Re: DARKSIDERS III - Интервью с разработчиками и порталом GoHa.Ru
Answers by Reinhard Pollice, Executive Producer, THQ Nordic
Hello!
The news about the announcement of the game, which we offer on the portal of the storm of positive emotions.
- Tell me, why exactly was Fury selected as the protagonist of the game?
We wanted to explore the unknown horsemen more and the way Fury was initially imagined as a mage with whip based close combat was a challenge we were super excited for.
- If the game is in development for another 1.5 years, then why did it get to the Amazon store, where did the courtesy come from?
Our plan was to announce the game at May 2nd. Our general approach is to be present in all possible digital and physical stores as well as media outlets with the launch.
- On what engine will the game be made? What are his chips?
Its based on the latest Unreal Engine 4
- When and where can we see live gameplay?
Soon!
- The second part was very popular with the players, will the game mechanic be in the new version of the game? If yes, then what?
While Darksiders 2 was an action adventure with a big focus on RPG elements Darksiders III will be focused on the action adventure gameplay. So I’d say its closer to the original take of doing a Zelda like game and so Darksiders Wrath of War which we recently remastered as DarksidersWarmastered Edition.
- Russian localization is not announced at the moment. Is it worth waiting for?
We generally don’t like to promise things which we cant keep. So in terms of localizations we only confirm what is 100% certain. However with regards to Russian we are very well aware how passionate gamers Russians are and we are doing a lot of our other games in Russian. We also always look to be present at Igromir ourselves with our games. So there is a good chance we will do also a proper Russian translation.
- Will we meet other riders?
Its too early to talk about story details, sorry.
- Will there be different equipment as in the second part or only add. Weapon as in the first?
Its too early to talk about details in this area. In general we have worked out a very motivating ability and weapon progression system.
- The game world is more than in the second part?
Itsto early to talk about size details of the world. In general we have come up with an approach towards building out the world that will create a more connected feeling when exploring different parts of the world.
- What characters other than Ultein from the previous games again meet?
Its too early to talk about story details, sorry.
- Death was ready for everything for my brother, judging by the trailer. Fury is not too worried about the fate of the war?
Fury is a very loyal character but she was called to clean up War’s mess so at this point she isn’t to worried about War because he is in custody of the Charred Council.
- Why did Razdor lose his pistols in all games? What happened to him?
Its too early to talk about story details, sorry.
- Duration of the game as in the first parts or longer?
We are aiming for a similar play time than the first game in the franchise.
- Will DLC be like in the second part?
We haven’t made plans in this area. Our general approach towards DLC is that it need to be fair in terms of price and value you get.
- Multiplayer or a cooperative is possible?
Darksiders III is a single player experience.
|