Закинул это вот на реддит
Aramusha rework/buff
With that changes aramusha follow character concept as master of infinite combo and soft feints but now it ill be really useful!
"Blade Blockade" (Full Block - FB):
Blade Blockade now can be Soft Feinted into New "Unblockable Heavy Attack" (not new actually) and "Push Back Kick".
How its work. FB enter is 100ms then directly FB 400ms (here you can do Soft Feints!) and then recovery 500ms.
Comments: that changes will give to aramusha a lot of potential in teamfights and ganks.
"New Unblockable heavy":
Unblockable Heavy have animation like right "Twin Vipers".
Animation speed 900ms.
Damage 35.
No Uninterruptible Stance.
Can't be Soft Feinted into Light attacks.
"Push Back Kick":
Push Back Kick now have recovery 600ms (if not continuied to infinite Heavy attacks).
Stamina damage decreased to 30 (from 40).
Animation speed 500ms.
"Unblockable Heavy" and "Push Back Kick" can be continued to Infinite Heavy attacks.
Comment: "Continued Infinite Heavy" can connect to enemy and hit him only after wallsplat.
Light Attacks:
All Infinite Lights attacks damage are normalized to 17 (top were 16)
All Deadly Feint attacks damage are normalized to 20 (top were 15)
Infinite Side Lights attack now can be continued to any Infinite Side Lights attacks (this means u can continue chain from right to right, right to left, left to left and left to right just like conq infinite heavy attacks combo).
Activation of Heavy Finisher attacks will remain unchanged.
All Opener Light attacks and Infinite Light attacks now can be continued to "Blade Blockade".
Comments: for more convenience and variability in infinite combo and a lot of potential in teamfights.
Heavy attacks:
Side Heavy Opener damage decreased to 35 damage (from 40).
Infinite Side Heavy attack damage decreased to 28 (from 33)
Infinite Top Heavy attack damage decreased to 25 (from 28)
All Heavy Finishers now have Uninterruptible Stance after 300ms from start animation.
All Opener Heavy attacks and Infinite Heavy attacks now can be continued to "Blade Blockade".
Comments: for more variability in infinite combo and a lot of potential in teamfights.
"Zone Attack":
2nd hit Zone Attack now have Uninterruptible Stance after 300ms from start animation.
Comments: Intention with the new Chain options Soft Feint unblockable Heavy, Push Back Kick and the Heavy Finishers getting Uninterruptible Stance is to give a real variability and choice to the player between "Unblock Heavy" and "Kick" or continuing the infinite chain.
Aramusha Health increased to 125 (from 120).