are dealing :>
Just wanted to let you know, a 1400-1500 dps is possible! ^^
Notes concerning my toons gear and other circumstances:
- concealment built
- Full Rakata Gear
- Matrix Cube + Campaign Kinetic Tempest Relic
- changed all accuracy containing enhancements to Battle Enhancement and Adept Enhancement, some of them are T2 though
- I was fully buffed, thanks to my legacy
- used Rakata Skill Stim (I'm a Biochemist ó.ò)
- did not use Rakata Attack Adrenal
I spent some evenings reconfiguring my gear and I tested a lot, especially tested accuracy vs. surge/crit/power and somehow it turns out, that accuracy doesn't contribute that much to my dps than the other stats. atm I have 51 accuracy rating due to my offhand weapon.
I also checked my operation logs with accuracy at softcap vs. operation logs without accuracy at softcap and it turns out, I am better off ignoring accuracy and hoarding surge (cause I either had accuracy + crit/power or surge + crit/power enhancements).
Maybe in PvP you get other results, thinking of how useful extra accuracy can be against tanky enemies ô.ô but I'm more of an operations player.
So these are my findings! I would very much like to hear/read your opinions and get some advice to get better :>
Вот собственно и все что удалось найти за 2 дня. У самого куча вопросов и если бы помогли найти ответы. Например вопрос по статам(сурдж или теч и какая зависимость) и топ шмоту (ветки Concealment и Lethality)