Правок в патче 17 настолько много что игра изменилась.
Новая карта, скины и система на 48 очков.
https://steamcommunity.com/games/629...99291601642684
Re-added team hitstop
Reduced knockback across the board
Reduced lunge across the board slightly - this will make combat cleaner and less “slide-y” across the board
Stab feint & Stab combo feint windows reduced 25ms
Stab early release increased very slightly
Slowed down stand to crouch very slightly
Added riposte hyperarmor - this means hitting someone who is riposting will hitstop your attack and force a short (300ms) lockout from parrying, preventing players from spamming attacks into a riposting player and instantly parrying their riposte hit trade. This will buff 1vX.
Ripostes no longer clash with non-ripostes
Removed overpower from non-shield ripostes, shields still have it Ripostes no longer clash with non-ripostes
Added heavy weight debuff - this is a new weapon attribute that will slow down the player by 20 units when holding a weapon in hand that has this debuff. Right now applies to Zweihander, Spear and Halberd and Polehammer in the future. This slowdown only affects walk and partial sprint speed (combat movement speed) and not maximum sprint speed for map traversal.
Combattest: Added new mechanic that fixes/improves missing on purpose/combo misses - aiming at enemy attack tracers when parrying will now give a much faster parry recovery when it detects an attack recovery/release/missed combo windup/environment hit (includes team hitstop) - uses a modified parry box to detect and is easy to trigger, currenly has no sound or obvious indicator
Combattest: Added riposte feint (not the final iteration as it needs animation changes)
Combattest: Attack recoveries can now be parried and will now thud when hitting characters, reducing clipping and reducing lockouts, will still count as a miss on thud
+
Added Heavy barbute wearable
Added Crowned heavy barbute wearable
Added Crown wearable