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Патч за 4 августа
Автор темы: Nature_renamed_562435_14022021
Дата создания: 30.07.2015 08:21
Аватар для Nature_renamed_562435_14022021
Предводитель
Регистрация:
04.04.2007
Чемпион
Награжден за: За победу в 2х конкурсах на GoHa.Ru Зомби мутанта
Награжден за: гЫх! Признанный автор
Награжден за: Ведение и создание стартовых гайдов по Warhammer Online Просветитель
Награжден за: За помощь форуму и посетителям раздела Warhammer Online
Патч за 4 августа
New God: Khepri
  • Passive : Fortitude Every 5s, Khepri applies a shield to himself and nearby allied gods for 3% of the target’s Maximum Health for 15s. The rate is slowed to every 10s while in combat (max. 15%).
  • Abduct Khepri lunges forward, dealing 80/140/200/260/320 (+40% of his Magical Power) damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards. Enemies are Crippled for the duration of the pull. Cost: 60. Cooldown: 15s.
  • Rising Dawn Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing Physical Protections by 5/10/15/20/25%, and dealing 12/15/18/21/24 (+5% of his Magical Power) damage every .3s for 3s. Allies that are hit take 30/35/40/45/50% reduced damage from enemies for the duration. Cost: 40. Cooldown: 10s.
  • Solar Flare Khepri calls down the sun's ire at the target location, dealing 40/80/120/160/200 (+30% of his Magical Power) damage and rooting all targets in the area for 1.3/1.4/1.5/1.6/1.7s. Cost: 60/65/70/75/80. Cooldown: 15s
  • Scarab’s Blessing Khepri blesses an allied god, immediately cleansing them of all Crowd Control as well as granting them 5/10/15/20/25 Power, 20/25/30/35/40 Movement Speed, and immunity to Slow effects. If the marked ally would die while blessed, they are instead revived with a 40/45/50/55/60% of their maximum Health at Khepri's location. Cost: 80/90/100/110/120. Cooldown: 90.
New God Skins
New Voice Packs
  • Renegade Awilix
  • Gamma Slam Cabrakan
  • All for One! Freya
New Emotes
  • Khepri Wave and Clap
Updated God Cards
  • Lil’ Mana Vamana
Arena
  • Added grass that deteriorates over time.
UI
  • Added artwork for the login page.
  • Revamped the lobby Store.
Misc
  • Added support for MOTD games to grant skins temporarily.
  • Mezmoreyez Announcer Pack has been been updated with new lines.
  • Readdressing the T screen crashing for some players.
  • Changed ‘Player Icon’ name to ‘Avatar’.
  • God select screen will default to minimized when a god is randomly selected.
  • Fixed League Qualifying bar showing dodged games in the total qualifying games played.
  • Fixed God page showing incorrect values for Attack Speed.
  • Fixed Emotes titles not showing after selecting one.
  • Fixed mouse scroll wheel not working at God Skins page if cursor wasn’t over a card.
Items
We want players to feel rewarded for making smart item choices and make sure they have a wide pool to choose from. We looked at some of the underperforming items and tweaked them to make them more attractive for players to utilize.
  • Breastplate of Valor
    Reduced Mana from 550 to 300.
    Reduced cost from 2300 to 1950.
  • Silver Breastplate
    Reduce Mana from 300 to 200.
    Reduced cost from 1100 to 950.
  • Shield of Regrowth
    Increased movement speed bonus from 25% to 35%.
    Increased Passive duration from 2s to 4s.
  • Soul Eater
    Increased Attack Speed from 10 to 15%.
    Increased base Physical Lifesteal from 15 to 20%.
    Passive AURA now provides +15 Physical Power and +10 Physical Protection to allies.
    Removed Physical Lifesteal AURA from Passive.
  • Celestial Legion Helm
    Increased Magical Power from 40 to 60.
  • Runic Shield
    New Passive: AURA - All enemies within range 55 have their Magical Power reduced by 50 and Attack Speed reduced by 20%.
  • Ancile
    +20 Physical Power, +40 Magical Protection, +15% Cooldown Reduction. Passive - You permanently gain +4 Health per stack, and receive 5 stacks per god kill and 1 stack per minion kill. (max. 60 stacks).
  • Warded Shield
    Reduced Magical Protection from 40 to 35.
  • Enchanted Buckler / Warded Shield
    Reduced base cost of Enchanted Buckler from 820 to 750, and increased the cost of Warded Shield by 70 to make up the difference.
  • Silver Talisman
    Reduced Health from 200 to 125.
  • HeartSeeker / Doom Orb
    These items are now available in Assault.
  • Telkhines Ring
    No longer provides Magical Protection.
    Now provides +100 Health.
Gods - Balance/Updates/Fixes
  • General More Gods have had persisting recall fx cleaned up: Agni; Ah Muzen Cab; Cupid; Freya; Guan Yu; He Bo; Isis; Mercury; Nu Wa; Odin; and Ymir.
  • Ao Kuang
    • Wild Storm Fixed Polynomicon Passive activating on target when cast at max range.
  • Ah Puch We removed the Slow on his Ultimate entirely. His Ultimate was too potent and offered little counterplay, especially when paired with the Slow on his Undead Surge. We like his burst playstyle and zone control, but we felt the Ultimate granted him too much safety, and removing the Slow takes away some of this safety.
    • Fleeting Breath
      Fixed this skill dealing unintended damage. The bonus damage was counting an extra heal stack.
    • Empty the Crypts
      No longer Slows enemies hit by Wraiths.
  • Athena
    • Preemptive Strike
      Fixed being able to reset her Basic Attack progression when spam cancelling ability.
    • Defender of Olympus
      Fixed her arrival fx persisting on Ally after her death.
      Fixed audio from ability persisting after death.
  • Awilix
    • Moonlight Charge
      Fixed knockup duration being shortened if target was jumping.
    • Gravity Surge
      Fixed an issue where could not pull Hou Yi during Divebomb.
  • Bacchus
    • General
      Fixed some missing voice over lines when destroying objectives.
  • Bellona Bellona’s kit has many strengths, and in this patch we wanted to hit key points where we felt this strength was too much. The Slow granted from Shield Bash was too potent for a single point investment, and late game Eagle’s Rally was coming up too often. This should allow for more counterplay at both early and late game stages.
    • Shield Bash
      Reduced Slow from 30% to 15/20/25/30/35%.
    • Eagle’s Rally
      Increased Cooldown from 75/70/65/60/55 to 75s at all ranks.
  • Chaac
    • Thunder Strike
      Fixed Mana display issue when cast with full Passive.
    • Rain Dance
      Fixed Mana display issue when cast with full Passive.
  • Chang’e
    • Crescent Moon
      Improved the accuracy of the Arc.
  • Freya
    • General
      Updated weapon trails for Standard, Frost Maiden, and Mastery skins.
  • Kumbhakarna
    • Passive - Sleepy
      Fixed getting stuck on top of Arena walls after being executed from Ao Kuang.
  • Loki
    • General
      Fixed mis-colored teeth for Mastery skins.
      Fixed Loki’s hands clipping through his face on Infiltrator Victory screen.
    • Vanish
      Updated art for buff icon.
    • Assassinate
      Fixed Loki not playing stab animation when dealing killing blow.
  • Ne Zha
    • Wind Fire Wheels
      Fixed being able to go inside towers after using on target.
  • Neith
    • General
      Fixed the end of match music playing over her custom Victory music.
    • World Weaver
      Fixed Standard voice playing when using ability with Carnaval skin.
      Fixed a rare issue where ability fx persist at the end of match.
  • Nox
    • Shadow Step
      Fixed targets displaying incorrectly at Low Shader Settings.
  • Osiris
    • Judgement Tether
      Fixed Osiris able to walk through players while ability is active.
  • Ravana
    Ravana is in a much better place since the last changes, but we wanted to bring him up a little more. We increased the damage of his Overhead Kick and 10-Hand Shadow Fist slightly to help him trade better, and in conjunction with this allowed him to avoid damage and heal slightly more. These changes should bring out the dueling strengths that we like in Ravana.
    • Overhead Kick
      Reduced Cooldown from 16/15/14/13/12s to 14/13/12/11/10s.
      Increased damage from 55/90/125/160/195 to 70/105/140/175/210.
    • 10-Hand Shadow Fist
      Increased Health Return from 10/15/25/40/60 to 15/20/30/45/65.
      Increased damage from 115/140/165/190/215 to 120/155/190/225/260.
    • Mystic Rush
      Fixed a rare occurrence where Ravana could get stuck in a wall from Janus Portals.
      Fixed buff timer always showing 4s for each rank.
  • Ratatoskr
    Ratatoskr is meant to be a mobile menace. Unfortunately, his mobility made him too safe and frustrating to handle. Ratatoskr can now only Dart 3 times maximum, and his Ultimate will take longer to get Ratatoskr to safety. He should have some risk of engaging into the enemy team, and these changes should allow enemies the chance to capitalize on greedy plays.
    • Dart
      Decreased distance traveled from 40 to 35.
      Is now limited to only 2 resets of Dart within 10s, for a maximum of 3 dashes.
    • Through the Cosmos
      Increased setup time from 1s to 1.5s.
  • Sylvanus
    • General
      Fixed lighting issue for Dr. Vanus Defeat screen.
    • Nature’s Protection This Passive now only triggers on melee Basic Attacks.
  • Xbalanque
    • Branching Bola
      Fixed the fx turning off after recalling.
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