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Патчноуты апдейта 18.04 - 15 апреля 2020
Автор темы: 4ertik
Дата создания: 15.04.2020 19:40
Аватар для 4ertik
Предводитель
Регистрация:
01.11.2010
Знаток EVE
Награжден за: Развитие раздела, помощь игрокам. Эксперт
Награжден за: За помощь форуму и посетителям. Признанный автор
Награжден за: За полезные статьи и информацию по EVE Online Чемпион
Награжден за: За победу в конкурсах по Archeage и Hearthstone
На страже закона
Награжден за: За оперативное и грамотное модерирование Медаль "1К лайков" Агент GoHa.Ru
Награжден за: Настоящий Агент - За успехи в охоте на клонов Агента 47 Светоч знаний
Награжден за: За публикацию гайдов и помощь новичкам на посту модератора
Патчноуты апдейта 18.04 - 15 апреля 2020

Дата выхода: 15.04.2020

FEATURES & CHANGES

Balancing:
  • Increased damage of Void, Conflagration, Hail, and Rage ammunition (Small, Medium, Large and X-Large) by 15%
  • Increased Long Range Heavy Fighter explosion radius by 50%
  • Bomb base damage reduced by 20%
  • Bomb hit points reduced by 20%
  • Reduced effectiveness of all resistance modules by 20%
    • Includes all active and passive armor and shield resistance modules.
    • Does not include resistance rigs or damage controls.
  • Increasing short range heavy fighter maximum velocity by 50%
  • Reduced Standup Guided Bomb damage by 20%
    • Standup Light Guided Bomb EMP / Thermal / Kinetic / Explosive damage reduced from 850 to 700
    • Standup Heavy Guided Bomb EMP / Thermal / Kinetic / Explosive damage reduced from 3.000 to 2.400

Graphics:
  • The Avatar Titan received an updated model, with higher detail textures, and a brand new doomsday firing effect to match.
  • Characters will now have pre-randomized clothing on Character Creation.
  • The Jita main station gets more in-construction scaffolding and new indications for the new undock. Hangar interior gets scaffolding.

Modules:
Performed Shield Hardener Module Tiericide
The parts of the names of the modules, that describe their role, have been changed as follows:
  • Adaptive Invulnerability Field → Adaptive Invulnerability Shield Hardener
  • EM Ward Field → Anti-EM Shield Hardener
  • Explosive Deflection Field → Anti-Explosive Shield Hardener
  • Kinetic Deflection Field → Anti-Kinetic Shield Hardener
  • Thermal Dissipation Field → Anti-Thermal Shield Hardener

Other name changes:
  • Limited Adaptive Invulnerability Field I → Compact Adaptive Invulnerability Shield Hardener
  • Limited 'Anointed' EM Ward Field → Compact Anti-EM Shield Hardener
  • Limited Explosive Deflection Field I → Compact Anti-Explosive Shield Hardener
  • Limited Kinetic Deflection Field I → Compact Anti-Kinetic Shield Hardener
  • Limited Thermal Dissipation Field I → Compact Anti-Thermal Shield Hardener

New modules:
  • Enduring Adaptive Invulnerability Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 32, duration: 15s, EM res.: -23.2, explosive res.: -23.2, kinetic res.: -23.2, thermal res.: -23.2, heatDamage: 4
  • Enduring Anti-EM Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, EM res.: -42, heatDamage: 4
  • Enduring Anti-Explosive Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, explosive res.: -42, heatDamage: 4
  • Enduring Anti-Kinetic Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, kinetic res.: -42, heatDamage: 4
  • Enduring Anti-Thermal Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, thermal res.: -42, heatDamage: 4

This Tiericide pass coincides with the global 20% reduction in resistance values for all resistance modules, therefore for some modules that change might be different than 20% from the attributes on Tranquility before the patch.

New (old) attributes for changed modules below - the resistance bonus changes are shown only for modules where the change is different than 20% global reduction:
  • Compact Adaptive Invulnerability Shield Hardener - CPU: 27 (34), duration: 10s (12s), EM res.: -23.2 (-25), explosive res.: -23.2 (-25), kinetic res.: -23.2 (-25), thermal res.: -23.2 (-25)
  • Adaptive Invulnerability Shield Hardener II - EM res.: -26 (-30), explosive res.: -26 (-30), kinetic res.: -26 (-30), thermal res.: -26 (-30)
  • 'Posse' Adaptive Invulnerability Shield Hardener - CPU: 27 (34), EM res.: -26 (-27.5), explosive res.: -26 (-27.5), kinetic res.: -26 (-27.5), thermal res.: -26 (-27.5)
  • Domination Adaptive Invulnerability Shield Hardener - EM res.: -26 (-25), explosive res.: -26 (-25), kinetic res.: -26 (-25), thermal res.: -26 (-25)
  • Dread Guristas Adaptive Invulnerability Shield Hardener - CPU: 30 (27), duration: 15s (12s), heatDamage: 3.4 (4)
  • Compact Anti-EM Shield Hardener - CPU: 30 (32), duration: 10s (12s), EM res.: -42 (-50)
  • Compact Anti-Explosive Shield Hardener - CPU: 30 (34), duration: 10s (12s), explosive res.: -42 (-50)
  • Compact Anti-Kinetic Shield Hardener - CPU: 30 (36), duration: 10s (12s), kinetic res.: -42 (-50)
  • Compact Anti-Thermal Shield Hardener - CPU: 30 (38), duration: 10s (12s), thermal res.: -42 (-50)
  • 'Poacher' Anti-EM Shield Hardener - CPU: 30 (34), EM res.: -44 (-52.5)
  • 'Snake Eyes' Anti-Explosive Shield Hardener - CPU: 30 (34), explosive res.: -44 (-52.5)
  • 'Nugget' Anti-Kinetic Shield Hardener - CPU: 30 (34), kinetic res.: -44 (-52.5)
  • 'Desert Heat' Anti-Thermal Shield Hardener - CPU: 30 (34), thermal res.: -44 (-52.5)
  • Domination Anti-EM Shield Hardener - CPU: 36 (32), EM res.: -44 (-50)
  • Domination Anti-Explosive Shield Hardener - CPU: 36 (34), explosive res.: -44 (-50)
  • Domination Anti-Kinetic Shield Hardener - kinetic res.: -44 (-50)
  • Domination Anti-Thermal Shield Hardener - CPU: 36 (38), thermal res.: -44 (-50)
  • Caldari Navy Anti-EM Shield Hardener - EM res.: -45 (-55)
  • Caldari Navy Anti-Explosive Shield Hardener - explosive res.: -45 (-55)
  • Caldari Navy Anti-Kinetic Shield Hardener - kinetic res.: -45 (-55)
  • Caldari Navy Anti-Thermal Shield Hardener - thermal res.: -45 (-55)
  • Dread Guristas Anti-EM Shield Hardener - CPU: 33 (30), duration: 15s (12s), EM res.: -45 (-55), heatDamage: 3.4 (4)
  • Dread Guristas Anti-Explosive Shield Hardener - CPU: 33 (30), duration: 15s (12s), explosive res.: -45 (-55), heatDamage: 3.4 (4)
  • Dread Guristas Anti-Kinetic Shield Hardener - CPU: 33 (30), duration: 15s (12s), kinetic res.: -45 (-55), heatDamage: 3.4 (4)
  • Dread Guristas Anti-Thermal Shield Hardener - CPU: 33 (30), duration: 15s (12s), thermal res.: -45 (-55), heatDamage: 3.4 (4)
  • Gist C-Type Anti-EM Shield Hardener - EM res.: -45 (-54.5)
  • Gist C-Type Anti-Explosive Shield Hardener - explosive res.: -45 (-54.5)
  • Gist C-Type Anti-Kinetic Shield Hardener - kinetic res.: -45 (-54.5)
  • Gist C-Type Anti-Thermal Shield Hardener - thermal res.: -45 (-54.5)

The volume of all shield hardeners has been set to 5m3.
Meta Level changes:
  • Named Meta 2 → Meta 1
  • Faction Meta 9 → Meta 8
  • C-Type Deadspace Meta 11 → Meta 10
  • A-Type Deadspace Meta 13 → Meta 14
  • X-Type Deadspace Meta 14 → Meta 16
  • Officer Meta 12 → Meta 13
  • Officer Meta 13 → Meta 15
  • Officer Meta 14 → Meta 17

Ships:
  • Reworked super carrier support fighter tubes:
    • Support fighter tubes decreased from 2 to 0
    • Heavy fighter tubes increased from 3 to 4
  • Super Carrier and Titan Plate bonus reduced
    • Super carrier bonus to plates and extenders reduced from 400% to 200%
    • Titan bonus to plates and extenders reduced from 500% to 300%
  • Wyvern and Aeon fighter bay increased to match Nyx and Hel
  • T1, Faction and Pirate Battleship base hp increased by 10%
  • T1, Faction and Pirate Battleship base scan resolution increased 30%
  • Muninn
    • Damage bonus reduced from 7.5% to 5% per level
    • Optimal range bonus reduced from 7.5% to 5% per level
  • Eagle
    • Max velocity reduced from 202 to 190
    • Powergrid -40
  • Loki
    • Powergrid reduced from 670 to 550
    • Bonus to projectile range and falloff reduced from 10% to 5% per level
    • Loki bonus to projectile tracking reduced from 7.5% to 5% per level
  • Legion
    • Powergrid reduced from 700 to 625
  • Deimos
    • Hybrid damage increased from 5% to 7.5% per level
    • +50 PG
    • +20 CPU
  • Increased Scan Resolution by 30% for Marauders and Black Ops
    • Redeemer increased from 170mm to 220mm
    • Paladin increased from 120mm to 160mm
    • Golem increased from 105mm to 140mm
    • Widow increased from 115mm to 150mm
    • Kronos increased from 120mm to 160mm
    • Sin increased from 140mm to 185mm
    • Vargur increased from 145mm to 180mm
    • Panther increased from 155mm to 200mm
    • Marshal increased from 180mm to 235mm
  • Increasing Freighter Hit Points by 20%:
    • Providence Hull increased from 100.000 to 120.000
    • Providence Armor increased from 46.000 to 55.200
    • Providence Shield increased from 10.000 to 12.000
    • Charon Hull increased from 77.500 to 93.000
    • Charon Armor increased from 15.000 to 18.000
    • Charon Shield increased from 50.000 to 60.000
    • Obelisk Hull increased from 110.000 to 132.000
    • Obelisk Armor increased from 40.000 to 48.000
    • Obelisk Shield increased from 14.000 to 16.800
    • Fenrir Hull increased from 65.000 to 78.000
    • Fenrir Armor increased from 22.000 to 26.400
    • Fenrir Shield increased from 48.000 to 57.600
    • Bowhead Hull increased from 50.000 to 60.000
    • Bowhead Armor increased from 15.000 to 18.000
    • Bowhead Shield increased from 22.000 to 26.400
  • Force Auxiliaries are now limited to on-lining 1 (one) Capacitor Booster

Structures & Deployables:
  • Structure profiles can now be duplicated

User Interface:
  • Removed confirmation pop-up for Empire selection.
  • Added and Improved UI elements on the Character Creation process:
    • Added tooltips for "Randomize," "Character Sculpting," and "Zoom."
    • Icons pulse to demonstrate a working state.
    • Changed "Randomize," "Gender," "Zoom," "Toggle Clothes," and "Navigation" buttons to more conventional looks.
    • Improved navigation between steps during Character Creation process. Changing Empire and/or Race now requires taking a step back in the process.
    • Mousing over an entry on the Customize Appearance will display a randomize icon for that specific entry.
    • Changed color of labels and buttons to blue.
    • Active steps now display same blue colors as the labels and buttons.
    • Removed portrait confirmation window.
    • Added non-clickable gender icon on final summary.
    • Changed "Finalize" to "Enter Game" in the last step button.
  • Ability to import and export market Quickbar has been added
  • Importing into Multibuy window now retains the order in clipboard
  • Market search has been optimized and changed so it filters as you type
  • The tooltip on contracts has been improved, making it easier to read
  • A tooltip has been added to the arrow in character selection that shows wallet balance changes. This tooltip shows how much the balance has changed.
  • In localized clients, both English and localized typenames can now be imported into Skillqueue, Fitting and Multibuy, and when appropriate an option to export in English.
  • Improvements have been made to the slider in corp/alliance contacts management, making it possible to use the mouse wheel to give better control.
  • Text on brackets can now be formatted (bold, italic, underline, color, fontsize, linebreaks)
  • Text on tabs in overview can now be colored
  • Fleet Watch list is now in “Color Edit Mode” by default
  • Show info windows are now better at remembering what tab was selected
  • Contents of Inventory can now be copied in Icon mode
  • The universal search bar now has a shortcut (shift+s)
  • “Collapse All” button has been added to the ‘Hulls & Fits’ and ‘Hardware’ tabs in the Fitting window, as well as the search result window
  • Improvements to mailing list management interface, including allowing dragging characters into “Allowed” and “Blocked” lists.
  • The list under “Item Group” in corporation assets is now alphabetically sorted
  • Tooltip has been added to ship groups listed as “Can be fitted to” in Attribute tab in Show Info window. This tooltip lists what ships belong to the ship group.
  • It’s now possible to copy the information in the lists in the Reprocessing window
  • A helper pointer has been added to the “Board Corvette” button.

DEFECT FIXES

Graphics and Audio:
  • Fixed an issue whereby a Capsule would not return to the default SKIN correctly.
  • Fixed an issue whereby some UI elements were causing the space or hangar scene to be rendered black.
  • Fixed the special entry SFX in some systems, under certain events, which were playing when logging in to a station in the system.
  • Fixed an issue whereby special SFX played when entering particular systems to start playing again if Inactive Client Muted was enabled.
  • Corrected the manufacturing output of the Low-grade Hydra Omega Blueprint
  • Fixed an issue that prevented the Men's 'Fatal Elite' Combat Boots from appearing in searches

PvE:
  • Stealth Bombers can now enter the Hunt event sites.

Technical:
  • Fixed an issue preventing the warning for too high/too low price for advanced buy order and modify order windows from appearing User Interface:
  • Fixed an issue with Hypernet Relay that allowed to enter negative values when buying multiple nodes.
  • Fixed an issue that allowed to enter negative values when buying Datacores from R&D Agents.
  • Fixed an issue with Wallet settings disappearing when stacking windows.
  • Adjusted Wallet so the closest LP store will now list the current station if it contains the correct LP store instead of another station in the system.
  • Audio will now play correctly when setting a CSPA charge larger than the maximum allowed value.
  • Adjusted unallocated Skill Points pop up to avoid text overflow.
  • Re-added the missing "r" to donations in the wallet when they are accompanied by a note.
  • Added an appropriate error text when searching for a name that doesn't exist in the "Transfer To:" field of the Give ISK tab.
  • Adjusted "Give ISK" search by adding a terms combo box.
  • "Closest LP Store" list in the wallet station will now be correctly localized.
  • Fixed the icon for officer modules in search results in the market window.

THIRD PARTY DEVELOPERS

STATIC DATA EXPORT (SDE):
  • The data for contraband types can now be found at fsd/contrabandTypes.yaml and no longer at bsd/invContrabandTypes.yaml due to the internal migration of the data. The data is also slightly differently structured.

Аватар для Lencelot
Рыцарь
Регистрация:
16.10.2014
GoHa.Ru I Степени Танк
Re: Патчноуты апдейта 18.04 - 15 апреля 2020
https://translate.google.ru

Не нам, не нам, а имяни твоему
Аватар для Maseta
Маньяк
Регистрация:
17.03.2011
Re: Патчноуты апдейта 18.04 - 15 апреля 2020
Сообщение от Lencelot:
https://translate.google.ru
в EVE не играют те кто не знает английский. а те что играют - временно


aka Masta Blasta/Cry/Healdealer/Плакса/Протодинка/Хорни(е)/Респектирен/Баданя/Борщетти
https://www.twitch.tv/mastablast
Аватар для Lencelot
Рыцарь
Регистрация:
16.10.2014
GoHa.Ru I Степени Танк
Re: Патчноуты апдейта 18.04 - 15 апреля 2020
Сообщение от Maseta:
в EVE не играют те кто не знает английский. а те что играют - временно
Спасибо капитан, что нового мб расскажешь?

Не нам, не нам, а имяни твоему

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