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Civilization: Beyond Earth - Подробности будущего патча
![]() Разработчики из студии Firaxis Games поделились деталями предстоящего патча для глобальной футуристической стратегии Civilization: Beyond Earth, который будет выпущен в ближайшее время. Обновление будет содержать множество усовершенствований для игрового процесса и движка, внесет правки в баланс и исправит некоторые ошибки игры. Команда выражает благодарность игрокам за обратную связь и отчеты. Полный перечень изменений появится в ближайшее время. [GAMEPLAY] • Implementing additional bug fixes for quests. • Implementing modified quest rewards based on game speed and which turn they were received in. • Revisiting difficulty level scaling. Increasing difficulty when playing on Apollo. • Implementing balance pass on Health system (penalties, bonuses). • Adjusting certain Virtues for balance. • Implementing overall unit balance pass (strength, production and strategic resource cost, affinity level requirements, location on tech web). • Implementing leader/sponsor trait balance pass (Kozlov, Barre, Rejinaldo, and Elodie), as well as some seeded start option adjustments. • Implementing Covert Ops updates and exploit fixes. • Implementing Trade Route balance and adjustments, including simpler UI. • Implementing gameplay bug fixes as reported in the community (Quests, etc.). • Implementing general AI improvements. • Adjusting Affinity reward ramping when earning Affinity from Quests. • Adjusting Station distribution, and arrival timing. • Improving AI, including energy management, tactical management, tech and victory approaches, etc. [ENGINE] • Fixing a memory leak that could potentially crash the game (mostly affected MP) • Correcting screen resolution problems, particularly related to the 144hz refresh rate full-screen (or lack of full-screen) issue. • Investigating a start-up problem where the game shuts down with an error immediately following the opening movie. • Investigating crash issues submitted by users, and through Steam crash reporting. • Adding an in-game option to disable depth of field effect for players that prefer the game without this. [UI] • Ongoing updates to in-game text, tool-tips, etc. • Correcting an issue where actions could be missing from embarked workers (like repairing a pillaged water improvement) • Adding "Completed" section to city production menu so players know what they just finished. • Adding advanced touch controls, gesture support, pen support. • Adding color icons to the tech web (categorized) with an option to disable. • Better inform players of approaching AI victory, and updated victory/defeat screen with additional information. [ACHIEVEMENTS] • Achievements not firing if Max Turns was set in previous games. Also investigating some other possible causes. [MODDING] • Fixing quest mod support. • Fixing 2D leader fall-back image support for all graphics quality settings. [MULTIPLAYER] • Fixing an issue that led to disconnects in cases of content mismatch. • Fixing an issue that was causing available/researched technologies after a re-sync. • Correcting multiple desyncs. • Ongoing multiplayer improvements. • Increasing geographic range of server browser distance filter. (c) Goha.ru
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Re: Civilization: Beyond Earth - Подробности будущего патча
А вот и патч подошел. Надо признать, много чего поправили - здоровье теперь действительно важно (отрицательное снижает производство до 50%, например), фракционные юниты забалансили с обычными (снизили урон практически в 2 раза), поправили бонусы фракций (русских и бразильцев), зданий и ещё по мелочам. В игру вернуться не заставит, но двигаются в правильном направлении.
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Метки |
civilization: beyond earth, patch, strategy, патч |
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