Хенрик даже такое обещал? Хз, по мне и так норм.
И я не понимаю как эти группы будут работать в рамках МО. Ты будешь видеть хп бары сопартийцев как у петов? И определённого цвета ник? И что это даст?
Хенрик даже такое обещал? Хз, по мне и так норм.
И я не понимаю как эти группы будут работать в рамках МО. Ты будешь видеть хп бары сопартийцев как у петов? И определённого цвета ник? И что это даст?
Цвет ника, мб пометка дополнительная над ником
Таски делать попроще будет, чтоб не 25% урона (хилеры привет), ориентироваться в людях, чтоб быстрее считывать кто перед тобой
Меня больше смущает, что до интересного контента не дни а месяцы дроча, который я не понимаю как выглядит
Ну вон там некроманта если делать, то когда дадут призвать скелета..хз
Меня больше смущает, что до интересного контента не дни а месяцы дроча, который я не понимаю как выглядит
Ну вон там некроманта если делать, то когда дадут призвать скелета..хз
Ну только ради некроманта я б не стал играть, мне кажется этого того не стоит.
Цвет ника, мб пометка дополнительная над ником
Таски делать попроще будет, чтоб не 25% урона (хилеры привет), ориентироваться в людях, чтоб быстрее считывать кто перед тобой
а то вроде бы социальная игра, а такой мелочи нет
Пати нет, потому что такой концепт игры.
Да если и появится, то точно никаких отметок у ника игрока не будет, максимум цвет ника и хп бары. Но для магов да, это было бы намного удобней.
Сообщение от Элай:
Меня больше смущает, что до интересного контента не дни а месяцы дроча, который я не понимаю как выглядит
Ну вон там некроманта если делать, то когда дадут призвать скелета..хз
Ну если знать что и как делать, по тем же гайдам, то вполне быстро. Хотя сейчас можно просто нафармить голду за месяц к примеру и купить уже готовый спеллбук, где будут все школы магии. А саму некромантию можно прокачать довольно быстро.
такой бред
а вот показывать названия гильдии, тож концепт))) не, а че, пусть тоже учат и запоминают кто там с ними вместе бегает
Так это надо навестись на игрока, чтобы узнать его имя и гильдию, а ты я так понял хочешь, чтобы было как во всех ММОРПГ, над головами маячили иконки, поэтому я и написал что такого не будет, так как это противоречит концепции.
Так это надо навестись на игрока, чтобы узнать его имя и гильдию, а ты я так понял хочешь, чтобы было как во всех ММОРПГ, над головами маячили иконки, поэтому я и написал что такого не будет, так как это противоречит концепции.
ники показывать сбоку, как маунтов с хп/стамина/маной и цвет менять при наведении
Upgraded Unreal Engine to the latest version 5.4.4.
The DirectX 11 option has been removed because multiple engine features and plugins now require Shader Model 6, which is not supported by DirectX 11.
Server Upgrade
We’ve upgraded our servers to next-generation hardware, which will significantly enhance server performance for large-scale populations and improve latency.
Lottery System
Ready to test your luck?
Lottery vendors have now arrived in every town, offering you a chance to win hoards of gold! Simply purchase a ticket, redeem it at the same vendor, and check your mail to collect any winnings. Match 3 numbers to win that amount in gold, or match 3 symbols to claim the ever-growing jackpot. Each ticket redeemed increases the prize pool!
See if Caerus the god of fortune favors you.
Added the lottery system that allows players to purchase and redeem tickets with a chance to win enormous prizes.
Added lottery vendors to all cities.
Visit the NPC for details on the mechanics of the lottery.
Fledgling Flag
Added the “Fledgling” flag. When you leave haven you will be marked as a Fledgling for 168 hours (1 week) per account. Fledglings have yellow names and a small bird symbol under their name, indicating that their account is new.
You can now write /endfledgling in the chat to stop being a fledgling.
You can now write /fledgling in the chat to see the remaining fledgling time left.
Dungeon Logout Prevention
Added a new system for keeping players in the game world if they crash while inside a dungeon. Characters will remain for two hours before being killed by the server, if a player is a spirit they will instead be teleported to the nearest priest.
Pet Balance Overhaul
This update marks the most extensive balance pass and overhaul to pet gameplay we’ve ever made.
Currently, there are 36 tameable pets with Beast Mastery abilities, each featuring 4 abilities. In total, there are 144 Beast Mastery abilities, each with its own set of stats for damage, focus costs, and applied buffs.
Nearly all Beast Mastery abilities have been updated, resulting in over 500 value changes. Every creature has received individual attention, with each one being adjusted to better fit specific combat or utility roles.
You can no longer set your pet to attacking or use beast mastery skills if you do not have enough pet points to control it.
Removed the “Focus Required” mechanic from Beast Mastery abilities (which was set to 500 Focus for every ability). All abilities now only have a Focus Cost.
Pets now gain XP when close (within 30m) to their owner who gains Glory from combat.
All pets now have different amounts of experience required to level up. Weaker and more easily obtained pets require less experience per level than stronger and harder to obtain pets.
Pet experience gained per passive tick is now always the same, loyalty or if it’s in combat does not affect this. Animal care still increases the frequency of this passive tick.
(non-ritual) Pet attacks which don’t require focus now deal 25% damage (previously 50%), up to 50% damage (previously 100%) based on Beast Mastery skill level.
Pets now always gain focus if below their focus threshold.
How much Focus your pet has no longer affects damage dealt by passive pet attacks.
When using a Beast Mastery ability which requires a target, you no longer have to tell your pet to attack the target first before triggering the ability. Instead your pet will update its attack target to whatever you told it to use the ability on.
When using a Beast Mastery ability which buffs your pet, it no longer needs to be in combat to activate the ability.
You no longer have to aim at your pet when it is attacking for it to gain maximum focus per tick.
Pets now always gain focus above their focus threshold if they are either in combat or being ridden.
Beast Mastery skill now adds +45 focus per tick at level 100, added to the base amount of +5 focus per tick. This means Focus will tick up at a rate of 50 at 100 Beast Mastery skill.
Focus gain is now no longer doubled when targeting your pet or your pet’s target during combat.
Fixed issue where Pet Leveling did not update your available pet points.
Pets that get told to use a pet skill that targets the pet itself like a buff will no longer start attacking the target the player has.
Celaeno Echolocation now correctly adds a skill to its owner when used. Previously this only worked on Alvarin players.
Decreased amount of hunger gained by reptiles with the ability “Active Regeneration” from 200 to 100
Increased Rabies stamina regeneration reduction from 40% to 50%
Poison damage now ticks damage every 3 seconds instead of 5
Fixed bug where queued AI attacks would only reset upon dealing damage to their target.
New “Armor Pierced” Mechanic
Added a new, weaker type of ‘Weak Spot’ effect, called ‘Armor Pierced’. This effect does not have a chance to trigger like Weak Spot, instead it is triggered while affected by a certain buff and causes attacks to bypass 15% of your target’s armor.
Alvarin clade gift “Runner’s High” now adds Armor Pierce for all physical attacks made while the buff is active. This effect applies to all types of weapon, including bows.
Clade Gifts & Mastery
Fixed Alvarin Cladegift ‘Runner’s High’ not getting increased movement speed from Mastery Gifts.
Fixed Alvarin Cladegift ‘Alvarin Warcry’ not getting increased movement speed from Mastery Gifts.
Increased Human “Athlete” gift Max Stamina from +5 to +10
Increased Human “Well Built” gift Armor Weight from +1kg to +2kg
Increased Alvarin “Runner” gift Max Stamina from +5 to +15
Increased Alvarin “Sprinter” gift Max Stamina from +5 to +15
Increased Alvarin “Naiad” gift underwater breath time from +10 seconds to +20 seconds
Increased Alvarin “Naiad” gift stamina use while swimming reduction from -10% to -20% less stamina
Increased Oghmir “Hefty” gift Max Constitution from +2 to +4
Mastery “Chance to Ignore Spell Interrupt” gifts now give 5% chance instead of 2%, allowing for a 100% chance to ignore spell interrupts from physical attacks with all Mastery gifts and 100 Concentration.
Combat
Fixed issue where you would not receive a Weak Spot hit if you were blocking in any direction. You will now not get hit by ‘Weak Spot’ or ‘Armor Pierced’ effects when receiving a hit only if you successfully block or parry the attack.
Fixed issue where [Arm] and [Handle] hits could Weak Spot.
When hitting a shield [Equipment hit] with a [Weak Spot] or [Armor Pierced], the defence of the shield will now get bypassed 70% for Weak Spots and 15% for Armor Pierced attacks. Then the same effects / calculations are applied on the torso armor.
AI, Creatures and NPCs
Improved navmesh generation in the world.
Ai can no longer run up rock walls or slopes the player can not follow.
Fixed issues where AI would leash in the middle of combat due to not having available attacks.
AI spellcasters will no longer leash when affected by Benumb mind causing them to not be able to cast spells.
Adjusted the leash range of a specific Sator camp from 40m to 70m.
UI and Interactions
Fixed minor issue in the face customization UI where clicking between sliders would rotate the camera instead of blocking the mouse input.
Fixed minor UI bug where the focus bar on pet frames would sometimes say “100%” for the first few seconds of getting a pet.
Pet points in the UI now get updated when Creature Control & Advanced Creature Control skills increase or decrease in level.
Localization
Improved localizations for all languages.
Territory Control
Added a missing Supply Tower that was visible on the map, but was not there in-game.
Art
Several places where players reported issues of getting stuck have been fixed.
Added 14 new Bandit Camps into the World, focusing on areas of the map which needed them.
Over 100+ fixes related to small art issues, death traps and other abnormalities.
Fixed TC Keep and Stronghold destruction steps so loot doesn’t float out of reach anymore.
Optimizations
Reduced the complexity of all player hairstyles in preparation for the main character optimization pass. Hair physics has been updated to fix issues where hairstyles could get stuck in weird poses.
Bugs
Fixed a simple bug so now the Scarlett Wormstar fish can be butchered properly.
Fixed a bug with item transfer from containers.
Fixed an issue causing melee damage check for knocking of a mount to use damage before buff damage reduction
Known Issues
You will need to replace your existing Beast Mastery abilities on your action bars for them to work properly. Attempting to use an ability previously dragged to an action bar slot will not work correctly.