ADDITIONS:
[Added] [Art] - Created and updated 140 sign assets for future use on the island.
[Added] [Art] - Cleaned up and merged sign textures from the old art from 31 textures down to 6.
[Added] [Art] - Placed two new signs in front of the Medical Center in Area: Strt_04 (REC District).
[Added] [Art] - Strt_03, Added Small rocks along and in water coast
[Added] [Art] - Strt_04, placed updated/new signs in front of the medical
[Added] [Art] - Strt_05, Added signs, and doors to The Blue Hops Pub & Grill.
[Added] [Art] - Strt_05, added a small water node on the side of the road.
[Added] [Art] - Strt_05, Added rocks and detail to new water node
[Added] [Art] - Strt_05, Added furniture inside the embassy
[Added] [Art] - Strt_05, Added shadowing to terrain and around buildings
[Added] [Art] - Strt_05, Added a small water node along the side of the road
[Added] [Art] - Strt_05, Added shadowing to terrain and around building
[Added] [Scripting] - Player's can now find a small water scrounging area near the entrance of the housing area of Strt_05 (FPR District). It is a small water-filled ditch near the left-hand entrance.
CHANGES:
[Change][Programming] - Ingredients or agents in the crafting window will now show a count even if the count is 1. Previously it was only showing if the count was greater than 1.
[Change][Programming] - When scrounging and depleting the resource, there will now be banner text stating the resource is depleted
[Change][Programming] - When scrounging and reaching the point of diminished returns, there will now be banner text stating that has occurred.
FIXES:
[Fix] [Art] - Strt_01, Cypress tree knees should no longer be poking through the resurrection center platform
[Fix] [Art] - Strt_01, Group of cypress knees (stumps) should no longer be in the wall.
[Fix] [Art] - Strt_01, Fixed rock outside of 02 by the gate, up in the air. No longer floating.
[Fix] [Art] - Strt_01, Fixed cypress tree knees by entrance and garage. They should no longer float.
[Fix] [Art] - Strt_02, change made adjusted the heightmap around the barracks.
[Fix] [Art] - Strt_03, Fixed swamp floating knees in swamp entrance
[Fix] [Art] - Strt_05, Fixed a line at the sidewalk
[Fix] [Art] - Strt_05, Fixed terrain too low at the entrance to the village
[Fix] [Art] - Strt_05, Fixed wall - ground is dropped down again
[Fix] [Art] - Strt_06, adjusted the rock next to the fence above so it no longer seems the fence is built through the rock.
[Fix] [Art] - Strt_06, adjusted the tree next to the silos so it no longer floats.
[Fix] [Art] - Strt_06, Adjusted the two silos near the cornfield so they no longer float.
[Fix] [Art] - Strt_06, Change added shoreline texture
[Fix] [Art] - Strt_06, the wall should no longer be detached at the back corner.
[Fix] [Art] - Strt_06, adjusted the height of terrain to remove dirt from inside a home, and off the back porch.
[Fix] [Programming] - Fittings stat adjustment issues where stat values (e.g. Energy) was not updating correctly has been fixed
[Fix] [Programming] - Players should now find that generated missions complete as intended.
[Fix] [Programming] - Player's mission inventory which can be deployed via button push of L will now remove mission items properly when abandoning missions. Some mission items from abandoned missions prior to this fix may remain at this time.
[Fix] [Programming] - Stealth visuals have been fixed.
[Fix] [Programming] - Equipment visualization on character is fixed. Now the player should no longer show equipment when un-equipped. However, this does seem to still occur with certain weapons under specific conditions. This will be addressed in a future patch.
[Fix] [Programming] - Item repair will now repair items and all fittings in bulk.
[Fix] [Programming] - Repair kit item charges now updates the charge count when used.
[Fix] [Programming] - Inventory window locking works again.
[Fix] [Programming] - Items linked to Hotbar will no longer disappear from Hotbar after teleporting or moving to a new area [Fix] [Programming] - Weapon swapping failing to equip weapon being swapped in is now fixed [Fix] [Programming] - When hovering an ingredient or agent in the crafting window, the corresponding inventory items will now highlight
PS: Вообще, в игре довольно много всего. Куча навыков(только крафтов 25), абилок, интересная крафт система, строительство. Эдакая песочница какая она должна быть. Картинка и анимация приемлемые, особенно в пору когда рынок захвачен инди играми :)