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Обсуждение Тестовая ветка l Патчи
Автор темы: huxor
Дата создания: 15.02.2017 22:25
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Re: Тестовая ветка l Патчи
TestLive Hotfix (12.06.2017)
Patch Notes
  • Fixed a case where you could visually throw an orb even though you were out of orbs
  • Spiders and Archers target correctly now
  • DirectConnect now works properly again
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Re: Тестовая ветка l Патчи
TestLive Hotfix (15.06.2017)
Patch Notes
  • Fixed an instance of Avatar of Yog getting stuck on collision
  • EXPLOIT FIX: Disabled a console command which abused geometry.
  • Adjusted value for field of view.
  • Server logs now show when someone with a ping value higher than the set limit attempts to connect.
  • Fixed an issue with placeable decay info not updating.
  • Fixed a bug that made decay info not properly update on parts of a building
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Re: Тестовая ветка l Патчи
Что-то у них с decay непонятное творится. Система, по идее, очень нужная - чистит серверы от старого заброшенного хлама.
Прикрепленная тема по проблеме на стиме http://steamcommunity.com/app/440900...1937714821755/

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Re: Тестовая ветка l Патчи
Они исправили проблему с нераспадом построек - посредством вайпа всех офф серверов:) И еще одного вайпа 16 августа,с удалением чаров.


Зашибись:)
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Re: Тестовая ветка l Патчи
TestLive PatchNotes (27.06.2107)
Climbing is finally here for TestLive! Just a heads up, this patch is a big one due to the content of this update. We've upgraded from Unreal Engine 4.12 to 4.15

Climbing!
  • NEW! Added climbing system: hold space for a short time to start climbing.
  • Climbing uses stamina. Wearing heavy armor while climbing will exhaust your stamina quicker.
  • If you take damage while climbing, you will lose your grip.
Gameplay Updates and Fixes
  • Upgraded from Unreal Engine 4.12 to 4.15
  • NEW! Added exploration system: Exploring the map reveals new locations and gives experience points
  • Locations are marked on your map
  • You can can now add custom stamps to your map and name them
  • Added visual haziness when stamina is depleted
  • Branches can now be used as fuel in machines
  • Stacking size for raw meat has been increased.
  • Shields lose durability when hit by arrows
  • Added a reticule dot in the center of the screen. Can be toggled on/off via GUI options.
  • Explosive jars can now be crafted at lower levels
  • Adjusted XP curve
Known issues
  • You may experience short stalls when crossing certain areas of the map. We are working on a fix
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Re: Тестовая ветка l Патчи
Сообщение от apple_man:
TestLive PatchNotes (27.06.2107)
Очень качественный видеообзор патча (англ)


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Re: Тестовая ветка l Патчи
TestLive Hotfix (03.07.2017)
  • Mountaineer NPC who teaches climbing gear added on top of a peak
  • T3 roof fence and crenelated walls now deal damage to climbers
  • Triangle foundations can now stack
  • NPCs should no longer have invisible torso/clothes
  • Fixed a problem where being hit while crouched locks you in crouched mode
  • Fixed a problem with mods crashing on Unreal 4.15
  • Thralls can no longer be placed into structures or cliffs
  • Fixed a problem where dismantled/destroyed building pieces reappear after server restart
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Re: Тестовая ветка l Патчи
TestLive Hotfix (05.07.2017)
Notes for this hotfix are rather short:
  • Fixed a couple of client crashes
  • Fixed Stone and Iron weapons being able to damage T1 foundations
Though short and sweet, should help some. If you all are seeing anything weird still let us know here. We'll continue testing and fixing from here!
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Re: Тестовая ветка l Патчи
TestLive PatchNotes (10.07.2017)
Hey all, got new fixes here for TestLive. We expect this to be the final patch here before it goes live, but we still need feedback on this build. So any and all is appreciated!

Patch Notes
  • Improved aiming precision with bows
  • Fixed GUI problems when logging off near dancer thralls
  • Fixed a case of being stuck at the "connection to server" screen
  • Server settings now saved correctly when hosting a game
  • Fixed a crash related to the weather system
  • Fixed map discovery not being shown on map
  • You can now place map markers with a controller
  • Fixed an xp exploit with map discovery
  • Fixed a case where the player character could fall through the world when logging in
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Re: Тестовая ветка l Патчи
На тесте уже два патча:

Testlive Patch Notes (28.08.2017) http://steamcommunity.com/app/440900...9431599295878/
We've done another quick update to Testlive with some additional changes. Please give as much feedback on this update as you can. Full patch notes below:

Explosive jars should no longer dorp
Exploding Imps now drop Explosive Glands again
Explosive Jars now perish after 24 hours. This is a temporary change (see below)
Added missing crafting station images
The Crude Wooden Bowl can now be interacted with properly.
We now show Attributes description when one of the buttons is selected with a controller.


Known issues

Some types of undead deal incorrect damage. This will be fixed soon
Inventory may freeze for multiple seconds if you have lots of items in inventory
Explosive jars have dropped frequently from chests and NPCs which have made them abundant. The 24h perish timer on explosive jars will get rid of excessive inventories. In the next patch the 24h perish timer will be reverted
We are adding support for locking chests an upcoming patch. Machines and crafting stations will stay unlocked


Testlive patch notes (25.08.2017) http://steamcommunity.com/games/4409...51433457243551
We have a new update out on our Testlive branch! This update contains the new changes to the sprinting and wielding systems. Please provide as much feedback as you can on these changes.

To access the Testlive branch go to your Steam library, right click on Conan Exiles, select Properties, go to the Betas tab, and select "Testlive" from the drop down menu.

Here are the full patch notes for this update:

Sprinting and wielding improvements:
Starting to sprint will automatically sheathe your weapons. We refactored this system to make it depend on the character state instead of the sprint keyboard/gamepad input. The benefits are subtle but this change allowed us to improve the handling of sprint when combined with other states like jumping and climbing.

Your weapons will autowield when you stop sprinting. You can override this behavior by sheathing your weapons manually with the wield/sheathe buttong (defaults to X on keyboards and Y on gamepads).

If you are in the air when you stop sprinting, you will autowield when you land.
You can continue sprinting after a jump by simply keeping down the sprint button. This works after landing from climbing and sliding as well. If you hold sprint down, you won't try to autowield when you land.

Attacking while sprinting autowields now.

Pressing the wield/sheathe button while sprinting stops sprinting (and wields).
Increased the leniency of the turning clamps during sprinting. The player character will only get kicked out of sprint when attempting very drastic turns. Also, it is now possible to run diagonally (i.e. hold sprint, W and A) while sprinting without breaking out of sprint.

Characters now properly get out of the sprinting state if they run out of stamina or stop moving completely.

Known bug: switching weapons in the air (jumping, falling) is ignored until the next time you autowield.

PS: It is still our intention to add an option where players can disable the automatic wield/sheathe behavior entirely. With that option, your character won't be able to sprint unless you've unwield your weapons by using the wield/sheathe button.

PPS: It is also still our intention to treat certain tools differently than weapons so they don't get put away when you sprint.

PPPS: We are looking into ways to show which weapons you have sheathed.

Character handling improvements:

Holding down the attack or block buttons during wield/dodge/knockback and other special character states will now attempt to execute the action when the special state ends. This change improves the smoothness and responsiveness of combat, specially when switching weapons, getting hit, blocking and dodging.

Some examples of what this change does:

You can now hold block during a dodge and the character will actually go straight into block when the dodge is over. You can do the same with an attack.
You can hold down block to keep blocking after you recover from a knockback/hit confirm.
No more having to press the block button again after getting hit.
This change applies to the wield action as well; you can press and hold attack while sprinting to execute an attack when the wield animation is over.
If you were harvesting with, say, a hatchet, you can press and hold attack while sprinting to autowield your hatchet and swing as soon as the wield animation is finished.


Dodge is now allowed during wield animations.
Equipping two items at the same time (which can happen during autowield and when you press the wield/sheathe button) will prioritize the animation of the weapon in the main hand instead of the offhand (i.e. your sword instead of your shield). This will improve the visual feedback in situations where it felt like your weapon wasn't working during the wield action because you couldn't see it playing a wield anim (your shield was playing it instead of your sword).

Other fixes:

Glass Flasks can now be filled at all water sources
Fixed a problem where you cannot rebind mouse buttons in the Keybinding section
Text input for message of the day is now easier to use both on PC and Xbox
Added human additive lean poses
Removed log spam for creatures failing to spawn
Fixed a client crash related to blueprint dependencies
Explosive jars are now gone from all loot tables, both chests and NPCs
Black Ice Crenelated walls now correctly deal damage to players
Clan owner can now promote another member to Leader
Fixed a problem with loss of recipes/going invisible. "Lost" recipes are returned to recipes window.


Known issues:
The beehive, the fish trap, and the shellfish trap still use the old camp sidebar GUI.

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Re: Тестовая ветка l Патчи
Небольшой патч на тесте (29.08.2017) http://steamcommunity.com/app/440900...9431604332111/
A new patch for TestLive is out! Be sure to restart your game so you have the current version.
Note: We are aware of crashes that may occur on official servers. We're working on a fix.

Patch Notes

Highland wine can now be crafted correctly
Fixed an instance where you would incorrectly equip previously equipped weapons.
Fixed inventory latency/freeze


Known Issues

Some types of undead deal incorrect damage. This will be fixed soon
Explosive jars have dropped frequently from chests and NPCs which have made them abundant. The 24h perish timer on explosive jars will get rid of excessive inventories. In the next patch the 24h perish timer will be reverted
We are adding support for locking chests an upcoming patch. Machines and crafting stations will stay unlocked

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Re: Тестовая ветка l Патчи
Вчера на тест выкатили новый патч (патчноуты достаточно большие - 06.09.2017) http://steamcommunity.com/app/440900...6599330025071/
This is a big one! We have a lot of changes in performance, temperature changes, and overall quality of live improvements. We would like as much feedback as possible on this before we push it to Live.

TL;DR

Performance improvements which should help for both client and server performance.
There is now a place marker on the map for your corpse when you die.
You can now toggle locks on containers (chests). This excludes machines. Interact with the chest via the radial menu to toggle lock/unlock.
Dragonpowder and Explosive Jars no longer have decay timers
Boars should no longer teleport after they charge
All T3+ Carpenters will add new recipes.
Cooking thralls can be placed at the stove.
Added an option to disable autowield. The default is off which means autowield/autosheathe. If the option is turned on sprint will not work unless your hands are empty.
Fixed a case where female characters would turn male and have a record breaking shlong.
Loading screen should no longer disappear and then reappear when loading.
Door/window frames will snap correctly now.
You can now use an item while it is in a container. For example, you can eat directly from the campire without first moving it from the container.


Performance

We've adjusted how often different variables and data get checked on both client and server, which should improve performance
Many creatures, 3d models etc have been optimized. This should improve performance both on PC and Xbox.


Temperature System

The temperature change will now be more gradual and change slower.
Drinking from waterskins and water-filled flask will reduce your heat
Going into water will now lower your temperature
You can now eat ice to cool down
Stages of temperature has been renamed from "overheating" and "freezing" to more understandable connotations such as "cold", "very cold", and "extremely cold".


Quality of Life Improvements

Projectiles such as arrows can now be picked up from where they hit after firing.
Open doors and gates now close automatically after 30 seconds by default. This can be disabled on servers.
Cost for crafting hammers and pillars has been adjusted
Crafting times have been reduced.
Armor thralls now provide Shemite, Stygian, Zamorian dancer outfits.
Thirst meter will now automatically fill to full without interaction when you are in water.
Shellfish traps can be placed in shallow water now.
Lightsources now give off more light
Open doors and gates now close automatically after 30 seconds by default. This can be disabled on servers.
PvP death notifications will now show if you are killed when offline.
Door/window frames will snap correctly now.
Host's nameplate will now show on singleplayer/co-op server.
Crafted items that are not usable alone are now placed automatically into inventory, instead of hotbar.
Being killed from a debuff by another player (like poison from arrows) should now show name of killer.


Gameplay Improvements and Bug Fixes

Projectiles such as arrows can now be picked up from where they hit after firing.
You can now toggle locks on containers (chests). This excludes machines. Interact with the chest via the radial menu to toggle lock/unlock.
You must know Starmetal and Hardened Steel feats before learning BlackIce recipes, Silent
Legion recipes, and the King Beneath polearm recipes.
Runestones without lore no longer open an empty window
Dagger damage and penetration has been adjusted
Dragonpowder and Explosive Jars no longer have decay timers
Wall braziers can now be destroyed
Adjusted penetration from Hardened Steel spears
Cost for crafting hammers and pillars has been adjusted
Boars should no longer teleport after they charge
Giant King now correctly takes damage
The chest in the Abandoned Keep will not give you duplicate keys if you already own one
NPCs should no longer spawn on the Ancient Archway, when they should be at the camp below
You are no longer spammed with notificatings when exiting/enter the Black Keep
All T3+ Carpenters will add new recipes.
Cooking thralls can be placed at the stove.
Black Keep Spike Traps visuals have been improved
Dragon and dragon hatchling collision has been improved.
Arcos the Wanderer no longer teaches you the "Wave" emote since you already know it. Get with the times, Arcos.
Recipe for the Exceptional Star Metal Hammer can now be obtained.
Enemies now use their attacks properly and do not teleport at the end of the attack.
XP from Explosive Jars has been adjusted
The dryer will now have visual feedback when food is placed in it
Weight for Hardened Steel armor and Silent Legion armor set have been reduced.
Black ice is now a required ingredient in repairs for Black Ice recipes
Cooking thralls provide recipes unique to them
Discovery XP is now calculated correctly
Spruced up certain areas with collision issues from buildings/rocks, filled in some holes in the ground you could get stuck in, and lowered things that should not be floating
Added an option to disable autowield. The default is off which means autowield/autosheathe. If the option is turned on sprint will not work unless your hands are empty.
You should no longer lose saved character creation settings on login.
Fixed a case where female characters would turn male and have a record breaking shlong.
Lore tablets look prettier
Performance improvements which should help for both client and server performance.
Loading screen should no longer disappear and then reappear when loading.
Komodo jaws will no longer clip through their head when they die.
Thrall specialty recipes now appear in recipe slots instead of thrall spots.
You can now use an item while it is in a container. For example, you can eat directly from the campire without first moving it from the container.
Shortcutbar labels should now update correctly with keybindings.
There is now a place marker on the map for your corpse when you die.
Stacksize of trophies have increased
All creatures should now have properly working specular maps again

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Re: Тестовая ветка l Патчи
Вчера (11 октября) на тест ушел новый патч.
http://steamcommunity.com/app/440900...1734124414314/


TestLive Patch Notes (11.10.2017)
A new patch for TestLive is out! Be sure to restart your game so you have the current version.
This patch introduces a new element to Warrior, Dancer, and Archer thralls. You can now interact with them and open their inventory! Use this to equip them with better weapons and armor of your choice. This will affect their survivability and damage potential.

After being placed in the game world these thrall types can no longer be placed in your inventory again. When you interact with one of them (press E), you have the option to check their inventory and transfer items. Additionally you can pick them up and reposition them in a different location close by. This means that if you have multiple bases, and you want to move them from one base to the other after breaking on the wheel of pain, you should do so immediately after breaking them, because once placed out, it will be more tedious to reposition them across great distances.

This is a technical limitation due to adding support for inventories for these thralls. We have plans to make it easier to reposition these thrall types in a future update.

Patch Notes

We have implemented the carousel GUI, which now organizes features such as feats and journey into different tabs.
Fixed an issue that would prevent players from advancing after editing name in character creation
You can now move your character head in character creation when using a controller
Items will now have a repair timer when repairing them. During the repair time, durability will visibly increase and it cannot be equipped until stopped.
Camera collision when around unconscious thralls has been fixed.
Female Zamorian Dancer clothes have been fixed up.
Inventory GUI should no longer resize when items with long names are selected.
When using a controller, the radial menu now has an arrow that indicates where the joystick is pointing within the circle.
Thrall recipes correctly collapse when there is no thrall selected.
You can now correctly craft items in the Artisan Worktable. Items are taken correctly from the station rather than your inventory, as the other machines do.
Patched up a gap in the ground that allowed you to fall through the map.
Placement of the Slopped Roof Corner and Corner Stairs is now easier.
Black Ice-Reinforced Fences now correctly damage a climbing player.
Food spoil times has been slightly reduced in cooking stations.
Adjusted item output when drying normal wood.
Certain armor pieces (such as the Relic Hunter garments) were not providing temperature protection, so this was fixed.
It now takes fewer "chops" to empty an Ice and Black Ice node.
Different healing items will no longer stack buffs; this means if you consume a higher healing item, it will overwrite the weaker buff.
Black Ice nodes correctly provide black ice.
Drinking water from the waterskin should now only cool you down if you are in the desert.
Collision on the shellfish trap has returned.
Mystery Meat soup should now only show up once for Tier 4 cooking thralls.
Honeybread now grants extra benefits from regular bread.
Mead now requires plantfibers instead of ale.
Crocodiles have had enough and now fight back against hyenas.
Shield durability has been increased.
Fish traps should no longer sound like they're burning.
Explosive glands should now drop correctly from imps.
Should be easier to capture thralls with fiber bindings now.
Trebuchet inventories can now be correctly opened.
You can correctly interact with placeables under water.
Bound thralls should no longer disappear into the ground with being dragged with bindings.
Drinking from Water Wells correctly refills thirst meter.
Nudity settings should correctly save now.
Armored thralls can be correctly placed into the Armorer's Bench Thrall slot.
The "Simple Palisades" and "Palisades" feat have been combined.
The "Rugstitcher" and "Carpetmaker" feats have also been combined.
The different Stygian banners are now one feat.
The "Cushioner" and "Bedshaper" feat have been combined.
Double clicking equipped armor will now send it back into your inventory.
Death music has been added.
The "shelter" stat has been optimized to be more reliable, so houses and caves correctly give shelter while water no longer does.
Placement of the Slopped Roof Corner and Corner Stairs is now easier.


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Re: Тестовая ветка l Патчи
Вчерашний патч на тесте (надеюсь, сегодня - завтра оно всё таки всё на лайв наконец уйдёт)
http://steamcommunity.com/app/440900...6439023694645/
Fixed an instance where corrupted dancers could crash the server.
Fixed a case where it was possible to duplicate building pieces and placeables.
Waterskin will now correctly refill thirst while also cooling you down
Rotation has been fixed so it's no longer possible to build lopsided roofs and walls.
No longer possible to place thralls in starter areas.
Thralls can no longer be equipped with an offhand weapon while already having a two-handed weapon equipped.
Thralls won't disappear anymore when teleporting away from them and back.
Firebowl cauldron should now correctly produce dragonpowder.
Furnace correctly produces glass from crystal again
Moving a follower thrall while being attacked should no longer crash the game
Clicking on "take all" will no longer give two unarmed objects

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Re: Тестовая ветка l Патчи
Патч от 23.11.2017 на лайве http://steamcommunity.com/games/4409...48182469605387

Changelog:

Crystals can once again be harvested inside caves
Crystals drop from rocknoses again
Foundations will no longer disappear after relogging.
Fence foundations will now snap to triangle foundations.
Map markers will no longer disappear when switching from singleplayer to a server.
The UI will no longer hide after using an avatar
Fixed a case where it was possible to get stuck in the water while trying to swim
Summoning an avatar will no longer cause your character to display nonsensically

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Re: Тестовая ветка l Патчи
Вчера (23 февраля, ага) на тестовый сервер завезли новую комбат систему (и пустую территорию нового биома).

Патчноуты http://steamcommunity.com/app/440900...2484243639100/







мы тестим на Combat Server EU2: 176.57.140.164:8602

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Re: Тестовая ветка l Патчи
Сообщение от Markel:
Вчера (23 февраля, ага) на тестовый сервер завезли новую комбат систему (и пустую территорию нового биома).
И прям годно получилось -)

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Re: Тестовая ветка l Патчи
Не успел март закончится, а Фанком накатил на тест новый патч.

Патчноуты по ссылке https://forums.funcom.com/t/testlive...8-03-2018/1547


Сервера вроде вайпнули, но так же работает ускоренный набор сп и добыча.
На серверах EU1, EU2, US1, US2 включен Battleye

Боевка
  • Новые следы чиркания оружием по воздуху -)
  • Множество перков изменено. Часть кануло в лету, несколько новых, сколько-то изменилось, а какие-то поднастроены.
  • У всех тяжелых атак теперь есть гиперброня (hyperarmor). Это такое особое колдунство, делающее атаку имунной к отбрасыванию во время взмаха. Двуручный меч имеет гиперармор и ан легкой атаке.
  • У двуручного молота гиперармор работает на протяжении всей атаки, включая задержки между взмахами. У луков гиперармора нет.
  • Ребаланс брони: теперь вам надо больше брони, что бы получить предыдущие значения уменьшения повреждений, но экипировка обеспечивает больший рейтинг брони (?). Ловкость так же стала давать меньше защиты в пересчете на одно очко. В целом тяжелая броян более мощная, а легкая слабая.
  • Пенальти с брони на стамину убрано. Пенальти грузоподъемности оставили. Так что за ношение тяжелой брони вы по прежнему получите пенальти на стамину (она ж тяжелая!), но двойного пенальти больше не будет. Пенальти на карабкание не трогали.
  • Стоимость доджей в пересчете на стамину теперь считаестя через %% от полной стамины. Это означает, что у вас будет одинаковое количество доджей не зависимо от величины очков в стамине и пенальти на стамине. В базовом случае у вас 4 доджа при полной стамине. Это количество может быть увеличено до 6 с перком (Выносливость/Grit 50)(изменено)
  • Изменение баланса доджа: доджи в легкой броне обладает более широким окном неуязвимости, он более быстр, и охватывает большую дистанцию. Доджи в средней и тяжелой броне имеют меньшее окно неуязвимости. Тяжелые доджи теперь медленее и охватывают меньшую дистанцию.
  • Сам блок щитом теперь короче, а отталкивание блоком (block rebounds?) дольше. Это решение должно создать больше возможностей для контратаки после блока, особенно после блокированяи легких атак.
  • Множество мелких донастроек свойств атак оружием. Включая все виды небольших шлифовок, нацеленных на улучшение движения между атаками, прерывания таймингов, мультипликаторов урона атак, расхода стамины, колдунство с хитбоксами и тд. В связи с этим теперь атаки топоров, булав и кинжалов теперь имеют значительно большее движение вперед.

Общие фиксы и корректировки
  • Контрольные подсказки (Controller hints?) теперь отображаются в правом нижнем углу. Можно отключить.(изменено)
  • Новый клиент Battleye с рядом фиксов.
  • Вы автоматически привязываетесь к подствилке, когда расстилаете её на земле. При расстилании второй подстилки первая будет уничтожена.
  • При смерти у Вас будет выбор возродиться на кроватке, на подстилке или на кресте. При возрождении на подстилке или в кроватке здоровье будет не полным. Если вы были убиты другим игроком, интервал времени до возрожения будет дольше.(изменено)
  • Завершена работа над ребалансом контента: спавн монстров, сложность монстров, рецепты, новые монстры боссы на карте и тд - по всей карте.
  • В синглплеере нпц теперь спавнятся как положено.
  • Бесчувственные тела не будут пропадать из мира при рестарте сервера
  • Ряд эксплойтов прохода в здания релогом пофиксили
  • Пофикшен спавн животных на севере(изменено)
  • Дебаф от Cripple теперь корректно работает на нпц
  • Каменный топор снова позволит добывать из мертвых деревьев
  • Пофикшена невозможность постройки на тестовом сервере в ряде мест, где спокойно можностроиться на лайве
  • Рабы снова регенирируют здоровье
  • Суп из головы носорога не дает перманентный эффект
  • Пофикшен ритуальный нож Сета, когда он не вырезал сердца (а остальные ритуальные палки??)
  • Ряд висящих в воздухе кусков мира опущены на землю.
  • Пофикшена текстура брони на призраках.
  • Crippling poison больше не даст вам суперскорости
  • Возвращены потерянные ворота в лагерь Relic Hunters(изменено)
  • Аквилонская броян теперь снова пригодна к ремонту
  • Оранжевые и белые тигры дают лут.
  • Заменены иконки у “Insulated Wooden Ramp” и “Insulated Wooden Ramp Corner”
  • Перки снвоа активируются на отметке 10. Пример, ранее перк активировался на значении 41, а не 40
  • Призраки на входе в дандж Dregs носили видимую броню вместо призрачной.
  • НПЦ без сознания не должны больше проваливаться под землю
  • Кроватки больше нельзя ставить внутри гор

PS судя по обсуждениям, настройку раскладки кнопок надо снова сбросить в дефолт и настроить, тогда всё будет работать нормально.

Aeternum Discoverer
Последний раз редактировалось Redrick; 29.03.2018 в 09:25.
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Re: Тестовая ветка l Патчи
Лошадка подготовил ролик, показывающий всю новую броню


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Re: Тестовая ветка l Патчи
Женский комплект хорош... особенно насосочник.

Wake up! Time to die!
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Re: Тестовая ветка l Патчи
Сообщение от ne-X-us:
особенно насосочник.


PS надо смотреть статы на релизе, выглядит оно все интересно

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Re: Тестовая ветка l Патчи
Сыграли вчера на тесте (US1, на EU2 были постоянные вылеты), если закрыть (выколоть) глаза на баги, то всё увиденное очень неплохо.

Тестсервер крашит, когда кто-нибудь из игроков встречает.. мамонта https://twitter.com/ConanExiles/stat...9568479313922/

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Re: Тестовая ветка l Патчи
Такое впечатление, что Фанкомы решили релизнуть всё-таки Конана... сегодня (в субботу!) вышел хотфикс для сервера.

https://forums.funcom.com/t/testlive...1-03-2018/1650


Hey everyone! We've put out a small crash/bug fixing update to Testlive. This includes a fix for the "mammoth crash" players reported. The version has not had a solid test from QA due to Easter vacations. We have, however, decided to put it out regardless as we think it fixes more than it breaks. If we see reports from community that it is unstable then we will rollback to the previous version

Change list for Testlive:
***************************
  • Fixed a crash related to elephants/mammoths
  • Fixed a crash related to emotes
  • Fixed a bug with item stack merging due to specific sort filters being active
  • Fixed a bug where bound beds could display as "unbound" in singleplayer/coop
  • Fixed health bar offset for several monsters
  • Tweaked behaviour of Dregs sewer boss when fighting from range
  • Tweaked jungle bird / ostrich charge attacks
  • Tweaked cats overhead attack
  • Tweaked size of radial menu
  • Tweaked targetlock aim offset
  • Tweaked colors on level and durability bars to be consistent across multiple GUIs
  • Improved religion navigation in character creation
  • Added remaining journey chapters
  • Added shortcut indicator "J" for journey in journey hud
  • Added "player_" in front of all messages in the event log for actions performed by the player


Known issues (moved over from from last patch):
  • Ruins system has undergone several improvements to simplify and remove bugs. The final batch of fixes is not part of this patch, and there will be lingering issues with placeables disappearing. This will be fixed in a later patch
  • Durability on items are inconsistent across material (stone, iron) and type (tool, weapon) which will be rebalanced later
  • Entering Dragonmouth will teleport you to the wrong location.

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Re: Тестовая ветка l Патчи
Один из новых стримеров Конана, о новом контенте


27:58 Первое посещение Ассгарда, ловим рабов
1:43:01 Изучаем религию Сета
1:47:21 Попытка напасть на кроко-босса и пооообеееегггг
1:55:43 Экскурсия в город Мертвых к Обелиску и Картографу, учим рецепт комнаты Картографии
2:11:47 Warmaker Klael NPC (монолог нпц Воеводы Клаеля)
2:16:31 Убиваем Бэтов (летучих мышов), собираем Кровь Демона
2:28:50 Местоположение жилы серебряной руды и Серебряной шахты, добываем серебро
2:43:17 Знакомимся с Торовцами, пытаемся что-нибудь купить
2:50:27 Находим Конана, беседуем с ним
3:16:08 Обелиск у Серного озера, собираем серу
3:42:22 Знакомство с Алхимической базой

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Re: Тестовая ветка l Патчи
Еще один субботний патч тест_лайва: крупное обновление для системы Гниения, фикс ряда крупных текущих проблем (Bad player name, респ нпц и тд).

https://forums.funcom.com/t/testlive...04-2018/1953/1


This one contains a major update to the decay system (more information below) and fixes for some current big issues.

Please report any bugs relating to the current testlive build in this thread.

PLEASE NOTE: You might get a crash with an error saying “Pak chunk signing mismatch! Pak file has been corrupted or tampered with!” If you verify your Steam install this will fix the issue.
Decay system update:

We’ve done some changes to how the decay system works when it comes to placeables. Anything placed on or near a building will become a part of said building’s decay score and decay at the same rate. This will get rid of floating placeables being left behind when a structure is dismantled or destroyed. Placeables placed on their own out in the wild will decay on their own and disappear after a short while.

This update will also make it so separate buildings within the same area will share a common building score. Please be aware of this when building!
Please help us test this to make sure it’s working properly.

Other decay system fixes:

Fixed a problem related to decay score calculation
Players could sometimes no longer build on their own structure after joining a clan but this has been fixed
Structures could sometimes get removed despite decay system being turned off, this should now be fixed

Additional Changelog

Player list now shows the correct steam id for all players instead of duplicates of your own
Replaced “Patch Notes” option in main menu with “Help”. This will be updated later to point to an updated player manual
Durability numbers pass for weapons and shield materials
Fixed getting kicked from server due to “bad player name”
Fixed an exploit related to explosive jars
Optimized framerate around Sepemeru city
Fixed a problem with beds/bedrolls which could cause you to sometimes respawn at a set location, continuously falling to your death until you respawned correctly
Fixed controls sometimes being reset to default when exiting the game
Fixed several crashes related to items and crafting stations
Fixed a crash related to animation notifiers
Crash when creating new character
Crash when continuing game after placing Wheel of Pain
Potential fix for NPCs not respawning properly on Testlive servers

Known issues

We have an issue with the server databases so we’ll be shutting down the official Testlive servers for now. There will not be a rollback, but you’ll be forced to use single-player mode for the time being. We apologize for the inconvenience and we’re investigating what we can do to get the servers back up again.

.. но, что-то пошло не так. После патча в онлайне появилось только три сервера, которые так же вскоре исчезли. Фанком грешит на проблему с серверами и рекомендует поиграть в локальную версию. Ждём, когда сервера поднимутся.

Aeternum Discoverer
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