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Tipa infa
Автор темы: Papazol
Дата создания: 05.02.2004 07:20
Старый 05.02.2004, 07:20
#1
Аватар для Papazol
Старожил
Регистрация
14.05.2004
Tipa infa
What is the concept behind the progression in God? Will it be like SOV where we work with 3 different factions? Or like PoP where we follow a storyline?

The storyline continues the saga of the wayfaring brotherhood which was introduced in the Legacy of Ykesha. You will be helping them explore the newly found continent of Taelosia. There will be a small amount of flags earned through the storyline but nothing as in depth as Planes of Power. The flags are directly related to the storyline but are a lot more forgiving than they were in Planes of Power.

Will the 2nd installment of the melee revamp go live with GoD?

Another segment of the melee system is going to be going live with the next patch. It is not specific to Gates though. There\'s further additions to the melee system planned for the near future.

There are going to be 10 instanced zones, will there be points like LDoN, and will these work in conjunction with LDoN Points?

No. The items in GoD will all be dropped and quested. The instanced zones will just allow multiple groups to experience some of the same content without blocking each other out.

Will GoD be the last expansion in EQ1?

Smed: No way. big, big stuff planned and being worked on.

Smed: We\'ve done a major engine revamped plan on making that the basis for a lot of cool new stuff.

What is the targeted level range for GoD?

Everyone will gain access to some of the new features, like Leadership Abilities and the Tribute system The content is geared for 55+ characters, with quite a bit of it aimed at Level 65.

The Battle Cry line of effects looks very interesting and there is a lot of speculation about how it actually works. The most common rumor is that it provides a type of over haste for the entire group that stacks with other hastes. Can you please give us some insight on how the Battle Cry works?

The Battle Cry abilities do indeed provide a form of \'overhaste\' as well as an increased attack rating that will benefit the melee abilities of an entire group for a short time. It\'s just one of the advantages of having a berserker part of your group.

Will we be able to use our old no-drop items to be turned into Tribute masters for favor points?

The tribute system does not allow no drop items to be turned into Tribute masters for favor points.

Smed, where do you see EQ going in the future?

Smed: With EQ II coming out a lot of people have the idea we aren\'t going to continue to support EQ. The truth is it\'s going to continue t be a major part of SOE\'s future and we plan on leaving the dev team to make expansion for a long long time. But we aren\'t going to rest on our laurels. We\'re going to push things from the design and technological perspective and our nerfing days are behind us all the people in this room swear.

Do the Berserkers currently have an Epic?

I tested the berserker Epic Quest yesterday and it is a great piece of lore. Everything is ready for it to go, including a new awesome looking weapon. Additionally the Berserkers have all content added for them which is ready for release; Planar drops, Ornate armor, Newbie Quest armor etc.

Is there any chance that the percentage of exp going towards leadership points will be adjustable so tat once a player fills out all of their AA they can put it into leadership?

The leadership experience does not work the same way as AA experience works. Leadership experience is earned based on a variety of factors including the difficulty o the mob and how many players are in your raid or group. There is no slider for leadership experience like AA\'s.

Will the new trade skill Quests be anything like as complex as the prayer shawl or solstice earring quests for us tradeskill junkies?

There are quests for almost every trade skill in Gates though they aren\'t as intensive as the shawl quests, they should prove to be beneficial and fun.

What is leadership experience? Is it like AA?

Leadership experience gives the leader abilities that can be used in group or raid settings. There are several different abilities that the leaders can choose from. The system itself is similar to AA\'s but the experience can only be gained by leading a group or raid.

Will GoD take a while for a guild to progress through like PoP and for guilds that are about ready to leave Time can you see them living in GoD entirely?

Yes Gates has multiple zones designed for progression for guilds that are now in the Elemental planes and the plane of time.

When will the new trade skill interface be introduced?

The trade skill interface will be released as a live feature with the update on February 10th.

Can you give us the final races for berserkers?

The races that can become berserkers are Troll, Ogre, Vah Shir, barbarian and Dwarf.

Smed, what is your position on the Yantis/IGE issue?

Smed: We have made our position very clear we don\'t endorse the idea of selling items or characters it\'s a violation of the EULA and more importantly it\'s not in keeping with the Spirit of EverQuest. We are looking into this further and but don\'t\' expect us to go this way with EverQuest, and no , we do NOT condone it.

What can you tell us about the Berserkers summoned throwing weapons as far as abilities and such go? And how much money can berserks expect to spend maintain fin a constant supply of components

The berserker axes are meant to give berserkers a bit more depth to their abilities. The basic axes are set up to provide a decent amount of ranged damage, although less than ranger archery . They also have a few special techniques that allow them to throw their axes at specific parts of their enemy to debilitate them. Examples include a short duration stun, a snare, and the possibility of others in the future.

Will the graveyard zone go live with GoD?

The planned graveyard zone will not be going live with Gates of Discord. It will be released in an upcoming Live update.

How fast can we expect Leadership experience to rise? Is it sort of like AA in that regard or will it be faster/slower?

The leadership progress will be unique. We have made an extra effort to make sure players feel they are progressing.

Will new spells be quested, dropped, vendor sold or a PoP like system (runes/parchments)?

A few of the spells will be drops directly off of mobs while there\'s also a few that will be turn in via a PoP style turn in quest. Although there\'s one spell per class, per quest, so you won\'t have to repeat quests like you did in PoP.

The beneficial rewards from tradeskill quests - do you see these as being similar to marr cherries for the kejans, or quest that will have broad appeal and be worthwhile to a large portion of the player bas

Without gong into too much detail on exactly how the quests work...The tradeskill quest rewards will offer benefits with a more broad appeal for both the consumer and tradeskiller alike.

What kind of transportation (old world boats, planar books, wizzy ports, druid rings allows players to travel to the new continent?

There will be a new shuttle that will take players from Nedaria\'s Landing to the abysmal Sea. Farstone Magic is also available at the Wayfarer Camps that will let you teleport fro any Wayfarer Camp to Nedaria and also to the beach area of Taelosia, Natimbi Beach.

Smed: What was that, a question about raising level limits after GoD? No comment. Stay tuned!

Will the new GoD zones be like LDoN zones? Or will we be able to change groups on the fly more like the old dungeon crawls of the old worlds?

We have provided functionality to add and remove group or raid members after the instance zone has started up to a point. Once you get past a certain point you will no longer be able to.

What levels is the tribute system supposed to be useful for?

The tribute system will be available to all players, beginning at level 10.

For that matter will new disciplines need to be quested after like spells, or readily available on vendors?

There aren\'t any new disciplines going in that are specific to Gates. If you mean the new combat abilities then yes they\'ll be available in a similar manner as the spells are: Quest and Drops.

Are berserkers a pure melee class or a hybrid such as Paladins or Shadow Knights? Also will Gates contain newer spells for existing classes?

Berserkers are considered a pure melee class. They don\'t get spells similar to Hybrids. They also have the option of using throwing weapons as a primary form of damage along with 2 handed weapons.

Will there be any changes to current trivial levels or skill progression with the new UI?

There are no plans to make any large scale changes to trivial levels or skill progressions due to the introduction of the new Tradeskill Interface.

What is the motivating factor behind the increased price for AA\'s in GoD?

You gain xp at a much faster rate nowadays than you could when PoP was released. The increased group bonus, higher zone mods and availability of high level NPCs all mean you can gain AA\'s much faster now. The higher costs reflect that.

Gates of Discord being a new expansion, any new servers to launch with this release. New rulesets seem to be the buzz lately with Discord taunting folks with a new twist in EQ gameplay.

There are no plans at this time to launch a new server with Gates of Discord.

Will we see any advancement in EQ lore? Will that ugly barbarian Morden Rasp return the stolen stone? Will the valiant trolls reclaim their homeland?

There will definitely be a continuation of the lore that started as far back as Planes of Power. You will have to play through Gates of Discord to see what Morden Rasp has in store =)

Will there be new spells for existing classes?

Yes there\'s several new spells for each of the existing classes. Gates is actually signaling the return of Ancient type spells if you haven\'t heard it around the messagebaords already. <--- back to VT !

Are zerkers going to be limited specifically to 2H Slash weapons with Axe graphics only? Or will a selection of 2H Slash weapons be usable?

Berserkers will only be able to use 2-Handed weapons, this includes 2H-Blunt and 2H-Piercing.

Can you tell us some of the effects you gain from the Tribute System?

The Benefits that you can expect to see from the Tribute system include effects that can be used to increase health and mana regeneration, vision enhancing effects, among other beneficial effects.

Smed, any word on community message boards for EverQuest?

Absolutely. We are going to be re-opening the EverQuest community boards on a MUCH broader basis in the near future and the Devs will be around daily to answer questions on these boards and they will be free.

Will leadership experience have a separate bar as AA experience does?

Yes, leadership experience will be a unique way to advance your character independent of AA\'s and your regular experience.

Is there a new Druid Ring?

Yes there are new portal locations on the new continent for both Druids and Wizards. There is also a magus that will teleport you to the new lands if you happen to be on good terms with the Wayfarer\'s Brotherhood.

Will the Taelosians be hostile to Evil Races or Good and will they be added as a new race in future expansions?

Taelosians will be dubious to players when they arrive on the continent. They have been separated from the races on the known continents for so long that they do not have any past history to base their preconceived notions on.

There are no plans to add them as a playable race at this time.

Will the tribute system be limited to people with deities only?

No the tribute system is available to everyone.

Is SoE and EQ staff scared of what Blizzard is bringing to the table?

Smed: Well..let\'s dodge that question for now - the designers all want to

What type of zones are we in treat for? Outside? Dungeons? If outside what kind of scenery?

Gates of Discord will have a variety of zone types available. At the start of the expansion players will find themselves on a large ship city. From there they\'ll be able to move through an underground sewer system that\'ll target small group settings. Further in the expansion they will find themselves in a temple area that\'ll target raids specifically.

Everyone will be able to see indoor zones, outdoor zones and underground zones.

What kind of abilities can we expect to see with the leadership Experience system?

There are abilities such as visually marking multiple NPC\'s gaining health or mana enhancements for your group or raid and regen enhancements.

Will adventure points from GoD differ from those of LDoN?

There are no points for the instanced zones in Gates of Discord. They do not carry the same restrictions as LDoN zones did.

Is the berserkers \'berserk\' power going to be structured as a combat ability like Lay on Hands or as a personal spell buff?

There new berserker skill is called Frenzy. It is an actual skill attack and not a buff.

Will GoD instanced zones be timed?

For all intense and purposes, no. <---- lol~

What difficulty level are GoD raid zones tailored towards?

There are some encounters tailored for Vex Thal level and several tailored to be difficult for Elemental and Time equipped characters, with correspondingly better loot.

How long do Tribute buffs last and do they auto recharge?

Every 10 minutes tribute buffs will deduct points from your favor pool. Buffs last as long as you have points to pay for them

-Welcome to EverCamp! You\'re sitting on your ass in our world now!!
Старый 05.02.2004, 22:09
#2
Аватар для Ponovolk
Ponovolk
Guest
Про новый движок, наконец-то появятся тени!

Alright. Tunare, (the name of the EQ Engine) Was a DirectX 5 Rendering
engine From EQ Classic To Velious. Sony purchased a Renderman Middleman
renderer ( www.renderman.com ), and Combined it with the existing
Everquest engine to Make Tunare 2.0, a DirectX 8 Rendering engine with
support for more Detailed Models, Textures, and Zones.
Unfortunately, there were some drawbacks. Everquest\'s Models are Vertex
Animated, Meaning that Each polygon is moved indepenently, Which Is
INCREDIBLY Memory-intensive, Hence the 512 Meg Minimum, and incredibly
long Zone times for players on lower-end systems with Luclin models on.
Textures are also uncompressed, which is basically saying that every
time you load a texture, instead of loading like, a 200k JPEG file of a
wall texture, it loads an Uncompressed, 2 MEGABYTE Wall texture! (EQ\'s
Current Texture compression system if you check it in the options, is
only RGB8A8, also an inneficient system)
Tunare 2.0 is INCREDIBLY inneficient, But was slowly upgraded with every
expansion. (notice LDoN zone times are tiny compared to Luclin zone
times?)

GoD Fixes all this, and More.

Tunare 3.0, is, from what i\'ve been able to gather a DirectX 9.0B Engine
Built from the GROUND UP by SoE that Focuses on pure, unadulterated
EFFICIENCY. Textures are now Compressed using DXTC, Reducing Texture
memory usage by almost 40-70% in most cases, while still maintaining
Incredible quality (look at UT2k3, They use DXTC compression for
example, as do many other games these days). Also, The Model animation
system is changed, Switching to a Bone/Inverse Kinematics System, Which
could Allow for Dynamic physics and possibly Ragdoll effects (imagine!
Whack an arrow into a goblin\'s head, and his head jerk\'s back and he
stumbles, revealing an Opening for the Warrior\'s New Reactionary Melee
system!) Further down the road.

All the Funky DX9 Bells and whistles will be supported (Bump mapping in
Kromrif Belts! Shadowed men looking like Shadowed frinkin men with the
new shaders!), And apparently Character Shadows (!!) Will be added to
All creatures, and a new animated Dynamic lighting system will also be
added, meaning torch light will actually Flicker and waver.. oooh.


All in all, Tunare 3.0 focuses on efficiency, and quality. with the
reduced memory requirement, Textures will now be More detailed, Higher
resolution, and will most probably have Multitexturing/bump/Environment
mapping applied to them, old world zones will look much better due to
this, and as always, all the advanced shaders will be able to be turned
off, so you can have EQ look like before in old world with High texture
quality with one third the Memory cost.


Everyone will get the Engine upgrade on GoD launch day, so be prepared
for a 20-50 Megabyte Patch on the 10th.


To sum up? After GoD launch day, Me with the Geforce 2 will be able to
run all of the Advanced models, and High Texture resolution without any
performance hit at all from what I currently use (low texture quality,
only iksar and vah shir on cause they\'re so damn sexy )

You guys with the Stupidly fast computers and your Radeon 9800XTs will
log onto EQ, and simply say.. "Whoa."
Старый 06.02.2004, 00:06
#3
Аватар для Sectar_renamed_3890_29092019
Маньяк
Регистрация
19.05.2001
Регистрация
Адрес
Игра
Сервер
Ник
19.05.2001
Уфа
EQ
AB
Partizan
Вот радость-то. И так невозможно играть с включенными моделями, еще и это...

Sectar necro. [Server AB]
Старый 06.02.2004, 02:40
#4
Аватар для alxkorvin
alxkorvin
Guest
Gleb, ты видимо все наоборот понял. Тут пишут что после патча будет все о***нно круто

__________

[65 Wizard] Sage Alxkorvin - Maelin Server
Старый 06.02.2004, 10:02
#5
Аватар для kokos_renamed_4148_26032020
Гигант мысли
Регистрация
26.02.2003
Регистрация
Адрес
26.02.2003
Russia
во нарыл на борде
AAs on Testserver atm:

GENERAL (all classes)
Improved Innate Run Speed
This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Improved Innate Regen
This ability raises your regeneration ability by 1 point per ability level.
Improved Lung Capacity
This ability increases the amount of air you have by 25 and 50 percent.
Packrat
Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.

BARD
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Tune of Pursuance
Each rank in this ability increases your tracking skill cap by 10.
Improved Instrument Mastery
This ability allows for improved use of all instrument types.
Improved Singing Mastery
This ability allows for specialization and improved use of your voice.
Exultant Bellowing
Ranks in this ability increase the stun cap of your Boastful Bellow.
Echo of Taelosia
This ability allows for further improvements in the use of all instrument and singing types.
Internal Metronome
Some bards possess a sense that allows them to sustain a rhythm with mechanical precision. Higher ranks in this ability decrease the chance to miss a note.
Critical Affliction
This ability grants damage-over-time spells the chance to have a critical effect for each tick they are active.
Sinister Strikes
Ranks in this ability increase the damage you cause when attacking with a weapon in your secondary hand.


BEAST LORD
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Bestial Alignment
Transforms beastlords into the likeness of their warders, greatly increasing their destructive power.
Feral Swipe
This ability allows the beastlord to make a vicious kick attack against their foe.
Warder\'s Fury
This ability imbues your warder with the ability to land critical hits.
Warder\'s Alacrity
This ability imbues your warder with the ability to flurry attacks.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Mastery of the Past
This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second level affects all spells below 56. The third level affects all spells below level 58.
Critical Affliction
This ability grants damage-over-time spells the chance to have a critical effect for each tick they are active.

CLERIC
Divine Avatar
This ability infuses you with a divine spirit, greatly increasing your physical prowess for a short period of time.
Exquisite Benediction
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Quickened Curing
This ability decreases the reuse time of Radiant Cure by 10% per rank.
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Spell Casting Subtlety
After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
Touch of the Divine
Sometimes when the most devout of worshippers passes on, they are returned to Norrath to continue their holy work. This ability provides you with a chance to be brought back to life when you die. Increased ranks improve that chance.
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.

DRUID
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Spell Casting Subtlety
After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
Quickened Curing
This ability decreases the reuse time of Radiant Cure by 10% per rank.
Nature\'s Boon
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
Advanced Tracking
Each rank in this ability increases your tracking skill cap by 10.
Critical Affliction
This ability grants damage-over-time spells the chance to have a critical effect for each tick they are active.
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.

ENCHANTER
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
Doppelganger
Through mastery of illusions, the enchanter is able to create a duplicate of himself to draw the attacks of enemies. Increases ranks improve the hit points of the doppelganger.
Enhanced Forgetfulness
This ability increases the chance for your memory blurs to besuccessful.
Mesmerization Mastery
This ability gives you a chance for your mesmerization spells to last extra time. Increased ranks increase both the chance for this to occur and how long the spell lasts.
Quick Mass Group Buff
This ability decreases the reuse time on Mass Group Buff by 10% per rank.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.


MAGICIAN
Elemental Alacrity
This ability imbues your elementals with the ability to flurry attacks.
Elemental Fury
This ability imbues your elementals with the ability to land critical hits.
Elemental Agility
This ability increases the melee damage avoidance of your elementals by 2, 5, and 10 percent.
Elemental Durability
This ability increases the maximum hit points of your elementals by 2, 5, and 10 percent (the percentages are based off of the elemental\'s base hit points).
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Shared Health
When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase the maximum amount of damage that can be transferred per hit.


MONK
Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Strikethrough
This ability gives a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
Stonewall
Each rank in this ability gives monks an increasing chance for their feigned deaths to not be revealed by spells cast upon them.
Rapid Strikes
This ability gives you the chance to perform up to two additional attacks with your primary hand. Additional ranks increase the chance of this happening.
Kick Mastery
Ranks in this ability increase the minimum damage of your flying kick.
Heightened Awareness
This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness.
Destructive Force
When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect.


NECROMANCER
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Critical Affliction
This ability grants damage-over-time spells the chance to have a critical effect for each tick they are active.
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
Swarm of Decay
This ability summons forth a swarm of skeleton archers to harry your foes.
Death\'s Fury
This ability imbues your pet with the ability to land critical hits.
Quickening of Death
This ability imbues your pet with the ability to flurry attacks.
Theft of Life
This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.

PALADIN
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pious Supplication
This ability increases the healing power for the Hand of Piety ability.
Hastened Piety
This ability decreases the reuse time for Hand of Piety by 4 minutes per level.
Immobilizing Bash
This ability increases the chance that bashes will stun the enemy.
Vicious Smash
This ability increases the damage you do with your bashes.
Radiant Cure
This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics.
Purification
A paladin is pure not just in mind, but in body as well. This ability allows the paladin to remove all harmful maladies from himself.


RANGER
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Mastery of the Past
This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second level affects all spells below 56. The third level affects all spells below level 58.
Sinister Strikes
Ranks in this ability increase the damage you cause when attacking with a weapon in your secondary hand.
Relentless Pursuit
Master trackers can tell how long its been since a beast left its mark and use that to determine how far away the creature is. This ability gives you a general idea of how far away you are from the target you are actively tracking.
Coat of Thistles
This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness further.
Explosive Arrows
While activated, this ability consumes your mana to imbue your arrows with an explosive force. You can deactivate this ability at any time.
Frost Arrows
While active, this ability channels the ranger\'s mana to imbue arrows with an icy impact that freezes the target for a short period.

ROGUE
Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Sinister Strikes
Ranks in this ability increase the damage you cause when attacking with a weapon in your secondary hand.
Triple Backstab
Each rank in this ability grants the rogue an increasing chance to attempt an additional backstab after a successful double backstab.
Seized Opportunity
Through experience, the skilled rogue can take advantage of openings in his opponents defense to land deadly strikes even from the front.
Trap Circumvention
Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container.
Improved Hasty Exit
This ability decreases the amount of time required between uses of Escape by ten percent per rank.
Virulent Venom
Each rank in this ability increases the duration of your poison buffs.


SHADOW KNIGHT
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Critical Affliction
This ability grants damage-over-time spells the chance to have a critical effect for each tick they are active.
Death\'s Fury
This ability imbues your pet with the ability to land critical hits.
Immobilizing Bash
This ability increases the chance that bashes will stun the enemy.
Vicious Smash
This ability increases the damage you do with your bashes.
Improved Consumption of the Soul
The most advanced Shadow Knights can further enhance their Leech Curse ability. This ability adds 200 additional damage and healing to Leech Curse, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
Suspend Minion
This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet with all of its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended.
Intense Hatred
This ability intensifies the overall effect of damage shields that are cast on the shadowknight..

SHAMAN
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Pet Affinity
This ability allows your group spells to also affect the pets of group members.
Spell Casting Subtlety
After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
Quickened Curing
This ability decreases the reuse time of Radiant Cure by 10% per rank.
Critical Affliction
This ability grants damage-over-time spells the chance to have a critical effect for each tick they are active.
Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
Advanced Spirit Call
This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later.
Call of the Ancients
Use of this ability creates a stationary ward that increases the rate at which everyone around it gains endurance. Increased ranks improve the rate at which endurance is regenerated.

WARRIOR
Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Sinister Strikes
Ranks in this ability increase the damage you cause when attacking with a weapon in your secondary hand.
Sturdiness
Each rank of this ability increases your maximum hit points by 100.
Warlord\'s Tenacity
This ability allows warriors to temporarily boost hit points to get through tough situations. The exertion takes it toll, though. These hit points dissipate over the course of a minute and leave the warrior weaker than when Warlord\'s Tenacity started.
Strengthened Strike
Each rank in this ability increases the damage you do when you kick or slam.
Extended Shielding
Each rank in this ability increases the range of your shielding ability.

WIZARD
Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
Improved Call of Xuzl
*Improved Call of Xuzl ???
Ro\'s Flaming Familiar
This ability provides you with a familiar that strengthens the effects of your fire-based spells.
E\'ci\'s Icy Familiar
This ability provides you with a familiar that strengthens the effects of your ice-based spells.
Druzzil\'s Mystical Familiar
This ability provides you with a familiar that strengthens the effects of your magic-based spells.
Advanced Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
Ward of Destruction
Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward.
Frenzied Devastation
When activated, every direct damage spell the wizard casts will have an increased chance to have a critical effect, but will cost more mana.

About GoD Raiding:
What i read/heard so far it seems GOD raiding is based on LDON where you dont just clear to a mob and have a CH Rotation on a MT and kill a main mob, but you have to find out how you can kill the mob. In EP LDON MM for example you have to kill 3 named and have to kill them at same time and never get more then 5% dif on HP or they CH. Imho sounds like fun then that clearing to a mob and then kill it is kinda dumb sometimes. Also what i seen on lucy about the AEs on Test i get some ugly feeling about the dificulty but well no risk no fun and it seem EQ get challenging again.


Старый 09.02.2004, 23:17
#6
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