Уже 14 сентября (дата может измениться) на публичном тестовом сервере многопользовательского шутера Tribes: Ascend появится долгожданный патч 1.1. Будет добавлена новая CTF-карта Terminus.
Все классы смогут выбирать тип брони: легкая, средняя и тяжелая (средняя – можно носить с собой 3 оружия, тяжелая – 4). Все перковые апгрейды на броню и оружие будут убраны из игры (не стоит беспокоиться, они будут входить в базовые характеристики).
У классов будет 9 лодаутов (и все они будут бесплатными). Пропадут ограничения на основное и вторичное оружие. Будет введена система классового оружия, чтобы избежать ситуаций, когда вы могли экипировать похожие виды орудия убийств.
Стандартные предметы старой классовой системы станут бесплатными. FoV по умолчанию будет равен 120. Полный список изменений PTS-патча для Tribes: Ascend можно найти во втором сообщении.
Re: 14 сентября выйдет PTS-патч для Tribes: Ascend
New CTF Map
Terminus has been added to the game.
Added to the CTF All Maps rotation.
Only map in the “Featured” list.
Class Changes
“With these class changes we are bringing full build customization to Tribes:Ascend. We know this will leave some weapons statistically non-viable, or lead to some ‘broken’ builds. These issues will be addressed in a future PTS balance patch. A main focus of this test is to identify the key balance issues created by this transition.”
All classes have been condensed to three choices; Light, Medium, and Heavy
Medium armor may now carry 3 weapons.
Heavy armor may now carry 4 weapons.
All weapon, armor, and perk upgrades have been removed from the game and are now included in the base stats.
Classes now have 9 loadouts
All loadouts are free.
Removed Primary and Secondary weapon equip restrictions.
Added a weapon class system to limit equipping of similar weapons in all weapon slots.
Added weapon classes:
“The weapon class system is to encourage well rounded builds by adding more weapon slots, but restricting like weapons from being equipped. This will allow more classic build combos like Disk + Chain + 1”
Automatics
Launchers
Rockets
Shotguns
Sidearms
Sniper Rifles
Spinfusors
Utility
Default items available under the old class system are now free.
“All original paid base class loadouts are now free. All roles are now available to free players from the beginning.”
Light
BXT1 Rifle
Claymores
Drop Jammer
Nova Blaster
Rhino SMG
SN7
Stealth Pack
Sticky Grenade
Medium
Arx Buster
EMP Grenade
Light Turret
NJ4 SMG
Repair Tool
Shield Pack
TCNG
TCN4 SMG
Heavy
Automatic Shotgun
Chaingun
Energy Pack (Brute)
Forcefield
Grenade
Heavy Spinfusor
Saber Launcher
Spike Grenade
NOTE: There are known usability issues and UI deficiencies associated with this transition that make it more difficult than it should be to both equip your weapons and to understand what you have equipped. There are also known bugs with the display on the HUD of your equipped weapons. We want to test this system on PTS prior to finalizing the User Interface, as feedback from testing could lead to changes in the overall design, which may in turn impact the user interface.
Gameplay
Added a looping sound to the stealth pack that is audible for everyone in range.
The following weapons have been converted from instant-fire to projectile.
Eagle Pistol
Nova Slug Pistol
Sparrow Pistol
All instant-fire weapons have had their impulse values removed.
All shotguns now have a defined shot pattern and spread with no accuracy loss between shots.
“Pellet numbers have been changed to support defined shot patterns per weapon and provide more guaranteed damage.”
Accurized Shotgun
Damage reduced to 60 per pellet.
Increased total pellet count to 9.
Shotgun
Damage reduced to 65 per pellet.
Increased total pellet count to 9.
Holdout Shotgun
Damage reduced to 70 per pellet.
Increased total pellet count to 9.
Sawed Off Shotgun
Damage reduced to 70 per pellet.
Increased total pellet count to 9.
Autoshotgun
Damage reduced to 45 per pellet.
Increased total pellet count to 9.
The Hammer
Damage reduced to 60 per pellet.
Increased total pellet count to 9.
Misc.
Showing collision (aka hitbox toggling) has been fixed.
Fixed an issue with a material that caused flashing to occur with modified (aka flash ini) post process settings.
Fixed players being able to bypass level restrictions when joining specific servers.
Default field of view has been set to 120.
Weapons now default to Small Weapons setting.
UI
Fixed “Undefined” showing up in various parts of the main menu when changing loadouts.
Fixed level progression bar extending outside of its intended area.
Re: 14 сентября выйдет PTS-патч для Tribes: Ascend
мы долго этого ждали.
- бессмысленные посты в темах про смайт не прошли даром.
- мой спам на мыло хайрезов тоже не прошёл даром.
это конечно не то что мы все ждали. но тоже неплохо. правда игра теперь будет играться совершенно по другому. но ничего возможно будет даже интереснее.