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Re: ATOM RPG - перспективный проект от отечественных разработчиков
Мне понравился ответ разработчика игры на критику NC, репост:
Take it from a man who never been to Sigil, Faerûn or Morrowind until he played the games these places were featured in: it's good to play a known role in a familiar place, but sometimes it's fun to just dive into a completely unknown, backwards or alien culture and try to tie together some semblance of understanding how it functions and what's it's culture all about! That's what we want to achieve in ATOM for our sweet, sweet English-talking players - a Weird Tales-esque journey into a culture/time/place they have no ties to or knowledge of. Will we achieve this sense of child-like wanderlust and weirdness? Well, it won't be a certain, doubtless "ÿes", but seeing how the Codex's own Colonel RPG, MetalCanyon and other English-speaking Youtubers reacted to our stuff - it's a "yes" at least for some players even now, when the game isn't really finished! A skilled translator is needed though, and you're completely correct about that. We're not trying to molest the Soviet Culture too much, though. Like the soviet actors you mentioned - we've got like 6 of them, that's 6 out of 47. And 1 of these 47 is Doc McCoy from Star Trek! :D
On common themes: Some scholars actually say that all of the stories and legends of the world can be distilled down to a one common proto-myth. Others say that there are only 8 kinds of stories in the world, and the difference is only in the details. We in the ATOM TEAM believe both of these things, that is why we attribute all things common with the Fallout / Wasteland franchises to pure coincidence. Okay, not really. But hey, our Shady Sands has more endings, and our Khans are like 10 times more deeper-er, maan (no disrespect to Garl Death-Hand, but our Garl has so much more personality, it's sickening!).
On locations: well, everyone and their uncle hate sewer levels and grinding on rats in a dungeon setting. But... like... it's just how life is. You know what I mean. Every game has this. And even when you start off by saying "there won't be no derelict vault that's full of rats, big trade city nearby with caravans going on, etc. IN MY INDIE TITLE" it just appears anyway, for some reason. And nobody knows why... Maybe it's for the better this way. Sure, you can put mutated green muscle men into your vault instead of rats, but you might just come off like a poser if you do that!
The full Skilldex was actually a topic for a huge discussion we had. A simpler, more intuitive model won. But there was much talk beforehand.
The not so SPECIAL is also in the works. Lots of formulas work quite differently already, and we're tweaking it all the time, all the while looking at player feedback. The combat isn't really original. But some love it this way. There is going to be a stretch goal dedicated to slight improvements, though. Gonna update ya'll soon!
Also, let's talk about AWE. We don't mind it, when we get some :) But we don't really expect it from anyone or state that people should feel it when looking at our stuff (especially with it's current English). As a Slavic indie dev team praying for the Kickstarter moneys, we're aiming a bit lower - our goal isn't awe from the masses, it's slight-to-moderate enjoyment and general good vibes from the good people that always wanted to play a game like this and they would have done it too, if it weren't for that meddling VanBuren getting the AX. Indie guys that aim for more / guys that expect more from indie guys are not too compatible with reality, IMO.
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То есть, по его мнению, англоязычные игроки должны заинтересоваться "советскостью" игры, по тем же самым причинам почему им было интересно знакомится с сеттинга и ПТ и Морра - мир игры будет для них так же диковинн и непонятен.
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Что-то в этом есть :)
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Ну а жителям постсоветского пространства наоборот будет интересно находить отсылки к знакомым вещам.
Последний раз редактировалось Lexxx20; 13.05.2017 в 15:13.
Причина: Добавлено сообщение
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