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Патчноуты апдейта 18.04 - 15 апреля 2020
Дата выхода: 15.04.2020
FEATURES & CHANGES
Balancing:- Increased damage of Void, Conflagration, Hail, and Rage ammunition (Small, Medium, Large and X-Large) by 15%
- Increased Long Range Heavy Fighter explosion radius by 50%
- Bomb base damage reduced by 20%
- Bomb hit points reduced by 20%
- Reduced effectiveness of all resistance modules by 20%
- Includes all active and passive armor and shield resistance modules.
- Does not include resistance rigs or damage controls.
- Increasing short range heavy fighter maximum velocity by 50%
- Reduced Standup Guided Bomb damage by 20%
- Standup Light Guided Bomb EMP / Thermal / Kinetic / Explosive damage reduced from 850 to 700
- Standup Heavy Guided Bomb EMP / Thermal / Kinetic / Explosive damage reduced from 3.000 to 2.400
Graphics:- The Avatar Titan received an updated model, with higher detail textures, and a brand new doomsday firing effect to match.
- Characters will now have pre-randomized clothing on Character Creation.
- The Jita main station gets more in-construction scaffolding and new indications for the new undock. Hangar interior gets scaffolding.
Modules:
Performed Shield Hardener Module Tiericide
The parts of the names of the modules, that describe their role, have been changed as follows: - Adaptive Invulnerability Field → Adaptive Invulnerability Shield Hardener
- EM Ward Field → Anti-EM Shield Hardener
- Explosive Deflection Field → Anti-Explosive Shield Hardener
- Kinetic Deflection Field → Anti-Kinetic Shield Hardener
- Thermal Dissipation Field → Anti-Thermal Shield Hardener
Other name changes: - Limited Adaptive Invulnerability Field I → Compact Adaptive Invulnerability Shield Hardener
- Limited 'Anointed' EM Ward Field → Compact Anti-EM Shield Hardener
- Limited Explosive Deflection Field I → Compact Anti-Explosive Shield Hardener
- Limited Kinetic Deflection Field I → Compact Anti-Kinetic Shield Hardener
- Limited Thermal Dissipation Field I → Compact Anti-Thermal Shield Hardener
New modules: - Enduring Adaptive Invulnerability Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 32, duration: 15s, EM res.: -23.2, explosive res.: -23.2, kinetic res.: -23.2, thermal res.: -23.2, heatDamage: 4
- Enduring Anti-EM Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, EM res.: -42, heatDamage: 4
- Enduring Anti-Explosive Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, explosive res.: -42, heatDamage: 4
- Enduring Anti-Kinetic Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, kinetic res.: -42, heatDamage: 4
- Enduring Anti-Thermal Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, thermal res.: -42, heatDamage: 4
This Tiericide pass coincides with the global 20% reduction in resistance values for all resistance modules, therefore for some modules that change might be different than 20% from the attributes on Tranquility before the patch.
New (old) attributes for changed modules below - the resistance bonus changes are shown only for modules where the change is different than 20% global reduction: - Compact Adaptive Invulnerability Shield Hardener - CPU: 27 (34), duration: 10s (12s), EM res.: -23.2 (-25), explosive res.: -23.2 (-25), kinetic res.: -23.2 (-25), thermal res.: -23.2 (-25)
- Adaptive Invulnerability Shield Hardener II - EM res.: -26 (-30), explosive res.: -26 (-30), kinetic res.: -26 (-30), thermal res.: -26 (-30)
- 'Posse' Adaptive Invulnerability Shield Hardener - CPU: 27 (34), EM res.: -26 (-27.5), explosive res.: -26 (-27.5), kinetic res.: -26 (-27.5), thermal res.: -26 (-27.5)
- Domination Adaptive Invulnerability Shield Hardener - EM res.: -26 (-25), explosive res.: -26 (-25), kinetic res.: -26 (-25), thermal res.: -26 (-25)
- Dread Guristas Adaptive Invulnerability Shield Hardener - CPU: 30 (27), duration: 15s (12s), heatDamage: 3.4 (4)
- Compact Anti-EM Shield Hardener - CPU: 30 (32), duration: 10s (12s), EM res.: -42 (-50)
- Compact Anti-Explosive Shield Hardener - CPU: 30 (34), duration: 10s (12s), explosive res.: -42 (-50)
- Compact Anti-Kinetic Shield Hardener - CPU: 30 (36), duration: 10s (12s), kinetic res.: -42 (-50)
- Compact Anti-Thermal Shield Hardener - CPU: 30 (38), duration: 10s (12s), thermal res.: -42 (-50)
- 'Poacher' Anti-EM Shield Hardener - CPU: 30 (34), EM res.: -44 (-52.5)
- 'Snake Eyes' Anti-Explosive Shield Hardener - CPU: 30 (34), explosive res.: -44 (-52.5)
- 'Nugget' Anti-Kinetic Shield Hardener - CPU: 30 (34), kinetic res.: -44 (-52.5)
- 'Desert Heat' Anti-Thermal Shield Hardener - CPU: 30 (34), thermal res.: -44 (-52.5)
- Domination Anti-EM Shield Hardener - CPU: 36 (32), EM res.: -44 (-50)
- Domination Anti-Explosive Shield Hardener - CPU: 36 (34), explosive res.: -44 (-50)
- Domination Anti-Kinetic Shield Hardener - kinetic res.: -44 (-50)
- Domination Anti-Thermal Shield Hardener - CPU: 36 (38), thermal res.: -44 (-50)
- Caldari Navy Anti-EM Shield Hardener - EM res.: -45 (-55)
- Caldari Navy Anti-Explosive Shield Hardener - explosive res.: -45 (-55)
- Caldari Navy Anti-Kinetic Shield Hardener - kinetic res.: -45 (-55)
- Caldari Navy Anti-Thermal Shield Hardener - thermal res.: -45 (-55)
- Dread Guristas Anti-EM Shield Hardener - CPU: 33 (30), duration: 15s (12s), EM res.: -45 (-55), heatDamage: 3.4 (4)
- Dread Guristas Anti-Explosive Shield Hardener - CPU: 33 (30), duration: 15s (12s), explosive res.: -45 (-55), heatDamage: 3.4 (4)
- Dread Guristas Anti-Kinetic Shield Hardener - CPU: 33 (30), duration: 15s (12s), kinetic res.: -45 (-55), heatDamage: 3.4 (4)
- Dread Guristas Anti-Thermal Shield Hardener - CPU: 33 (30), duration: 15s (12s), thermal res.: -45 (-55), heatDamage: 3.4 (4)
- Gist C-Type Anti-EM Shield Hardener - EM res.: -45 (-54.5)
- Gist C-Type Anti-Explosive Shield Hardener - explosive res.: -45 (-54.5)
- Gist C-Type Anti-Kinetic Shield Hardener - kinetic res.: -45 (-54.5)
- Gist C-Type Anti-Thermal Shield Hardener - thermal res.: -45 (-54.5)
The volume of all shield hardeners has been set to 5m3.
Meta Level changes: - Named Meta 2 → Meta 1
- Faction Meta 9 → Meta 8
- C-Type Deadspace Meta 11 → Meta 10
- A-Type Deadspace Meta 13 → Meta 14
- X-Type Deadspace Meta 14 → Meta 16
- Officer Meta 12 → Meta 13
- Officer Meta 13 → Meta 15
- Officer Meta 14 → Meta 17
Ships:- Reworked super carrier support fighter tubes:
- Support fighter tubes decreased from 2 to 0
- Heavy fighter tubes increased from 3 to 4
- Super Carrier and Titan Plate bonus reduced
- Super carrier bonus to plates and extenders reduced from 400% to 200%
- Titan bonus to plates and extenders reduced from 500% to 300%
- Wyvern and Aeon fighter bay increased to match Nyx and Hel
- T1, Faction and Pirate Battleship base hp increased by 10%
- T1, Faction and Pirate Battleship base scan resolution increased 30%
- Muninn
- Damage bonus reduced from 7.5% to 5% per level
- Optimal range bonus reduced from 7.5% to 5% per level
- Eagle
- Max velocity reduced from 202 to 190
- Powergrid -40
- Loki
- Powergrid reduced from 670 to 550
- Bonus to projectile range and falloff reduced from 10% to 5% per level
- Loki bonus to projectile tracking reduced from 7.5% to 5% per level
- Legion
- Powergrid reduced from 700 to 625
- Deimos
- Hybrid damage increased from 5% to 7.5% per level
- +50 PG
- +20 CPU
- Increased Scan Resolution by 30% for Marauders and Black Ops
- Redeemer increased from 170mm to 220mm
- Paladin increased from 120mm to 160mm
- Golem increased from 105mm to 140mm
- Widow increased from 115mm to 150mm
- Kronos increased from 120mm to 160mm
- Sin increased from 140mm to 185mm
- Vargur increased from 145mm to 180mm
- Panther increased from 155mm to 200mm
- Marshal increased from 180mm to 235mm
- Increasing Freighter Hit Points by 20%:
- Providence Hull increased from 100.000 to 120.000
- Providence Armor increased from 46.000 to 55.200
- Providence Shield increased from 10.000 to 12.000
- Charon Hull increased from 77.500 to 93.000
- Charon Armor increased from 15.000 to 18.000
- Charon Shield increased from 50.000 to 60.000
- Obelisk Hull increased from 110.000 to 132.000
- Obelisk Armor increased from 40.000 to 48.000
- Obelisk Shield increased from 14.000 to 16.800
- Fenrir Hull increased from 65.000 to 78.000
- Fenrir Armor increased from 22.000 to 26.400
- Fenrir Shield increased from 48.000 to 57.600
- Bowhead Hull increased from 50.000 to 60.000
- Bowhead Armor increased from 15.000 to 18.000
- Bowhead Shield increased from 22.000 to 26.400
- Force Auxiliaries are now limited to on-lining 1 (one) Capacitor Booster
Structures & Deployables:- Structure profiles can now be duplicated
User Interface:- Removed confirmation pop-up for Empire selection.
- Added and Improved UI elements on the Character Creation process:
- Added tooltips for "Randomize," "Character Sculpting," and "Zoom."
- Icons pulse to demonstrate a working state.
- Changed "Randomize," "Gender," "Zoom," "Toggle Clothes," and "Navigation" buttons to more conventional looks.
- Improved navigation between steps during Character Creation process. Changing Empire and/or Race now requires taking a step back in the process.
- Mousing over an entry on the Customize Appearance will display a randomize icon for that specific entry.
- Changed color of labels and buttons to blue.
- Active steps now display same blue colors as the labels and buttons.
- Removed portrait confirmation window.
- Added non-clickable gender icon on final summary.
- Changed "Finalize" to "Enter Game" in the last step button.
- Ability to import and export market Quickbar has been added
- Importing into Multibuy window now retains the order in clipboard
- Market search has been optimized and changed so it filters as you type
- The tooltip on contracts has been improved, making it easier to read
- A tooltip has been added to the arrow in character selection that shows wallet balance changes. This tooltip shows how much the balance has changed.
- In localized clients, both English and localized typenames can now be imported into Skillqueue, Fitting and Multibuy, and when appropriate an option to export in English.
- Improvements have been made to the slider in corp/alliance contacts management, making it possible to use the mouse wheel to give better control.
- Text on brackets can now be formatted (bold, italic, underline, color, fontsize, linebreaks)
- Text on tabs in overview can now be colored
- Fleet Watch list is now in “Color Edit Mode” by default
- Show info windows are now better at remembering what tab was selected
- Contents of Inventory can now be copied in Icon mode
- The universal search bar now has a shortcut (shift+s)
- “Collapse All” button has been added to the ‘Hulls & Fits’ and ‘Hardware’ tabs in the Fitting window, as well as the search result window
- Improvements to mailing list management interface, including allowing dragging characters into “Allowed” and “Blocked” lists.
- The list under “Item Group” in corporation assets is now alphabetically sorted
- Tooltip has been added to ship groups listed as “Can be fitted to” in Attribute tab in Show Info window. This tooltip lists what ships belong to the ship group.
- It’s now possible to copy the information in the lists in the Reprocessing window
- A helper pointer has been added to the “Board Corvette” button.
DEFECT FIXES
Graphics and Audio:- Fixed an issue whereby a Capsule would not return to the default SKIN correctly.
- Fixed an issue whereby some UI elements were causing the space or hangar scene to be rendered black.
- Fixed the special entry SFX in some systems, under certain events, which were playing when logging in to a station in the system.
- Fixed an issue whereby special SFX played when entering particular systems to start playing again if Inactive Client Muted was enabled.
- Corrected the manufacturing output of the Low-grade Hydra Omega Blueprint
- Fixed an issue that prevented the Men's 'Fatal Elite' Combat Boots from appearing in searches
PvE:- Stealth Bombers can now enter the Hunt event sites.
Technical:- Fixed an issue preventing the warning for too high/too low price for advanced buy order and modify order windows from appearing User Interface:
- Fixed an issue with Hypernet Relay that allowed to enter negative values when buying multiple nodes.
- Fixed an issue that allowed to enter negative values when buying Datacores from R&D Agents.
- Fixed an issue with Wallet settings disappearing when stacking windows.
- Adjusted Wallet so the closest LP store will now list the current station if it contains the correct LP store instead of another station in the system.
- Audio will now play correctly when setting a CSPA charge larger than the maximum allowed value.
- Adjusted unallocated Skill Points pop up to avoid text overflow.
- Re-added the missing "r" to donations in the wallet when they are accompanied by a note.
- Added an appropriate error text when searching for a name that doesn't exist in the "Transfer To:" field of the Give ISK tab.
- Adjusted "Give ISK" search by adding a terms combo box.
- "Closest LP Store" list in the wallet station will now be correctly localized.
- Fixed the icon for officer modules in search results in the market window.
THIRD PARTY DEVELOPERS
STATIC DATA EXPORT (SDE):- The data for contraband types can now be found at fsd/contrabandTypes.yaml and no longer at bsd/invContrabandTypes.yaml due to the internal migration of the data. The data is also slightly differently structured.
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